6:44 PM
@PatoSáinz lenses can also cause a slight color cast as well, particularly if the scene has strong colors that cause internal reflections
7:06 PM
7:23 PM
he's sleeping through the night again it seems, after a few weeks of waking once during the night when he started teething
Right! I bought a new Lenovo 'puter, after spending some hours in searching the most economical way to get some speed boost. :)
Ended up with a ready-made system, with a lousy graphics card. It'll be just a matter of upgrading the graphics card and power unit to get this to run these modern games too. :)
Ended up with a ready-made system, with a lousy graphics card. It'll be just a matter of upgrading the graphics card and power unit to get this to run these modern games too. :)
8:45 PM
@PatoSáinz we notice color shifts more than luminance, but the shift in luminance can make the color seem different, particularly if it makes it look faded relative to another color
if you look at them, the red in one lens is washed out because of light bleed, really it is just a whiter version of the color with less overall contrast, but the color looks pretty radically different when compared with the colors that were actually whiter on the target since the bleed and fading were less noticeable on the colors that were already lighter
although in retrospect, I don't remember if I might have done some image processing on them or not, since it wasn't the test I thought it was
I'll have to take a look at the raw files when I get home. I'm sure I still have them since I keep everything
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