I was a lot more sympathetic to this question before the "I think SE is stupid but I'm asking here anyway even though I know my question don't meet SE standards, so if you close my question you're just proving you're stupid" thing came into play.
So, another campaign winds down to a close. I'll be running a short FATE campaign afterwards, but then I'll be back to being a player. Brings up the standard character creation dilemmas.
I have several stereotypical character archetypes I like to play. I tend to return to them, in one aspect or another, in many of my characters.
On one hand, that's good, because I enjoy them. On the other hand, I have an urge to try other things, play other styles. But in the end, I usually don't enjoy them as much.
@AvnerShahar-Kashtan I've found that I have to create PCs that are likely to take a certain set of actions because I can't stop myself from taking those actions. But within that limit, I have fun seeing how far I can push myself.
I'm exceptionally chatty (you may have noticed), so I usually have to play talkative characters.
But I once played a very quiet catfolk... who was always doing something, so I could narrate his actions instead of having his character speak. I got to be chatty, but the character didn't have to be.
A fighter can only make one immediate interrupt per round, i.e. he must wait until after his next turn to perform a second. However OA can be made an infinite number of times during a round, as long as it is only done once per enemy's turn.
As an immediate interrupt provided by combat challenge ...
I really really want to edit this question but I am not sure what to do with it
There seems to be no particular question here
Is he asking about whether you can use an OA and CC at the same time? Is he asking about what would happen if the enemy moves twice? Is he asking if you can make OAs and immediate interrupts at the same time?
Well, first, your comment misses that the example is explicitly about a fighter.
So his OA does stop movement.
Second, what makes you think this is not exactly what he's asking, and/or what makes this question unclear?
> As an immediate interrupt provided by combat challenge is not an opportunity attack, does that mean you could make BOTH an OA and a combat challenge (CC) attack on the same target?
It was a bit confusing for players in my game because the fighter gets two very similar out-of-turn attacks that have different procs and different effects.
Speaking of which: I need to come up with some squads my PCs will see. Like, for instance, an elemental controller combined with a pack of boulder dogs (I feel like I need a better name for those)
I can't shave it down, and I feel sick and have a headache so my brain isn't working totally excellently today, but I get the feeling he is just asking about the one thing in three roundabout ways.
Diamond Dogs is a concept album by David Bowie, originally released in 1974 on RCA Records, his eighth album. Thematically, it was a marriage of the novel Nineteen Eighty-Four by George Orwell and Bowie's own glam-tinged vision of a post-apocalyptic world. Bowie had wanted to make a theatrical production of Orwell's book and began writing material after completing sessions for his 1973 album Pin Ups, but the late author’s estate denied the rights. The songs wound up on the second half of Diamond Dogs instead where, as the titles indicated, the Nineteen Eighty-Four theme was prominent...
You like the name because it's alliterative, and because even if you didn't recognize the reference it's part of the cultural landscape to the point that it's subconsciously familiar.
@BESW I actually have no idea about the Diamond Dogs and know very little about David Bowie and his albums, but I agree I like it because it's alliterative.
I read this in an online article, which sounded incorrect to me.
The Fighter takes his free attack and gets all the additional bonuses that come with Combat Superiority. Needless to say, my monsters get hit more often than not for taking this action. A hit inflicts damage and stops their move...
If I were quoting someone who said "wallah" I would put (sic) after it so people would go "why does that have a 'sic' after it?" and look up how it's actually written.
Haha! Excellent. :)
@BESW I have this scene in my head now. Two people fighting side by side who get along sort of well. One of them is half-fire elemental, and he is more or less on fire during the fight, harmlessly for him (not so much for his enemies). They completely kick everyone's butt.
Then his companion turns to him and says: "Hey, you're on fire today." He turns, stares dubiously for a very silent, awkward second, then grins and offers his fist for a fistbump.
Her parents sent her to a monastery to learn to control her anger problems, but what she learned was how to use her anger to set people (and herself) on fire.
She was asked to leave the monastery soon afterward.
Between certain monk features, some items, and a particular background, she spent most rounds with auras that dealt fire damage to anyone adjacent to her.
"Effect: The target takes 2 + your Charisma modifier fire damage. If the target wasn’t targeted by the triggering attack, it also takes a -2 penalty to attack rolls for any attack that includes you as a target until the end of your next turn. You can then shift 1 square."
What's that mean? An attack that targets one person but splashes?
It's a no-action non-attack "feature" power, usable 1/round, with the trigger "you hit with an attack during your turn."
You choose your flurry of blows power at character creation; each does something different, but the effect is always better if you use it against someone other than the target you hit to trigger the flurry.
Monks are designed to spread damage across multiple targets.
And note, flurry of blows is not an attack. It doesn't benefit from your enhancement bonuses or anything that grants effects or damage to attacks, but it never misses.
If you hit one target, you get your bonus flurry damage automagically. One popular monk trick is to use AoEs to make a lot of attacks, so you have a better chance of triggering flurry.
@JonathanHobbs It is. And there are two separate feats that let you make flurry attacks at range, and as you level up you get more targets automatically.
@JonathanHobbs The thing that Krang said is a thing you should do because you said that you should do the thing that Krang said you should do before Krang said you should do the thing that you said you should do, which is why Krang said that you should do the thing that you said you should do.
I do agree that media exposure is a very good tool, but I'm hoping for something a bit more; I've been a voracious reader of many different genres and styles my entire life, am fairly versed in television, and have been playing RPGs for nearly ten years, but I still feel like I've got an improv rut.
...and I'm not sure I'm comfortable with the idea of "I have a whole list of things I'll improvise."
Well, work on tapping into that foundation. The artist of Dresden Codak made a post I can't find with some sketches: he was just drawing peoples' heads over and over, all of them extremely different
just to test his ability to imagine different faces
You just need to practice coming up with different people!
In neurological terms: the moment those "I need to come up with someone" neurons get hit, they go straight to the most obvious answer and then maybe you'll hit the brakes sometimes.
You just need to practice taking a moment to think of an interesting person.
It's like asking a sorcerer not to fiddle around with creating little sparks and stuff
> Of course, there's an admission fee. And membership dues. And obligations to be fulfilled. But it's very prestigious and members get discounted services at participating locations!
"We are saving, on average, on all our services, about... three thousand gold a month. And our membership costs, counting in all the things we need to buy for our obligations, are about.... four thousand gold a month. Hmmmmm..."
....heh. Now I've got this idea for a game where the party finds a podunk little explorers' club in a rinky-dink town, and turns it into a sprawling franchise.
Sort of like McDonalds', but for adventurers instead of hamburgers.
Going back a bit in the log now - but I'd expect to pay a monthly membership for anytime access. Maybe a discounted rate for one night a week access.
Going from the experiences of Manaleak in Worcester and Chimera in Nottingham - people buy food and drink more regularly than they do gaming product. You can use that to help deal with the costs associated with renting the space.
On the main site, we have a [gm] and [players] tag. However, these seem like they are vague. For GMs we have [gm-techniques] and [gm-tools], and everything else I can find that's tagged [gm] seems to boil down to one of those. Similarly with players we have [problem-players] but not really [pl...
There's a free-for-use gameroom in my area. It's got tables, chairs, computers, is comfortable, well-lit, and friendly. Good parking, a cheap if limited selection of RPG materials to buy. We use our homes instead of that place because: a) it's about a 45 minute drive from some of our players; b) the only nearby food is a sub shop that gives indigestion; c) we like the experience of being hosts; d) the main use of the place is TCG play, which tends to get louder than we want to compete with.
There's a decent boardgame restaurant in Sydney called Norita. I used it for a few years because it was centrally located in the city and they were cool with us gaming there. The requirement was to buy a drink per person, and w eusually ended up buying some food. The trick is that you have to outcompete people's homes, which requires stupidly good location for the gamers in your area. Frankly, asking on here is pointless as every area has a different gaming culture.
The main reason I would want to use a game boutique is if my group composition is such that I don't feel comfortable asking anyone to host; either I don't know the players very well yet, or the group size gets too large for anyone's house to handle, that kind of thing.
I did that once with a large and unpredictable group. We met in a classroom at the local U.
@DampeS8N I paid £10 a month at Chimera - that was something I was happy with. It was pretty much just table space though - no lending library unless you count the D&D Encounters packs and the collection of D&D plastic minis that you could borrow by asking nicely.