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12:00 AM
hey there @Icyfire
 
hi
What's up
 
[wave]
 
So I got totally pwned by that wild magic question haha
 
12:12 AM
yeah -- that's definitely a reason to have errata :P
 
I wish there were an easier way to know that something has been errata'd though
...is there?
 
@BESW yeah, I think there are a lot of people who actually feel this way, I personally don't feel ready currently to do any kind of moderating stuff because of my own personal reasons as well
regardless of whether or not members of the community would actually vote me in in the next mod election if I ran
to be fair, I am not as active or high rep as you, or quite as well known either, but those are not the things I am concerned about currently anyway :P
 
12:27 AM
hey there @daze413
 
@Shalvenay hello! :D how are things?
 
alright here, as for you?
 
airconditioning should be turned on in about 2 mins. Until then, a bit miserable while fanning myself
also chatting with my rubber duck on what effects a permanent foresight spell would be on a creature's CR
@Miniman thoughts? ^
and hi :D
 
@daze413 Hmmm. I think advantage on everything won't affect CR, but disadvantage on everything against them probably does.
 
hi guys
 
12:44 AM
@Miniman I was thinking at least a +7 to AC. What makes me think 7 is +3 from Advantage from all saving throws, similar to Magic Resistance but more effective so +3, and then a +4 from Disadvantage on all attackers.
 
@daze413 Yeah, I was just going through the traits and reaching similar conclusions.
 
but it's just an idea I had for another boss I'm brewing. The objective, really, is so that no one truly has Advantage on it- as it cancels by default
 
So it's basically Magic Resistance + Superior Invisibility, which would make it AC +4.
 
Rogues need to get clever to get their normal sneak attack, and etc
 
And, as I suspected, they don't consider Superior Invisibility a boost to offensive CR.
 
12:47 AM
@Miniman ah, yes! great catch! I knew I was missing something... +4 sounds about right
 
hey there @ShadowKras
 
@daze413 I mean, maybe another +1, since as you pointed out, it covers non-spell saving throws. But really, how many saving throws is a monster going to do that aren't from spells?
 
I was thinking maybe it's not a full +4, because part of why superior invisibility is strong is that the creature can't be targeted with single target spells, but then thought of that ^, so it would cancel out, I guess?
he's not invisible, he just sees everything coming. All that was. All that will be.
 
@daze413 Yeah, and he's harder to grapple, and lots of other niche things.
 
@Miniman hmm, better make it +5. It's better to over estimate CR, I always say. Don't have the luxury to playtest this guy, he's coming up next week
 
12:53 AM
Fair call!
 
well, he was going to come up the other day, but with only 2 players, the PCs woulda just died, so I laid down warnings pretty thick
 
Sounds like you had a bit of foresight ;)
 
@Miniman The opposite is true. Introducing a villainous NPC to the PCs when the PCs could have just said "screw the negotiations, lets kill this guy.", without a stat block for the villain is playing with fire
 
That's about when you just have the NPC incinerate some random prisoner as a demonstration
 
behind the screen, I was like, "don't turn on him, don't turn on him..."
@Papayaman1000 or have guards come out of the shadows :D too many to fight
 
12:58 AM
@daze413 Until the Barbarian rolls to topple a column and Rocks Falls the opposing company
 
@Papayaman1000 aahh, classic barbarian capstone ability. haha
 
I... have awfully over-creative PCs.
 
hey there @Papayaman1000
 
ello guv
 
how're things going?
 
1:05 AM
Do you guys get blue pings sometimes? And then you get magically summoned to another stack to moderate chat? How much rep does that need?
They arent on for very long. Usually just seconds and then its gone, someone probably already dealt with it, I assume
 
Yup. When somebody flags a line in chat, every user with a cumulative rep of 10k or more across all their Stack accounts gets notified to review the flag, no matter what chat room they're in.
 
That is something terrifying. Imagining other-stackly beings coming in and judging the flag, great moderating though
 
It's part of the Stack's idea that the community should learn to moderate itself.
Especially for things which need to be acted on quickly, like spam, giving limited moderation tools to the citizenship is very effective.
 
I've never been any kind of moderator before, but when I see spam and other nasty stuff, it's great to have the influence to cleanse it from existence
4
 
Also it helps mitigate "room culture" problems where people try to argue that basic Stack decency guidelines shouldn't apply to the entire Stack.
 
1:16 AM
that is a strange thing to argue
 
@trogdor "Nobody in this room cares if we [do thing that violates Be Nice guidelines], so just let us do it."
 
yeah very strange
 
The simplest response is, of course, that our Stack Exchange overlords (who kindly allow us to use their servers) do care.
 
That would be a good way to cleanse a lot of toxic online game communities. (coughLOLPHcough)
 
@BESW Mos in a nutshell
 
1:18 AM
as if no new people ever want to try to break in, or as if you can actually speak for everyone who actually is a regular in one chat room or another
@BESW I don't think that alone is it though
see above
 
Aye.
But it's the hardest to rebut; most other reasoning can be turned into an argument about whether the room "wants" new users to feel welcome, or devolve into No True Scotsman debates, and so on.
 
ah fair enough
it is good to be able to remind people that the room doesn't "belong" to them personally, or as a group
 
Especially when the freeze peach bugbear rears its head, that's often the only useful response.
 
the wat
 
I learned two things from reading @BESW chat. One too many for the day and its not even 10 AM
 
1:25 AM
"Freeze peach" is a cutesy way to describe the weird collections of beliefs that have settled around the concept of free speech, including but not limited to (a) private companies and individuals cannot control content in their own communities; (b) free speech is a universal legal right rather than one governed by national laws; and (c) negative responses to free speech are a suppression of that speech.
4
 
ah
a thorny issue then
 
Aye.
 
quite
 
1:41 AM
@BESW yeah -- the underlying problem I suspect is an endpoint/intermediary confusion re: the Internet that runs rampant among some (many) non-technical circles
you see the flip side of this confusion in some attempts at misleading folks re: net neutrality actually
where some folks claim that net neutrality is some sort of vehicle for the government regulating the content of the Internet
when in reality, net neutrality is all about how intermediaries behave -- more specifically, it's about holding intermediaries to their common-carrier obligations
 
@Shalvenay While Weizenbaum's admonition to understand a tool before you assign it a task is, as always, quite relephant, I think there's also a social engineering issue at play with freeze peach.
 
which include nondiscrimination (i.e. UPS can't decide to ship flowers first and potato chips the next day if both shippers paid for overnight service, so why should Comcast be able to delay Netflix but pass say Google traffic on unhindered to the same customer who's paying for one LoS to the whole Internet?)
@BESW the "freeze peach" business comes from trying to hold endpoints to the common carrier nondiscrimination standard, which makes no sense if you map it to a physical analogy. if you got a bag of potato chips in a parcel when you were expecting flowers in said parcel, you have all the right in the world to send it back or throw it away, right?
 
Sites like Reddit and various chans found that not moderating their community was profitable, and cultivated --with an arguable degree of self-awareness or deliberation-- a site culture of freeze peach to justify it. This was bought into by others, and so the virtue of permissiveness gets propagated further and further afield by, for example, the owners of Twitter.
 
@BESW I suspect that some circles are trying to use that collection of misleading attitudes as a social engineering tool, yes -- in a way, trying to force a wide-open culture on an endpoint that doesn't want it violates that endpoint's free speech rights, even
our curation decisions as Stackizens have just as much First Amendment protection as the decisions your local newspaper's editor makes about what articles to publish on a given day
 
It ties into wider cultural phenomena like the "both sides" illusion.
 
1:50 AM
what illusion is that? that there are even only "2" sides?
 
@BESW yeah -- some arguments are skewed because the facts are skewed -- they're like chemical reactions in that they aren't all reversible :P
 
BTW, Shal, we were planning on running the next session of your crypt tonight, no?
 
@Papayaman1000 -- indeed -- we may have to find a last minute sub for NautArch if he can't make it though
 
@Papayaman1000 *red alert sound. Ready and waiting
 
And speak of the Orcus...
 
1:52 AM
Howdy @Shalvenay @daze413 @Papayaman1000
 
As you see, we were expecting you :P
Hi friend
 
I'm in, but may have to scoot out to check on the kids very briefly for a bit
 
awesome
 
2:05 AM
...how much of a space needs to be visible for one to misty step into it?
 
Yes. Probably not able to squeeze through the keyhole.
 
@Papayaman1000 that was in response to the misty step question right?
 
@Shalvenay Yeah. I had the same question myself.
Could I Misty Step using Familiar vision, since it can replace my own?
 
8
Q: Does Misty Step require line of effect to teleport you?

markovchainThis question stems from a question I asked about the targeting mechanic, if line of effect is necessary to cast spells with a range of "Sight." The current (and only) answer discusses it is not possible to target without line of effect, even if you can see the target. Misty Step is generally kn...

 
Final call is yours, Shal. Accepted says yes, it seems.
 
2:21 AM
@Papayaman1000 yeah -- I was actually thinking of laying down and casting misty step while looking under the door through the undercut, haha
 
2:33 AM
so casting through a familiar's senses is not one bit of a problem
 
so it seems
I mean since Bats use Blindsight I obv. cant do anything involving colors, but otherwise...
 
@Papayaman1000 bats aren't totally reliant on blindsight xD
 
@Shalvenay Well, RAW, they are. Unfortunately.
 
hrm. weirdness. whacks Crawford upside the head with a fruit bat
 
2:39 AM
 
@BESW lolfigsl
 
@Papayaman1000 Actually, doesnt say that bats are also blinded if deafened. Just says that it cant use blindsight
so it can still see
 
@daze413 good point
 
Its blindsight also doesnt have the "Blind beyond this radius" text, unlike the animated objects.
 
yeah, i'm pretty sure bats only have blindsight. it's kinda their thing?
 
2:43 AM
Except actual bats can actually see.
But, hey, D&D, am I right lads?
 
@BESW what's great about this is, I am both of those bats some of the time
(at seperate times, usually)
 
@trogdor I am eternally an amalgam of them
 
@NautArch no, bats can see (they also have a good sense of smell)
in fact, many larger fruit bats rely primarily on eyesight to forage (and even can see in color)
 
@Papayaman1000 lol
 
@Shalvenay I stand corrected :)
 
2:49 AM
user image
2
 
i mades a fruit bat XD
also I hate you :P
 
@trogdor My favorite thing to yell on a good firebolt: "TROGDOR'D, B----!"
 
lol
in what are you making these good firebolts?
 
As opposed to evil firebolts?
 
I assume some edition of D&D but you never know
 
3:00 AM
5e. As I'm L7 right now, they deal 2d10, or in the case of the attack that prompted the catchphrase, crit for 4d10.
 
nice
 
That zombie was felled... rather hastily. Nice thing to do as the first action of combat.
 
always good to hear about a successful bout of setting things on fire and giving credit to me :P
 
Also, fun bit of roleplaying after init ended:
in The Back Room: Live Tabletop Games, yesterday, by Papayaman1000
[Use minor illusion to make it moan.]
Amazingly, I have spent exactly one spell slot and lost 0hp the entire dungeon so far.
<knocks on wood>
 
3:13 AM
Hey @nitsua60 Shal's talkin trash about you here in The Back Room
 
 
1 hour later…
4:27 AM
Pages 24-26, 52-53 of this 1988 issue of Computer Gaming World feature a very interesting discussion of the "fog of war" mechanic.
Some of the elements of the discussion, I think, translate directly to the keeping of secrets between GM and players.
 
4:42 AM
fog of war is interesting
in some ways it is a neat mechanic for keeping players who are competing from just immediately knowing each other's strategy
but on another it is an extra way for the computer to cheat XD
the souless GM of videogames
 
A lot of the discussion boils down to "Is this fun?" bouncing off of "But realism!" with a minor chord of "Really accurate?"
 
I mean, I don't look to video games first for accuracy
I do think it is fun not to know what is going on all over the map,.... unless my opponent gets to
and depending on the game
 
It's also interesting because they're talking to video game designers, but the designers are explicitly drawing on their backgrounds in tabletop wargaming and roleplaying.
You can see the No Such Thing As D&D Monster gnashing its teeth in the background.
 
lol
the way I see fog of war is mainly from the perspective of RTS games
it is a thing that effects both sides, or all sides, of a battle that can be used to hide things and defend them, or to set up ambushes and attack
it makes things more interesting because you can hide things from opponents and also not know everything they are doing
 
I haven't seen any designers coming from a Stratego/Richard III style perspective yet.
 
4:57 AM
applying it to other things muddies the way it looks a little to me
 
Block fog is... interesting.
 
@BESW mmm Stratego
 
@BESW Advance Wars!!!
 
I used to play that with my brother, we got pretty sinister about our peice placement by the time we stopped
@Miniman also this yeah
 
@trogdor I mean, I always sucked at dealing with fog of war, but at least you get cool Sonja music with it.
 
4:59 AM
the fog in Advance Wars was interesting because your movement could be blocked by a unit being where you were trying to go XD
@Miniman oh I loved fog of war stages, I usually did the best on those
 
@trogdor surprise! Shoulda scouted first, now face my HTank
 
I liked playing as Sonja with fog of war on
 
@trogdor Yeah, I always thought that should automatically start a fight.
 
@Miniman Doctor Who rules: talkers and runners go first.
 
@Miniman that would have worked, but it adds and extra bonus to the player who uses the fog effectively
which I like
 
5:01 AM
@trogdor Maybe with the unit who was sitting there as the attacker, so that unscouted movement is a disadvantage.
 
@Miniman any time you didn't scout properly, you lost the rest of that units turn, so scouting properly, and on the flip side, setting proper ambushes, was very important with fog of war on
it's almost an entirely different game really
and I grasped it well, so I loved it
the fact that it builds on mountains and forests giving cover was also a thing I liked
 
It made parking in woods totally OP though.
 
yeah, sure
 
Because you have to park a unit next to it to see it, and then they'll just attack you.
 
this is true, but you need to have recon units anyway right?
@Miniman but that is why not all of your units are really really expensive tanks though
and you can hit the other player the same way
 
5:05 AM
I remember a battle that was on windy circling mountain-forests. You play as grit and have to destroy the cannons in AW2. That was one of the hardest to S rank with fog levels
 
@daze413 I loved that stage XD
Grit is favorite Co
because I am a monster
 
@daze413 I know the exact level you mean, it was really cool.
 
@BESW -- what does the "timeout" option on a room do?
 
It was my favorite :D Man, I gotta replay AW2
 
@daze413 I especially like the intro. "Can Grit stop the Mid tanks?" Yes. Yes, he can. There's not even a chance of failing.
 
5:07 AM
@Miniman well, on the highest difficulty there is though
 
@trogdor I, uh...may not have gotten up to it on Hard mode.
 
ah
 
> Only room owners and moderators will be able to post messages; everyone else will see a countdown where the message input form normally sits. Also, the message explaining the timeout will appear in the transcript. Once the timeout has expired, the input form will return and everyone will be able to resume conversation. (source)
 
@trogdor In my defense, Hard mode is really hard.
 
hard mode was fun, but I got to the last mission and couldn't finish it on hard
 
5:08 AM
@trogdor I mean, even on Normal the only way to beat that mission is pretty dodgy.
 
@Miniman yeah, but at least on normal it is actually possible
 
Hard mode Sturm is flat out cheating D:<
 
@daze413 no argument here man
 
hardest nonFoW challenge I remember is the one where youre in the middle and there 3 sides attacking you but you have the advantage of having pipes blocking them for a couple of turns
 
I couldn't complete some of the challenges
 
5:13 AM
Some of them were so cool though.
 
I did a lot of them but there must have been a half dozen or so I didn't
 
Like the one where it's you (with a bunch of factories) vs Sturm (with a bunch of neotanks).
 
@Miniman I liked em, I just couldn't beat all of them
@Miniman and he has no production right? but he can rush you and destroy you XD
 
@trogdor Yeah, exactly. And the map is separated into sections by pipes, so you're basically fighting 4 battles at once.
 
@Miniman I think I beat that with Colin
 
5:15 AM
@daze413 Like a lot of them, I used Jess.
 
Colin was my go to on that one too I think
any one where you can seize the means of production made him pretty good :P
 
When there's no air or naval units, she's like Max but with good artillery + rockets.
 
@Miniman lol, I hate Max, so I can only agree with you there
(go figure, I like Grit best so I hate Max, who would have thought)
 
@trogdor My favourite is definitely Sensei. He's not the best, but I like copters a lot and his power is really cool.
 
@Miniman Jess was cheesy in that (I shuffled a lot of Co's in that challenge) but I couldn't beat him with Jess
 
5:17 AM
I like a lot of the Cos honestly, I just like having really long range artillery a looooooot
@daze413 I felt like you kinda had to cheese some of the challenges though
 
@trogdor yeah, Jess is just tedious for me. Commanding all those troops and all
 
@daze413 You might be thinking of Sami?
 
ah fair enough
 
@Miniman Wait, was Jess the one carrying a huge pencil?
 
@Miniman oh, like literal people on the ground troops
@daze413 yep
 
5:20 AM
@daze413 Yeah, improved vehicles.
 
Ah! Got them mixed up (not sexist of me)
 
Jess was probably my second or third favorite in terms of raw power
 
but they both did have red hiar
 
@daze413 Although it's actually an artillery shell :P
 
I always thought it was a pencil too
don't ask me why I thought she had a ridiculously huge pencil
 
5:21 AM
@Miniman Now, why would a CO have an artillery shell? A pencil. Now, a CO could have a pencil... XD
 
because I have no idea why that would be a thing XD
 
@daze413 I know it's an artillery shell because it looks like my parent's umberella stand :P
 
@daze413 but why is she keeping valuable ammo away from her troops? XD
 
@trogdor Her power lets her resupply, remember? That's her running around the battlefield giving everyone shells.
 
@trogdor Maybe it had her name on it? That way, she won't ever get hit by the round that had her name on it
 
5:23 AM
@Miniman I know, it's just a silly thing I can poke at
 
@trogdor Wait, you don't think that's silly?
 
@daze413 wow, you are a genius
 
She wouldn't have had to run around giving her troops ammo if she distributed the ammo properly in the first place, though
 
@Miniman no I do,.... i just said it was silly
its a silly game
as if somehow having the right commanding officer can make your shells go further than they are designed to go for everyone else on the planet
 
I forget but was resupply the heal? or the extra turn?
 
5:25 AM
@daze413 it was extra fuel and ammo added to your vehicles
 
Full fuel and ammo.
 
and extra firepower to them too I think
 
Yep, and extra movement, too.
 
yeah
 
Whoa, OP. I think I've been using Jess wrong XD
 
5:27 AM
she is real strong
 
She's basically awesome at ground battles.
 
she is the best at them even I would say
but the moment you bring in planes and or boats she has a huge disadvantage
 
Well, not counting Sami shenanigans.
 
@Miniman Sami only counts when she can pull it off XD
 
I was thinking of Sami re: the no-prod sturm challenge
 
5:28 AM
Oh, you tried for the HQ capture?
 
he deserves to have no production, it's only fair
 
@Miniman Can't remember now :/ I didn't beat sturm with sami because the battle would go on for literal RL hours with all those rocketmen
I gave up half way :D
 
Sami is surprisingly good at fighting tanks
XD
 
@trogdor otherwise, she'd be crap at everything >_<
 
not necessarily too good against artillery though
@daze413 yes, this is true
 
5:32 AM
@trogdor with fog, sami can hold up
 
I say surprisingly because infantry isn't usually the first choice for that kind of fight
@daze413 fog changes like, everything XD
 
my favorite tactic is flooding the mountains with mech guys
it's not necessarily strong but it always drew a "what the-" reaction from the guy I pass the emulator to
On that note, the new Advanced Wars on the DS, was it any good?
 
Which one? Dual Strike, or the weird one?
 
@Miniman re: the weird one, you mean days of ruin?
I meant Dual Strike. Haven't even heard of Days of Ruin
 
6:08 AM
@daze413 Yep, that's the weird one
Dual Strike was pretty good. They added some cool COs, some really dumb ones, some really cool new mechanics, some really dumb ones.
A few new units, nothing really interesting.
 
6:21 AM
@NautArch It's not in the Bard spell list though.
 
6:43 AM
I could pick it using Magical Secrets though, but I was imagining I'd take something more shiiinyy or at least flashy.
 
7:26 AM
@Miniman I think I only ever played one and two
 
@trogdor I mean, it's not bad, but it's not as good as 1 or 2.
 
fair enough
 
 
3 hours later…
10:00 AM
Man, dnd5e barbarian looks really boring.
 
@nitsua60 I think I have stumbled upon something that might further enlighten you about what's the underlying problem with D&D and RAW, if you want to hear more about how... convoluted the thing can get.
 
10:59 AM
(memo for me: immunity to mind affecting and intimidate, PHB trumps MM)
 
@kviiri Yep, it is.
 
No wonder our barb player is always bored. Too bad barbs aren't usually the guys to rush for magical artifacts either...
 
I mean, they're effective. Like, really effective. Just not very interesting.
 
11:32 AM
Yep. Our barb loves soaking damage and dealing it, but hates the lack of diversity.
He needs items for variety, not for power.
Too bad bored players are not always the best at lunging for ancient items of power, particularly when playing a class not usually associated with them.
I gave him an axe with power runes he can activate to cast spells on kills, that one works for him well. I also gave a Silver Raven figurine, but that was seized by a different character at which point I decided it won't work for the others.
 
12:01 PM
@kviiri Wow, I have the inverse problem in 4e. The fighter (with a very barbaric mindset) is grabbing all quest items because other people can't use them as efficiently. (And now, before anyone says "stop following prewritten adventures without adapting treasure and then rant about how it doesn't work", I will gracefully end this branch of the conversation here)
 
12:16 PM
I've just spent 2 hours coming up with an answer to a question that askes me to not go into speculation. I made an effort to only state uncontestable facts and all I get is "-1, you're not baking it up". I mean, how do I back up that the tier system for D&D is about class versatility? It is just how it is, a self evident thing...
 
nwp
@Zachiel try using an oven?
 
@nwp backing*
 
 
1 hour later…
1:29 PM
@Miniman not interesting mechanically or RP-wise?
 
nwp
 
1:49 PM
@Zachiel Hah, nasty.
4e had a reasonable amount of spell-like combat powers for fighters too, right?
I'd imagine fighter tedium is less problematic then.
 
@kviiri yes, fighter tedium is not really problematic, but the player has several other problems including: excessive voice volume; not reading the books; not knowing english; the guy making him cheatsheets writing power names in english; the guy making cheatsheets for him writing as if the guy already knew how his character works. XD
Which turns in "what should I do this turn?" at every turn
 
@JoelHarmon Mechanically. I'm honestly not sure it makes sense to say any class is uninteresting from a roleplaying perspective.
 
Yeah, I was mostly thinking about what 5e could take from 4e to improve fighter and barbarians.
 
"This life is boring, i wish i was a wizard"
 
2:05 PM
"This life is boring, I wish I was an operator of the thinking box of future who would only pretend to be me every once in a while"
 
nwp
"A sudden feeling of dread convinces you that that is not a good idea."
 
2:57 PM
hey there @ShadowKras and @Zachiel
 
3:13 PM
hey
 
I have just discovered that when I was cleaning the stove (two hours ago) I nudged one of the burner knobs so a tiny bit of gas has been escaping into the room for two hours.
That explains the smell though.
 
oops
@Zachiel how're things going?
 
@Shalvenay frantically trying to write JS
 
@doppelgreener Carefully open your doors and windows, and get outta there for a bit... no?
If you can smell it, it's built up.
 
@Chemus not necessarily -- gas odorants are pretty potent
 
3:22 PM
@Shalvenay Yep, but why take chances? We just got our extra mods; no need to ahve them getting sick.
@doppelgreener Nemmind about getting sick; NG is non-toxic, according to this Gooble search, however there is a risk of fire. Be safe; open doors and windows.
 
@Miniman yeah, I suppose that's only really reasonable in context of other classes. If you've got a warrior, fighter, and gladiator, there's not really much variety there.
 
3:43 PM
@Chemus done so, all two windows & doors that could be opened were opened, and it's a nice and windy day. (very windy. very very windy.)
 
That's a good thing, then. Best of luck, I expect that there's no strong risk, but IRL why take them unnecessarily?
 
4:04 PM
Hey @Shalvenay
 
how're things going?
 
pretty good, how about you?
 
OK here
 
4:31 PM
Ok, ok! I have the div in place and it's working
woooo
accomplishment
satisfaction
adrenaline rush
ok it's gone
 
hey there @nitsua60
 
5:19 PM
hello there @Blaze
 
Making a JS filke that creates html content div by div is hard
 
5:31 PM
I know your pain @Zachiel
 
nwp
@Zachiel I'm pretty sure you are supposed to use html to create html content.
 
A tip i can give you is: write the html on another file, and make the javascript load it
 
 
2 hours later…
7:04 PM
@Shalvenay well, you can with Magical Secrets ;).
 
@ShadowKras with AJAX?
@nwp I'm injecting a customized menu in a site, client-side
 
nwp
Is there a better way to find a group than r/lfg?
 
7:20 PM
@nwp I guess that depends seriously on your location and the type of group you are looking for.
 
@Zachiel you can load html file and pass parameters using jquery load.
 
7:42 PM
@Zachiel this stuff is why Knockout.js exists
 
@ShadowKras I'm not using anything but basic JS, this thing might load in several different pages at once and I don't want to load the libraries several times.
 
isnt that what the browser cache is for?
theorically, each client should only load the files once
(unless there is a new version of said file)
or they clear their cache
 
I'm not entirely sure this is how it works with google extension, but people on the HTML/PHP/JS room here on SE told me this
I think it's a matter of concurrent processes? I have honestly no idea.
 
They are probably right then. But i believe they are talking about mass usage of the extension (lots of users at once).
another option is to write the html as functions, so you can reuse them
but thats probably what you are doing already.
 
7:59 PM
I want to be doing that, but I'm putting up a lesser version of the whole thing with less automatisms, just so I have something that works. Problem is, I can't really see it working. I have checkboxes for every spell or temporary effect (like charging, or wearing a buckler while fighting with a 2-handed weapon)
and I can decide which are active when an attack goes. I can have a slider for power atttack, a field misc bonuses; I still have no way to say hey, if more than one effect gives me the same bonus, understand it and give me the largest one only.
 
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