So I read a little bit of SKT last night. As far as integration with LMoP goes, I could replace the beginning assault on a town with an attack on Phandelver?
@Yuuki As someone who is in the middle of SKT, and hasn't played LMoP, I think that sounds reasonable. The specific town that gets attacked doesn't really matter, just that one does.
@Yuuki I think you could also skip the assault altogether and do LMoP as written then send the PCs on their way towards Bryn Shander when LMoP is done
I don't know how relevant the cloud giant is to the rest of the adventure (please don't tell me) so I don't know how important it is that he be involved in the journey to Icewind Dale
I haven't read too far into SKT so I don't think I'm spoiling anything, but I think the cloud giant is supposed to help introduce the giants and giant-related themes to the players.
Yeah, so he would need to be involved somehow (or you could do the exposition in a different way)
So it seems like basically everything that happens in Nightstone you could skip, except it sort of sets up the idea that the giants are angry about something
Yeah, I would have giants do something abnormal, so they get some hints something is up prior to the cloud giant appearing. But the module as written doesn't really do much other than 'Nightstone was attacked by giants and they took something', so I don't think you need to do too much
I accidentally voted to reopen a question that I just meant to make some improvement edits to. When I attempted to reclick the 'reopen' link I was told that I'd already voted to reopen and there was no option to rescind my vote.
@SevenSidedDie I'm not seeing a big difference between "can I jump farther than my movement allows" and "what happens when I run out of movement". Functionally, they appear identical. I have movement X, does this give me movement Y or do I run out.
It seems more like a different way of asking the same thing. Both questions are concerned about total movement, both questions involve the Jump spell. And the answer in the original question is exactly what is needed for the proposed duplicate.
@NautArch The question reduces to “Is the Ring of Jumping an exception to that rule”, because the asker already knows that normally you stop when you run out of movement. Duplicate closes are only for identical questions, not questions that are answered by the other questions' answers. Closing it as a duplicate of what they already know is effectively answering “no, it's not an exception”, but that's for the answers to do, not duplicate votes.
ok, I'm still not seeing a real functional differnce. The ring of jumping IS the jump spell. The other question is about how the jump spell works. The only real difference to me is the ring vs the spell. But if I'm the only one who thinks that, i'm fine.
Just weird to consider the perception question (which was a very different question, just had an answer within the other question that answered it was marked as a dupe, while this one - which seems to be the same information being requested is not.)
Can i jump farther than X vs WHat happens if I jump farther than X. Two ways of asking the same thing, in my opinion.
@NautArch Hm. It's much closer, but I think still separate questions. The first looks to me like it's asking about the general rule for movement and jumping, and the spell is just the background circumstance that makes the example work. The second looks like a question about what the Ring/spell can do and if it's different from the Boots. They're very close, but the details mean that the answers are potentially separate (though overlapping) sets.
@NautArch In sum I think it's too close to call, and as a mod I'd stay my voting hand because it's a supervote. So we'll see what regular close-voters think. :)
@SevenSidedDie That's very fair. Although I think this is a similar situation to Andras' question. The title question isn't actually the body question. If they're asking about boots vs ring, then there is a very different answer as opposed to "is this the way the ring (and therefore the Jump spell...which was answered on the proposed dupe question) works."
@NautArch It was really hard to leave my personal biases at the door with that "players too cautious" question because it reads strongly like "I enjoy being clever but my players won't play along. How do I make them?"
@SevenSidedDie I may make a meta question about how to deal with questions that are different than the body. I'm still trying to figure out what to do with my answer to Andras in rpg.stackexchange.com/questions/99316/…
@NautArch @SevenSidedDie this question is one I asked that initially I didn't think was a dupe but ended up being one. I had forgotten about it until I received a notification the other day about a new comment stating it's not a dupe.
@Karelzarath yes, that's how it feels - and I"ve been there (and my DM is there, but does not ask this question.) They need to find a middle ground between how they want to run a game AND a game that the players enjoy being in.
@SevenSidedDie okeydokey then. Now I really don't know what to do with my answer. I guess it's fine, but the title needs to be changed and I probaly need to reformat my answer.
@SevenSidedDie what's odder is he asked the exact question in his body in another question. did he dupe himself? Or should I change the body to match the question so that it's not a dupe?
@NautArch He may have dup'd himself… lesse. Ah, yes. He meant to ask a general question but wrote a specific one, got specific answers, saw someone (me!) change the title to match the specific question, and then realised he didn't want to ask what he wrote. Instead of fixing his question, he wrote a new one. (I'm in no hurry to mod-close either though, since they're each not bad questions and maybe there's value to them separately? Again, I'll leave it to voters to curate.)
@SevenSidedDie is it recommended to put it on hold for clarity, or to edit the body to match the question since the "unclear question in the body" is answered in another question by the same asker?
@NautArch Hm. Honestly, I'm not sure I have useful advice here. There are some users who ask messy questions that I've just kinda given up on curating if it takes much thought to untangle their mess. If I was to get involved, I might even change the whole question to be directly and simply “Is Turn Undead magical?”, since that's what it ended up actually asking and getting answers to. But that's a fairly large intervention that might go poorly and/or cause a bigger mess.
@Karelzarath Except that "magic' than gets squirrely. Is Stunning Strike magical? Monk Ki description calls Ki magical, but nothing in the specific stunning strike says magical.
@NautArch Here's the thing. If I were to write an answer to that question right now, I would be answering the question in the body with what I just wrote in chat. That clearly wouldn't answer the problem actually trying to be solved by the question, which means one way or another it should be updated to reflect what it's actually trying to solve.
@LegendaryDude Yeah, i'll vote to close for clarification. Although I don't agree that just beause he picked the answer means he asked a good question.
@NautArch, no but it is my fault. I should not have put a specific example in the question. I really meant to ask the question in the body. — András20 hours ago
@BESW Long Live was a lot of fun - but I do think the extra head feature can only be done once.
@NautArch (Tip: you can quote a comment by just pasting in the permalink to that comment into a blank chat message, or one with only a :nnnnnn reply marker.)
@NautArch I fixed that one for you. :) Yeah, there are lots of little ins-and-outs to markup, and on top of that chat is kinda its own thing, with its own features and misfeatures in its separate markup parser.
@BESW I mean, it was fun - but the actual 'fight' was just an exercise in rolling dice. There was no way anyone had a chance. It's fun to create it - less fun to fight it.
Alright, time to do some cleanup and make lunch. Taking some inspiration from @BESW and sautéing [protein] with [veggies] and putting it on [starch]. :)
I had a realization today. Instead of cycling through all instances of spells and items that give me a certain type of bonus, collecting them in pairs with their descriptor, then finding the pair with the highest bonus, I should collect descriptors and bonuses separately in two parallel arrays (or on a matrix), then run the search on the numbers and fetch the description with the same index. @doppelgreener I feel so smart!
@Lord_Gareth I'm actually kinda rusty on Fate these days; we've been playing a lot of other games. Though our last session was an Accelerated variant for a Stargate campaign I've been sitting on for ten years.
Hello. Yesterday I was in here asking about how to play a D&D with only two people (a sibling and I), and I've done a little bit of follow-up... it sounds like she's interested in playing a short campaign (at most two-weekends-worth because that's all the time we have) with a decent amount of non-combat role-playing (which is unfortunate because I'm more of a "kill the things get the loots make the moneys" kind of guy).
Or, we will be. First adventure is a prologue with the PCs as clueless NID operatives sent on a mission by somebody who doesn't have the full picture. If we survive we'll probably be recruited into the SGC; if we don't, we'll roll up new SGC characters who pick up the pieces.
@PhiNotPi Given that's it's just the two of you - you'll each need to venture outside of your comfort zones. The key for you is to develop a storyline that you feel good about "talking" in and that she'll feel good about combat with.
@PhiNotPi What sorts of things do you know a lot about? Can you parlay that into a storyline so that when you have to RP it's more natural?
just convinced my group that before we begin our next big campaign (we're maybe kinda sorta nearing the end of one) we do a session zero to cover backstory of world/campaign/characters AND talk about houserules for the table.
Totally unrelated: one of my friends has written a campaign in which everyone in our group plays ourselves in the real world (but suddenly everything becomes magical), I'm looking forward to it.
@BESW So at a point in time where full plate laser-spear aliens are a serious threat, and the logic of ugly alien = hostile alien holds true. :D Letsee... That is before the encounter with Thor, right?
My basic conceit is that SG-1 isn't the only team saving the universe; we'll follow SG-13 and spin off some of the dangling threads of the show, using characters and concepts that didn't get a lot of screentime so that we're freer to mess with them.
be interesting. his typical character MO is short guy who likes to be a jerk. He had a gnome druid who was always playing 'practical jokes' on us. And then when he died, he rolled up a halfing swashbuckler who also is a jerk.
Well, like. Is asking about the embezzlement case that Catalyst was embroiled in "mean-spirited"? The case itself and its fallout was certainly ugly but it's also a matter of public record
I imagine looking for the chain of ownership for a given IP is likely fine
SG-1 was about the best of the best facing the worst the galaxy had to offer and overcoming it through skill, teamwork, and moral fibre. SG:A was about experts out of their depth facing problems they often helped create, and mostly coming out ahead because of their fraught but ultimately solid friendships. SG:U was about completely unsuited people way over their heads and struggling to just fall behind as slowly as possible because they couldn't get along.
Whenever SG-1 went to a new planet, it always felt more like "what's different on this planet, what will we find?" Whereas with SG:U, each new gate felt more like "how is this planet going screw us over and how are we going to live to the next episode?"
Of course, it doesn't help that many of their questions revert to "well the source never bothered to answer that, so I'm going to fill that vacuum with my own head-canon. Enjoy!"
Canonically, Cyclops's optic blast causes a concussive blast while there is no noticeable opposed force on his face as some sort of recoil. Does this mean that he could use his optic blasts as some form of propulsion?
Image credit to: http://forums.superherohype.com/showthread.php?t=301537
@CM_Dayton This isn't the question I was thinking of and it's been closed as off-topic but there is an answer that features not one but two HP TTRPG adaptations
I have a friend who's not very interested in playing RPGs, but he's a Harry Potter nut. Is there a decent (probably fan-made, I've heard that an official HPRPG is unlikely) system that is easy for a new GM and is either specifically for the Harry Potter universe, or from a general RPG system that...
Does anyone know of a D20 system that uses the Harry Potter Universe?
I want to try something new with a few of my friends. We really want to try and get away from the usual D&D for a bit and try to use the Harry Potter universe as a start. I could just build something from scratch based on our ...
My girlfriend really fun of Harry Potter "universe" and I like it too. She use to ask me to tell her interesting stories since I am a history teacher. I thought it could be much more interesting to became a GM and learn this rule book:
http://meetthenewboss.info/kent/hogwarts/Harry%20Potter%20RP...
@Karelzarath I think it's just a case of all those religions being in relatively close contact with each other for so many years it's no wonder they've shared ideas or borrowed from each other.
@Karelzarath My own faith certainly teaches something like that, but even within that context it's something like five degrees of separation historically.
@BESW I thought the beliefs were about that old but the prophet Zoroaster came much later? Maybe? I'm no expert, but I did have a passing fascination with Zoroastrianism a few years ago.
Which makes Hades's depiction in popular culture all the more interesting. He's arguably the nicest of the Olympians but he's always the bad guy in most modern adaptations.
@Karelzarath There's a television series right now that's apparently pretty good.
@Yuuki Episode 1 was good, with some great little teases in it for those who have read the book. I have read it but my wife is only halfway through and I had to bite my tongue at a few points so as not to spoil the whole thing.
@CM_Dayton IIRC, there was an article that went about that made a lot of Piers Anthony's writing look... problematic in hindsight so maybe it doesn't age too well.
The first book suffers quite a bit once you realize that only the thin, beautiful aspect of Chameleon was worth anything. And it just gets worse from there.
I never understood why sending was an Evocation spell. Other similar spells are Transmutation and I think a stronger case could be made for Conjuration.
I've learned to not overthink the Why's of (A)D&D. Like why is Creating water and tasteless food a higher level spell than creating a fully functional violin?
@LegendaryDude I could see that, but there's no chance of overhearing the message, so it intimates that the message is directly jammed into the recipient's mind.
So the gamist part of the rules messes with the simulationist part and says, "you need this to survive? Well let's arbitrarily make that more difficult."
Yep. It gets awkward from an in-game viewpoint. "Why is summoning edible mush harder than summoning a high school musical instrument that plays?" is one of those questions D&D PCs are not supposed to ask, like how Santa fits down the chimney.
@Lord_Gareth Welcome back! I think your hiatus began right around the time of your KS finishing, so I never got a chance to tell you I'd enjoyed Mourners. I did.
Well, dwarves are REALLY effcient miners. Also and completely unrelated, ALL the mountains are hollowed out shells that can be destroyed with a mid-power fireball spell.
@Lord_Gareth I don't mind, but it'll have to be another time--taxi service starts up soon, get my kids fed and back home, then it's my high-schoolers' game night.
Of course, with Transmutation, how valuable would gold really be anyway? Isn't it easier for a wizard to MAKE gold than to adventure for it or trade for it?
@Adam A conservative estimate of the gold present in and extracted from our planet would mean that approximately 24.56 billion gold pieces could be minted and in circulation.
@Karelzarath On second though, in addition to that, I'm sure mining excavations in the elemental plane of earth could surface as much gold as anyone would ever need
Seems to me that, in order for anything to have any value as currency, you would need a substance that can't be created magically, temporarily for otherwise. Seems like bartering would be a far more effective strategy. But I don't know much of anything about economics, so I could be totally wrong
I suppose it depends on how common magic is, but if every other wizard's apprentice can just create gold from something else, then it doesnt seem like gold wouldn't be a very good currency. Same for anything else you would use to represent buying power.
@Adam Historically, banking was more trading debt than exchanging actual currency. There were plenty of instances of monarchs owing so much money to their vassals that the crown would go bankrupt if the debt got called in. Several English dukes used that to great effect.
@Adam it's simple and violent, as things with Orks tend to be. They constantly grow and re-grow teeth, and use them as currency either by ripping them out or beating down other Orks. The supply is, as a result, trans-finite; there's only so many teeth but the number always goes up
@Lord_Gareth Yes, but that doesn't mean that teeth aren't scarce. There are only so many teeth at any time, even if that number is increasing. The more teeth there are, the less scarce teeth are, and the more teeth that any given good with cost. In theory, there will eventually be so many teeth floating around, that teeth will be too common to use, the value of any single tooth will be virtually nil and they will switch to a new currency where each item has more value.
I suppose they could keep using teeth even after they become virtually worthless, but it's just not convenient to pay 10,000,000 teeth for a loaf of bread.
It says, roll a die when your kaiju is disqualified and if the result is less than or equal to the number of special features you have, you explode and your attacker loses a feature of their choice.
First of all, the wording. the use of different cases in the rule, "special" and "Special", implies that you count all features (Head, Body, and Special).
Secondly, if you count all features, it doesn't really make sense because when you're disqualified, haven't you already lost all Head and Body features?
@Adam Only big, sharp teef have value, so they drop out of the currency circulation after a while due to handling wear. Also, it's a joke currency system attached to a joke race in a universe that makes no sense.
And you're right, at the moment of explosion there's functionally no difference between how many special features you have and how many features you have total.
It's possible to have multiple Specials, but difficult. The idea was normally explosions are a 1-in-6 chance, but in special (hah!) cases it can be more likely.
There's a Big Boss Kaiju that can attack everyone on its turn. Either hope that you can survive longer than the other players and solo the Big Boss or make fragile alliances to defeat the Big Boss Kaiju.