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12:10 AM
You've seen the
Math, we're all intellect devourers now
 
12:26 AM
but then we have nothing to intelect devour anymore
 
12:40 AM
@Lord_Gareth Good to see you here again! How's things?
 
yeah,.. I thought you might not come back, so nice to see that was not the case :)
 
12:53 AM
Guys, as much as I appreciate the welcome
I'm gonna say now, carefully, that there's no version of this conversation that ends well. I was angry when I left, and I am in no sense any less angry at any of the people whose presence and behavior encouraged me to leave.
So I'm back and we can leave it there, aye?
 
mk
loud and clear there
 
@Miniman - As for how things are, I published a novel, spent a year and a half writing an interactive story, have been continuing as an RPG designer and am working on the next book. Also I work slave wages for a business that doesn't value me in an industry that exists as a parasite upon society
So, y'know, the usual
Long stretches of rage interrupted by fits of creativity
 
1:09 AM
@Lord_Gareth interactive stories? in what media?
 
@daze413 As I was telling Dopplegreener earlier, I ran a quest for awhile
If you scroll up you can see the explanation & link
 
1:27 AM
@Lord_Gareth oh, didn't realize you were the QM.
 
Aye
 
This isn't exactly tabletop, but I've gotten back into Dwarf Fortress recently. It's... an interesting game.
 
2:13 AM
@Lord_Gareth During this year's 200 Word RPG Challenge I was feeling kinda down, so I wrote a game about adopting rescue animals.
PC character art: halfling druid
 
2:36 AM
@BESW That's neat as hell
 
I've been making a lot of microgames.
Surgadores still needs a lot of playtesting and tweaking, but the foundation is solid: you're luchadore surgeons who take turns wrestling Death away from the operating table while your co-workers save the patient.
 
Hrm. On the one hand it may be time to update the Pinkie Pie avatar. On the other hand my next-most appropriate image is animated
...that's glorious
 
@Lord_Gareth The Pinkie Pie avatar is eternal.
 
@BESW Yes but permit me to present my counter-argument
 
@Lord_Gareth The mechanic involves drawing your luchadore mask and coloring it in as you use your different moves.
I also wrote Too Much Bubblegum for the 200 Word RPG Challenge; it's about trying to chew waaay too bubblegum as fast as you can before you and all your friends are replaced by alien infiltrators and nobody's left to fight for humanity.
 
2:40 AM
Huh. I would be bad at the luchadore game
As I could not draw at gunpoint
 
I think even you could manage this game's level of drawing. I encourage the use of crayons.
@Lord_Gareth Make it stop.
 
Um
I kinda can't now
The demon is loose and I don't remember how to delete it
 
1 message moved to Trash
 
That works
Thank you
 
And now I'm fine-tuning Long Live the King of Monsters!, a game where you play randomly-generated kaiju in a battle for dominion of Monster Island.
I can't remember if you were around last year when I wrote Colonypunk for the Challenge.
 
2:44 AM
If I was I totally forgot it.
Also, um
You may wanna double-check the name on that last one because - actually nevermind you're probably good
 
So, yeah. Microgames are quickly becoming a pressure valve for me.
 
I was thinking of King of Tokyo there
 
Yeah, King of the Monsters is Godzilla, but seems to be used quite freely.
Monster Island is likewise associated mostly with Godzilla but isn't really exclusive to him.
So I figure I'm reasonably generic while paying obvious homage.
 
I was more worried about game companies coming after you than the owners of Godzilla
I've had some run-ins with some of the more vicious bastards out there.
 
@Lord_Gareth yup
 
2:53 AM
(I think the Pinkie is more eloquent than the koala, and speaks to a wider range of incredulous despair.)
 
it's definitely less headache-y too
 
(Also it makes a more amusingly incoherent teensy thumbnail.)
@trogdor I'm pretty sure it wouldn't be animated once it became a Stack avatar.
 
@BESW I was specifically talking about the animation though
@BESW also, if avatars could be animated I know which one I would still be using (and yeah, I don't think it is necessarily a good idea if they were, but I can dream anyway)
 
@trogdor table-flipping princess?
4
 
@nitsua60 yes, you get all the points sir
 
2:57 AM
hey there @nitsua60 @DaaaahWhoosh @Lord_Gareth @Ash
 
@Shalvenay hiya
 
how're things going?
 
Unwinding after a maddening session with the teenagers. Only two sessions left on the year, though....
 
ah
@Lord_Gareth -- that Quests format sounds like a cool way to do PbP or PbC stuff btw
 
About to play some HotS so I can feast on free swag
@Shalvenay It kinda is, yeah. Chat is more problematic; the vote time is also time for the QM to start writing
Quests are already blindingly fast (20 minutes to vote in a session is common)
 
3:00 AM
@Lord_Gareth -- still waiting for a good chance to sport the swag I actually earned for being a good Stackizen ;)
 
Playing by chat makes that even tighter
 
Night, all.
 
that is a good point, yes -- I could see it being a great way to do episodic PbP though that doesn't suffer from the nightmarish time-commitment problems that a long-form PbP game suffers from though
 
ttfn
 
Aye
If you like I can link you some good ones
 
3:02 AM
hrm...maybe?
 
 
3 hours later…
5:40 AM
@Shalvenay Meet Maverick Hunter Quest suptg.thisisnotatrueending.com/…
I did not write that one, but it was the first one I read and participated in
It has mainly-hidden mechanics meant to evoke the game IP in which it is based
 
...interesting (sorry, have my head buried in denoising liveatc archive audio from the mess in Charleston, WV)
 
 
6 hours later…
11:38 AM
Hay.
 
haa-aay
 
12:03 PM
I may be overthinking this, but I'm at the same time super curious about OSR and also find it lacking in stuff that I find fun. I'm more about the food and culture in fantasy than I am the swords and looting. So of course I want to try making an old school-like game that supports the angle of lighthearted, pastoral adventure.
But hoooooow? What does the chassis for that look like? I mean, there's Ryuutama, sure. I could just play that. But there's a design challenge in there.
 
i am wracking my brain and i can't think of stuff like that
 
How do you mean?
@doppelgreener (back in a few minutes, gonna start an egg boiling.)
 
12:22 PM
@nitsua60 Something terrible has happened.
 
@JuneShores i don't know of an RPG that is about lighthearted adventures through farming communities in fantasy
 
12:39 PM
@doppelgreener When I say "pastoral fantasy" it's in the literary sense. Tolkien is pastoral fantasy -- the hobbits are little country folk who are mostly interested in food and friendship. Pokemon is very focused on peaceful, countryside settings where adventure is less often about violence and more about relationships.
 
@JuneShores I thought Pokemon was about kids wagering their money on superpowered dog fights?
 
@doppelgreener There's also the Japanese aesthetic of honobono -- heartwarming, fuzzy feeling tales.
@Miniman Please don't. This is the least interesting and one of the most distressing places you could take this conversation.
 
@JuneShores Sorry - that was supposed to be a joke.
 
@JuneShores Where would you say Redwall falls in this?
I recall it being equal parts rodent violence, vegetarian feasting, and rustic accent stereotypes.
 
@BESW Huh. I don't know, I haven't read a Redwall book all the way through. I tried to get into it as a child, but it never grabbed me.
 
12:49 PM
The early ones were definitely better; Martin the Warrior and Matteo in particular, I think.
Eventually they approached Nancy Drew levels of formulaic.
There was a major focus, though, on the charms and virtues of peaceful rural life, with war an unwelcome but often unpleasantly necessary intrusion in order to safeguard that life.
 
Yeah, that's definitely pastoral then.
 
[thinks]
Mouseguard is about preserving peaceful rural life, but I don't think it's really about that life--the focus is on those who sacrifice that peace for themselves so others may have it.
Since they're mice, there's a struggle to overcome their mousy natures in order to make that sacrifice; but I'm not sure that's the same thing.
 
The pastoral fantasy genre isn't without its problematic elements, either. It's romanticizing a quality of life that's not realistic -- real life rural communities are practically apocalyptic.
Hmmm. Yeah, I don't think I'd call Mouse Guard pastoral, even though it has pastoral elements.
 
i recall a worldbuilding discussion in which people highlighted that it was questionable how Hobbits even got all that food they ate
 
Haha!
 
12:58 PM
I recently read something saying that in your typical agrarian/post-apoc society you need 50 to 100 full-time workers in basic food-and-necessities jobs in order to support one full-time non-basics professional like a knight or a gemcrafter.
 
(the discussion had a through-line of talking about how stories need sources of food and other materials, and someone pointed out the cozy dystopian teenage stories which appeared to have, say, 500 kids living in one place, and none of them were farming.)
 
@BESW Yeah, that post came to my mind too. It's a good point, and in a world with magic there's a ton of ways to play with that basic fact. Like, what if this culture pushed automation via magically animated machinery?
There was a recent Kickstarter update on the state of Ryuutama, and they said they were very likely going to put it in the Creative Commons. So I may actually go ahead and hack that, considering it's one of my favorites that I don't get to play nearly as much as I'd like to.
 
I'm curious; what do you envision such a game being like? What conflicts would be encountered, what obstacles overcome?
In a novel it's easy to just soak in a lot of culture-building, but RPGs tend to need something a bit more interactive to bite into.
 
Do: Pilgrims/Fate of the Flying Temple comes to mind as a mostly lighthearted (I think?) sort of RPG where people are trying to resolve challenges that in no way necessarily involve violence
 
Like, would it be about learning the culture from an outsider perspective (the GM knows the culture and the players are exploring it as their characters?), or managing the culture as administrators (supervising a transportation system?), or taking on expert tasks in professional fields in the culture (catering the prince's wedding)?
Probably unrelated:
I want a high-fantasy Fast and Furious movie. Cars in a medieval setting. Cars (not carriages or chariots) made of wood, iron & dragon magic
 
1:18 PM
@JuneShores does that mean it fits even with all the fighting that does happen in LotR?
 
@BESW The ups and downs of travel, meeting new people and resolving differences, and taking on gigs to maintain your lifestyle and make something for yourself would be the big things. As GM, I'd make heavy use of a technique I use where I ask the player questions about the particulars of a thing. "There's a story about this tower. XYZ happened. What was the fate of the princess who lived there?" "The rules just call it rations. What exactly is this food that you bought? Have you had it before?"
 
Cool.
I'm thinking about the opening premise of Paladin of Souls now.
 
@trogdor Yeah, there are widely varying degrees of pacifism in the genre.
 
ok fair enough, I just wasn't sure if the line had to be drawn somewhere in there
cause there was still a lot of adventuring and orc killing and such
 
That's fair. It can get pretty fuzzy.
 
1:21 PM
A middle-aged noblewoman is widowed, and announces she's taking a pilgrimage (just to avoid being forced to become the stay-at-home head of house for a little while longer). Her family starts planning an extravagant and stifling caravan, so she grabs the nearest priest and a few of her friends and says "I'm going now bye!"
 
Haha!
That sounds fantastic, @BESW.
 
That kind of premise might make for a fun episodic game, where you get to visit roadside shrines and hear stories about the towns you visit, join other travelers on the road, and so forth.
 
@BESW the one assembled by the goblins is made of iron, spit, fire, and hopes that it doesn't explode horribly.
 
@BESW That's exactly the kind of game I love.
 
@JuneShores It's a great book, though the pilgrimage gets waylaid by impending war. She winds up taking refuge in a border castle beset by sorcery, and has to struggle with her faith in order to resolve her own internal crisis and stop the war.
@JuneShores Sounds fun. Hmm. Social mechanics, probably some resource tracking, and some structure for collaborative improvised worldbuilding.
 
1:27 PM
@BESW That still sounds really cool.
 
Oh, it is.
I highly recommend it. Paladin of Souls by Lois McMaster Bujold.
It's the second and best in a trilogy of books that can each stand on their own but take place in the same world with some overlapping characters; the main character of the second book is a background character in the first.
 
Ooh.
 
Some very good worldbuilding, as well as good characters and plotting.
Probably my favourite fantasy setting in terms of gods and magic and faith.
Damnit, now I'm thinking about mechanics for a pilgrimage game.
@JuneShores Maybe an InSpectres chassis.
 
Tell me, what sort of mechanics are you thinking about?
 
InSpectres for caravan resource management and "confessional" style improv, with a bit of Bubblegumshoe for relationships, perhaps.
Though, hrm. I'd want to re-read Blood on the Trail for its resource management concepts.
 
1:39 PM
i'd definitely advocate structured and/or collaborative worldbuilding, including with guideposts and constraints because creativity is proportionate to constraints, and the blank page effect would be a game-stopper here
because a game about travel and exploration & learning new things means a game where new material is regularly being developed, and that's too much to put on just one person
 
Yeah, collaborative worldbuilding is a must, and I'd probably use some kind of guided prompts--maybe even different sets of prompts for different scenarios/settings.
Oooh.
 
I was just spured to think of like, a game about being peasants and warriors and maybe ninjas or mages, and all being drafted into a war and having different reasons to really want to stop the war
 
Sounds like a fun concept. What are the conflicts around? Challenges of faith? Survival?
 
and maybe like, mechanics for mutiny XD
 
For each new scenario (arrive at a new town, pick up some new travel companions, etc), each PC picks a goal: something they want to learn, acquire, accomplish, etc.
 
1:46 PM
pick up new travel companions?
are we expecting huge turnover rates of people on the trip?
 
Yeah, when you're traveling on strange lonely roads you always group up with people going your way.
 
@Miniman whazzup?
 
That can be a way to rotate PCs in and out of the party, or to have social scenes with NPCs.
I gotta get some sleep, but this is definitely a thing I'll be thinking about and looking forward to talking about more. ttfn
 
@nitsua60 So, the new GM took over, and we're playing on roll20.
 
fair enough
 
1:48 PM
@Miniman This is SKT?
 
@nitsua60 He's using it as a base for a Vikings-themed campaign.
But the thing is, roll20 showed me my encumbrance, and now I can't forget it!
 
@Miniman Ahh... right. Your skald.
 
@nitsua60 Yep.
 
@Miniman Hah! Now you'v got a new mini-game to play =)
"How do I get all the loot while staying lightly encumbered?"
 
@nitsua60 Make my stronger party members carry it, not a problem.
The problem is, what do I do when my basic gear is more than I can carry?
(I mean, the GM doesn't care about encumbrance, and neither do I, but now that I've seen it I can't just ignore it >.< )
Ok, got it. If I chuck out the stuff from the pack that I don't care about, the problem will solve itself in 4 days.
 
2:06 PM
fun fact, experienced outdoors people (from outdoors.se) would consider a high single digit number of kilograms in carry to be quite a lot
 
@doppelgreener I've done an 18-kilo pack, and that was definitely too much.
 
@Miniman i would imagine that would make you very injury-prone on uneven terrain
 
@doppelgreener It's not too bad, but not something you'd want to do any more than you could help it.
 
@Miniman Yeah, it's a real thing. If you don't have a positive STR, starting gear for most classes can push you into restricted-movement territory.
(Another check on min-maxers: actually play the game as written.)
 
@nitsua60 Ah, but if you play the game as written, everyone's max load is Olympic weightlifter territory :P
 
2:11 PM
@Miniman You buy land.
@Miniman True. Max drag/push is insane. But that's part of the "game-as-wish-fulfillment" origins....
@Miniman See also: the epilogue to this answer =)
 
2:36 PM
When I was younger, I made a number of hikes with packs weighing between 25 and 35 pounds. (Including Pack Frame). I found that how you pack the pack is important, as well as how well you adjust the strap. The key bit for me, though, was my shoes/boots. Good boots made all of the difference. My core muscles were very strong, but on the hikes with the less than better boots the price I paid was significant.
 
@KorvinStarmast and the all, and often forgotten, need to adjust the pack so the majority of the weight is supported by your hips and not your shoulder.
 
@NautArch Oh, yeah, load rigging is key. Now that I'm old, a 35 pound back for my is probably outside of the envelope.
 
What's funny is that there are weight requirements but no volume requirements to. Want to carry a Lance? Sure... But that's awkward.
 
@NautArch Nah, it goes in your backpack.
 
@KorvinStarmast my lazy daughter still asks for the hiking pack. She's 32 lbs...
@miniman that's one funny looking backpack.
 
2:40 PM
@nitsua60 It also has some roots in Gygax's abstraction for weight. The weight values in 1e, and later 2e, are often artificially and even ludicrously high because they're also meant to represent how cumbersome and awkward the items volume makes it
 
@Lord_Gareth Yeah. I recall a post a few years back where Gary explained why they went with GP weight in OD&D rather than pounds. Can't find it, but it was an interesting point on game making more than simulation.
 
It's a stupid system but, you know - "D&D enshrines dumb idea, industry still stubbornly married to it for poor reasons. News at 11."
 
@Lord_Gareth I hate to say this, but it worked well enough to play, and it worked well enough. (Fast forward to the Diablo II inventory carrying five suits of mail back to town for the gold for gambling ... ) Snort
 
@KorvinStarmast Sure, and Freud's talk therapy worked well enough. His theories are still garbage
 
Any thoughts on how to improve the warlock for tables that are better suited to long rest classes?
In 5e :)
 
3:25 PM
@NautArch I have to go sleep, but you could consider changing "short rest recharge" back to its ancestor "encounter power".
 
hey there @KorvinStarmast
@Lord_Gareth in other words, they're dimensional weight, if you have ever had to deal with that concept courtesy of UPS/FDX/USPS/DHL/...
 
@Shalvenay Pretty much, yeah. The issue is that at no point did the game bother to explain this, as it failed to explain quite a few ideas that it enshrined, and now the tradition perpetuates because the industry trends towards being intellectually incestuous and self-referential
 
@Lord_Gareth the only inventory system I've fallen in love with in any sort of game whatsoever is EVE Online 's, but that's an outlier even in the computer game world.
 
mainly, D&D players expect D&D to keep "feeling like D&D" or "looking like D&D", so subsequent editions have to implement all the mechanics that are now tropes of D&D, which greatly limits the system's ability to evolve (see the widespread backlash to D&D 4e) and which ties it down to some of the worst ideas over its history because they're widely recognised features of the game.
 
@doppelgreener Not just that, it normalized quite a few of those ideas to the point where they infect other games. The martial/caster disparity thing, f'rinstance, has a shockingly large...let's say "fanbase" of people who think that magic obviously makes you better than other people and any system where it doesn't is "unrealistic"
 
3:40 PM
i imagine other popular media has played into the same expectation
 
I spent years dealing with a guy like that until I finally found the Ignore feature. Dude couldn't argue in good faith at gunpoint.
 
@Lord_Gareth yeah -- I'm OK with a system that ditches caster supremacy, myself, provided it does so thoroughly
 
@Lord_Gareth in this scenario, were i developing a game that breached that expectation, i would just call those people "not my target demographic"
and let them have their opinions
 
Aye, but you get the point there, yes?
 
yeah. i don't entirely agree with how you described the way we got here, but i get the gist.
 
3:51 PM
My discourse may be colored by the fact that I idolized Gygax growing up only to later learn in my teen and adult years that he was sexist, stole his defining product from its co-creator, actively drove women out of the hobby, and enshrined ideas I don't like in the industry.
That kinda revelation makes a guy feel a certain way.
 
That's reasonable, but I gotta ask you to tone down the spice factor on those descriptions, since we have a Be Nice policy that also applies to people offsite.
We've also got a policy of avoiding expletives in chat, even if we might feel someone's earned them.
 
...Y'know, I'd forgotten the swearing thing.
 
ARGH, the more I agonize over how to do this Warlock multiclass, the more I want to just go pure Paladin.
 
@miniman the problem is that we're more if a 1-2 encounters/rest group. The warlock is going to burn through their stuff quickly and be left Eldritch Blasting because that's all they've got left.
@Yuuki what level are you going to again?5e?
 
I am planning on starting a D&D game with a group of people and non of us have ever played. I am going to be DM and need advice.
 
3:56 PM
@NautArch 5e and I'm either going to Warlock 4 or 8 (depending on how cool the second Patron feature is).
 
@Christopher are you starting with published material or homebrew, and what edition are you playing?
 
@Shalvenay D&D 4 or 5. Published?
 
@Lord_Gareth I've edited that message a bit.
 
@Christopher I'd recommend 5e, personally
 
@Yuuki Paladin seems like a pretty easy class to reskin as "I worship a patron, and I'm a warlock". That requires coming from a perspective of classes being mechanical entrapments that might have nothing to do with your in-game narrative: a character who describes themself as a cleric could also just be a rogue mechanically.
 
3:59 PM
@doppelgreener Yeah, I'm rather flexible with which Patron I'd go with so I'm tempted to just write a one-line description for each one and pass it to my DM and let him decide.
The only thing I find key to describe paladin is the oath. I like that 5e's distanced the paladin from the "holy knight" archetype it was in previous editions.
You can obviously still play it that way, but you don't have to anymore, which is nice.
 
I don't think you'll want to multi out of paladin until at least 6
The extra attack and aura are big
 
Yeah, about the only thing I need to decide is whether I want to take feats and which Patron.
 
Which oath?
 
Crown.
I'm wondering if I need to wait post-9 because that's when Crown gets access to Spiritual Guardians.
But at the same time, I would like that thematic Warlock dip so I don't want to postpone it too long.
:|
 
Oh yeah... Now I'm remembering your build.
 
4:08 PM
Decisions, decisions.
 
I'd go 4/4/4/4/4 for the sake of feats/ASIs
 
That's a looong way off. But I think it's fine. But if you've gone to 9...getting the aura at 10 and the Imoroved divine smite at 11 are worth it.
 
or 8/8/4 if you want to get the extra attack + aura early on vs the Patron features later
 
@NautArch Yeah, this is what I hate about multiclassing. "Ooo, maybe I should postpone the multiclass because I get this cool feature here... but wait, I get an even cooler one next level... and then..."
 
4:12 PM
Is Lost Mine of Phandelver ever sold separately? I could only find the D&D Starter Kit on Amazon.
 
@Yuuki yeah I'm not a fan of multiclass. I still regret my warlock 2 dip for my bard.
 
I guess I could just mono-Paladin and ask the DM for plot points so I can get the Warlock theme.
 
@Lord_Gareth amazing. (<- @eimyr)
 
It can be part of your crown oath...
 
Kinda like Gandalf who was clearly either a Bard or Fighter but everyone thought he was a Wizard.
 
4:15 PM
@Yuuki oh, what's the paladin like now?
what's the oath like?
 
@doppelgreener The oath is your subclass option.
 
i recall in D&D 3e the idea was the paladin had to follow laws, but people famously disagreed on what that meant
 
Basically, a paladin is an oathbound warrior who derives his/her power from devotion to their creed.
 
(do you follow a personal code? do you have to follow the law of the land you're in? the law of the land you're from or choose to associate with? what laws do you follow when you're in the Infernally Evil Torture Citadel ruled by the Cursed Murderarchy -- do you have any obligation to honour or behave according to the local law? does the answer differ depending on whether you're there to do business or slay evil?)
 
Whether it's to protect the weak, defeat evil, guard the natural places of the world, or loyalty to the crown, etc.
 
4:17 PM
Awesome. :)
 
So they don't have to be religious anymore even if they get divine spells and a feature called "Divine Smite".
 
That sounds like a great change.
 
@doppelgreener gives you a lot more rp options.
 
So my Paladin has sworn an Oath to the Crown. This obviously means loyalty to royalty. While this means things like deals with devils aren't a moral quandary as far as the oath goes, choosing whether to disobey an unjust king is.
And just because I swore an Oath to the Crown doesn't mean I can't play the holy knight.
There's always RP-based personal codes.
@NautArch Yeah, I definitely like the flexibility.
 
@NautArch also sounds like it'd thoroughly clear up what the paladin's meant to care about: you don't care about laws or necessarily even a code, you just have a Cause, and it can be very clear whether you're acting in the course of that Cause or not.
 
4:25 PM
Exactly @doppelgreener
 
@Yuuki i would need a sound engineer perpetually at hand
 
5:07 PM
@Lord_Gareth Sooth. Wisely, wisely.
 
5:21 PM
 
5:38 PM
@Yuuki No, it's only as part of the Starter Set. Unless you want to buy it for Fantasy Grounds, in which case it's still $20.
 
@Yuuki I have a deep voice that is very well suited to cliche male villains and scary situations, but I have to make an effort to portray women or men with higher voices without it sounding completely incongruous. Though I also have been told I can manage a rather unsettling pastoral singsong.
 
6:09 PM
> Backup has arrived! Because you're a member of the Scout Forces, while you're outgunned and in danger, you may spend a fate point to have reinforcements arrive. Place a Scout Force Reinforcements aspect on the scene with no free invokes, and then you and each other player each name a boost that represents how the newly-arrived reinforcements are helping to turn the tide in your favour via actions they're taking or things they brought with them.
 
6:23 PM
Hey y'all
 
Now I'm really curious: https://rpg.stackexchange.com/a/99373/4173
How is one supposed to choose when to use their torches and when to go at a faster pace, and how can they turn this into maps that are good, but not too time consuming? I understand the time management constraints being a thing, I just have no idea what strategies are effective.
@GreySage Heya!
 
Quick question for everyone who has played 5e before. I am being conscripted to DM, and I don't think any of us have much if any 5e experience. I've played other versions. What resources/books do I need to have all the basic rules of play?
Also: Is there an easy to run premade campaign? Hopefully one that won't take longer than 2-3 sessions?
I guess saturday morning isn't a great time to ask this
 
@GreySage Don't worry, it's already saturday evening here.
It's just that I don't know jack jeff about 5e
 
6:51 PM
@Grey's age if say the PHB and DMG, with the latter not totally necessary, but helpful. I don't know of any prefabs, but making up a short story shouldn't be too hard, but a monster manual would help :)
 
My concern is that I've never DM'ed before, and things I've read suggest that starting with a premade campaign is a lot easier
 
I had never dm'd before I tried and it's not as hard as it sounds. You don't need to develop a whole world... This can be a learning campaign for everyone.
 
I'm starting to become frustrated at this roleplaying thing >_>
 
21
Q: What do I need to run a 5E campaign?

SkeithI have GM'd several RPGs before that are not D&D (Fate, Deathwatch, Star Wars). We first tried to play D&D using the 3.5 edition and it went horribly — too many books and too many options with no idea of where to start. I have been told that 5E takes care of all that and is easier and more fun s...

@GreySage Though I'm realizing those answers really don't give you the best advice: grab the Starter Set.
 
Can I bash my head on some wall, aloud?
 
7:06 PM
It's got a pared-down version of the rules (no character creation, only cleric and wizard spells up to third level), pregenerated characters that nicely explain the class features' progression up through level 4 (hence no character-creation in the rulebook), and a short (30 pp.) adventure with greate notes for the first-time GM.
 
@Zachiel What irks you?
 
@Zachiel doooo it!
 
I guess there were two ways to respond to that :D
 
11
A: How to use the D&D Starter Set

Mag Roader Is playing through The Mines Of Phandelver (hope I got that right) and looking things up in the rules while doing so an option? The Lost Mines of Phandelver starts out relatively simple, specifically for beginners, so don't worry. My group had several new players. Here's what we did, and i...

 
lol
 
7:08 PM
10
Q: Is it worth teaching ourselves D&D with the Starter Set, or better to join an existing group?

Ace Of RosesI'm new to playing D&D and RPGs in general, and I have a group that's unsure about the game. Is the new Starter Set (5th edition) a good way to start? Is it even worth the cost when there are free alternatives for 5e? The character sheets for the pre-gens and the Basic Rules are online and I cou...

 
@ACuriousMind I'm playing a character in a persistent world, which means there are a lot of players who interact with some other people one day, some different ones the day after and so on. There's two characters I really, really like, but my character, or any character I could roll, is not compatible with them. And this frustrates me to no end, especially since one of those characters I like has started to play with someone else exactly the things i would have liked to play.
 
Do you mean "I would want to roll" instead of "I could roll"?
 
@ACuriousMind mh, yes, that's a better phrasing
 
Well...that kinda sucks, but it also sounds as if you might want to re-evaluate why you're playing the characters you play in that world. (I mean here both taking a critical look at your character choice and at your choice of world)
 
So, the first character is evil beyond sanity. She's the kind of masochist that should not get access to D&D-like regeneration but has it. If people around her do not give her what she wants, she threatens them. The idea is wonderfully executed, but giving here what she wants would be tantampount to torture, and torture is an evil act even if the other character likes it.
So my only option would be to turn my character evil (and I'd benefit a lot if my character became disgustingly evil as well, mechanically speaking), but this means I'd have to change my behavior with all other characters
The second one is from a guild that wants to demolish the social pyramid and have everyone fight for their own good. This includes actively fighting all other guilds, sabotaging them, and I happen to really like the façade, but I also adore the layer of secrecy - I'm one of those players who would like to be part of all sorts of secrets, but learning this one is not going to turn out well.
@ACuriousMind I play the character I play in that world because I don't want conflict, and who cares if this does not further play, I just want to be an immersed spectator. (I guess?)
 
7:30 PM
I guess I find it curious that both of the characters you really like and want to play with seem hell-bent on conflict, and then you say you don't wan't conflict.
 
@ACuriousMind That's why I can't interact with them properly. Their conflict presumes everybody getting in contact with that gets involved, and I would want to interact without the consequences (at least in the first case. In the second... I just like the character and how it's portrayed, and its abilities, but I don't like how it strongly believes that everything not in line with her aims has to be treated as a problem)
 
Well...you seem to have maneuvered yourself into quite a bind there :P
 
7:47 PM
I don't know. I also seem to have a mechanical fascination with... ah, well, this needs explaining. Since in similar games every single character who was not ugly ar anonimous on purpose was unusually beautiful/handsome, the owners of this game decided to use a seventh stat to measure this. So we have very weak characters you'd die fore, very strong characters who are as ugly as hell and... ugly changelings mimicking supermodels. And this concept somehow fascinates me.
 
7:58 PM
Zach, you've been having this problem since before I left. It's the same story every time, man. At some point you need to consider the possibility that you are the issue.
 
@Lord_Gareth Gareth, I know I am the issue.
I have not come here asking for help in solving anything, I just wanted to talk about this thing and see if anybody else would agree with me.
@Lord_Gareth anyway, welcome back.
 
@Zachiel What is the statement that you want to see us agree or not with?
 
@eimyr the general sentiment of it being possible, or even common, to face this sort of "I would like to roleplay a character in a certain way but I don't feel like to" or "How I want to portray my character prevents me from having certain things I'd like to happen happen".
 
8:14 PM
@Zachiel "My way of playing the game spoils it for me and I'm not willing to change it."? No, I do not agree.
As in, I recognise this might be a problem, but I don't think it's very common, at least not commonly a persistent one.
 
@eimyr No, not that problem.
 
well, that's exactly what you said, rephrased
the second quoted sentence is MGS to the extreme, in that it's MGS you recognise but are not willing to let go of
 
I mean, I know I'm very afraid of changing because after the change I might find myself in an even worse position, but I was not talking about the actions I'd need to take to solve the initial stimulation, I was talking aboout the rise of the initial stimulation itself.
 
or perhaps a meta-MGS
 
So more the first sentence than the second, in retrospect
 
8:17 PM
My Player Syndrome? Where you make certain player-level decisions which prevent you from having fun.
 
I don't know.
 
So, in other words, "I want to try X but I'm afraid I'll lose Y and the situation bugs me to the point of no longer enjoying Y"
IS that correct?
 
No, more "I want to try X but I'm afraid I'll lose Y and the situation bugs me to the point of no longer enjoying thinking about X""
 
Hmmm
So, parable time I guess
I used to play MMO-based RP as well, some time ago
and I played a certain way, which prevented me from doing certain fun things
 
I mean, the two characters I mentioned before? the second one I never interacted with it, not even once. I have a series of possible outcomes of the meeting in my mind, some I like but I don't think they will happen, some I dislike. Meanwhile, someone who embraces conflict is getting all the good outcomes I'm thinking about.
 
8:20 PM
and it was fine, but the main reason why I couldn't really experiment is because I was too married to certain characters
hmmm
 
@Zachiel I believe you that you suffer from something here but I can't quite wrap my head around it. It sounds as if you want to do two different things simultaneously which are by their very nature mutually exclusive (engage with conflict-prone characters and stories while being conflict-averse), and you are frustrated that they exclude each other?
 
nah
no, if your question is "is my problem common" I can't relate to it
 
@ACuriousMind well, wouldn't you be frustrated if that happened to you? (In any case, there's nothing wrong or weird with me being frustrated. I guess I just need to do something else to distract me.)
@eimyr Did using different characters solve it for you?
 
@Zachiel Oh, it would frustrate me. But in this case it seems to me the solution is right in front of you: Keep playing your usual character and also start a new one where you engage in the conflict you want. I would submit that if you can't see yourself playing such a character then you don't really want to engage in the conflict - you just like to hear about it and imagine what it's like. Which is totally fine, and you shouldn't tear yourself apart over not participating in it.
 
I see, just as I feared. (For the "make a new character just for that" part at least. The justt read the story thing, I'm already doing that.=
 
8:43 PM
@Zachiel I decided against it, in the end, because I've grown dissatisfied with the game in general. I didn't have enough time to put into a secondary character and got my kick elsewhere
Particularly, I changed games some time later and entered the new one with a fresh mindset, one that makes my characters follow the fun, instead of forcing the fun to follow my character.
 
OK, at this point I cleared my mind and my curiosity is sated, I'm still talking just because I don't like to leave you hanging and I feel some sort of closure is needed. The reason I don't want to create a new character for that is that this is a high level character that I leveled up in years and the set of abilities it got over time is crucial to how I would like to interact with these other characters.
One possible solution would be asking this players to play some scene out of continuity, just for the sake of playing it out, but nobody wuold be gaining any XP for doing so, nor progress
 
Also, similarly to you, my first character was conflict-averse. The new game character was driven by conflict. The second one was much funnier
Yeah, I don't play games with a large time investment requirement anymore
 
@eimyr This sparks a new question in me. Was it also harder to use? I mean, If i turned one of my current characters into something more conflict driven, it would mean actively looking for things to do, rathr than reacting to enviromnet shifts.
 
ermmm what do you mean?
harder how?
also, which char?
 
@eimyr requiring more thought
 
8:49 PM
no, quite the contrary
specifically because my first character was risk-averse and good narratives come from tension and tension often comes from conflict it was harder to have a satisfying plotline with her
 
Like, right now I just wait for things to happen, or I just meet people and talk about nothing important for a while. I imagine that looking for conflict would have me making some plans
 
the second one could just go and insult some orcs and have something interesting come out of it
nope!
conflict is extremely easy
like, pick a random passerby and make a mental note "I hate this dude!"
 
Oh, I see. I have no plotline now. Just meet people, talk with them, see if they like me. Then if they do maybe talk again with them.
 
well, that's your problem right there.
 
Yes, ok, I hate a dude, but then, in my experience, this means "think about something that would inconvenience that dude and have it happen"
 
8:52 PM
cool, that's fun, isn't it?
it doesn't have to be good
but it's already proactive
 
well, you say it's fun but I wouldn't want to inconvenience anyone's character.
 
why not?
 
Because it would inconvenience the character
 
is there like a rule saying that characters have to be comfortable at all times?
I loved it when my character was inconvenienced
and if the character was challenged, BOY, those are the times I remember
 
Because they would have an inconvenience to solve, which is spending time they might spend doing something more productive and fun like solving inconveniences caused by NPCs
 
8:55 PM
why would NPC inconveniences (quests?) be any less exciting than ones made by you?
also, if you want to deal with NPCs, go play a single player game
naah
 
I don't really like my character being in trouble. It makes me anxious. Maybe having a better system mastery would solve that, because maybe then I'd know how to get out of troubles,,, but then, I recognize other people might not be like me.
 
so let me give you an example, one that I actually experienced
 
Ok, then I will give you one.
 
let's say you want to cause some sort of a commotion on a market day, for shits and giggles
 
@eimyr Eh, most traditional RPGs are the players running around battling inconveniences caused by NPCs (or the GM, depending on how you want to look at it), so I'd not say that
 
8:56 PM
@ACuriousMind I don't think we're talking about a traditional RPG here
 
I have to admit I'm confused what sort of game we're talking about, yes :)
 
so if you have a reactive character, you have to either wait for a market-based plotline to find you
or you can go out of your way through incredibly contrived set of steps to make someone else make a commotion
right?
if you have a character ready for conflict, it's a two-step process: step1 - go to the market step 2- make a commotion
so no, proactive, conflict driven characters are easier, if anything, not harder to play
/example
 
Look, Zachiel, plot is like politics: you need skin in the game to stay in the game. You can't have it both ways. This is still the same song and dance over and over again; you want to play but without the effort or risk of participation.
If that's your preference, write a book
 
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