@BESW I was checking to see if those, which I know work in comments, work here so that this could be a test-bed for whether Role-playing Games Meta might work in a comment. Do you know if that's a "magic" term also?
@doppelgreener normally I wouldn't leave a comment like that, asking you to "do my homework for me," but I seem to recall a few days back you explicitly mentioning (in here) that you like throwing together SQL calls and are happy for requests for help. If that wasn't you, I apologize for the presumptuous request.
First day back to work, and we had to cover classes for two colleagues who had family emergencies yesterday. Nothing like hitting the ground running....
@nitsua60 I think that was @Miniman. I do enjoy writing SQL sometimes though, and it's nice to practice with this one.
It's been a while and it's a good skill to keep in working order.
I actually thought of that exact thing after making my other edits this morning. "Hmm, I should let people filter this down to a tag they care about. No point providing a million D&D questions to someone who only cares about Fate, if the point is to let them act on this data."
@doppelgreener They don't quite (in the corebooks, which is all I have) come out and say that Greyhawk is the default, but they do say that the examples will all be drawn from Greyhawk, then they do that.
(To be clear on the sequence: examples all over the corebooks come from Greyhawk, then in the intro to ch6 of the DMG3.x they say "all the examples will be drawn from Greyhawk.")
@nitsua60 right, that's consistent with the closest thing I got to an answer from googling: that the default setting was derived from greyhawk. (which is different to "it's greyhawk." and was pretty confusing.)
That makes sense. They took a bunch of elements from Greyhawk, such as gods and wizard names, but never bothered to actually describe the setting itself.
Points of Light of 4e had greatly improved on this approach.
@Magician No default for the game itself (see the DMG for “there's no default, here's a bunch of setting pieces: go to town!”), but the apparent default setting for 1st-party 5e adventures is FR.
Dog Eat Dog was fascinating. Not half as exhausting or terrifying as advertised, but I suspect that's because it was with a group of people who have already had meaningful conversations on the topics.
2
It definitely helped people move from intellectual understanding to emotional understanding. It pushed significant conversations about important topics. It brought nebulously understood topics into stark relief. People walked out saying they felt differently about their own situations, and they were glad of it.
We wound up with Rules like Our culture is a commodity and Always agree with what you're asked to do.
So it seems like a very reasonable nexus for a campaign of serialised Mythos adventures.
Every session you have to get a Weird Supply for a special customer, or handle an unexpected returned item, or try to sell something before it goes out of date in the most horrific way possible...
"Hey, Jake, Mrs. Winston is trying to return a bottle of gesso, but she doesn't have the receipt." "....Mrs. Winston died five years ago." "YOU THINK I DON'T KNOW THAT?!"
The one poor shop owner who slowly uncovers some horror and is driven mad... and next session there's a new shop owner, with no explanation asked or given.
Yes, he used the exact phrase "cosmic horror."
But not to describe the beings of which he wrote!
So far as I can make out, when he mentions cosmic horror --whether in his stories or his essays-- it is the ideas, not the monsters, to which he refers.
In his essay Supernatural Horror in Literatu...
While the original stories were usually about isolated individuals, the early Mythos RPGs embraced a troupe dynamic.
Lovecraft's cosmic indifference was unassailable, while the authors who picked up the Mythos after his death wrote a pulpier "shoot the darkness until it bleeds" aesthetic.
@eimyr Oh yes. My players were brimming with ideas about how to tailor it for the Guamanian classroom, and all agreed it was gonna be a great addition to the classes.
I've asked them each to write up a bit about their experience and ideas for me.
PSA for the non-British: Jelly Babies are a kind of jelly treat, usually eaten by kids, as they are the only ones able to withstand the terrible taste. They are shaped like garden gnomes.
@Polyducks I had to deal with that once - someone didn't understand how joins work and just listed all the tables they wanted. I had to use Wolfram Alpha to calculate the number of rows they would have returned.
@Polyducks Ah, sorry. Essentially, every row is joined to every row, so the number of rows in the result set is the number of rows in the source tables multiplied together. There are almost no good reasons to use CROSS JOIN.
@Polyducks (I would advice against using "master race" in any context on this Stack chat. It brings it closer to communities using the term freely and I don't think we want to go that direction. I am a hypocrite, but a conscientous one.)
@Miniman There we go. I left in the tag table joins so that all those queries would work: you can enter %world to get apocalypse-world and dungeon-world. If I'd taken out the joins, it'd always have to be %world% which would also match world-of-darkness.
@Polyducks I would avoid Fuhrer and Reich. Note, I'm not presenting a mod-like statement, but my own opinion which you might or might not accept.
@Polyducks Also, you can think whatever you want, not my business. But I can react and have an opinion on how you behave. So yeah, behaviour police. Be Nice squadron.
@doppelgreener I just figured since they're here anyway, and it's the sort of thing that can easily sound like I'm being a jerk, it might work better to ask here.
@Polyducks I can give you a great example of a benign statement that can sound like I'm a total ass without meaning it too. Consider others that might have a different cultural background to you.
This is a job for Stack Exchange Data Explorer ("SEDE" for short), like SevenSidedDie pointed out! Search can only do so much. Stack Exchange makes full data dumps weekly to SEDE which are fully searchable using SQL, which lets us do all kinds of advanced data searching, like this thing.
I've wr...
BTW, @doppelgreener & @trogdor, Raycia came up with a new Amaterasu PC to play. We haven't done the mechanics yet, but she's a retired assassin who likes making friends and giving hugs. She has the ability to analyse situations and manipulate chance so that things happen the way she wants.
She's also not entirely human, but nobody's sure what she is. At first glance she seems normal, but even a quick second look shows that she's very uncanny valley. Half-elf, part demon, alien clone, nobody knows.
Any attempt to ask her about her origins is met with a big hug and a cookie.
Yeah, we hashed it out from basic principles over lunch before DED.
She wanted a very Weird character, after Myka was so aggressively normal.
And talking about the rest of the group, she decided that she wants to be someone who will --eg-- smother Cassandra with a big bear hug when she's being moody.
Like... you have two characters engaging in a mental duel of wit, trying to frustrate each other into concession (or being taken out) over a period of days or weeks?
For that.... I'd be inclined to have it be a contest run over several sessions of other adventures. Once or twice every session when they can get on Twitter, they make opposed rolls for the contest.
We track it independently of whatever else is going on, but any boosts or aspects created by the contest can get used in the other ongoing material if appropriate.
In a contest, the first to get three successes wins.
(Ties in a contest don't give successes, but instead change the venue.)
A consequence can be inflicted as part of the fallout if the narration says that's how to model it. You don't need a mechanic to trigger a mechanic; you need story to trigger a mechanic.
You can take consequences outside of a stress-based conflict. Specifically, the silver rule says take them whenever it makes sense.
e.g. someone who engages in a Contest to rescue someone from a burning building might still take a moderate or severe consequence of Second degree burns if they were struggling a lot, or a mild consequence of Smoke inhalation if they did fairly well, because the GM or a player or that player suggests it'd make sense.
here's another couple of things you can do: make their online personas or public reputations be "characters" (bronze rule) and have those taking the beating. those don't get a rest, unlike the person themself who would. those also take consequences - or possibly just transfer them directly to the character themselves. (this means they could recover from consequences while the struggle's still going, but that's manageable.)
@eimyr Then use them! Put that as the stakes of the contest: the winner gets to say what they like about the loser, within reason of what the contest could've actually caused. Someone can end the contest at any time, and avoid the worst parts of their fate.
Concession & being taken out are mechanics for resolving a single scene of struggle. The narrative impacts of them, and the mechanical options that come from them, can still be used where it fits.
> Convention connections. Once per adventure you may automatically succeed with style on a Trivia action by getting a content creator to publicly agree with you.
> Starboard, not port. Once per scene, when the opponent concedes, you might put an Aspect with one free invoke on you, related to something that was said. That aspect persists until the end of the session. Does not work on websites where starboard is on the left.
> Fan-written death threats. If you succeed with style in creating an advantage with Snark, you can place an aspect on your opponent's real life self, as your fans collectively make their life harder or momentarily terrifying.
> On the Internet, nothing is deleted. When an opponent concedes a conflict on social media to you, you get a free invoke on every consequence they took during the conflict.
@eimyr Oh, you're that eimyr! You're welcome! Seemed everybody had already done the obvious frame challenges of "let it go or leave" so I thought I would challenge myself to give you a straight answer :D
Well the other answers were helpful in a way, especially the ones saying "it's not that big a deal" - I was like "clearly having taken the time to write the question and respond to every answer, it's a big deal for you" and it struck me that that's probably what was missing from the table as well
Art imitates life, and all that.
Also, I'm finding this Fate-online-persona discussion very amusing. I'd play.
So, a question I'm not sure it's appropriate to ask even on meta: what do I do if I've just joined StackExchange and I find myself staying up late reading questions (and staring at the rep counter waiting for it to go up) instead of sleeping so I can go to work and stuff? :P
I'm just hoping I can step back from the shiny-new-thing-must-binge attitude and find a degree of moderation that's sustainable, before I flame out and decide the only healthy course of action is abstinence
@eimyr 1) Both, I voluntarily do IT support for my day job... but the "game" of SE is very effective with those little green numbers.
@eimyr 2) It's the liberal arts education, trains us to have a strong, compellingly written opinion on any topic at a moment's notice. I realize now that not all of my answers (even the popular ones) follow GS,BS closely, so keeping that in mind should help curb some of my enthusiasm.
I'd like to paste in a twitter url and get a nicely formatted quote with a link back to the original, the twitter user, date, etc. Lately—primarily do to the convenience of reaching D&D 5e designers—we've been citing tweets by hand, and it could look a lot better if it were automatic in some way.
I don't have a lot of time, but just wanted to say that after watching Lucifer and our conversation I know what bothered me so much behind the superficial reaction - and it wasn't the main female lead looks. It was all female character looks. The casting department decide to go ahead and hire only ridiculously attractive people as female cast, including named characters, non-named guest characters and even extras. Didn't make this decision for male cast though.
And since Lauren German occupies the most female screen time, my objection to overall casting choices condensed on her, unfairly. Her characterisation is not out of place, but I saw it as if it was, probably due to general amount of hot babe titillation.
I stand corrected and redirect my hatred towards more general aspects of the show.
Tell me about it. The lower and lower ages of women cast in older roles is getting ridiculous as well. You know something's wrong when the 'mum' of a character is played by someone younger than the person who's supposed to be their child
@BESW Sorry, lost track of the chat. It was about trappings and changes to the skills.
My answer was found in a different book section.
Also, if anyone's interested in a good show, I recommend the Midnight Manager. I just saw the first episode and it's everything I could ever want from a show like that.
On the other hand... Do you miss the Investigate skill?