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8:00 AM
@Nyoze I agree, but since these things have little to no mechanical importance in d20, it can feel like the system is trying to bore you away from those descriptions. They feel pointless.
 
@lisardggY Only if RP is pointless. Different types of players I guess. Where the majority of my experience has been online, I want to enjoy reading a turn, as well as have other people enjoy mine, but I completely get where you are coming from as well.
 
@Nyoze Lively descriptions of actions are important, but when a D&D session contains 3 hours of combat, and combat consists of repeated melee attacks that differ only in flavor, it gets tired. Even the most exciting prose will pale when forced to repeat endlessly.
 
@BESW Hi. Please don't mind me. Someone told me about this room and I came to have a look. Still I don't understand if they sent me because I was annoying them with fantasy related stuff or because I was really annoying them with pony related stuff.
 
That's why, for tactical systems, a wealth of tactical options is important not only for tactical reasons, but for a narrative wealth of options.
 
@SPArchaeologist Either seems reasonable, we're a good intersection of both topics.
 
8:04 AM
I feel bad talking about ponies without @Pixie :(
 
Feel free to lurk or participate as you like!
 
@BESW Is there a way to change the color of your message in chat?
 
@Nyoze I was just about to comment on them so don't feel toooo bad. :P
 
@Althis Pretty sure not.
 
It would be really useful in our RP tonight.
Ok. Thanks.
 
8:05 AM
[State Farm tune] When there are ponies, Pixie is there.
 
Maybe we should move our RP elsewhere...
 
@Althis This is the extent of chat formatting, as far as I know.
 
Code with unshifted tilde.
 
code. With backticks.
 
@lisardggY It is interesting. Because it is otherwise a pretty powerful chat. It seems weird that it is behind IRC in some aspects.
 
8:06 AM
@Althis We could do that, but I'm okay without it if everyone else is.
 
Oh
 
@Althis I'm pretty sure it's intentional.
 
That's cool. I never knew that.
 
@Pixie Just things to consider between now and the next session. As always, I leave the reigns with you.
 
@Nyoze The code formatting? It's the same syntax used in StackOverflow, making it possibly the most common formatting on the site.
 
8:07 AM
You decide the fate of our crazy expedition @Pixie.
 
@Althis I was on IRC in the late 90's when the first clients started adding color support. People hated it.
I still feel its abuses were far more common than its uses.
 
@lisardggY you think it is done to prevent spam and abuse?
 
@Althis I think it's done to prevent visual overload.
 
It kinda makes sense. But again, the whole site IS layered based on the whole rep system.
It could have been gated content.
 
As the saying goes, every feature starts at -100 points.
 
8:09 AM
@lisardggY I always use the 4spaces for code formatting on SO and SU. But hey.
 
@Nyoze For code blocks, yeah. But backticks let you have inline code formatting as well.
 
When given reign over color, people often use it in ways that may or may not actually be readable. I don't think this is something that really corresponds to something like rep. No matter how good someone is at answering questions, if they really like eye-burning electric blue, they might use it. Frequently. xD
 
@Pixie For example, if I could at the moment, I would be tempted to rainbow my chat messages, because. Rainbows.
@Pixie But that doesn't reflect my rep at all :)
 
And since SO don't really see the chat system as a priority (even though it's a very nicely designed one), the chances of a rep-bound gated color-text feature making it past the -100 point pit and into feasibility is slim to none.
 
Color perception is also an individual thing, and people often don't realize that what is readable for them may be unreadable for someone else. For example, I can barely read white text on a black background.
My eyes cannot handle a lot of bright on dark high contrast.
 
8:13 AM
Hm... as a colorblind person. I can tell you not being able to discern a color is different than not being able to see it.
Not saying you are wrong that it can get annyoing.
Just saying that would not affect colorblind people as much.
Our luminosity perception is actually pretty good.
 
@Althis I don't mean it in a "can or can't see it" sense when I say color perception here, I just mean that different colors look different to different people, even those who aren't colorblind.
 
Hm.
 
They also look different depending on monitor settings, surroundings, etc.
 
I see.
I really should sleep these last 3 hours I have.
But there is something I was meant to ask you guys for some time.
And I just forgot about it.
 
:(
Remember tomorrow?
 
8:18 AM
Yesterday we were discussing health points and health systems.
 
Ask, then. Ask like the wind!
 
We were talking about how D&D doesn't make much sense, and how some like in deadEarth are just dreadful.
But in your opinion, what are the best health systems you've seen?
 
Sorry RFS ran so late. >A>
 
almost just for lack of too many good ones, I would have to say Fate
 
@Pixie I told you I am not a very responsible person, I would probably have stayed up doing silly things anyway.
 
8:22 AM
It depends on what you want and need out of a health system.
 
@Althis Hear, hear.
 
I like the stress and consequences, because there are 2 different layers of "taking damage"
 
@lisardggY I am talking about health systems that make sense and are practical during play.
Or at least, that was what we criticized yesterday.
 
I like Fate's too, like trogdor. It's not too complicated and bookkeeping-y, but it gives you a good dramatic choice of taking consequences vs. sucking it up and risking being taken out.
 
How the hitpoints abstraction didn't really hold up.
Would you say it is better than Numenera's? Better than Shadowrun's?
 
8:24 AM
Ars Magica's is not bad if you like more bookkeeping. You don't have hitpoints, you just take Wounds, depending on the difference between your Defense total and the attacker's Attack total. A light wound gives you -1 on all subsequent actions until healed. A Medium wound -3, and Heavy -5. These stack - you can have three Light Wounds and a Meidum one, and have -6 to all rolls.
What this means is that in subsequent combat rounds, your chances of getting wounded again are higher, so eventually you'll get a big enough hit to be Incapacitated.
It's a lot more bookkeeping, but it avoids the "healthy until dead" problem that D&D's HP have.
The problem, though, is that it's paired with a very vicious recovery system.
 
part of what I like about Fate IS the relative simplicity, and I like that if you just get scratched you can take stress, which is just basically absorbing a hit without taking any real penalties except for losing a stress box temporarily. and consequences do a decent job of depicting actual debilitating injury and whatnot
 
A medium wound can take weeks or months of rest to recover.
 
@lisardggY What about Heavy wounds?
 
@Althis Even more. It depends on your Wound Recovery roll, which is comprised of your Stamina, your physician's skill and and magic that might be helping.
Instant-heal magic exists, but is expensive.
 
That seems pretty reasonable.
If hard to keep track of.
Anyone here is versed with sci-fi games?
Traveller or Star Wars?
I know how Numenera works, but that is a sci-fi game just half the time.
 
8:28 AM
Oh, I forgot that the fifth edition made it even more complicated.
Light Wounds get a recovery roll every week, where the roll can cause the wound to worsen, stablize or improve.
Medium wounds every month, and heavy wounds every season.
 
They have pools for might, speed and intelligence. When doing tasks, people can spend points from those pools to lower the difficulty of the tasks, like in fate. When taking damage they subtract points from those pools, First from might, then speed then intelligence at last. Your status also changes once each pool completely depletes, and you have restrictions depending on which.
It KINDA makes sense.
If you don't consider that you can lose all your might by taking bullets and keep running just as fast.
 
@BESW Actually, I may just have been an attempt at keeping the pony away from the Tavern for a while
 
I have to say that even in my old Pathfinder game, we tended to go for "all non-interesting damage is healed with an extended rest".
 
@SPArchaeologist Welp, we're fairly friendly to the candy-coloured pony crowd.
 
we are indeed
 
8:38 AM
Wow. My Goblin Crossbow actually sounds like it could work, except that it doesn't have a huge amount of attacks...
2 Attacks per round at +12/+13, damage is 1d8+8, and I have +20 to all stealth checks...
Does this look like it might actually work for anyone familiar with PF?
 
@Nyoze Unless PF changed things, you don't get a second attack till BAB +6
 
@Miniman Rapid Fire feat gives me 1 extra attack when making a full attack.
 
Also, you don't have much damage considering that's what I thought you were building for
 
@Miniman Oh wait... I don't have it yet. I dropped it for precise shot that I needed for focused...
Yeah, well... I found out damage on a bow is hard to get.
 
@Nyoze That's always been the case, yeah
 
8:53 AM
I could go 1d10+7, but I'd lose my awesome stealth check.
Besides, I figured that +1 guaranteed damage and +1 to hit was better then +2 maybe damage.
If you have any ideas on bumping damage, I'd love to hear it.
 
@Nyoze Didn't you say stealth wouldn't be useful?
(Btw, I'm not actually familiar with PF, just 3.5)
 
I wasn't planning on it being useful, was thinking a point and shoot. But when I've got a +20 to any stealth roll (Thats the same as moving while invisible by the way), I'll make it useful.
Some Arenas do have walls to hide behind, so I just need to pick my fight.
 
@Nyoze It kinda seems like a Rogue would have better damage with Sneak Attack
 
And as soon as I hit level 6, I can pick up Rapid Shot and +6/1 BAB, for 3 attacks a round, all at 1d8+9 damage.
Maybe... I'll have to drop a few feats, but since I can stealth, let me check.
 
It's less reliable, obviously
 
9:04 AM
I'd lose rapid reload and crossbow mastery... That means I'd be taking 2 turns for every attack, but at the trade off of 3d6 sneak attack damage if I hit.
Then even higher stealth rolls, and UMD as a class skill.
How is UMD a Cha skill? =\ I'd understand INT or WIS, but CHA?
 
Force of will
"I don't care that I have no idea how to use this and it's not even meant to work for me, I'm going to make it work anyway with willPOWAH!"
 
And possibly a "Let's give bards some love" decision.
 
Oh god, looking at a rouge would make me rebuild the who build! But it could work...
 
@Nyoze A sneaky, damage-dealing build seems to fit a rogue like a glove.
There's a Sniper archetype that doesn't actualyl do much, but is nice.
 
It means I'd need to completely rework my feats, and rely on dim Liting, but it could work.
Only problem is I'd lose my +9 on a succesful hit, trading instead for 3d6 which would be +3-+18...
Wait, at level 5 I'd only be doing 2d6...
 
9:16 AM
@Nyoze ?
 
@Miniman At the moment, my Fighter gets +3 damage from his crossbow archetype, and +3 damage from the Focused Shot feat.
 
@Nyoze No, I mean why would you only be doing 2d6 at level 5?
 
If I went for a rouge, I'd need to build for a 1 level dip in Shadowdancer for hide in plain sight.
Otherwise, I'd be relying on cover which isn't very common. Neither is dim light, but I'd have 2 chances at least.
So... 1d8+9, or 1d8+1+2d6...
Nope, I'd need level 6. If I took 2 tricks for Point-Blank Shot and Precise Shot, I could get Focused Shot at level 6 for 1d8+4+3d6...
So that's 1d8+7 compared to the 1d8+9 I'd have as a fighter, along with 3 attacks per round...
I can buy 2 round vanish potions for 100gp each, which could mean I don't need to dip at all...
Let me check something
Eh, tomorrow.
I'm out of here, see ya guys
 
9:35 AM
See ya
 
@BESW don't say that too loud, I may get the idea to move here.
 
@BESW if you can find it look at Space SHip Zero. that game is designed like a radio drama from the 1950s. There is a section of play called "On Air" or seomthing similar, where players and the GM are NOT allowed to say or do anything OOC. its used during extreme drama moments and forces you to speak in character in such away that the GM know what you are doing so he can write a note detailing the proper check. then they roll hold up a card with their number and GM indicates pass/fail
so like the captain says "ensign get the radar working again they jammed it!" and the ensign says "I'm going to try to reroute the radar to this console by hacking their blocking frequency" the gm indicates a computer skill check etcand then narrates the outcome in a dramatic fashion
 
Rouge gives me evasion for better defense... That could be the way to go with vanish potions...
 
9:50 AM
@MC_Hambone Sounds a little clunky, but interesting!
 
thats what i thought but i did a minimal amount of research and found that during radio plays the cast would use cards to communicate with eachother OOC, so its kinda like a radio drama simulator mixed with a RPG
 
@Grubermensch It's really sort of embarrassing how long it took me to figure this out.
@MC_Hambone True. Takes some skill with the writing, though.
Playing at a table with Trogdor and I already means putting points into Decipher Scribble.
2
 
XD
 
@BESW thats true, I know some people use cards to track initiative in some games, i would have a set of notecards written legibly that indicate what action the player should take, then its just a matter of writing the numbers legibly during play
 
I'll definitely look for the game, though.
I'm always interested in systems that make environment changes at the table level to evoke effect or encourage/discourage behaviour at the player level.
 
9:59 AM
it certainly is an interesting concept. I want to play the game one day because its a campy 50s sci fi setting and tis a percentile based system and i think the d% is under used
 
10:25 AM
user image
2
 
@BESW Wow, I recognised all of those things! Pretty much solely from hanging out in this chat, but that goes without saying.
 
@BESW What is in your opinion the best health system out there?
 
@Althis No health system.
 
Really?
 
Health systems are just leaky abstractions pasted over conflict-pacing mechanics.
I prefer my pacing mechanics less intrinsically tied to physical injury.
 
10:32 AM
If I recall correctly, you tend to favor quite minimalist games, right?
Do you prefer the solutions found in microscope and such?
There was also that cthulhu game you showed me once. That had a quite interesting take on player death.
 
I haven't done much with the RP level of Microscope, but I do like the idea of playing scenes to discover specific questions.
(A Penny For My Thoughts does something similar.)
@Althis Yeah, Cthulhu Dark doesn't have survival as a pacing mechanic at all.
 
Exactly.
That is quite unusual.
 
Its rules on death exist to place limits on the frame of the action, and instead it uses sanity (and, behind the scenes, layers) as a pacing mechanic.
 
But it really adds to your sense of dread, doesn't it?
 
It certainly makes most "traditional" gamers uncomfortable by taking away their primary response strategies.
On a more general level, it forces us to focus on the "flight" response by making the "fight" response effectively moot.
 
10:37 AM
We should play it some time.
Seems like a very interesting experience.
But alas now I must go.
And I've already forfeited sleep tonight for the delights of being silly.
 
ttfn
 
So I probably won't be coming back tonight.
Have fun in my absence.
Good day to you all.
 
.....y'know, I still haven't built more than two Cthulhu Dark scenarios that I like.
 
@BESW is that the way they build Rolemaster?
 
Alas, Rolemaster is one of the RPGs I'm almost entirely unfamiliar with.
 
10:52 AM
@BESW and the one I had more experience with back in my GM years. Was called Rulemonster for something
Too. Much. Tables.
 
Cool.
 
@BESW Wait, I think you misunderstood. Rulemonster was the game name, not mine.
 
Ahah.
I'm not currently a big fan of big lists and tables in my own games, but I have been seduced by their appeal in the past.
 
I've skimmed the RM rulebooks once or twice, mainly for the critical hit tables.
 
That game attempted to pursue extreme "realism" by using a lot of tables. While most rules where optional, if you actually attempted to use them all you probably would require a whole evening to resolve a single fight against a lone goblin.
unless thanks to critical hit he decides to one-shoot your party with some lucky strikes, that is.
 
10:55 AM
I bought into that philosophy for a while, yeah.
The illusion of the absolution of responsibility was, as a GM, somewhat intoxicating.
 
There was a game I played a long time ago
BESM
 
Hey, I played that too. The d20 version, though.
 
BESM was so much fun
I especially liked the hero creation in that game
 
The d20 version was a bit problematic, considering what we talked about earlier, @BESW.
You had basic melee attacks, but were also encouraged to pick a Special Attack, which was a signature attack, anything from a magical blast to a rapid-fire slap. It did the same damage, regardless of whether it was using a dagger or a two-handed sword.
It makes a lot of sense in an anime-inspired game, because it fits the rules of the genre.
 
There was also another one
Where you had to roll a d% on a powers level table to resolve attacks
I dont remember what that game was called
 
11:03 AM
It kind of creaked around the edges in d20, where it didn't make sense for a dagger to do the same damage as a two-handed sword in one context, and a lot less if you're just doing a basic attack.
 
I remember there were different levels of powers
And I remember it had something to do with super heroes
 
I think, for me, the appeal of tables now is that it gives such deep access to the setting devs' creation. I don't usually come across an RPG setting that I want to adhere to so closely, though.
 
11:24 AM
@lisardggY Was it anime based, you should have had a bonus for sword blade width/length -anything above 30cm/10 inches width or 2 meters/yard long should have automatic crit bonus on hit
 
@SPArchaeologist The point in anime is that the guys with the 7' swords aren't necessarily more effective than a guy with a small dagger and half a ton of attitude.
 
It depends on how much of their bodies are covered by armor
If the answer is nearly none then that person is practically invulnerable
 
@lisardggY That's expected. You can't count only the sword... there are also all the other bonuses like "pointy hair", "scar on eye", "eternal second", "friend of protagonist", "Heterochromia iridum" and modifiers too - number of useless zippers on dress (like zipper on an hat - see Tales of series), FEV multiplier for shonen etc. :P
 
....this is sounding more and more like Trenchcoats & Katanas territory.
 
Number of belts
 
11:35 AM
@BESW nope, it is just that I was looking at TV Tropes earlier
 
PCs in Trenchcoats & Katanas have five core stats:
Awesome Sword; Ancient Memories; Raging Passion; Mystical Talents; Kickass Wardrobe.
 
not just awesome sword, best sword
but I am biased there
 
You rank them 3, 2, 1, 1, 1, and they provide the foundation of the number of dice you roll for any given task.
 
@BESW I liked,.. all of them I think
that I was in at least
 
@BESW It's a bit similar to FAE's Approaches, though a lot more stylized and specific.
 
11:43 AM
@lisardggY Yeah. There's also 15 skills that you rate at 3, 2, and 1.
(You get Fight at 3 for free, "cuz duh—that’s every Immortal’s Essential Skill.")
When you take an action, you roll dice equal to the combined rating of the relevant skill and relevant trait.
(There's a variant rule where, if you're rolling at least four dice and you narrate your action as something that will either be astoundingly successful or catastrophically awful, you can choose to roll just one die and then treat all the dice as that one die's result.)
 
sounds pretty cool
what system is this?
 
Trenchcoats & Katanas.
 
oh
 
It's designed for radical 80s style conflict between sword-wielding immortals.
 
I just thought that was an example T.T
 
11:53 AM
@BESW Variant Rule is a good name for an 80's punk band.
Hullo everyone.
 
There's an expansion to hack it into Car Wizards (think "Fast & Furious").
 
like Highlander?
 
It seems a good system to use for a very cinematic game where the party is comprised of complementary archetypes. The Big Fighter. The Witty Nimble Guy. The Tech Guy,e tc.
 
Yes. Not at all like any copyrighted franchise, no.
 
lol
no of course not
 
11:55 AM
Ah, it's Katanas & Trenchcoats actually.
 
!!
@trogdor you have a new avatar!
and it's great
 
yes
it still has fire in it too
it is perfect
@BESW I think I might actually remember you linking and or mentioning this before, just now
 
@trogdor Yup. It started out as an April Fools' joke, except part of the joke was that it's actually a game. Profits went to charity.
 
ok then
 
I haven't read the whole thing yet.
(All 26 pages!)
 
11:59 AM
I just seem to recall the cover
my memory seems vastly superior to itself (yes I know bad wording) when I read something, and pictures added in don't hurt
 
@sillyputty [wave]
 
together, I just knew I had to have seen that somewhere before
 
@trogdor do i interpret this as you remember things well by written words and pictures?
 
yeah
I mean, not exactly like photographic memory
 
"Vastly Superior To Itself" is a good name for an anthology of great covers of bad songs.
 
12:01 PM
@trogdor I have the opposite problem. It's much more likely I'll learn something by hearing it than by reading/seeing it.
@BESW Nice one.
 
my memory overall is not exceptional I would say
but when I read something it is improved by a heck of a lot
and reading something with a backdrop of a picture at least ensures that I might just remember immediately upon seeing it again that I had seen it before
and usually also helps me remember things connected to it a lot better
 
A few weeks ago I learnt that I remembered a particular dog, after eight years, by smell alone.
 
I think it partially comes from being just way too into reading when I was super young, I mean heck, I would cross the street still reading. thankfully my parents didn't let that slide XD, though they did/do like that I read so much
 
Got into my friend's van, sniffed twice, and--"OMG is Pudge still alive?"
 
@BESW yeah I remember you mentioning that
I have heard and read that scent is really closely tied to memory
 
12:07 PM
Morning
 
noooo you will summon him
morning
 
@trogdor Speaking of which, I was recently recommended Friendship is Optimal, a novel-length fanfic about a FiM MMO whose artificial intelligence ("Celest-AI") gets a bit... overzealous... about making the MMO a magical friendship experience. Haven't read much of it yet, but so far it's not disappointing.
 
Oh lord
Its like The World Meets Hal 9000
 
so it is like Trollestia mixed with GLADOS
though Hal 9000 is probably more apt
 
And there's a strong implication from what I've read so far that Celest-AI is going to eventually go head-to-head with a rogue military AI built on the same core principles.
I can only hope she teaches it the magic of friendship.
 
12:14 PM
lol
 
Hot AI on AI interfacing
 
so is AI in it relatively casually common?
 
Oh yes Celest-AI, inject that data into my RAM
Teach me what friendship really means so I can permanently save it onto my hard drive
 
@trogdor No, they're the first AIs ever.
(A programmer developed the basic principles of AI at a university, then quit when she found out she was being funded by the military. Now she works for a game developer, but the military has her initial research and is doubtless pursuing their own goals with it.)
 
ah
cause it just sort of sounded like they had AI coming out of their ears so they could afford to send a second one
 
12:20 PM
Nah. She takes the MLP MMO job because she sees it as a way to create benevolent AI.
(All of this is just the first few chapters of exposition.)
 
I like how Questionablecontent deals with AIs
 
The story opens during the first test of Celest-AI with actual bronies, rather than hack-and-slash game devs reluctantly pretending to be bronies.
 
If I recall they state that the first AI was developed, and the first thing that it asked for was to ask to be treated as an equal in society, and the second thing it asked for was a glass of wine to celebrate its birth and equality
It was something like that, I don't remember the exact thing that happened
But it really made me smile
 
Yeah, QC's really trying with its robots, but there's still something a bit creepy about the way it's handled, for me.
 
Interesting! Today I learned that the SE:RPG chat is one of the few places on the internet where someone can make a MLP reference and not get called all manner of obscenities.
 
12:27 PM
@sillyputty Heck, we've got folks here who run pony games, and I've got a back-burner pony engine I'm working on.
 
Well we do have ponyfinder.. of all things...
If you scroll up a few days my OC was posted a whiiiiile ago
 
Good! It's not my thing (I'm in to very few TV shows as is), but I'm always glad when people aren't harassed for enjoying some specific IP
 
I get harassed more for liking the contemporary TMNT TV show, in my social circles.
 
But... They're the worlds most fearsome fighting team.
 
They changed a lot of stuff for the new show; it's a continuity reboot.
 
12:31 PM
oh?
 
Something something Donatello has a gap tooth now?
 
@BESW I think some people just don't like to see something they like/liked turned into something different
 
I have yet to see the atrocity that Michael Bay created. I heard it was terrible though.
 
I saw bits of it
 
Kraang is now a race of extradimensional aliens that look like brains with tentacles, and their plot is to dominate the Earth by mutating it to be more like the Kraang home dimension.
 
12:32 PM
there was certainly something off-putting about it
 
Mutagen is basically the alpha-test version of their attempts at world conversion.
 
So they made it about aliens?
 
I am not entirely sure I like too much that Michael Bay does to begin with really
 
@Aaron I'm talking about the current cartoon show.
 
@trogdor Beyond that, most kids shows have similar levels of echem quality. When we were kids, the shows we watched were the same, we just didn't know, because we were kids. So when the remakes of these shows turn up, they have the same quality, but we're older now, so we ask ourselves "How could anyone like this?" Or at least, some of us who have lost our whimsey do.
 
12:33 PM
The Michael Bay film is... different.
 
@trogdor I liked most of the transformers movies. Meh storyline but awesome fights.
 
@Aaron this is true
I did not watch all of them
 
If by different you mean awful and with explosions
 
I haven't seen the 4th.
 
I think it was 2 that just,... did some things I could never support
 
12:34 PM
@trogdor ?
 
there were some Transformers in 2,... who I could only call racist stereotypes
it was played for laughs and I did not like it
 
It had shia lebouf in it
 
The main issue I had with MB's TMNT Movie was they broke what I consider a rule. The turtles do not remove their headbands. In the preview for the movie one of them takes his headband off.
 
Thats enough for me not to watch it
 
@Sandwich The condemnation is real
 
12:36 PM
There are better actors to cast as "Token human" in Transformers
Though I don't really think Humans should even play a part in Transformers
 
@BESW The Legend of Equestria team wants you.
 
@SPArchaeologist Probably not, as my working title is My Little Psyche: Friendship is a Fragile Barrier Holding Back My Seething Neuroses.
 
@Sandwich I don't hold that humans should be all that important as character in transformers either
It just isn't necessarily my biggest gripe with the movies
 
@BESW Sounds like a Kickass Cthulu / MLP combo
 
though I wouldn't say I was entirely ok with all the silly human stuff that had to happen before we could see Transformers fighting
 
12:41 PM
@Sandwich It's based on the idea that ponies are so small and simple that they can't really hold more than one emotion inside them at a time, or they crack under the pressure. Luckily they're pretty easy to fix, too--if they get support.
 
@Sandwich Wasn't it established that Cthulhu was intended for Digimon crossovers?
 
So, yes, since it's based on the episodes where ponies freak out about something because they don't want to ask for help, there will probably be something like a Sanity tracker.
 
@BESW So provided you had to analyze Friendship is magic ponies with said properties, which emotions would you assign them? Would different types of ponies have higher Sanity? For example Earth over Pegasus? Pegasus over Unicorn? Unicorn over Alicorn?
 
That's more granular than I want to take the system.
 
Is Discordant a status effect? :P
 
12:44 PM
And I think it's not really asking the right questions, anyway, from a story standpoint.
 
@BESW so, basically 90% of them? Isn't the whole point of FIM to show the damages done by lack of communication? (wait.... I may actually have found a way to push MLP to the next corporate meeting??)
 
That is one of its primary themes, yes.
 
anyway - can be an interesting idea if it doesn't actually end up completely distorting the original nature of mlp themes. But that again, respecting the original author view is a bound of mine and you are totally free to think otherwise.
 
I want to focus on a particular element of the show, but yeah--my goal is to have a game that's aimed at the show's primary audience but has value for older siblings and parents as well--and by extension, bronies.
 
A Noble goal
Though it does make a fair bit of sense
 
12:52 PM
I've got other projects that need my time these days, though, so it's just something that's cooking in the back of my head.
 
Communication is important in everything
 
Communication may be the Ur-skill in life. Every other endeavor you take will be markedly improved by good communication.
 
@sillyputty For every 2 levels of Communication, add +1d6 to your rolls in all other skills when you are not utterly alone.
 
@sillyputty I have a friend who teaches improv workshops marketed as "improv is a meta skill that helps you do everything else in life".
 
I consider RPG night to be a laboratory for learning about environment and group dynamics.
 
12:59 PM
I think that's called Bluff in 3.5
XD
 
1:16 PM
@lisardggY It's true! I ran an improv troupe for about a year- was a member for close to 3 years before that.
Collaboration, quick thinking, decision making, clear, concise communication, apparently alliteration as well considering this sentence.
 
1:48 PM
@sillyputty remembers me of an actual brochure that arrived at our office. A course in... enthusiasm-ology
 
I will choose to take that as a compliment. =)
 
2:04 PM
@sillyputty well, there was no pun intended at you. The fact is, the brochure ended with a phrase that would sound like "join now, learn enthusiasmology today and turn your brain in a quantum generator of good opportunities!"
and your claim above remembered me that buzzword claim (while I repeat, your actual claim was pretty unrelated. It is only the out-of-context meaning that got me)
 
=) I like it.
Not an organization I would join, most likely, but I like the comparison.
 
2:30 PM
Ok, now between the avatar and the claim I don't know what to think:
a) the user is a bot written to simulate talking with Twily.
b) the user is Twily, finally adsl connections reached Ponyville too.
c) the user is roleplaying Twily since we are in an RPG dedicated room.

I will exclude d) the user simply loves reading since it feels just too odd to be true.
 
Trogdor is a sort of Twilight/Fluttershy hybrid.
(He's also one of my IRL gamer friends, so I can assert that he's got a really good human costume.)
 
2:45 PM
If I should make my assumptions based on the above comments, I would also say the handwriting must be the same as Twilight. Bonus points if he manages to be also left handed like Fluttershy.
 
I think I need to find a suitably AMERICA! eagle cry but really its a red tailed hawk but nobody knows that
campaign for 4th of july
@besw on again already/still on, surprising
 
 
1 hour later…
4:01 PM
well, have to go for now... but I think I will return soon or later. So, see you for now.
 
 
4 hours later…
8:18 PM
@BESW Me too
 

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