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2:06 AM
First draft of my 5E Character Spreadsheet. Go forth and suss out all my bugs! docs.google.com/spreadsheets/d/…
 
2:24 AM
"Show off your Character Sheet Designs"
write up about its features and any special techniques you used and add it to the community show off thread.
There is (surpisingly) not a single spreedsheet sheet in the collection.
THere is one in MS-Access and one in PHP, and one in Google Draw, but no spreedsheets
 
I do all my sheets in spreadsheets now, because it's so easy to tweak things if I hit an edge case in the rules.
 
I don't, because I find the too unpretty,
also i generally dislike computers at the table,
 
I have been playing over the interwebs of late, so it's not an issue.
 
(Though I do allow people to have laptops so we can search for rules)
 
I actually prefer physical books for rules, as I find them easier to navigate.
 
2:30 AM
@Grubermensch I'm hoping wizards has something close the the 4e compendium online by the time we get into next year and I'm running a regular group. It's made life so easy
 
I really like havign both
 
@waxeagle I've never used an actual rules database. So my experience is limited to PDF rules, which frequently suck.
 
the physical books are great for most thing,
but then you hit something weird, like Mage the Ascention, the Magical Tools section is in a really wired place, so being able to do Ctrl+F is handy
Or when answering this question: http://rpg.stackexchange.com/questions/41462/does-blood-and-smoke-invalidate-previous-vampire-books/41470#41470
I checked it all, by doing Ctrl+F for the word "book"
 
As a UX developer, working with PDF rulebooks often frustrates me.
 
WRT your character sheets I really like your use of colour and having the attributes on the left and right, that is nice
 
2:36 AM
Because I sit there and say, "gosh, I could make a system that would make this much much better" and then copyright rears it's ugly head and I become disappointed
@Oxinabox Thanks. So many character sheets neglect proper usage of color, probably in deference to legions of gamers printing them in black and white. With spreadsheets, this is not an issue.
 
WRT UX (pdfs cold be so much better): A friend of mine is pressuring me to join (/co-found) a software and RPG publishing company to do exactly that.
 
PDF is a terrifying monster
 
indeed.
 
Adobe has an unfortunate problem of making things that are so tasty from the outside, and then you look inside and Cthulhu rips your brains out through your fingertips.
 
yes.
VERY TRUE.
I emember the days when Acrobat Reader was < 50 Mbs.
now it is over 200
PDF is a super awkard format. because of the multiple ways things can be represented. Parsing it is such a pain.
It would have been nice if microsofts XAML based format had taken off.
 
2:41 AM
@Grubermensch vomit. I've written two bits of functionality that use PDF and they both suck
 
@Oxinabox I started working with SVG this summer and it's so nice to be able to poke at things in a text editor when Inkscape goes down the crazy train.
 
(one is just an implementation of a 3rd party HTML to PDF converter that munges our HTML and spits out PDFs...it works ok unless you have 100 or so images, and then it wets itself. The other is a GhostScript wrapper that converts PDF pages to JPEGs and its...well...mediocre, but does the job)
 
I had the strange realiseation that the only thing I *ever* use perl for is drawing vector images.
Including SVG.
Really cool thing in inkscape is that is supports SVG features that it can't create.
Like multiple reference to the same base object.
 
I worked on adding hyperlinks into PDF exports from 3d modeling software. Using an outdated 3rd party PDF library. It was an adventure.
 
(I actually took a pass at writing my own HTML 2 PDF conversion tool a while ago, it works OK for nicely formed HTML...but if you know anything about HTML....)
 
2:45 AM
@Oxinabox THIS WAS THE HELLSCAPE I WAS ON TWO WEEKS AGO
 
Inkscape or svg?
 
But then I just opened the file and did it manually and the heavens parted and angels sang out. Then I discovered a five-year old bug in WebKit rendering and was sad again. But it was good for a time.
@Oxinabox <symbol> elements in Inkscape
 
mm. it is a really nice svg feature.
Displaying SVGs is unfortuanly still akward.
it is better thasn it used to be, but still not very conveient
and becasue people have to support legacy things end up getting rasterised oin the webserver...
 
But confoundingly not supported by Inkscape. They have the significant part of it already, they just need to push the <symbol> into definitions.
I'd do it myself but open-source code is frequently terrifying.
 
Ok, back to work,
and then to learning about london.
London is one of the most amazing WoD settings.
for 2 reasons:
- even new things are is over 100 years old, often over 150.
- It is one of the most tunnelable cities in the world, because ot he london clay.
 
2:53 AM
... does D&D 5e acknowledge a sense of smell?
 
I am really surpised it has not been published in any wod book
 
@JonathanHobbs Major Image specifies that it creates smells.
 
does it have the spot/listen thing going on, or a general Perception?
 
The word "smell" or "smells" shows up about 6 times in the rules.
@JonathanHobbs Investigation actually
"If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature."
Perception "lets you spot, hear, or otherwise detect the presence of something," which leaves it open to interpretation.
 
huh, okay :D
those sound good and useful
 
3:11 AM
Anyone looked at the new 5e sleep spell (not sure if it changed from last playtest doc). Odd little guy
@JonathanHobbs was going to say...indirectly...there are references to it, but no mechanical effects of it far as I can tel
 
@waxeagle Minor changes from the last playtest version. Does seem very jarring to the flow of combat to have to work out all of those numbers though.
 
@Grubermensch yeah... will be interesting to see it in play (does the starter wizzy have it?)
 
AND THEN I SAW IT. Spell has no saving throw
 
ooh he does. Yeah no save.
(and not party friendly)
 
I suppose technically speaking you could use it on yourself too.
Elves have immunity. Could be a nasty tactic for a band of elvish wizard-thieves.
 
3:21 AM
@Grubermensch could be.
One of the things I'm going to look closely at is, is it ever a good idea to cast low level spells at higher spell levels, or is that a waste...
But so far I've only selected half of my L1 spells :|
 
Well the healing spells are designed to be used that way, there's not much of an option around it.
Even if you would in absolute terms heal more casting at L1 repeatedly, the opportunity cost of spending more time at it probably outweighs the cost of burning a higher slot.
Technically speaking, you might also be able to use a higher level spell slot with Light to overcome magical darkness, the way the spell is worded.
In fact with the spell list in Basic, that's pretty much your only option to overcome Darkness.
 
4:34 AM
@kviiri My D&D halflings were gypsies.
Dwarves were Russian with Imperial and Communist nations; catfolk were Iroquois; half-orcs were Indonesian; tieflings were English/Dutch Renaissance; humans were Renaissance Italy; Dragonborn were a blend of Spanish/African Muslim with a dash of Minoan...
(By the closest 4e has to canon, the dragonborn should have been Carthaginian and the tieflings Roman.)
 
5:05 AM
(Well, depends on what you pay attention to, I guess. The interaction between dragonborn and tieflings is Carthage/Rome; the dragonborn culture is closer to early Muslim empires; tiefling culture is generic Gothic "Mid-evil.")
 
5:42 AM
The Elder Scrolls catfolk (khajiit, iirc) is also quite Romani-like.
 
So are the ones in Quest for Glory, IIRC.
Or maybe they were Arabian?
 
I've only played Morrowind but I liked how they added racial tension in the game. Usually it's just either of "this race is our enemy, we never have peace" or "all the races are socially the same".
Where in Morrowind the "beastly" races of Argonian and Khajiit are the ones you can legally hold as slaves, although they are often free as well.
But even as free people, they face prejudices (Khajiit are associated with some drug I can't remember the name of)
 
6:02 AM
@kviiri Catnip :P
I believe it's called Skoom
@waxeagle @joshuaslansmith I need an example of how to do the level snapshots and present the combat numbers. Thanks :)
 
@GMNoob Now I remember, it's Skooma.
 
The invisible "a" is implied :P Right, Skooma
 
Although I never got into TES series as a whole, Morrowind's world has all these cool little things. I also like how they mix-and-matched stuff from different cultures instead of going for the generic Tolkien-like fantasy.
 
I like that dwarves and orcs are elves
Can anyone help me find a picture of two rogues, one a halfling and one an elf?
 
-1
Q: Can we add a different colored "Quote" box?

GMNoobI recently wrote an answer in which I wanted to callout text that wasn't a quote. I wanted it to clearly standout from the rest of the answer. However, it seems there isn't a way to distinguish visually a quote from other called out text. We do have a code block which could do that, but when I ...

 
6:22 AM
Ok, don't search for halfling and elf without some other modifier... yikes!
 
I recommend safe search on at all times.
 
6:43 AM
Ok, I'm pretty proud of this picture. It's for an article about what type of rogue to build, and says pick an elf for a wilderness campaign and a halfling for a dungeon/city.
 
For some reason I never quite liked the halfling rogue archetype.
 
It doesn't fit the lawful good stereotype very well
 
It's not that (I usually don't care for rigid alignment anyway), there's just something off about them.
I know it's probably subjective, but it doesn't match how I picture halflings in my mind.
 
Well, my first introduction to halfling was the hobbit, and that seems fairly roguish to me.
 
It's been ages since I read it. I used to have a copy of the book, illustrated by Tove Jansson.
Granted, the Tolkien halflings do have some rogue-ish traits but they aren't really of the adventurer type that I think a proper rogue should be.
 
6:58 AM
Frodo's friends are highlighted as stealing pies from windows and hiding from approaching danger. They dash in the last moment and save the day but avoid the fight in the begining.
I wouldn't know whereelse to fit them.
 
Heh, boys being boys!
I actually thought Merry was a girl the first time I read LoTR as a kid.
So girls being boys, as well :p
 
lol
I dunno though, The Hobbit also had all those Dwarves acting in a rather rogue like fashion
not in entirely the same way, but still
 
What was rogue like about the dwarves? They seemed like typical viking barbarians to me.
 
I admit that Bilbo was much better at the sneaking, and whatever thievery was committed, but the Dwarves were still deciding where to travel, and almost everywhere they went was actually legitimately owned by someone else
 
Bilbo is recruited into Thorin's company in The Hobbit as a burglar. Even though he resists this label, and is scandalized at first, he proves to be very naturally adept at it, and other hobbitish qualities seem to fit in as well.
 
7:12 AM
and they often did not exactly look for permission to pass through said lands
they got into lot of trouble due to that
 
> They possessed from the first the art of disappearing swiftly and silently, when large folk whom they do not wish to meet come blundering
Also, it's important to remember that the Rogue class doesn't necessarily mean Thief. Not for quite a few editions now.
 
besides which, they literally hired someone into their group as a burglar, which is a rather rogue like behaviour
I don't mean so much as a class with skills, as with a mindset
 
In fact, the Rogue class is the quintessential adventurer. Can fight a bit, wear armor a bit, climb and hide, use magical devices, has lots of skills, and is generally an all-purpose adventurer.
@trogdor In what way? They were planning on sneaking into the mountain, true, but that's because going head-on with a dragon is suicide.
Most of their interactions along the way, with elves and Beornings and the like, can be seen as sneaky, but that's a sneakiness born of innate suspicion of all non-dwarves, not really of rogueish tendencies.
 
maybe I just looked at it a different way than you did
they did display a lot of distrust, and distrustful behavior
 
@lisardggY Depends on what particular incarnation of rogue you're speaking of. In many games, rogues are very stealth or theft -oriented, or built around stabbing systems.
 
7:17 AM
that is one of the main defining aspects of a rogue to me
 
And there's also the smooth-talking rogue, which I guess is the type of rogue I think would fit the halfling stereotype best. Trickster, cunning but not the type to backstab a hydra.
Rather they'd trick the hydra into tying their necks into a knot or something...
 
Bilbo kinda did all the rogue things
though, he didn't so much backstab things as run around with a magic ring of invisibility and slash around at things
 
7:43 AM
@trogdor Lol, that's pretty much true of all adventure/quest stories.
 
this is true
 
8:01 AM
Lost of heroes are somewhat rogue-ish. It just suits people well that their heroes, in addition to being generally awesome, can also defeat overwhelming situations with some cunning.
 
The classic D&D dungeon-dwelling scenario, in fact, involves picking locks, disabling traps that someone put there for a reason, and in general making yourself at home in what is usually somebody else's domain.
But that leads us into the murderhobo issue, so let's avoid that.
 
While rogues excel at cunning actions, I would like to think that most wizards, fighters, paladins and other heroes are also cunning without having any roguenishness in them.
It's very frustrating that I can't demonstrate the usefulness of a feature because the feature doesn't exist...
 
@GMNoob Demonstrate it in HTML/Word/whatever and take a screenshot.
 
8:46 AM
@GMNoob I think that's just different kind of roguishness.
The stab-happy lockpicking rogue is just one type of rogue.
 
@kviiri Yes, I think of rogues in 3 categories. 1. lockpick/disarmtraps/pickpocket/skill monkey 2. Charming, beguiling, con artists 3. Stealthy , avoid combat/danger, strike at the right moment to save the group or be self satisfied in not being in harm's way.
 
9:35 AM
 
9:47 AM
Hobbits explicitly don't fit any adventurer mould; they're modelled on the rural British lower class, not on any mythic trope.
 
@BESW Even Tolkien hobbits, while in certain sense adventurous, are pretty explicitly more of the "lounge-home-in-comfort" type.
Wasn't Bilbo described as something of an oddball among hobbits in LoTR because he had actually liked travelling?
 
That's exactly what I mean (hence why I said "hobbits" rather than "halflings").
It's difficult to fit hobbits into any adventurer mould because they were designed as the anti-adventurer.
 
I guess my picture of a halfling is too much based on Tolkien hobbit, that's why I have difficulty imagining them being the cool backstabber ninja heroes they are in many adventure games.
 
The Tolkien Estate cracks down hard on authors and franchises that get too close to their intellectual property.
Which is one reason D&D halflings are so... erratic and contradictory.
 
Hah, I see.
 
9:56 AM
Different authors/editions go one way or another trying to avoid the Tolkien Estate without departing too far from the halfling's obvious origins.
 
ADOM had even a different name for those, not even "halfling"...
Hurthling?
 
I've started to dislike the term "halfling" because what's a "halfling -human' mix? :P
 
A three-quartersling.
(See also a halfling with a permanant reduce person spell: the quarterling.)
 
I just guess they'd produce either halflings that are unusually tall or humans that are unusually short.
 
(In at least one of my settings, a halfling-human would have been a half-halfling quarter-elf quarter-dwarf.)
 
10:02 AM
So now we need an RPG system where you can freely determine you racial makeup.
 
deadEarth has a radiation which lets you choose any four characteristics of any water-dwelling animals and grant them to your character.
And of course any free-form game like Fate Core, Flying Temple, Roll for Shoes, and Princes' Kingdom, grants you that kind of character creation freedom.
 
"For each elven grandparent, take +1 to dexterity or intelligence (your choice) and double your current lifespan."
"For each dwarven grandparent, you grow 10 centimeters of beard and get +20 alcohol tolerance."
 
"For each halfling grandparent, lose five inches and twenty pounds, and become proficient in a rural craft or profession."
 
"For each human grandparent, get +5 to your 'default race privilege' check."
This is all rather fun, but the tricky part would be explaining why one's grandparents have to be pure races :P
 
Might be better as a percentage.
 
10:08 AM
That gets hellish after a few generations!
I'd like to actually toy with this idea, although usually I think racial stuff is handled a bit poorly in games.
 
Nah, keep the relephant percentages high, like 20% to get a mechanical effect, and have them drop out entirely when they drop below 5%.
"For every 25% orken blood, gain one Icky Heirloom or take an Emotional Flaw."
 
I was thinking of something like "when determining traits for your grandchildren, you are considered to be a pure breed of the most prominent race in you".
 
That could work.
 
It'd have roughly the same effect, but would have problems. What if someone's 50/50 elf-human?
 
50/50 mixes choose one Dominant Side at character creation.
 
10:11 AM
A crude but easy solution would be having either mother or father be dominant, or just roll a die.
 
But as you say, this whole thing is fraught with the potential for Unfortunate Implications--to the point that I'm not sure it's possible to handle it gracefully.
 
Eugenics hooray!
 
[said the many-generations Caucasian American born and raised in a place and culture where white people are a slightly ostracised minority]
 
@BESW, where do you live?
 
Guam.
 
10:13 AM
Wow, that's in the Pacific right?
 
Aye.
About 13 degrees above the equator in the same time zone as Eastern Australia.
 
How did you wind up there?
 
Let's take this to the Not A Bar.

 Not a bar, but plays one on TV

I'm not a place to unwind after work, but I play one on TV.
 
Ok :)
 
The main chat doesn't need to hear my life story again.
 
10:17 AM
If it's in the transcript I could look it up .P
 
 
1 hour later…
11:26 AM
@Phil, @InbarRose [wave]
 
Hi.
So, Problematic left us.
 
Hm?
 
In Storium.
 
Ah. I haven't had much contact with him at all lately.
...I should use these photos as an excuse to reconnect.
 
@GMNoob If I can weigh in. I like the idea. Not having read the rules myself to see how it is worded I can not be 100% certain, but I like the general idea of putting the game into the hands of the players (For me, the DM is also a player just with more responsibility) But I do have other concerns that shall remain quiet for now.
 
Morning
 
[wave]
 
Hey Aaron o/
 
12:17 PM
@GMNoob I think that's a very good positive take on it. The thing I fear though is one of the things that we already see a lot in D&D. It puts more power in the hands of one person at the table. That's great for some kinds of stories, not so grate for others
 
"every edition ever has had rule zero"
throw up in my mouth a bit
 
yeah, I was happy to not see an actual codified rule 0
I think this is a far better way to go about it than that.
but it still puts the majority of agency in the hands of the DM (but then, the Pope is Catholic)
 
hah
I dont understand how de-centralizing a game like D&D is a boon
when the biggest reason to play D&D in the past has been organized play and a very large player base
 
@JoshuaAslanSmith you mean basically implementing "There's no such thing as D&D" as an institution ingrained in the edition?
 
yeah
because when it comes down to it Im going to find the RAW/WOTC approved versions of things for organized play because I will be running/playing in encounters
especially with the item tracking they are talking about and your character sheet
 
12:20 PM
@JoshuaAslanSmith yeah, organized play is a different animal.
 
I just show up and say, hey my GM gave me all this when I was in x campaign heres the sheets to prove it
and then I have a wildly overpowered character
 
@JoshuaAslanSmith Because it's the only way they could think of to get a single edition to appeal to their entire fractured audience?
 
@GMNoob One of the other things I'd say in response to a couple of the things that are in the comments there (at least the first one), is that the big DM improv things come in the late game (Divine intervention kicks in at like L9 or something). Which is actually good, it lets the table build their style first and then the DM do big improvy things
 
It's a nitpick, but the "OP" in that linked thread also conflates D&D with all of tabletop RPGdom. It's hard for me to take someone's opinions about playstyle and the RPG environment seriously when they lead with the notion that D&D is the crux of the RPG experience.
 
now to go get breakfast
and actually try to think of a good answer out of the basic set
@besw I agree
 
12:32 PM
Because frankly, the feature they're saying is "one of the central features that sets D&D apart".... D&D has been behind the curve on meaningful support for improvisation and ad-hoc adjudication since at least the 80s, when compared to other tabletop RPGs rather than to games which use an entirely different medium.
 
With the Rogue, you may just want to highlight the to-hit and damage expression and talk about the new features since the last snapshot, (then examine how it does going toe to toe with the ogre).

So like
L1 rogue
HP
+5, 1d8+3, 1d6 SA
takes 5 rounds to kill the ogre (3 with SA), is killed in 2 (1 on a crit)
Discuss L1 features

L5 Rogue
HP
+x, 1d6 + x, 3d6 SA
Takes x rounds to kill ogre (y with SA), is killed in z rounds (p rounds on crit)
New features since 1
 
In that area 5e is playing catch-up by finally implementing the learning experience of other RPGs, not leading the pack.
(Don't get me wrong, I'm glad it's getting there. But it's a "finally" kind of glad rather than a "how innovative" glad.)
(And if I had my druthers it'd be more of a collaborative endeavour between GM and players rather than yet another responsibility and power placed solely on the GM. That way lies Rule 0 abuse, GM burnout, and player disenfranchisement.)
 
@BESW Agreed. I think they're trying but they aren't there yet. Hoping the DMG has more advice/mechanics on how to make it collaborative rather than DM driven. Inspiration is a good start (provides agency and mechanics to the players), but it's still largely at the DM's discretion.
 
12:52 PM
@waxeagle thanks
@waxeagle I don't think they are trying to get there. They are balancing the edge of D&D expectations and what's useful for new and less intense players.
I for example, hate being given too much freedom when playing. When given a wall to climb over, I want to know my choices, I don't want to declare that I found a ladder and use it.
 
@GMNoob depends on the situation and expectation, but yes, I've had experiences with sandbox play where there wasn't enough guidance.
 
My group tried a free form game and we spent way too much time saying ;'umm... hmm, ... maybe., wait no, maybe.. wait no.. hmm what do you think?"
At what point can I ban certain people from commenting on questions related to 5e?
 
@GMNoob feel free to use your flags
 
1:07 PM
@waxeagle Aren't flags for bad comments, not people who just don't know the material enough to comment?
 
@GMNoob not constructive is a flag option
 
Well, in the long run comments probably aren't gonna stick around and certainly aren't part of answers so it's not that big a deal if they're wrong.
But yes, "not constructive" is a great flag.
 
my players tried to break inspiration that one session I ran
I think Ill preface the next 5e session with inspiration works like a fate compel
basically they tried to back validate their choices and justify they were an example of a trait, flaw, bond, or ideal vs. actually roleplaying towards those
 
@JoshuaAslanSmith I feel like there should be clear invocation of your trait/bond/flaw/ideal before you enter the roleplay stage. (Like hey, I think my /// applies here, and this is now...get confirmation...then roleplay it)
(trait/bond/idea/flaw will henceforth now be represented by ///)
 
yeah
I mean some of them are vague
obviously that needs to be worked out
we also rolled them vs choosing
 
1:14 PM
@waxeagle The generic term is "personality"
 
so I think in the future If someone was choosing a background Id let them choose all that
 
@JoshuaAslanSmith I like the idea of having a list of 8-10 words for each, then rolling on that and using it as as a springboard for a sentence
 
Haroom. We should have a tag.
 
rather than rolling for your sentence
 
(Player vs Self.)
 
1:17 PM
@JoshuaAslanSmith I think it's harder when you aren't starting a new char from scratch. Unless I'm missunderstanding what they did.
 
I'ma make a new tag!
(Not .)
 
They were making fresh characters
They were making choices purely from a rational view while playing and then trying to justify those choices as fitting one of the things to get inspiration
 
Since hardly anybody was around when I posted this last night, I've finished the first draft of my spreadsheet character sheet for 5E, and I'm looking for comments & concerns: docs.google.com/spreadsheets/d/…
 
@Grubermensch just as a heads up, Abilities cap at 20
 
@waxeagle Totally? I thought that was just for advancement. Will go check that.
 
1:25 PM
@Grubermensch yep
 
@waxeagle Wait, seriously? So monsters get 30, PCs get 20?
 
@Metool yes, they've alluded that magic items will potentially boost over 20, but they haven't shown any yet
 
@waxeagle "Alluded," surely?
 
@waxeagle So it is... Need to add some validation.
 
@BESW yes, however one could say scores over 20 are ellusive
 
1:27 PM
@waxeagle The allusive use of words is often elusive.
 
magic item gauntlets of giant strength set str to like 25 I think
 
@GMNoob 19 in the starter
wait no, that's Ogre Power
 
I also discovered during this that halfings can jump inconceivably high.
 
@Grubermensch is that distance cleared or distance reached?
 
1:31 PM
@waxeagle Has to be cleared, right, otherwise a human can't jump at all...
 
basically my players need to read Kierkegaard to roll-play their traits flaws bonds and ideals
 
@Grubermensch true
 
@gmnoob its the best picture yet of any you or I have found
basically what I want may exist yet be impossible to find because of harry potter
 
"You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 11⁄2 times your height."
 
1:33 PM
@JoshuaAslanSmith I used this google.com/…
 
lol, my working article title is "You're a wizard harry"
 
So basically Stabby here can (with a running start) snag something 10 1/2 feet up. Without making a check even.
 
@waxeagle Suddenly I want to write a crossover fic between Harry Potter and Foundation.
 
@BESW You're a wizard Hari?
 
right but Id like more than wizards
 
1:34 PM
@Grubermensch Yes.
 
id prefer a rouge a fighter a cleric and a wizard (despite us ignoring the cleric)
 
Psychohistory is just a cover for being really good at divination.
 
lol
im seeing a much darker crossover that basically makes fun of harry potter mania
 
Obviously the Mule was using wandless magic to cast Imperio.
 
@BESW I read a handful of Asimov books scattered across the whole timeline, so I have a very messy picture of the series.
 
1:38 PM
@wax great answer on the 4e combat question
 
Ah, good ol duplicates with completely different answers!
 
Do we have a way to migrate answers from duplicates into the canonical question?
 
I dont know if its dupe
the original question is more from the DM side of the slowdown whereas this is more of the player side of the slowdown
 
its not a dupe
and I just wielded my gold badge hammer to overrule it
 
@EtiennevanDelden Please edit your comment clarifications into the question so it's more obvious how the answers you're looking for are different from the answers the previous question was looking for; that's the best, fastest way to get it reopened and attract useful answers. — BESW 19 secs ago
@waxeagle Shouldn't the tag come off it, too?
 
1:44 PM
@BESW yes, went ahead and edited in his comments
 
Shiny.
 
@waxeagle yay!
 
@JonathanHobbs I think that's just idle chatter, not an actual suggestion to re-frame the question.
 
@GMNoob I honestly keep forgetting that that works
very much not used to having modlike powers where I'm not a mod
 
And people keep thinking I'm a mod.
 
1:47 PM
were I a mod I never would have acted unilaterally there since I have an answer...
 
So, 60 seconds for the DM, at level 8 combat still lasts 4-5 rounds? So each fight should last 30 minutes?
 
@GMNoob something like that? I've never known a combat that didn't take closer to 2 hrs
 
Yeah, that's more like it in my experience.
 
4e just doesn't lend itself to quick combats
 
Makes since, as they're the point of the thing.
 
1:52 PM
Agreed
 
....I just got an answer that had obviously not read the manual, when the manual is a pdf of three half-pages of large text that's free to download from a link in the question.
[applies downvote firmly]
 

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