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10:01 PM
Purple monkeys from Africa are on exhibition in London. TX1886
 
@Baka-Mastermind Definitely somewhat better. Here's the deal, in gaming there's always someone who likes something and someone who doesn't like something. Therefore it pays in objective vs subjective terms to not state questions as "why is X bad, why does it suck, why are you a terrible person for liking it," et al. and instead ask about pros and cons in more objective terms.
"It seems like this class has several large weaknesses as written, what are the pros and cons of this class in play?" for example, asks the exact same thing without risking offense.
Reading blog.stackoverflow.com/2010/09/good-subjective-bad-subjective is always useful, especially the Guidelines list (#3 would seem to be quite on point)
@Lord_Gareth And that's what a question should elicit. Not 'why is this bad' but 'how does this class play.' "It's mechanically weak but hilarious, I've done it" is then a super answer.
All RPG.SE posters should read and memorize Good Subjective, Bad Subjective - blog.stackoverflow.com/2010/09/good-subjective-bad-subjective
 
@mxyzplk In this particular case the reason it's weaker (but not actually weak as such) is because the versatility it ends up giving you is not A. worth the pre-reqs and then B. actually all that helpful.
 
Bad questions: "Why do Fighters create unrealistic stereotypes of strong, capable persons?" "Fighters are no longer necessary, why are they tolerated?" "Fighters: The end of fun as we know it?"
 
Better question: "Why do people say that the Fighter class cannot model a capable adventurer?"
 
10:19 PM
Sometimes I want to make a clone of @mxyzplk and unleash him on an unsuspecting scifi.se.
 
@BESW Comment threads?
 
Truly awful misunderstandings about what's actually a good practice.
GS/BS, list questions, all warped and distorted.
And yes, this leads to astonishing comment threads.
 
Good Practice: Questions that don't irritate anyone. But when we achieve that, there will be no questions at all.
 
@BESW you've seen this, yes?
 
> samples of your work
 
10:25 PM
Oh, hey, @BESW! Do you have time for another round of, "Do you think FATE is good for Genre X?"
 
nay, they're looking for FATE experts
 
@Lord_Gareth Only briefly.
@LitheOhm I'm not. I don't have much experience at all.
 
@BESW k
 
@BESW That's fine, I'm wondering about comedy. Specifically, the sub-genre of comedy that includes things like Mr. Bean or Ron Stoppable - where the protagonists experience crisis and triumph, but are also decidedly incompetent, succeeding through comedic efforts rather than traditional skills.
 
@Lord_Gareth Present your case and I'll brb in about ten minutes.
 
10:27 PM
trying to be helpful :P
 
@Lord_Gareth Short answer: yes, just redefine the "competent" part of the "dramatic, competent, proactive" character paradigm.
 
Damnit @MadMAxJr, now you've made me want to write the Fighter thing as a Q&A. Curse you, sir!
 
Why are we obsessed with fighters? We should be creating Diplomancers to create constructive solutions to each encounter!
 
@Lord_Gareth ;)
 
The campaign only ends when you establish a world council where every dungeon faction and civilized world faction can have a neutral ground to arbitrate issues!
 
10:35 PM
@MadMAxJr No, that wouldn't be the essence of the thing. It'd be, "Fighters are incapable of modeling the fantasy archetypes they're advertised for."
 
And that is when you pull down the chart from above with the solution, "Gentlemen, the rocket powered two handed sword. Automates all Fighter duties."
2
 
@MadMAxJr First, that was glorious. Secondly, and more seriously, that's not my complaint. I mean, do you know how many roles the PHB claims the Fighter can fill that they cannot?
 
I'd like to see the list
I'd probably find it just by opening the PHB
 
I don't look at it that closely to be honest and break it down that much.
Sword guy, Daggerman, Hatmancer, Healeomancer.
 
@MadMAxJr Aaaah. See, I'm concerned about 'roles' in the sense of fantasy archetypes and characterization. I complain not because Fighter is a bad Sword Guy (though he is), but because Fighter is a bad City Watch member, a bad King, a bad Knight - in essence, actually, if you pick a role that Fighter should theoretically fill, it can't fill it. Fighters even make crappy soldiers
 
10:41 PM
Due to an extensive marketing campaign by the orcs about fighter alternatives, fighter replacements, and fighter outsourcing, this campaign can't afford to allow PC Fighters. We regret this change and hope you are willing to try another class until the economy improves.
Hey that's great that you want to go fight evil, really. We just can't afford that right now.
Golems man. Better than a flesh man for all that work.
 
@MadMAxJr The flesh golden lobby would like a word with you outside.
 
Sign Will sweep attack CR <1 creatures for food "How long has he been here?" "Second edition." (Okay, I'm done for now.)
 
6
Q: Subverting the Competence Pillar in Fate

Bradd SzonyeFate Core has a key bit of GM advice called the Pillars: You should always give the PCs opportunities for competence, proactivity, and drama. Two of my favorite genres, neo-noir and black comedy, have several common leading roles: The hero who does everything right (Marge Gunderson in Fargo). ...

 
Coo'
 
@Lord_Gareth Ah, Third Edition. Such a giant kettle of disappointment.
 
10:47 PM
@Lord_Gareth But yes, I can see why you would say that. Fighters are an attempt to make a generic template of 'armored combat man'. Many systems try to work around this by offering customization options, prestige classes, and numerous ways to try to shoehorn it into a role. But if you feel the default 'core' part of the fighter is ill-suited for certain combatant roles, then you may have a valid question.
 
In fairness, D&D3.whatever did raise the bar for what I expect from games significantly. Just didn't measure up itself.
 
3E/3.5 had it's rough edges but we managed to eek fun stories out of it.
We just had to hit certain parts of the rule system with a club to keep it in check.
 
@MadMAxJr Amen.
@MadMAxJr Thing is, a lot of the PrCs that 3.5 introduced to refine a concept towards something had pre-reqs that Fighters had trouble meeting, further reinforcing the idea that Fighter is not capable of representing a competent character.
 
@Lord_Gareth A valid thought, but not one I've really questioned. The ultimate workaround for that is a system that lets you scratchbuild without 'class' framework.
 
@MadMAxJr Indeed. That's why I glommed onto White Wolf, and also Legend.
 
10:51 PM
@Lord_Gareth If martial feats had been less underwhelming and actually represented a significant source of useful choices, do you think that alone could have made the fighter at least viable in your eyes?
 
But you reminded me of all the knife-fights I've gotten into over Fighter and now I'm having to throttle the urge to Q&A about it the way I did about running monsters up to their potential. And this is not helped by the bit where my Q&A on the monster thing got like thirty freakin' upvotes.
 
While I like flexible systems that can cater to that (and are often point based) I do not trust my newer players with that open-endedness. Pathfinder has been a happy compromise so far. It's not perfect, but it's allowed our mixed degree of player experience to have fun together.
 
@BESW Not for what I have in mind, because my complaints are about representing a concept. Fighters can kill crap, if one tries hard enough. But, like...the city watch thing, right? Fighters lack Spot, Listen, Sense Motive, or Knowledge (Local). A ruler? No Diplomacy, Gather Information, or Sense Motive. The weak skill list gets paired with a lack of class features that let them bring such roles to life.
As a counter-example, I can easily create a Rogue who represents a special forces operative, or build a member of the City Watch as a Ranger
 
A system that lets you truely build to taste (Hero, BESM, other classless systems), requires full cooperation from the DM and the players at chargen to make something fun, interesting, and ultimately will not slaughter game balance.
 
Oh, right. Skills.
 
10:54 PM
Otherwise you get characters like the eight year old boy whose sole ability is to make greatswords appear in peoples vital organs at will.
 
@BESW Not just skills, but class features too. A Ranger gets Track as a bonus feat; might this let him read a crime scene?
Rogues can take 10 on skill checks, making them easy to use for representing competent professionals
Fighters...don't. They don't do any of that.
 
Hrm.
 
I FIGHT THE TRACKS. I STAB THE CRIME SCENE. Yeah Fighter. That's nice. Sit down.
If I hold a bow, I get +1 to perception thanks to [obscure class feature from 3rd party book]. Okay fighter, sure, do your thing.
 
Some groups are comfortable with handling out-of-combat challenges entirely with roleplaying, but for those groups that don't - or players that are uncomfortable with it - the lack of supporting skills and features is a huge problem
 
Yup.
 
10:56 PM
My impression is that the idea was that fighters should be one of the most customizable classes in the game, because they're made of choices without any specific class feature set--however, because of limits in other parts of the build (skills) and the overall meh of martial feats, that falls flat on its face.
 
Games that have extensive non-combat sections are terrible for fighters.
 
So from that point of view the problem isn't the fighter--it's feats.
 
Getting worse, when they try to model NPCs like Obould Many-Arrows or other such who are supposed to be competent, dynamic leaders as Fighters they run into problems of not backing up their statements with facts.
 
@Lord_Gareth come on he's a king, not a king's counselor. He's the one that goes to the field and dies killing the dragon, not the politician XD
 
Hmm. Fighter. Ranks in profession(Archivist).. Throw Anything.. And have him carry 7-8 pound tomes.
 
10:57 PM
Creative out-of-the-box feats would go a long way to making fighters more functional.
 
@BESW Not really. Fighters are not very versatile and it's true that part of the problem with that is that there's only so many martial feats worth taking. However, the biggest part of the problem is that feats =/= class features, ever
 
@Lord_Gareth Maybe I'm coming from a 4e paradigm, but I'm going to challenge that idea.
 
@BESW Feel free to, but after ten years with D&D I've found that this is generally the problem.
 
I'm talking about re-evaluating Feats for Fighters at a fairly fundamental level, so... yeah.
 
@BESW How do you propose to make feats better in a fashion that won't benefit classes with real features more than they benefit Fighters?
 
11:00 PM
Basically I'm toying with the idea that feats can be made into something that would give fighters the functionality they're supposed to have.
@Lord_Gareth Oh, come on. You're not even trying now; that mechanic is already in the game. It's called "Prerequisite: Fighter."
 
a) by giving them the things the other classes already have
b) what BESW just said, but he ninja'd me
 
@Zachiel's a) is also awesome.
 
@BESW A lot of people toy with that down the line. I encourage you to explore it, but warn you that it's probably doomed to failure. The biggest problem, the absolute hugest problem ever, is that feats are not changeable. To 'fix' Fighter feats, you need to offer them the versatility to deal with their chosen profession (to wit: adventuring)
 
harder to pull off since there are enough different classes other than fighter and one could benefit from things the other has
 
What if 3.5 fighters became like 4e bards, able to pilfer other classes' basic features through feats?
Also: feats that offer combat and non-combat utility. (again, 4e explores this)
 
11:03 PM
@BESW An interesting concept. Where would you draw the line? Pilfering (Ex) abilities exists in the form of the Factotum capstone already....
 
@Lord_Gareth I'm thinking about the 4e multiclass feat concept, and how bards can take as many as they want while everyone else is limited to just one.
 
@BESW If you want to explore bringing 4e concepts into 3.5 then I'm wonderfully behind you. I can even suggest a place to get critique
 
"I take a feat that gives me an iconic Ranger ability and a bonus/class skill in one or two of their iconic skills."
 
@BESW Might I suggest you look into the Apprenticeship concept introduced in...either DMG II or PHB II?
 
@Lord_Gareth Honestly, this is just idle speculation. It begins and ends with words; I have no interest in going back down the 3.5 rabbit hole.
 
11:06 PM
@BESW Fair enough ^_^ But, yeah, my complaints with Fighter aren't about getting the numbers to work because I can beat the numbers to death pretty easily. It's about getting the mechanics to show the fluff that I'm trying to tell
 
Aye.
I gotta dash. ttfn
 
Is someone able to speak spanish?
@Eilleen, we got a new user, here, who's likely using google translate to communicate with us. I think he speaks Spanish and I guess you do too. Would you like to ask him to write the questions (separately) in Spanish and then translate them for him? I hope I'm not asking too much.
 
One thing I didn't realize until after several years of playing D&D3:
In D&D2, fighters have great saves.
That alone already helped them so much.
Also the fact that your "full attack" was a ton of attacks at your full bonus. You know. >.>
(They weren't all that fun to play, still.)
 
Mind you, in 2e the classes leveled at different paces for a reason.
 
@Zachiel That too.
 
@Zachiel Sadly, and I say this as a 2e veteran, this did not actually help
 
Honestly you can't play Conan in D&D. Not really.
 
11:31 PM
@Lord_Gareth No, it does not, but fighters were real powerhouses in the 2e videogames, partly because of that
 
4e probably comes the closest just because rituals are a thing everybody gets.
But 4e really doesn't expect you to have Conan-style adventures.
 
you should try On Mighty Thews
 
If we play Conan we'll end up historicizing it a bunch anyway, to the point that it's not Conan. Because my wife doesn't really do fantasy genre fiction per se.
Although, speaking of Conan...
@Zachiel I found their web page. Looks pretty interesting with the emphasis on shared world-building in a short-story-ish context. I'm curious how it compares to, say, Doomed Pilgrim.
 
11:47 PM
I've never heard of Doomed Pilgrim so I don't think I can sate your curiosity.
 
I guess that's backwards, really: here we have a "player" asking questions of the "GMs."
 
@AlexP what's backwards?
 
@Zachiel Doomed Pilgrim. I was reminded of it by the On My Thews page describing players filling in all kinds of info about the world as they play.
 
aha.
 
@MadMAxJr That is so Conan Kills Everything!
(It's an IF game.)
In this game you play the legendary Cimmerian barbarian, Conan, and your
objective is simple. Kill everything. No, not every living thing.
Everything. The walls of the room only escape Conan's mighty wrath
because they "are already dead. Conan suspects that he killed them in an
earlier episode."
Crap how do I make quotes?
 
11:56 PM
hahahahahahaha so no damsel to save this time.
 
@AlexP multiline text breaks markdown, but normally ">"
@Zachiel only to kill
 
Hello @GreenMonkey
 
Greetings @Zachiel
 
@Zachiel Conan doesn't always save damsels anyway, IIRC. Sometimes he just schemes to sleep with them. And sometimes there are none.
 
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