« first day (878 days earlier)      last day (4087 days later) » 

12:00 AM
@MikeShea cool. welcome to the site
 
thanks =)
Off to watch Downton Abbey. Have a good night!
 
@MikeShea you too.
 
@BESW Good luck :)
 
 
5 hours later…
5:10 AM
oh deary me.
Swearing at a mod? Really?
 
5:20 AM
@eldest Be Nice. See our FAQ. If you continue to swear in comments action will be taken.
 
5:36 AM
Wait, what?
 
@BrianBallsun-Stanton Aside from providing the answer I just did, is there anything I can/should do about Seven's comment here: rpg.stackexchange.com/q/22392/6172
(Reason I'm asking: Factual incorrectness)
 
@Lord_Gareth As an official not-mod, I'd like to point out that in addition to a comment not being an answer, he actually just asked a rhetorical question.
Add a citation to your answer so it's more obviously correct and likely to get upvoted, and move on.
 
@BESW Yep. Provide a good answer, and stop worrying that:
We do not encourage this kind of obsession here :)
Provide a good answer and ignore the chaff, especially comments that tend to evaporate.
@BESW An incident requiring a modping that has been cleaned up for the public.
 
@BrianBallsun-Stanton Sigh.
 
@BESW I've got a diamond. This is what I do.
 
5:46 AM
Edit'd
I bolded the word 'type' in the quote because it's easy to lose in the paragraph
 
@Lord_Gareth good. Your focus should be on providing the best answer you can. Don't worry about other answers save to downvote or ignore.
Really really really really don't worry about comments.
 
Just didn't know if I should flag it or not. There's plenty of things that match that description in 3.5 that aren't humanoid by a looooong shot (Elans, most devils, almost all demons, angels, illithids....)
 
@Lord_Gareth Very nice. Is there a citation you can give re: Outsider overriding Humanoid?
 
@BESW - The abilities themselves; it's not about Outsider overriding Humanoid so much as it is about the ability saying that you become an Outsider in place of your previous type.
 
@Lord_Gareth Then point that out.
 
5:49 AM
You can see that in a few other classes with other types, like the one that makes you an Elemental
I can use Monk as an example
Loath to do so but it's the only SRD one
 
Especially if you're aware of possible confusion, spelling things out and giving citations is the way to go. It makes for better answers instead of confrontations.
 
'Kaykay
I'll use the Monk template, as it's fairly typical
OR NOT
BECAUSE MONK WAS WRITTEN BEFORE THEY STANDARDIZED THE STUFF
DAMN YOU WOTC
 
@Lord_Gareth I believe the M word is kind of taboo :)
 
Yeah, didn't wanna use it in the first place
Now I can;t
@BESW Can you dig me up an online link to the capstone for, oh...Elemental Savant? Or Alienist?
 
If it's not on the srd, I'm not sure if I can find it legally.
 
5:56 AM
Hrm
Damnit
 
What in the world do we mean by
 
I'll take a look.
 
Monk is actually legitimately unhelpful as an example of type changes
I wonder if there's a class in a web release
But my google-fu is more like google-fail
 
I found the 4e Alienist paragon path!
This might be useful, but I haven't read it: wizards.com/default.asp?x=dnd/ei/20021208a
 
Type itself won't work because it's not a feature of the type
That second link is interesting, remains sadly useless for this purpose
 
5:59 AM
And I just hurt myself on a bad pun: "Driders on the Storm."
This doesn't look credible enough to stand up a source: aedra.com/~sotto/elfman/dnd/esavant.htm
 
Looks like the one I've read
 
And that's all I've got the time for right now.
Sorry.
 
It's alright
I'll ask someone else to help out if it becomes an issue
Ironically, Favored Enemy would still work on a Monk
Since he only counts for magical purposes
 
 
2 hours later…
7:53 AM
In this answer, I don't quite understand how the "plot token" works. rpg.stackexchange.com/a/22388/2944 What kind of things can you do with it?
 
@deworde Ah, hello!
good question, let me edit.
@deworde does that help?
 
8:15 AM
Brian - what's the deal. Why are you being so pedantic about the capture question.
It's very irritating
My answer is more than suitable for the question and I don' think it needs to be transformed to meet your personal taste.
@BrianBallsun-Stanton (I'm chatting at you...)
 
@F.RandallFarmer Well that last comment was a resolution
but in general I think we're talking past each other
there is provision in the room for avoiding the capture, cool.
wait, now we're talking about 3 things
 
I'm not.
 
okay, easiest thing: 1) flagging comments as obsolete.
Comments will be deleted, especially long chains of comments.
 
OK. That's something else.
That little detail lowers the meaning of your comment.
 
Therefore, given that you've added good content in the comments, edit them back into your answer so we can delete the whole comment thread.
gah
 
8:19 AM
That's a big difference dude.
You were coming off as a bit of a pedantic something-or-other.
 
Common construction and shorthand. My fault for using it.
Now, onto my question that I believe we're talking past each other with.
 
I don't ever get feedback like that. It is all new.
 
@F.RandallFarmer Sorry, we've been on a comment-cleaning drive for months from my perspective. My apologies for forgetting the necessary descriptions.
 
I know, so I didn't know why you were asking me the same quesion 3 times!
 
so now we get onto this thing.
In all of your descriptions, you show how choice operates inside the encounter
My questoin from the start is: does it ripple?
You have responded that yes, their avoiding of the trap is accommodated by the overall story. Which is cool! And answers my questoin.
 
8:22 AM
The module describes the detail and I don't know what you mean by "ripple" and don't feel that I need to explain that anyway.
 
Okay, so, the party avoids the trap. Then what happens?
 
I'll look at it when I get up in the morning.
Dude. I don't see the need - let it go.
You're just poking something you made sore.
 
and it's gone.
 
Thank you.
 
We're good
 
8:24 AM
I'm marking all but one of my comments obsolete and saying goodinight. On favor, if you feel the need to post a second comment on one of my answers, pleas open chat instead.
 
@F.RandallFarmer comment thread has been cleaned up. We're good.
 
I hate it when crap like that ends up in comments too.
Thank you. Perfect.
 
8:37 AM
@BrianBallsun-Stanton Yes, it does. I guess my next question is how do you stop the plot token from derailing your plans as a DM (a castle would really screw up my "wandering adventures" plans, for example), but I guess that's a entire question [possibly an answered one].
@F.RandallFarmer I was actually going to ask a question about dealing with avoidance myself ), but Brian got there first. Now I'm backing away. Slowly. Sleep well guys.
 
 
4 hours later…
12:21 PM
@BESW Morning :P
 
Ohai.
 
How's the game going?
 
Sloooooow.
 
That'll happen with so many characters around :P
 
Yeah, we're culling.
And I made some poor choices.
 
12:37 PM
"Rocks fall. Some characters die."?
 
12:47 PM
Yeah.
I also expanded the NPC damage-granting auras to "sight"
(I had them as aura 5, to encourage strategery.)
 
Has it made a difference?
 
yes.
 
Handy!
 
I am becoming increasingly bitter about D&D combat.
 
1:03 PM
@BESW Only this one to finish - and you've made it through 30 levels of it so far.
 
Yeah.
 
@SimonGill That's the thought that got me through it, too :)
 
1:25 PM
The Golden One is dead.
 
And how is everyone else feeling?
 
One player had to leave early.
One player just had his Good PC killed by his own Evil PC.
Evil still has a (heavily debuffed) devil and four PCs. Good has three PCs and an extended rest.
Correction: two PCs on the Side of Good.
 
Could go either way then.
 
....Three PCs on the Side of Good again.
 
What happened to the third PC?
 
1:39 PM
Did the Revolving Door of Death at least hit them on the way out?
 
Third PC got rezzed.
Yes, it did.
Devil's dead.
Kobold monk got the devil's death curse.
Avenge Me! (Acid, Fire) - Daily
Attack: sight (the triggering creature) ;
Effect: The target is subject to Vengeful Mark. So long as the target is subject to Vengeful Mark, allies of Davith add their healing surge value to damage dealt to the target and treat all other creatures as invisible. If an ally makes an attack that does not include the target while the target is still subject to this mark, the ally takes 25 fire and acid damage.
 
@BESW Ouch.
 
Evil ranger just got two hits and a crit on him.
Whoops, that was the good ranger attacking the evil ranger.
Good ranger just spent an AP. I think the evil ranger's toast.
 
Yay for the good guys!
 
AP attack's a crit.
 
1:52 PM
real-time chronicle of BESW's game?
 
@BESW ERanger go splat?
 
My final session.
 
I knew
 
ERanger popped anti-death epic feature.
 
@Zachiel Yep, the last fight, now for revenge for the Dragonpope!
 
1:54 PM
GRanger has an insane mechanic with an encounter power where when he drops someone to 0 he gets an AP, and then a feature where spending APs lets him refresh an encounter power.
 
I hope he publishes the adventure XD
 
ERanger is now at -18.
GRanger has a new AP because he dropped the ERanger, so is now attacking Ehealer.
 
@BESW Ouch!
 
wasn't there an "only one AP per encounter" rule?
 
@Zachiel His encounter power overrides that.
(I love the smell of cheese in the morning.)
The players just realized that "treat all other creatures as invisible" makes it hard for the healer to fix up the downed ranger.
 
1:59 PM
@BESW How's that?
 
@SimonGill They're overcoming it.
 
I guess the monk has already realized that and is hiding
On the other hand, invisible is not the same as "I can't target him"
 
2:44 PM
So, we adjourned in favor of everyone wanting to get home before 1am.
And as it's the last time one of the players will be able to join us, the fight's conclusion was declared "lost in myth and the mists of time."
 
NOOOOOOOOOOO
 
@BESW That's not good :(
How close was it?
 
Hard to tell.
The Good Party was probably gonna get hosed, though.
The Evil healer was pretty insane, and built to be able to burn EVERYONE's surges in a single battle.
 
kill the healer first
 
That can be tricky.
 
2:50 PM
@BESW Impressive.
The important thing is - the Dragonpope died. The timeline is safe.
 
Yes.
Best part? The Dragonpope was killed by the Good Ranger, who had been dominated.
And the player of the Good Ranger has a history of this.
 
Oh dear - poor Ranger...
 
the strikers' role is to be dominated
 
Let's see.... his first PC was a ranger who got dominated and forced to kill the half-orc rogue.
Second PC... pacifist cleric, hard to kill anyone. Eaten by mind flayer.
Third PC, bugbear, sat in a chair a goddess told them not to sit in. Instant death, wiped all but one of the party in the process.
Fourth PC channeled 2234 Stain, took out two bosses in one round before discorporating.
Fifth PC got dominated, killed the Golden One.
 
Silly player. :P
Did he have fun with it?
 
3:02 PM
Very much so.
The party is generally satisfied with the ending. It's epic and legendary.
 
It certainly is!
 
I had all the fun with that :)
 
Bugbears are funny "I'm not this stupid despite the face you know? You don't need to tell me what I can or can't do. So imma gonna sit on that chair!"
Oh so it's Ben?
 
Aye.
 
and the cleric died to the tonberry.
the mind flayer TRIED to eat her brains but failed.
 
3:18 PM
Oh, right.
My mistake.
 
@BenHardy WHo said they had to be living brains? I'm sure just=killed has a unique flavour all it's own.
 
at the death of the cleric, the mindflayer did the brain attack, but missed (for some reason or another) so no brains were eaten. The rest of the party then beat the mindflayer into submission. (which was a good thing too cause everyone was taking ALL the damage.)
this was at a time where the entire party wanted to kill everything all at the same time (lots of aoe) so it was the entire enemies DPS vs my HPS as something built for pure healing.
there was the psychic "bloop" monster that dealt 5-10 psychic dmg at the start of everyone's turns. and some other stuff.
it hurt.
Great fight.
 
I loved that mechanic.
A mind flayer that could teleport as a free action to be adjacent to anyone who took psychic damage, and a priest with an aura of "psychic damage at the start of your turn."
It made the mind flayer not only really mobile, but also really in-your-face.
EVERYONE got to have his personal attention.
It also let him use his mind blast to teleport in to a victim he hit with it, which was amusing.
 
@BESW that is pretty cool
 
@SimonGill Thanks. Every now and then I come up with something rather cool.
If I could be more regular about it, I might find 4e less of a slog.
 
3:32 PM
anyway, goodnight world. see you in better times!
 
Ta!
 
Night guys :)
See you in FATE-land ;)
 
 
4 hours later…
7:32 PM
@deworde Updated. I hope that helps.
 
 
1 hour later…
8:47 PM
@SteveG: I'd argue they are not so different: all of the little changes that Pathfinder made change very little about the end-result: casters still dominate, mundanes still flounder. Only details here and there have changed. Furthermore, at least as many have been "bad" changes (i.e. exacerbating balance issues) as have been "good" (i.e. fixing balance issues), so the net result is very little change.
 
 
1 hour later…
10:14 PM
@BESW we had one of those..
 

« first day (878 days earlier)      last day (4087 days later) »