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12:00 AM
World Archaeological conference
 
very cool!
 
oh?
sounds cool
don't know a lot about archaeology today/what they'll be talking about
 
There'll probably be a lot fewer fedoras and bullwhips than you may be imagining. [grin]
 
@KRyan neither do I
 
12:04 AM
@BESW hehehe, I do know that much
@BrianBallsun-Stanton ahhhh. yeah, here I thought you had an interest/background in the area
a bunch of specialists talking about stuff you only vaguely maybe know something about is a lot less fun
 
From what I know of it, the WAC is pretty awesome in terms of concepts and goals, but probably kinda dry in person.
 
@KRyan A job :)
 
@BrianBallsun-Stanton but not as an archaeologist? you're doing some kind of support work for the conference itself?
 
no, I'm... doing work in a digital archaeology product
and we're basically pimping advance news of our product to the conference
without y'know a vendor table or anything done "properly"
 
ah
yeah, that could be rough
 
12:09 AM
I'm envisioning @BrianBallsun-Stanton enacting a marketing themed revision of Rime of the Ancient Mariner.
 
ahahahaha
that would be epic
"That girl is an albatross, captain!" "As I remember it, the albatross was good luck, until some damn fool went and shot it." To Inara, "Yes, I read a poem. Try not to faint."
 
It is a Theorist Philosopher,
And he stoppeth one of three.
'By thy cropped beard and glittering eye,
Now wherefore stopp'st thou me?'
 
@BESW urrrgh
 
I could go on.
 
12:40 AM
@BESW And I could kick you. Your call :)
 
I'm reading McTabby's collection of P&P reviews as a palette cleanser.
 
12:53 AM
aaargh, can't tell someone to post a comment when they want to clarify something when they don't have the rep.
8
Q: Do cover providing powers provide cover from adjacent melee attacks?

MorgaynMy Warden just acquired the level 2 Utility Daily: Nature's Abundance which creates a Zone which provides Cover in a Burst 3 for me and my allies (AWESOME!). To make sure that I fully understand the mechanics of this skill, I need to know if this skill will provide my allies and me cover from adj...

 
I just saw that, and am actually considering posting an answer-your-own question about 4e's inconsistency re: using partial cover and cover to mean the same thing.
 
If it's useful, go for it.
 
I'm doing some research.
So far as I've ever been able to tell, "partial cover" and "cover" are used interchangeably, and only the published Rules Compendium admits this.
Same with "partial" concealment.
So I think it's a legit bit of info to add to the site.
 
Well.. I'm going off to read and sleep. I'm sure you'll manage to work that out without me ;)
 
g'night.
 
12:59 AM
@BESW do it
@BESW yeah, the word "partial" is silly
in 4e
 
@BrianBallsun-Stanton I shall! Gonna let it percolate in my head a bit first.
bbs.
 
@BrianBallsun-Stanton [snerk]
 
1:22 AM
....is anyone on rpg.se prone to freaking out about serial commas?
 
huh?
 
AKA the Oxford Comma?
 
I'm very much pro Oxford Comma
but would not go so far as to say I am prone to freaking out about them
 
1:45 AM
I've never done this answer-my-own-question thing before.
 
2:32 AM
@BESW I use the Oxford comma myself. It's very useful.
 
 
2 hours later…
4:47 AM
Ugh
220 questions to bushwack through.
 
You've been busy.
 
Yeah
nothing like procrastination to take care of annoying editing tasks
 
Looks like you're doing something with tags?
 
as per decision on meta
 
 
8 hours later…
Vi
1:24 PM
I should explain that when I say we don't have a dedicated magic user I mean that most of our characters are proficient in something but we don't have anyone who is a mage sorcerer or cleric in the party. The closest we have is a bard and a Hexblade (so basically it's just me ;.;).
 
@Vi hi!
 
Vi
Hello!
 
Glad to see you around the site. Welcome.
 
Vi
Thanks, it's a bit hard to work out how the place works, but I'm getting the hang of it.
It's kindof a cool site really.
 
Yeah, it's not like most other sites.
Definitely takes some getting used to, and you've certainly jumped in with both feet!
 
Vi
1:28 PM
Your response times for questions are pretty amazing. :) I've learnt more about D&D from you guys in two days than I have from reading the players handbooks. XD
 
@JonathanHobbs Fancy meeting you here.
 
@Vi Hello to you too :) Glad you could join us in the chatroom!
 
Vi
Thanks ^^
 
@Vi Glad to be of service. Are you new to 4e in particular, or D&D as a whole?
 
Vi
Glad just to talk to you really. :)
Both, but I'm getting better :)
I'm mostly just fine-tuning my Hexblade before I start the game up
 
1:29 PM
Interesting. We'd speculated based on your questions that you were familiar with an older edition of D&D like 3.5.
What made you choose fey pact hexblade?
 
Vi
Yup, I've only been around 4e for a few months
 
(I love fey pact 'locks of any sort.)
 
Vi
I think I'm really staring to as well
 
4e's idea of a balanced party is way different to previous edition balanced parties.
3.5e says: trap and tool guy, magic user, meat shield, etc. 4e says: striker, leader, controller, defender.
 
Yeah, @JonathanHobbs is saying that some of your questions seemed to imply a familiarity with the older D&D versions' ideas of party balance.
 
1:32 PM
No group needs a magic user necessarily.
 
Vi
The reason was that I wanted to create a character who was versatile and could fight in almost any situation
 
@Vi They don't exist
Jack of all trades, master of none
 
Vi
Yeah, I know
 
But 4e is different there too.
 
@Vi D&D character creation is designed to create PCs that must work together; no one character can be entirely self-sufficient. It encourages teamwork and strategy... and at least in theory discourages backstabbing.
 
Vi
1:34 PM
I'm not exactly trying to create a jack-of all trades
 
What do you want to create?
 
Vi
What I wanted was the rogue equivalent of a spellsword who can craft items that have controller-type properties
It sounds a bit hard to pull off, but I think I've done it
 
What qualities of the spellsword do you hope to have in your rogue?
 
Vi
Not so much spellsword, as such
What I mean is that he is a 'spellrogue'
 
Ok, but you're a spellsword for a class, so what qualities do you want from it?
 
Vi
1:36 PM
Which is to say that he is a sneaky magic character who fights with a light blade
 
Why are you picking spellsword over, say, just being a rogue?
 
Vi
Sorry, I was trying to explain it and I messed up :P He's a Hexblade with a rogue multi-class feat
 
Ok, so why hexblade for a class? :O
 
The more I look at this, the more I think you might have wanted to start with an assassin chassis.
@JonathanHobbs Because hexblades are awesome?
 
@BESW Well yeah, but... still
Feylocks are awesome too
 
Vi
1:39 PM
He has backstab as an encounter power and is trained in Arcane, Intimidate, Thievery, Sneak, and bluff
And he's pretty good at all of them too
 
@Vi That sentence oesn't sound at all like trying to cover every possible base. In the slightest :P
 
If you're attracted to magic, I can't blame you. 3.5e puts all the fun stuff in the hands of the magic users and stiffs the rest toward the end. But 4e isn't like that: EVERYONE in 4e has Magic! Just that in 4e, it's called "Exploits", "Prayers", and other things.
 
@JonathanHobbs I don't think I'm supposed to link the video that appropriate depicts my reaction to seeing warlocks with fey and star pacts when I first read 4e.
 
@BESW Brian's not around. And you've been good, so it should be alright ;)
 
Brian's not the one with the problem, but... just this once.
 
Rob
1:41 PM
Kapow!
 
Vi
And then I added the alchemy theme on top of that to give him the ability to craft stuff he can throw into battle, though most of that has turned out to be extra crappy.
 
@SimonGill And some text so it won't screencap. youtube.com/watch?v=LfJR6sAo0CU
 
@BESW That was not me when I saw them, but that was me after realising what they could do
 
Vi
Yeah
 
@Vi Alchemy's great flavor.... but if you can't at least get your GM to go along with Brian's idea about allowing them to scale with level, flavor's about all it'll be.
 
Vi
1:42 PM
His daily power is "Demolish house"
 
@JonathanHobbs I'd just come out of a 3.5 campaign with a warlock trying to flavor himself as a feylock. It was painful to watch.
 
Vi
Yeash
I'm going to ask if we can ignore the level stuff and just aprove them case-by-case
 
@Vi Honestly, I think losing the minimum level reqs is less important than having their effects scale up with you as you level.
 
Vi
Yeah, well I'm going to wait and see what he says about the level stuff first and then see how much I can get him to agree to
 
@Vi Fairy Nuff.
I'll be interested to hear how your play experience goes. I'm afraid you may be trying for too many roles at once, but it sounds like you're reaching a compromise you expect to be content with.
 
1:49 PM
@Vi Are you familiar with the four roles of the 4e system and how they work and fit into the big picture?
Knowing those might help you get a hold of how to make your character work well.
 
Vi
Yeah I am
 
Ok.
@Vi Based on this post you made earlier, would it be fair to say you're going to be a striker/controller, and mainly a... controller?
 
Vi
Not so much
Basically he fights with a sword and makes stuff that is handy to have, like tanglefoot bags and so on.
 
Unless you sacrifice everything else and the stars align, one character can usually achieve excellence at one role and a minor ability in a second, or decent ability in two, but in either case which two is dependent on the class. Hexblades are strikers, as are rogues.
 
Vi
He has Eldrich bolt as a ranged option and the rest is melee
 
1:52 PM
@Vi "Striker" has nothing to do with whether you are primarily melee or ranged.
"Striker" means that your character's combat focus is in dealing high amounts of damage to a single target.
 
Vi
I was saying no to 'controller' sorry
 
> What I wanted was the rogue equivalent of a spellsword who can craft items that have controller-type properties
 
Vi
He's a striker
Yeah, that's what I'm doing
 
Hence why I said controller! :O
If you're a melee striker who also uses controller effects, that makes you a striker/controller
 
Vi
What I meant was that he is a striker first and has some items that he and the party can use
 
1:55 PM
@Vi When you say "controller" do you mean the multiple-target aspect of controller, or the ability to control the battlefield through applying effects to your enemies?
Tanglefoot bags sound like you mean the latter.
 
Vi
Basically what I meant was that he has some stuff which he can, in certain situations, be used to impead the enemy or which have a high utility value
 
My motive here is this: You want to create a character who's a hexblade/rogue, but looking past that, there's a result you're trying to achieve to which hexblade/rogue is only a means. You have Arcane, Intimidate, Thievery, Sneak, and Bluff, and those are also means to an end (the end is being good at several important skills, which is quite reasonable).
 
Vi
Yep, that's basically it
XD
 
I am trying to understand what the ends are you want to achieve because as a player familiar with 4e, I have insight into how you'd achieve that.
@Vi "High utility value" is every power ever
And impeding the enemy is controller business. If your party already has a controller, that's done! You don't need to do that yourself necessarily.
And if you do, there's better ways to do it than crafting alchemy stuff. You could be an assassin who multiclasses into wizard to pick up some impeding controller powers, for instance.
 
Vi
We kinda already have an asassin.
 
2:00 PM
Being an assassin would make dex/con your mainstay, all the HP and survival you're after, neat skills and utility powers out the wazoo.
Kinda as in you have a person who fits the description of assassin, or someone who is playing the actual class of assassin?
 
Vi
The actual class
 
@Vi OUt of interest, what classes (and multiclass feats if any) are the rest of the party using?
 
Vi
In terms of abilities he has it pretty badly from what I've seen
 
@BESW Do assassins have multiple class features which take them down entirely different paths, like Warlocks do?
 
Depending on this other guy's choices that's not necessarily an impediment; there are two different classes called Assassin, and each has three different specialties.
 
Vi
2:02 PM
Unfortunately only the DM knows all the specifics of that
 
Assassin (Executioner) is strictly Dex/Cha and is partially martial.
 
Vi
I think he may be a fully martial kind
 
@BESW There are what now? Snowflame must have been wandering past the office that day...
 
Vi
His stealth is pretty bad
 
Straight-up Assassin is an A-class with Dex as the primary and a choice of Con and Cha for secondaries.
The Con choice gives you temp hp every time you hit an unbloodied target.
The Cha choice gives you a damage bonus against targets that aren't adjacent to any of your other enemies ("Come over here and let's you and I have a chat").
And there's a third choice that's basically a straight-up damage buff encounter power.
 
Vi
2:06 PM
By the way, does anyone know if the pact encounter power and Pact bonus spell (Elderich bolt) replace your choice of the regular ones or if Hexblades get two?
 
@Vi I think I know the answer but let me double-check.
 
@Vi The significance of BESW mentioning that the two different assassin classes have three different specialities each is this: picking different specialities means you're going to wind up very different to the other assassin. I don't know exactly it goes for Assassins, but for Warlocks, the four different specialities have a HUGE impact on how you play your class.
 
Yeah, I'm reasonably sure they replace your regular choices for at-wills.
 
Feylocks are COMPLETELY different from Star warlocks who are COMPLETELY different to Infernal warlocks. The only thing they have in common is they're warlocks.
 
Vi
Yeah, and Fey Hexblades are a bit different even from regular fey warlocks
 
2:09 PM
Assassins wind up being quite different, especially if the other guy's an executioner; he's a Cha-based guy who specializes in switching from melee to ranged and back at a moment's notice, using different weapons to proc different effects.
 
@JonathanHobbs i.e. they gain Arcane powers through a pact with an extra-planar being.
 
Feylocks teleport all around the place, go invisible, and force enemies to move around. Star warlocks keep enemies under the weight of crowd control. Infernal powers sacrifice all of that just to hit things harder
So it's unlikely you'll be stepping on this other assassin's toes.
 
Vi
Nope
 
A Con Assassin is a melee engager who teleports from person to person through their shadows, drops shrouds of shadow on their enemies to increase damage, and uses nooses of pure shadow to pull ranged targets in close.
 
Vi
Teliporting over them possibly XD
 
2:11 PM
@Vi The reason we're yammering on about Assassin so much is because it seems to be a superior means to what you're trying to get out of your character. Bearing in mind that a 4e party doesn't need a magic user, because everyone has magic (it just isn't called magic), are you open to the possibility of being something other than a Hexblade/Rogue? Or are you pretty attached to playing out that combo?
 
@JonathanHobbs It's also possible that I just think assassins are really cool.
 
@BESW Right but they're really cool and seem to do what Vi seems to want to do too, right?
 
Vi
Well, let me put it this way
 
@JonathanHobbs Yes. They're teleporty light-blade melee DPS with some minor control options, and they have the rogue skill set without spending extra feats.
(And you can make them Con-based and have them get free temp hp!)
 
Vi
Sorry bad turn of phrase
What I mean is that this class is pretty awsome
Sounded like I was going to be rude. :P
 
2:16 PM
Also in chat: using an @ to respond to someone, or clicking the bent arrow on the right-hand side of a post when you mouseover it, helps people understand who you're replying to or what you're replying to.
 
Vi
But yeah, Hexblade is just really what I want to play
 
@Vi I agree, it's pretty awesome.
 
@Vi I can get behind that. I wanna play a starblade so bad.
 
Vi
@JonathanHobbs Oh right
 
@Vi Ok, gotcha. Glad we got that sorted out, because now we don't need to waste time yammering on about assassins.
 
2:17 PM
@JonathanHobbs I might anyway.
 
Vi
Hmm, I'm kinda lukewarm about the star & wild pacts
Or whatever that other one was
@BESW Their powers are pretty random
 
Elemental, Fey, Gloom, Infernal, Star.
@Vi It's the flavor, really. I want to play an eladrin astrologer who thinks she's tapped into some Star Science and slowly goes mad without realizing it.
 
@Vi Put it this way: Telling me "whoa hey hold on there, I just want to be a hexblade and I don't want to be any other class" is fine. If you let me go on for half an hour about assassins without saying that, however, just because you didn't want to offend me, you'd leave me wondering what the hell is going on that all my words are apparently falling on deaf ears, and if I'm wasting my time, and whether there's any point even having this conversation. So be honest. We can handle it.
 
Vi
@BESW Ah, well, I may be thinking of socerers or mages.
@JonathanHobbs Oh, sorry, yes
I really just don't like the class
 
@Vi Sorcerers certainly have some wild magic options. I found them... underwhelming, if amusing, when I saw them in action.
 
2:20 PM
Theoretical situation for the point of illustration, also. I haven't gone on about assassin for half an hour. But I have been wondering why it appears to all be falling on deaf ears.
So that explains it, and now we can just yammer on about cool hexblade stuff instead, and then we'll be cooking with gas.
 
Vi
@BESW Yeah, when one of your powers is 'I don't know what my damage is', it's time to ask if there is a better option
 
I'm trying to think if there's something other than alchemy to make you more controllery.
 
Vi
@JonathanHobbs I did look at asassins, but I think Hexblades are way closer to what I want
@BESW If you can can think of a better theme for him that would be awsome
 
@Vi Ok, so why rogue? For the skills and backstab?
 
Military melee one-handed light weapon, comes from an implement that's a rod or a... wand. Hrm.
 
Vi
2:23 PM
I kinda picked alchemy as a handy extra that would boos the whole party with nifty free items.
@JonathanHobbs Basically, yes. But it is just a feat, not a hybrid
 
Your race is some custom deal, right? Do they qualify as a regular race for any feats?
 
Vi
@BESW The blade is an implement itself, you can manifest it at will and id does 1d10 base damage
Sadly no
 
@Vi Untrue.
 
Vi
@BESW Sadly no, (sorry)
 
"While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action."
 
Vi
2:25 PM
@BESW Oh right
Don't tell my DM whistles
 
@Vi He'll find out, don't try to sneak like that ;o
Sneaking around rules deliberately is going to put y'all in a weird position later, when he won't know whether to break your class's rules or break your character.
 
Vi
@JonathanHobbs I was joking, he knows and doesn't care about that rule
 
@Vi Ok, good. :)
 
Vi
@JonathanHobbs Although he may think twice if my char is ever captured, lol
 
Hmm. White Lotus feats?
 
Vi
2:28 PM
White lotus?
 
There's a set of feats that all start "White Lotus _____."
They're for arcane casters and do amusing things when you hit with at-will attacks.
 
I'm going to go to sleep!
 
Like "you can shift as a minor action" or "your target takes a penalty to defenses."
 
You two have fun. :D
(or three? four?)
 
G'night.
 
2:29 PM
Night. :D
 
Retraining means 4e feats don't have to be planned ahead quite so obsessively as in 3.5, which is good.
 
Vi
@BESW Sounds fun. Do you know what book are they in?
 
What kind of control are you hoping for? Slow? Penalties to defenses?
 
Vi
@BESW So can you swap feats at later levels?
@BESW Well, I think I'd have to see the feats and think about my build and how they would work
 
Every time you gain a level, you can retrain a feat OR a power to another that you also qualify for. In the case of powers, I believe you can't train in a new one that's a higher level than the one you're training out.
 
2:32 PM
@BESW Amusing. And useful. Always a good combination.
 
White Lotus feats... Dragon Magazine 374.
 
Vi
@SimonGill I love amusing and useful. It's one reason I picked Hexblade. XD
 
If you've got a DDI account, you can read it here: wizards.com/dnd/Article.aspx?x=dnd/drfe/20090410
Waaaaait.
You're dealing cold damage, aren't you?
 
Vi
Hot and cold
@BESW His melee is cold, his ranged is force, and his spells will be both
This is because the cold spells are mostly defencive
 
Okay.... it's been a while, I need to track down how this works again.
 
Vi
2:40 PM
@BESW It's in 'Hereos of the Forgotten Kingdom'
 
No, I'm trying to remember if you can do frostcheese below paragon.
 
Vi
@BESW Frost...what? XD
@BESW Sounds delicious
 
Lasting Frost
Paragon Tier
Prerequisite: 11th level
Benefit: Once per turn, the first target you hit with a power that has the cold keyword gains vulnerable 5 cold after the attack. The vulnerability lasts until the end of your next turn.
Wintertouched
Heroic Tier
Benefit: When attacking a creature that is vulnerable to cold, you gain combat advantage when you use a power that has the cold keyword.
= eternal combat advantage + vulnerability damage boost.
There are... additions, but that's the core and it requires level 11. Feague.
 
Vi
Wow, that would mean that one sneak attack encounter is going to come in handy.....
 
One minor issue is that many feats designed for warlocks were designed for warlocks rather than hexblades.
 
Vi
2:45 PM
@BESW Ah, yeah, but I think that Hexes can take just about any feat a warlock can because they are a subtype
They are listed under 'warlock' anyway
 
@Vi Sure, but that's not very helpful if the feat is boosting an ability a Hexblade doesn't have.
 
Vi
@BESW Oh right, yeah, there is that.....
 
Like your pact boon is Soul Step, but the regular warlock feypact boon is Misty Step.
 
Vi
@BESW Ah. Thanks a lot though, that stuff should be helpful
 
So many lovely racial feats, out the window.
You're not a cursing lock...
 
Vi
2:47 PM
@BESW Yeah, he doesn't do the cursing thing
@BESW But to be honest I never much liked the mechanic
He can still get powers that curse, I think.....
 
Yeah, but not enough to justify a feat unless you build the character around it.
Bah. I am not the best guy around for PC building; I'm a GM.
And Essentials classes don't have a lot of weird out-of-the-way junk to stick together anyway.
So you're not using a rod or a wand, you're treating your sword as a summonable implement?
 
Vi
@BESW Yeah, it's basically a part of him
 
Okay.... your level 1 feat should be an Expertise feat unless you've got something astonishing to choose otherwise.
Do you expect to be making many burst or blast attacks that target creatures rather than enemies? (Do you expect to be attacking your friends much?)
 
I am going to get so many downvotes for that answer
 
Heh.
 
Vi
2:58 PM
@BESW Weapons expertise light blade? I was going to go for that at second level and get the one that does +2 surges at third
 
@Vi Taking the straight-up Weapon Expertise feat is hardly ever a good choice.
War Wizard's Expertise
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a –5 penalty against your allies.
Light Blade Expertise
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a light blade. In addition, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
 
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