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Vi
3:00 PM
@BESW Yeah, light blade feat is a bit basic
 
Getting +hit is pretty darn important, and nearly any weapon or implement you might want has a special Expertise feat that gives another rider.
 
Vi
by the looks of it
 
It's a darn sight better than the regular old Weapon Expertise.
Weapon Expertise
Heroic Tier
Benefit: Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group. The bonus increases to +2 at 11th level and +3 at 21st level.
+1 damage on combat advantage ain't bad, especially if you've got cooperative melee partners for flanking.
 
Vi
@BESW Yeah, that sucks pretty bad, a whole feat for a +1
The War Wizard one looks way better
 
@Vi Every game with material released in sequential publications has a bit of power creep. 4e had a power jump when the Essentials books were released, and customized Expertise feats is a major part of it.
 
Vi
3:03 PM
He really could do with a +1-3 on his ranged attack
 
Light Blade Expertise also scales by +1 per tier. Says so at the end.
...let me check something.
Okay, here's the kicker: are you planning to take any non-hexblade warlock powers?
Because Light Blade Expertise is useless if the power doesn't have the weapon keyword. Hexblade powers do, vanilla warlock powers don't.
 
Vi
@BESW Oh bolloks
XP
I did not notice that
Ouch
Wait, no, hold on
Hexblades have the implement keyword too, don't they?
I think I might be 0k
 
Now, if your GM is letting you actually treat your weapon as an implement then you can use it to channel your non-hexblade powers. But they won't be weapon powers, they'll be implement powers and you're using a sword as an implement.
@Vi yeeeah. This is what happens when you start poking the basic structure of the class.
Hexblade powers have both the implement and weapon keywords. I have no idea what your GM has in mind for your enhancement bonuses as you level up, because your sword is nonmagical (mechanically speaking) and you're expected to be using a rod or wand for its enhancement bonuses.
 
Vi
@BESW Well it does say in the fluff that it counts as an implement...
Eash
 
@Vi yeah, but Light Blade Expertise only works on powers with the weapon keyword.
 
Vi
3:09 PM
Well, I can pick up an implement I guess
 
Rod Expertise
Benefit: You gain a +1 feat bonus to implement attack rolls that you make with a rod. When you hold a rod, you gain a +1 shield bonus to AC and Reflex. The bonus to attack rolls increases to +2 at 11th level and +3 at 21st level.
 
Vi
@BESW ....man....rod expertise.... I'm starting to think they do that deliberately, lol.
 
Wand Expertise
Benefit: You gain a +1 feat bonus to implement attack rolls that you make with a wand. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, you ignore partial cover and superior cover on implement attacks you make with a wand.
 
Vi
@BESW So would rod be better?
or wand, do you think?
 
"Better" is hard to quantify. Certainly Rod seems more universally useful.
And you have expressed concern about survivability. Defensive bonuses help.
You might want to look at rod and wand enchantments before you finalize your decision.
 
Vi
3:13 PM
@BESW It might help later if there is smokesticks and stuff going around
 
If you find you want to take advantage of feats or enchantments to do with staves or orbs, there's also...
White Lotus Dueling Expertise
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with any weapon or implement with which you have proficiency. This bonus increases to +2 at 11th level and +3 at 21st level.
You also gain proficiency with orbs, rods, staffs, or wands.
 
Vi
I think that the spesific one may be the better option
@BESW I doubt I will get more use out of the wand bonus that the rod one, so I think rod will be what I get
 
Rod of the Feywild looks nice, and it's vague enough that it works for Hexblade.
Level 8, so don't expect to get it immediately. Level 3's about the earliest it could drop
Critical: +1d6 damage per plus, +1d10 damage per plus with powers of the fey pact.
Property
When you trigger your fey pact boon, you can teleport an additional number of squares equal to the rod’s enhancement bonus.
Power (Teleportation) Encounter (Move Action)
Teleport a number of squares equal to 3 + the enhancement bonus of the rod.
 
Vi
I think maybe I will ask if my DM what he thinks because I think that if the Light weapon Expertise improves his sword and his sword is an implement it should really affect the spell
@BESW What does per plus mean?
 
If you have a +1 Rod of the Feywild, it's an extra 1d6 or 1d10. If you have a +4 Rod of the Feywild, it's an extra 4d6 or 4d10.
@Vi I can see him allowing that, but the feat explicitly says it only works on weapon powers, which means powers with the weapon keyword. So it'd be a GM fiat.
And, well, there are a dozen different abuses for weaplements already. If I were your GM I might allow it, but I'd be clear that I reserve the right to revoke that ruling if at any time I think you're getting cute about it.
(The instant you started looking at trying to access ranger powers, for instance.)
 
Vi
3:26 PM
@BESW Yeah, I think I'll maybe ask about the rod, at least, an extra dice on his attack is pretty good.
Hahah, yeah, that would be pushing it I think
 
That's an extra die on crits.
 
Vi
If you mean that there is a way for him to attack with each hand each turn?
 
A +1 weapon gives you a +1 bonus to all attacks and damage, and an extra die on a crit.
 
Vi
@BESW Ah, I thought it sounded too good
 
@Vi Nah, rangers have most of the really sweet "do something with a basic attack" powers, and you've got two at-wills that count as basic attacks.
But all ranger powers are weapon, not implement, so casters usually have to do some fancy dancing to make use of that.
 
Vi
3:32 PM
@BESW Ah right, I'm guessing that you can't have an offhand weapon attack in 4e then?
As a Hexblade, I mean
 
Yeah, generally offhand attacks are part of a class's structure.
2-wpn rangers, for example, get powers that let them make two attacks, one main-hand and one off-hand, but each attack deals slightly less damage than a regular hit would.
They accept this because the deal with rangers is that they get once-per-round bonus damage they can add to a successful hit. So multiple small-damage attacks increases their chance of hitting at least once and applying the bonus damage.
 
Vi
Ah right, that sounds interesting
 
Hexblades are designed to make one larger-damage attack each round, and aren't fishing for hits like rangers.
If you could use a ranger multiple-basic-attack power with your higher-damage warlock at-wills that count as basic attacks, you'd get a lot of funny looks and some amusing damage expressions.
But unless you built around it solely and found a couple other tricks to stack on it, you'd have sunk so many feats and items into being able to do it at all that you'd be doing better damage as a straight hexblade with feats in being a hexblade.
(I actually managed --barely-- to build a magic missile ranger who auto-hit every target in a 3x3 square as a standard action. But his damage per target was pitiful.)
Combining classes usually ends poorly unless you have a specific mechanic juxtaposition in mind.
 
Vi
@BESW Yeah, I can see it wouldn't be worth it.
 
I've got one player who loves hybridizing, and is constantly frustrated when his awesome ideas fail to play out.
 
Vi
3:39 PM
Yeah, it's a shame there is no real way to do it
 
I did build an astonishing lazy warlord/shaman for a guy who never wanted to ever roll attacks. But that was doing something I don't think the developers ever even thought of.
 
@BESW if I play 4e, that'll probably be me
 
@Vi Hybrids can work. They just usually don't.
 
I really hate playing the author's character
I feel the need to customize everything to make it mine
 
Vi
@KRyan Ditto me. I feel let down when the class isn't in its own book
@KRyan It's the reason I prefer the 3.5e abilities
 
3:41 PM
I went warlord/shaman because only together could they provide enough non-attacking attack powers to fill every slot. It led to feat frustration because nearly every feat only buffed half the character.
 
Vi
@BESW Yeah, I wish they made them a bit more general
in their targets
For example, you have fey characters who can't take fey feats
Because of their name
 
Honestly, I've seen amazing and obviously unintended builds commonly in 4e. Especially with all the Essentials splat, there are enough options out there to do a lot of customization.
 
Vi
@BESW Yeah....
 
@Vi That's a balance issue. 4e tries to be able to offer more awesome things by limiting which of them can be combined.
Some players/groups prefer to have unlimited mix-and-match potential, and are willing to sacrifice balance for it. My college group was of that mindset.
 
Vi
@BESW Yeah, I just wish it didn't nerf the Dragon magazine races and classes so much
Speaking of customisation though, can you recomend a theme that would fit?
 
3:46 PM
My current group chafed at 3.5's willingness to allow you to make useless characters, and accepts 4e's limits as necessary for a playground they feel more comfortable being goofy in.
Hmm.
 
Vi
@BESW Yeah, 3.5 did have that problem, but I kinda feel they went too far the other way with 4e, I think they kinda idiot-proofed it in a lot of respects.
 
@Vi Nothing's idiot-proof. [grin]
But yes, they made it a lot harder to, for example, fail at making a competent character. I approve of this.
 
I'm OK with idiot-proofing, as long as it doesn't result in a strait-jacket
 
Vi
@BESW Yeah, I know. XD As they say, nature works hard to build a bigger idiot
 
but that's how 4e felt, though I admittedly have extremely little experience and want to get more
 
3:50 PM
CharOp is still very very possible in 4e, just ask Brian.
I imagine that early 4e was rather straightjacketed. These days... not so much.
 
@BESW ah, could I then get your opinion on my latest answer? I feel like it has flavors of "you're having fun wrong guys," but I think it's important to express some of the issues with 3.5 and how banning books is not a good solution to them.
1
A: Repercussions to DM-mandated limit on books allowable for characters?

KRyanOK, since the tags have changed from system-agnostic to dnd-3.5e, the answer to this question has changed. I’m going to state right upfront that this answer is fairly elitist: unfortunately, that is what Wizards deemed best for its game system. Dungeons & Dragons 3.5 was designed to be ...

I'm looking for help making this as... not-elitist as possible?
I don't want to come off as a snob who says you're not allowed to play the game if you haven't mastered it
but at the same time, the system just doesn't work well if you haven't mastered it
 
Vi
@KRyan Yeah, I would only ban a book if it was so out of wack there was no way to house-rule it.
 
Ah, I remember having a stack of MMs next to me when I played my anythinganger.
"Hey, look! RAW says I get to summon an infinite amount of level 20 elementals as free actions!"
 
Vi
@BESW Lol. You should see some of the earlyer betas for 5e
Infinite is not the word
 
D&D Next looks atrocious to me
 
3:56 PM
@Vi I thought they were ridiculously limited, not unbalanced.
 
My main advice for your answer is to suggest that you take out most of the qualifiers and let the facts speak for themselves.
 
it looks like they took the worst of each of the previous four systems and crammed them together
@BESW what do you mean by "qualifiers"?
 
Vi
@SimonGill Well, they are changing constantly and it's not fair to judge the new thing based on a beta from back before they had anything even nailed down
 
garbage, pretty terrible, literally has nothing worthwhile, not a good system...
 
Vi
But it is funny to see a wizard who can say "I cast magic missile an infinite number of times and destroy the entire planet with my arcane fury"
They got rid of that one pretty quick
 
3:59 PM
@Vi By ridiculously limited, I mean it was the core mechanic (roll a d20) + some tiny number of powers. Of course, they've brought more into it now.
 
@BESW mostly I added those because I want to emphasize that the problem is not with them or how they want to play
 
Brian found a fairly straightforward way to build a 4e dragonborn who can recharge his racial breath weapon every time he uses it, as a result of using it.
 
it's with the system itself
 
Vi
@SimonGill Yeah, well I'm going to keep from judging it until it's out
 
@KRyan yeeeeah, and instead of being elitist about how they play you sound elitist about what they play.
 
Vi
4:00 PM
It is basically not even at a point where it is feasable to demo properly
 
@BESW well, I play it too
but yeah, I see your point
I'll try to tone it down I guess
 
Vi
@KRyan Yeah, well it's like any game really
If you judge the full release based on the first ten minuites of work then they are all pretty crappy. XD
I'm just going to wait and give it a shot when it comes out
 
@Vi It seemed reasonable and playable enough as it stood in the later betas. I'm not down on it for that.
 
Vi
I just hope it is more flexible in things like abilities and stuff like that
 
It's just that there are better systems I'm much more hyped for. FATE Core is coming sooooooooon.
 
4:03 PM
DDN has a great and noble goal which I have no expectation they can come close to achieving, and if they do succeed it will most likely fracture the D&D fanbase beyond imagining.
@SimonGill [pants]
 
Vi
They are listening to people, so go tell them your impresions
 
I'm not in any position to test it right now, so I don't have anything to actually say except that in trying to cater to everyone at once, their modular system is going to shatter what little sense of "we're all playing the same game" the fanbase has (what with RAW/RAI, houserules, edition wars, and different playstyles, it's tenuous at best as is).
Moving from one group to another will be literally changing game systems.
 
@BESW which might end up good for the industry, if the groups survive it...
@BESW also, I toned down that answer some
probably still bashing-ish
I'll have to work more on it later
 
Regardless of modular balance (laughable given their inability to balance a single system), it's going to be a social engineering disaster for the D&D franchise. Something like FATE will step in if that happens.
@user119485 Hi!
Glad you could join us. Looks like you'll need a little more rep before you can chat here, but welcome nonetheless.
 
Vi
@BESW Well, in some respects a modular system might actually make it easyer to set everything out
Hello there, I guess I'm @user119485?
@user119485
Hmm, maybe?
 
4:11 PM
That seems unlikely. He just signed in a bit ago and is clearly different from you. Got 1 rep in a different SE realm and no rpg account yet that I can see.
@Vi If they can't keep balance straight within a single sourcebook, I have serious doubts about quality control between modules.
 
@BESW I doubt FATE will be able to step up as the One System to rule them all. The D&D brand is far too strong and the games from the OSR are well placed to claim "We're really D&D, that new stuff just isn't the same."
 
@BESW: you start with 1 rep, the only rep you can get from another SE site is +100 for having 200 rep on any other site
@SimonGill OSR?
 
Vi
@BESW Ah right, I was wondering if you were a diferent person suddenly X3
 
@KRyan Yes, but this guy has a single SE account with 1 rep in it.
 
oh oh
ok
 
4:13 PM
@KRyan Old School Revolution.
 
eeew
I mean, you're probably right
 
Vi
Oh, by the way, did you think of any themes that might be more usable than alchemist, but along the same lines?
 
but I would not have enjoyed RPGs "back in the old days"
I feel like they sacrifice being a game on the altar of some imagined simulationism
 
@KRyan There is a very different feel to the old-school stuff.
 
@Vi Not yet.
The early RPGs were very obviously not designed with commercial distribution in mind.
 
4:16 PM
@KRyan They're even less simulationist than 3.5. Old school games were very much about the player interacting with the environment rather than the character.
 
Vi
@BESW That's 0k. If anyone knows of a list that would be awesome though
 
They were an amalgam of "What my group likes" that happened to get popular enough to be published.
@Vi I've been using the DDI online compendium.
 
Vi
@BESW Yeah, some are really painful
Oh yeah that
 
@SimonGill lot of simulating that environment, though
 
@Vi Vancian magic is one of the really obvious examples.
 
4:16 PM
I dunno, I mean stuff like wagon trains of mules to get the dragon's hoard out of the cave
 
Vi
@BESW Sorry, I forget that place has them all
 
random arbitrary traps that are effective but give the player no real chance (because why would a trap-setter do that?)
and yeah
 
@Vi I was very upset when I saw they were folding a subscription into the game, but... honestly I can't be mad given the massive utility of the services.
 
a lot more emphasis on the environment
oh, like food and water and heat and cold rules being a major thing
survival stuff where you have to account for all your supplies
none of this interests me
I mean, 4e Dark Sun just gave you a stat for "how many days you could survive in the waste"
I like that approach
 
When I look at old-school D&D adventures, I see a lot less "roll on the table" simulation and a lot more "describe this thing and work it out narratively."
 
Vi
4:18 PM
@KRyan True, there is loads of that stuff, but there are ways of cutting it so it is fun
Unfortunatly, most of them didn't
:P
 
@KRyan None of that was really a part of the old school rules. In fact, the old rules are almost non-existent.
@BESW This is a better way of phrasing it.
 
ok, I'm basing this on descriptions I've gotten of AD&D
maybe that's not old-enough school, or maybe the descriptions I've seen are wrong
but yes, I know there are fewer rules
but I'm talking more about the style
 
Vi
@KRyan I was thinking along similar lines, but it often comes down to the DM
 
@KRyan Ah, yeah, there were more rules by the time 2nd Ed AD&D came around. But I'm thinking older school.
 
A trap was less likely to be described by rules than it was to have a paragraph explaining it physically as if it were being submitted for patent.
 
Vi
4:20 PM
@KRyan You can still starve to death in 4e
 
mm
 
@Vi It does take less time to figure out if and when you do, though.
 
@BESW I'm aware, but it also seems like most of them were "if they get to close, they die, and there are no rules for finding it ahead of time"
 
@KRyan Ah, good old save-or-die.
 
I see a lot of descriptions of characters just dying cuz "whoops, there was a trap there, you had absolutely no way of knowing"
 
Vi
4:21 PM
@BESW Yeah.
@BESW Except many had no save
 
and all of this, I think, makes for a really bad game
 
Vi
Orb of Annihilation was one
If I remember
 
well, I'm trying not to base this on Tomb of Horrors
 
From the days when the walls, floor, ceiling, doors, furniture, rug, coat, coatrack, mirror, and empty space in the middle of a room could all want to kill you.
 
since that was a convention game
but yeah, that seems like awful design to me
 
4:23 PM
@KRyan You're familiar with Paranoia, no?
 
Vi
@KRyan Yeah, well it still a common one to run
 
yeah, but Paranoia has built-in solutions for constant death, and is designed to be fun, silly, and almost always a one-shot
 
Vi
@BESW That;s the one where everyone backstabs and you get clones is it?
 
@Vi Aye.
 
Vi
I do know that it was a fun thing
@BESW Not the kind of thing where you mind if you die since it's suposed to be ludicrous
 
4:24 PM
@KRyan I think Paranoia is built from the same mental space as old-school D&D type RPGs, but with a more mature understanding.
 
and I'm OK with that, because it has a more mature understanding
it's almost a parody of them, but a loving one
and that's OK
 
Right.
 
but going backwards?
 
Vi
@KRyan And because it does it with enormous glee
 
I'm saying that if you understand Paranoia that's a foothold for understanding old-school mentalities.
 
4:25 PM
the general opposition to change (and by extension, progress) in the genre bothers me
obviously, not all change is good
 
Vi
You aren't allowed to ask about any of the equipment you have in case it is above your clearence
 
but without any change, you can never improve
 
Vi
Because knowing is treason and treason is death
I've never played but I've seen write-ups
 
@KRyan I... do not see this social inertia outside of people who have only ever played a single system. But I may not be in the larger circles.
 
Vi
It sounds helerious
 
4:27 PM
@KRyan The good parts of the OSR are going back to the old style and improving it, rather than accepting the jumping changes through AD&D, D20 and 4E.
 
This is a great discussion, but i'm up waaaaay too late already.
Goodnight, all. Nice to meet you, @Vi!
ttfn
 
Vi
@BESW You too!
Thanks for all your help!
 
@BESW Goodnight :)
 
yeah, I've gotta go to work
later all
 
Vi
@BESW Where are you from anyway?
Somewhere over the other side of Europe?
 
4:29 PM
@BESW I'd say that we're talking about D&D, and that this condition is true of a huge proportion of its players
@SimonGill well, OK, but then it's ignoring everyone who got on board after that and has no interest in the older stuff, so I don't think your initial premise of it taking over after D&D Next's failure is likely to hold up
 
@Vi BESW is from Guam - in the Pacific ocean somewhere near Australia.
 
@BESW is probably more accurate, with it fracturing things
 
Vi
@SimonGill Yikes, he is up late.
 
anyway, later all
 
Vi
@KRyan See you!
 
4:32 PM
@KRyan I think it's the closest thing to the D&D brand that's out there. It won't gather up all the players, but it'll get the lions share.
 
 
4 hours later…
8:02 PM
It's interesting reading back on people's descriptions of why they hated old-school D&D, and seeing things like "wagon trains gathering the dragon hoard" and "orb of annihilation" and of course, "killed by unspottable trap in the Tomb of Horrors" get posted up, which are easily some of my favorite memories of the old systems. Sometimes I suspect we were just playing Paranoia in a D&D setting.
 
8:27 PM
I think it's a matter of how invested you are in your character.
If you've rolled up JOE HERO in 10 minutes and have no real attachment to him, you do not really fear the meat grinder.
But if you're playing the son of a dishonored prince who was exiled after being framed for the theft of several royal art objects who is desperately seeking wealth to fund an investigation to clear the good name of his family, you might have a bit more attachment and reluctance to let him fall into the deadly pit of a billion exploding, rusty, jagged, acid-filled spikes.
 
 
2 hours later…
Vi
10:09 PM
@SomeGuy I never said I hated old-school D&D. There some real inherent problems with every edition.
For example, I love the way my character has turned out in 4e
But I yearn for the open-ended ability system of 3.5e
 
@Vi It was KRyan that was listing all the things that old-school D&D did that he didn't like, not you.
 
Vi
@SimonGill Oh right, sorry, thought they meant everyone in that discusion
 
@Vi Nah, I think SomeGuy was just pointing out that some of the reasons given for why D&D was bad are reasons why it's good for some other people.
I have no real preferences, I played a tiny bit of 2nd ed (and mostly dreamed of finding a group) and a fair bit of 3rd/4th.
 
It's a good point. It's very easy to fall into the trap of thinking that what we enjoy is the right way to do things for everyone.
 
I think 4th is better at what I see in D&D - a combat game with cutscenes.
 
10:15 PM
@SimonGill I wholeheartedly agree, but my college group would disagree vehemently... and I might have too at the time.
 
@BESW What might your arguments have been at the time?
 
@SimonGill First it's important to know what my arguments wouldn't have been: I had no experience in non-3.5 systems and only the vaguest notions of game design theory.
Then... my argument would have been that D&D is not a combat game with cutscenes, because that's certainly not how we played it.
Looking back I can see that we really abandoned the D&D structure in our non-combat gaming, but at the time (and for some of those players, to this day) we felt that the 3.5 non-combat system was robust because it provided us a mechanical means to determine actions we couldn't (or didn't want to) resolve through pure roleplay.
And in the skill system we found such granularity that defining a character's ability to a very fine degree was not only possible--it was necessary, thus giving us a close template of his potential, skill, and attitude to draw on even if we weren't rolling the skills in question.
 
To which I would argue - there is very little direct support in the systems of the game for non-combat solutions. The reward cycle is entirely based in killing stuff for their stuff. All adventures (including the sandboxes) are filled with combat encounters, with boxed text helping you to get from one to another.
 
@SimonGill I never used adventures, and hardly even looked at them.
 
It's possible to use the basic skill resolution mechanic to do what you did (obviously) but it's not really part of the game as designed.
@BESW It was all we ever got out of one of the GMs (busy running a company and raising a family, so we didn't mind).
 
10:27 PM
@SimonGill Certainly.
@SimonGill I've been overusing 4e adventures. Until.... two sessions ago? Probably 4/5ths of the campaign has been re-skinned modules.
My current group found the 3.5 granularity of skill ridiculous, lamenting how silly it was that limited skill points could result in a man who could avoid being seen but was unable to keep quiet.
 
@BESW That is a bit ridiculous. Number 1 on many house rules is a single stealth skill. Strange that that happened in 4E, eh? ;)
 
Both my groups approach character creation as a minigame, but the second group found it irritating to the point of madness that in 3.5 it was so easy to utterly fail to create a character with even basic competence.
In 4e if you put your highest stat in the right skil and use armor and items you're proficient with, you're competent unless you try really hard.
My old group found 4e insultingly simplistic.
 
@BESW As far as character creation goes... but then you get into combat. And you have options. That was what sold me on the on the system.
 
@SimonGill I wasn't there when my college group tried 4e.
But I have my suspicions.
 
That and being able to play neutral Paladins of the Raven Queen :)
 
10:35 PM
Can anyone recommend a good tool for keeping track of maps? I want to run an Eberron setting game, and I'd like to use the map, but add quick notes and such as the game progresses.
I've been looking into using the Google Maps API, to also add directions and distance calculation, but that's a bigger project, so I was looking for something faster.
 
@SimonGill This.
 
4e really sold me when I found a fighter that wasn't a feat-house. :P
I love the different powers that classes get, without necessarily being spells.
And I really love the speed improvements.
 
@William'MindWorX'Mariager I think that's a valid question that you can post. I've got no idea about the answer though.
 
@SimonGill Agreed! Do some searches for previous questions, and if they don't work for you add one of your own with your particular requirements. I've got a couple ideas but no practical experience.
@William'MindWorX'Mariager All of the above, yes.
I guess what I'm saying is that talking with my old college group about 4e, and looking at my current group's joy at switching to 4e, helped me realize that system superiority is entirely about group needs.
 
@BESW I really like the Google Maps approach, but I need to convert the maps to work with longitude/lattitude and understand how I render the map. From what I could gather, I need some sort of wrapping since Google Maps only understand planets. Might be me misunderstanding though.
 
10:42 PM
I may think 4e is the superior system, but I know there's a group out there for whom it utterly fails to meet their needs, and I can't tell them they're wrong for playing in a way that PF better supports.
@William'MindWorX'Mariager That.... sounds almost like a GIS.SE question. But I honestly don't know if it is or not.
 
@William'MindWorX'Mariager You might be able to use a projection with google maps. Google Earth would probably moan at you though.
 
@William'MindWorX'Mariager Geographic Information Systems.
 
@BESW This is going to sound snarky - but if someone doesn't like 4E, then they're better off going to an OSR game or to an entirely different system. It's not like there aren't enough out there!
 
@William'MindWorX'Mariager that'd make a great question, because I'd be really interested in the answer(s)
 
10:46 PM
I guess I'll make it a question then.
 
@William'MindWorX'Mariager rpg.stackexchange.com/questions/tagged/map-making+software is the place to start your due diligence.
@SimonGill I'm very tempted to agree, but... I can't speak for that group anymore, except that they're happy in PF and have invested a lot of time and effort in the 3.5-and-clone systems.
You can say "sunk cost fallacy" all you like, but it's emotionally true even if rationally silly.
 
@SimonGill I'm still designing stuff using 3.x rules.
 
3.5 and 4E serve different purposes. I simply pick the one that looks like a better fit for the group.
 
@MadMAxJr This. Every system has major flaws. It's a matter of finding the system whose advantages outweigh its flaws for a particular group's style.
 
0
Q: Software to keep track of mapnotes

William 'MindWorX' MariagerCan anyone recommend a good tool for keeping track of maps? I want to run an Eberron setting game, and I'd like to use the Eberron map, but be able to add quick notes and such as the game progresses. Something similar to Google Maps. I have already considered using the Google Maps API, but I wan...

Edits are welcome, never been good at formulating questions.
 
10:59 PM
Hmm. You said things about latitude and longitude here in chat that didn't make it into the question.
 
Speaking of group styles, my group loves sandboxy games, so we went and made our own system. No classes, just various skills. Most difficulty stuff is borrowed from 3.5/4.0 and ability rolls are the good old 4d6dL.
 
The more specific you can be about your goals, the better SE can help you achieve them.
 
@BESW That was just for Google Maps integration, not something I need. :)
 
Cat
11:32 PM
Hey @BrianBallsun-Stanton
 
@BrianBallsun-Stanton, @Cat hi!
 
Cat
Just enjoying reading the 3.5 vs 4 discussion
"combat game with cut scenes" is definitely not the way my group plays DnD, which explains why we're partial to 3.5
I would eventually like to try a game of 4 eventually
 
@Cat I strongly suspect that one issue is that 3.5 doesn't really have any rules for non-combat outside of very specific areas, whereas 4e introduces the skill challenge.
The skill challenge is a catch-all mechanic for non-combat encounters where you want something more structured than RP, but there are two problems with it.
First, it's tempting to use it where you really shouldn't, replacing RP with skill challenges.
Second, it's got a lousy implementation. The base mechanic is boring and the numbers weren't crunched well so your chance of success varies wildly from nearly-guaranteed to nearly-impossible, and not in a predictable way.
I've been using Stalker0's version and we have a lot of fun.
 
Cat
Yeah, I think I've shied away because 1) it's expensive to buy a new set of books and more importantly 2) I don't want to play a game where combat takes hours to resolve
In the end, I bought PF books with my "fun money" this xmas and am looking forward to trying the "newish" system
Hopefully, a lot of the more broken mechanics from 3.5 are resolved by the PF system.
I was hoping to invest in DnD next, but wasn't impressed with what I saw of the early playtest
 
@Cat Not from what I hear - and apparently there are more of them.
 
Cat
11:47 PM
@SimonGill Well, I guess I'll find out myself. We generally don't play the system to its limits anyway, so hopefully the issues will be minor.
I've got the books now, nothing to do but enjoy them!
I think part of gaming is realizing that there is no perfect system, you just have to pick the one that's most perfect for your needs.
 
@Cat Hopefully.
 
Cat
What are you playing @SimonGill?
 
@Cat This is a good point. I suspect one reason my college group didn't get rubbed raw by 3.5 was that there was a kind of mutual unstated agreement not to touch the sharp edges. Possibly helped along by a total disinterest in powergaming.
 
Cat
Yeah, that would describe my groups as well.
We're anti-power gamers :P
 
@Cat Right now - absolutely nothing. I'm stuck in the back of beyond at my folk's house until I can start picking up money from somewhere.
 
Cat
11:50 PM
Anyway, when I finally get "good" at this gaming thing, perhaps I'll develop many of the same frustrations, but for now I'm a generally happy camper merely for the fact I have a group of folks eager to game with me
Yeah, I'll be on gaming hiatus while I'm at school for the next three months, and then back to my parents place. Fortunately, I know gamers with their own places who can host.
 
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