Buffer Over Read

 The Nineteenth Byte

The Nineteenth Byte: General discussion for codegolf.stackexc...
Mar 19, 2018 13:42
@user202729 All of the interesting challenges have mostly been already made. And esoteric math with quaternions will just be ignored
Mar 19, 2018 13:41
@user202729 Ah I see
Mar 19, 2018 13:40
@BufferOverRead Gets 139% improvement over 7zip in best case.
Mar 19, 2018 13:39
Basically, the research is about data compression using polygon-like structures
Mar 19, 2018 13:39
I've been working on a research paper with something similar to that, so that inspired the challenge
Mar 19, 2018 13:38
Okay, I get it, I get it, dumb challenge.
Mar 19, 2018 13:36
There's a twist at the end, did you spot it?
Mar 19, 2018 13:36
It's not a dupe
Mar 19, 2018 13:36
Wait
Mar 19, 2018 13:36
@user202729 :(
Mar 2, 2018 21:19
@BufferOverRead Okay, so maybe 226 bits might be it, since there's a 52! ordering
Mar 2, 2018 21:16
@BufferOverRead Since the manufacturer has to make a profit, I mean.
Mar 2, 2018 21:14
If you use an embedded board to program an RFID tag that's then printed onto playing card decks to verify the authenticity of the brand, i.e that's it's not a knockoff, the problem is few manufacturers are interested in such an idea

And finding cheap RFID tags at scale can be a problem if you want to optimize supply chain costs, basically, if you purchase a deck of cards at a local store for a few bucks, there's a lot of calculations that are made in order to choose that price
Mar 2, 2018 21:10
That's around 249 bits, but it doesn't seem like that's the optimal way.

Trying to fit that on embedded memory, you need every bit of space you can get, and problem is microcontroller's instruction set doesn't do much
Mar 2, 2018 21:09
@BufferOverRead Probably it could be a few bits less than that. If you do 6 bits for each card, then 5 for the next few cards, and so on
Mar 2, 2018 21:06
Hey there, guys. So, I'm trying to golf a representation of 52 playing cards. You can get it down to around 249 bits for the full deck, but is it possible to get this even lower?
 

  Story-go-round

Lets write a story together. Meta: worldbuilding.meta.stackexc...
Dec 23, 2017 20:50
Out of nowhere, a large, dark circular portal-like figure appeared. The shape was distorted, but it felt as if it were the outline of a planet. It attempted to pull everything towards it, with a force a hundred times that of classical gravitational force. Everything suddenly disappeared. Yet, an instant later, objects appeared again, unaffected.

Bremdag continued speaking, as if nothing had occurred, "As I said, as far as a possible."
 

 TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Dec 23, 2017 20:35
Haha.
Dec 23, 2017 20:35
I thought like postage mail
Dec 23, 2017 20:35
Post?
Dec 23, 2017 20:34
I'm assuming it's not very common, or?
Dec 23, 2017 20:32
Like at some point it could be a few people acting out a story and literally nothing else, and at the other extreme a traditional table-top game that wouldn't fit what most RPGers consider an RPG to be.
Dec 23, 2017 20:31
I sometimes wonder where the division is between a game with rules and a guy making up an interesting story.
Dec 23, 2017 20:28
Or is that not accurate?
Dec 23, 2017 20:24
And doing different chemical reactions
Dec 23, 2017 20:24
I'm trying to imagine a chemical lab researching RPGs
Dec 23, 2017 20:22
To be clear, I have no problems with it, just that it sounds overkill.
Dec 23, 2017 20:22
Which is cool and all, but overkill for me if that's only like a side hobby.
Dec 23, 2017 20:21
But apparently you guys have theories and whatever.
Dec 23, 2017 20:21
I mean, I used to think like I can make up stuff as I go.
Dec 23, 2017 20:21
If that's a thing, I might as well write a book instead.
Dec 23, 2017 20:20
Design theory?
Dec 23, 2017 20:20
Like, there's not much more than what I described to you.
Dec 23, 2017 20:19
It's more of like an idea than an actual RPG of any sort to be honest
Dec 23, 2017 20:19
I dunno.
Dec 23, 2017 20:17
If a player reaches that, other players may continue playing to achieve 2nd and 3rd place rankings and so on, but the game speeds up to 2 points every 2 seconds
Dec 23, 2017 20:15
Players can slow down the point generation if they unlock the ability, the first player to reach 12000 points wins
Dec 23, 2017 20:14
And if the character dies, the same number of points is subtracted from all the others
Dec 23, 2017 20:14
The way it works is this, there isn't any set story, nor really much rules, but basically, every player gets 2 "points" every 10 seconds.
Dec 23, 2017 20:13
It's a bit rudimentary, but
Dec 23, 2017 20:13
Came up with my own RPG now
Dec 23, 2017 20:12
I'm good.
Dec 23, 2017 20:11
As fast as a bot. Okay, not THAT fast, but, you know, whatever.
Dec 17, 2017 22:58
So you want me to believe you can tell between different beers and never touched any?
Dec 17, 2017 22:57
You wouldn't have been browsing them otherwise.
Dec 17, 2017 22:56
@Shalvenay I doubt it.
Dec 17, 2017 22:55
@Shalvenay Not a drinker.
Dec 17, 2017 22:54
@nitsua60 CCGs
Dec 17, 2017 22:53
You play with a good strategy, then what? Maybe collect a good deck, but like, I felt something was missing.
Dec 17, 2017 22:53
Where's the plot?