> Stacy the Stasis Field
Mission: The Daughter must live
Trouble: Is this living?
Protect +5
Snark +3
Empathy +2
Magical Effect: Immune to non-energized attacks, but vulnerable to rituals
Two Millennia Alone: Once per scene I can use my action to inflict a minor consequence on a target in my zone, by sharing my despair with them.
Cutting Dialogue: I can use Snark to make mental attacks by demoralizing my opponents.