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12:01 AM
@KorvinStarmast I didn't know there was a "chicken of the sea" brand. It's also just a nickname for tuna.
 
@TheDragonOfFlame Are you familiar at all with Monstrous Races? Definitely worth the few bucks if you like ideas for turning monster races into player characters.
 
@TheDragonOfFlame Maybe I'm not seeing it but how do you get your Eye Ray Points back?
 
@PeterCooperJr. I have monstrous races
@MarkWells on long rests, like I said this is not edited
 
Ben
12:19 AM
@NautArch will do.
 
@TheDragonOfFlame I kind of like the concept, where you have, basically, spell slots that you can use only to upcast cantrips
 
Ben
@linksassin You were right. I just got here and there is too much to do, to get anything done.
 
@Ben Pretty likely that it can wait till monday
 
Ben
Got my coffee, got my emails open, so time to sit back and wait until 5pm
 
12:47 AM
Our library is open!!!!!!!!!!
We can go in and check out books!!!!!!!!!!
 
Ben
Oh I can do some work-related personal tasks though... Check some stuff off my own list
@BardicWizard Woot!
 
...............
 
It’s been 8 months since I could get to the 600s and now I can see the new books again!
 
> As DM, I'd totally let the combo work. Shadow Blade creates a simple melee weapon, and if another rule cares about that weapon's value, I'd pick a value from the list of simple melee weapons in the Player's Handbook and apply that value ad hoc to the shadowy blade.twitter.com/JeremyECrawford/status/1326925328267177984
Jerrrrrremyyyyyyyyyyyyyyyy
 
@Xirema Notably, that is prefaced with "As DM" and "I'd let it work" and what he'd personally do; without quoting any sort of rules
He does have a lot of tweets that amount to "Here's what the rules say; here's what I'd do" and others that are just "Here's what I'd do"
 
Ben
12:51 AM
 
@Medix2 Which I totally respect, it's just weird that they decided to adjust the rules so that RAW it doesn't work, if he's like "but as DM I'd go for it!"
 
@Xirema As I keep having to explain, he's not the only one working on the rules.
 
@MarkWells That is a valid observation.
 
I've not actually played in a game he's run but I'm 100% sure he makes rulings that he knows aren't entirely consistent with the rules, because every GM does that.
 
1:06 AM
@BardicWizard That reminds me... our local library has a sale on this weekend. 50c each or a bag full for $5. Time to buy too many books again!
 
> As DM, I'd totally let my group play another system.
-- BESW
4
 
Ben
@Adeptus I don't think "hoarding" and "books" work in the same sentence.
Speaking of how broken the english language is, I'm trying to think of a way to use/describe the situation "elsewhen"; i.e. "meanwhile, millions of years ago"
 
@Ben You can completely hoard books, but only if they're the kind where there's a sharply limited number of copies.
 
I have 9 crochet books and 3 gaming books (they got a number of books on the history of TTRPGs last year) so I’m happy
 
Ben
Is asking for phrases or wording suggestions on-topic for writing.se?
 
1:40 AM
@Ben Is this "Meanwhile, in the past" or is it San Dimas time?
 
Ben
The premise is the time traveller is preparing to travel back in time, millions of years. Then we jump back, millions of years where the unsuspecting villagers are more concerned with whether or not the sabre-tooth tigers are still hunting them.
 
Hrm. If time doesn't flow concurrently, then in text I'd be inclined (unless I was making a joke) to avoid "meanwhile" verbiage that implies concurrent flow. Instead maybe just a section header saying when and where the upcoming scene is happening.
A visual medium can cut between two times with less implication that the times are flowing concurrently.
But textually, that's a lot harder to pull off.
I mean, in English is it.
Some languages could handle it just fine.
There's languages which conjugate time relative to the beginning of the story.
 
2:07 AM
@BESW not a d&d fan?
@BardicWizard Great! Meanwhile, the libraries here just closed again....
 
@TheDragonOfFlame we go back to purple tier tomorrow so half the stuff open has to close and the other half has to lower capacity by 50%
 
Not especially, no. But also a big fan of groups using systems that produce as little friction as possible. The more a system needs to be re-written to meet a group's needs, the more I wonder if there's a different system better suited for the group. "If you can fix it, that means it was broken."
(This attitude is, of course, antithetical to Wizards' need to present D&D as universal/generic in order to keep its audience large enough to turn Hasbro-level profits.)
 
@BESW I honestly agree: the only reason I play d&d is because no one else plays anything else, it is wayyy harder to get a non d&d game going than a d&d game
 
@TheDragonOfFlame same. It’s frustrating, which is why in the last couple months I have been pushing non-d&d stuff when we’re missing players, since it’s not like there’s anything else to do
 
Yeah, when I see statements like He does have a lot of tweets that amount to "Here's what the rules say; here's what I'd do" it just makes me think about how much work it takes to make one system seem like it's good for everybody.
 
2:19 AM
@BardicWizard I run for a d&d group and I said “I was wondering if y’all might be interested in playing sci-fi rpg” and they said “I didn’t know you could do sci fi in d&d” and I said “it’s not d&d” and they didn’t reply...
 
@TheDragonOfFlame oof. That’s not good
 
We have fun playing d&d and it’s not like it’s a bad game, it is one of the easiest to understand rpgs with the clearest rules (in basic things) but I’d like to play other games too
*that I have found
@BESW I believe you have said in the past, so am I correct in guessing lady blackbird and fate are your preferred systems? Or am I confusing you with someone else
 
They're certainly major touchstones for me and my groups.
 
Also is Lady Blackbird even a system or is it a one shot (I can’t find where to buy it or anything)
 
Download Lady Blackbird for free here. It's a self-contained system/adventure/campaign.
 
2:27 AM
Sweet thanks
I love learning new systems
 
The other items on the page are similarly self-contained modules using variations on the same system and taking place in roughly the same setting.
 
If you feel that D&D has clear, easy-to-understand rules, I think LB may blow you out of the water.
 
By easy to understand I mean as far as mechanics based systems made for combat go
though I will admit my sampling is fairly narrow, I know only like 8 different systems, and only like 3 well
 
2:31 AM
thats a lot wow
 
My profile lists the systems I've played at least one session of, without ranking or preference.
 
Bruh
lol that’s a lot
 
@BESW Time to add three more games to my "Need to read and then tell people about these" list
 
though I’ve only played ttrpgs for a little under 2 years
 
@TheDragonOfFlame I've been playing TRPGs for about fifteen years and in the first seven of them I played exactly three sessions that weren't D&D or a very close variant. Then I went "PLAY ALL THE GAMES!" and haven't looked back.
 
2:34 AM
@BESW nice you’ve been playing ttrpgs my whole life lol
 
I'd probably have doubled that list in the last year or two if I wasn't struggling with other drains on my availability.
My "want to play" list is massive.
@Medix2 Oh, also Cozy Town. Cozy Town is fun.
 
how do you manage all those? Do you ever do a long running campaign?
 
@BESW like @TheDragonOfFlame that’s most of my life
 
@TheDragonOfFlame In my D&D phase I mostly ran campaigns that lasted between two and eight months (coinciding with semesters and vacations in college). Then I started playing with campaign structures, and for many years we'd have one or two long-running campaigns that we'd play when enough people showed up, and otherwise we'd play one-shot sessions with whoever was around.
 
@BESW You'll probably be happy to hear I haven't played D&D or Pathfinder for a while and have instead found fun with Microscope, Honey Heist, Lasers and Feelings, Fireborn, and Mutant City Blues. That said... I should probably look into their business practices and community engagement...
 
2:39 AM
@BESW two months! I have a campaign that started a year and a half ago, we are a bit over halfway done
 
My last long campaign was a custom setting using the Atomic Robo rules, and it lasted... two, two and a half years? before our group calibration went wonky and real life started getting in the way at the same time.
 
@BESW got any ones that you might recommend?
 
i love campaign play
You get to know the characters and everything, it’s great
 
@BESW that’s a long time. The longest campaign by time spanned that i was involved with is/was with my cousins, and started with the d&d5e starter set and the basic rules, all the way back... 5 years ago, but we’ve never been able to get more than one or two sessions per visit in so it’s not the longest in terms of time played
 
@BESW where do you find all of these systems, out of curiosity
 
2:49 AM
Sundown, Wanderhome, Balikbayan: Returning Home, Pasión de las Pasiones, Trophy Dark, War of Ashes: Fate of Agaptus, BOLT, Wretched & Alone, this discord has ghosts in it, Bell Songs, i'm sorry did you say street magic, Graffiti Speak, the Planted TRPGs series, the Mnemonic series, Michtim: Fluffy Adventures...
I suspect I play We Are But Worms pretty regularly without noticing.
@BardicWizard Until the last year or two, I've been lucky to have a pretty regular once-a-week schedule for most of my time playing TRPGs.
Although part of being able to do that meant getting a large pool of friends and playing games which didn't put pressure on any of them to show up every time. So there was usually enough people every week but it wasn't always the same people.
Which is an excellent way to play a lot of one-shots and experiment with new systems!
For long-form campaigns in that style, we used episodic structures like an ensemble TV show: every week was a self-contained story, and continuity was about it happening in the same world and having recurring characters as well as guest characters.
@TheDragonOfFlame All over the place. At first it was mostly "Hey I like [tv/book thing], I wonder if there's a game?" and googling. Through that, and through paying attention to non-D&D posts in rpg.se, I started to get a sense of where else I could look to just find out about the cool stuff that exists.
I found larger indie companies like Evil Hat when they did big publicity pushes for major products like the Dresden Files RPG.
Then I decided I wanted to make a deliberate effort to find games by marginalized creators who don't have access to even the minimal publishing infrastructure of a company like Evil Hat. I did a lot of googling and asking around and I'd run into one or two here and there but I couldn't find a solid "in" for a while.
 
I’m sad because I don’t have money to buy 10 rpgs
 
Then I followed POC in TTRPGs on Twitter a couple years ago. They re-tweet all kinds of indie and marginalized industry talent. It absolutely overwhelmed my feeds, but it gave me a "drink from the firehose" glimpse into those communities. I followed the accounts which piqued my interest, particularly those from near my regional areas, and unfollowed POC in TTRPGs because that's just too much.
From there it was a matter of listening and tuning my feeds.
@TheDragonOfFlame I like free stuff!
I'm big on paying creators, but when they're willing to make stuff available for tips, I'm not gonna complain.
 
@BESW Same but I’ve been goOgling most of the ones you mentioned and non of them are in my price range
 
@TheDragonOfFlame high school, huh? I’m the same way. I do a lot of begging old games off my dad
 
@TheDragonOfFlame [rummages]
 
3:00 AM
@BardicWizard lol
@BardicWizard partly “saving for university” partly oop I don’t have a credit card I can’t buy online stuff
Though I can buy drivethrurpg stuff because I sold some stuff on that site so I got some credit
 
@TheDragonOfFlame I don’t have a credit card either and my allowance currently covers my expenses with regards to yarn and that’s about it
 
@BardicWizard I do have a (sort of) job that brings in about 20$ a month (Canadian dollars though so only like 15 American lol)
 
@BESW thank you
 
3:05 AM
A lot of stuff on itch.io has "community copies" which you can decide if you qualify for. They're a limited number of free copies of the game, and a new community copy is added every time somebody buys the game at full price.
 
Sadly for some reason my computer refuses to open itch.io
 
I get a lot of my games through sale bundles or backing them on Kickstarter.
 
DriveThruRPG has most of the fate rules and modules for free (listed as "pay what you want"), at least last time I checked
 
Yeah, that's one reason I've spent so much time in Fate; it's got a LOT of free material.
 
@BESW I am a little bit confused simply because isn’t Fate supposed to be a catch all system, so if you play that, why play all these others? Is it simply for the fun of learning a new system or are they significantly different?
 
3:08 AM
The "worlds of adventure" are great setting/campaign modules.
@TheDragonOfFlame You can fish in Final Fantasy so why would you play Animal Crossing?
 
Fate is a catch-most for storytelling, but it's not a turing machine. It doesn't simulate the breath of gameplay mechanics, so it doesn't quite support certain gameplay niches, such as turn-based tactics, resource economy, system mastery, or grid-based battlemaps.
 
Fate is not a catch-all system. It's generic on some axes but not on others.
 
Ok 👍
 
D&D claims that you can use it to play horror games or political thrillers but it's not exactly capable of that.
 
technically it is, but it isn’t very good
 
3:12 AM
D&D can simulate horror and political intrigue in the same way that sawdust can be edible
3
 
like you could hide scary monsters around corners and use horror variant rules, but it won’t be scary
 
Some of the things that I love about Fate, like the way its dice make characters hypercompetent but its point system gives them dramatic failures independent of the dice system, are actually pretty awful for certain kinds of games I like to play.
And like we've said before, Fate only works to the extent that the group has a shared vision of the game's tone, theme, and setting, because Fate doesn't do much/any work to create or support that.
So when we want to play a game that we're struggling with calibration on, Fate's a terrible choice.
 
Yeah, Fate doesn't really have system mastery. You can learn the framework but there's not much to master. Factors like how well you know your players, and how well everyone has communicated their expectations about the game, and how invested the players are in the story, are more important to the game's functionality.
 
It does seem like there would be overlap though
like who need 10 horror themed games
 
Horror comes in many flavors! Why stop at 10?
 
3:16 AM
Really?
 
@TheDragonOfFlame anyone who specializes in horror.... so not me
 
"Horror" is a category so big it's almost meaningless.
 
The real horror is the friends you make along the way.
 
this is quite confusing
 
3:17 AM
Even the most basic dissection of the "genre" breaks it down into the ratios of dread (building fear of something unknown), terror (suddenly an unexpected thing happens), and gore (dwelling on the details of something uncomfortable) that the story uses.
 
learning new rpgs is difficult and I tend to get them mixed up in my head
 
"Cthulhu" horror tends to focus on dread and gore with very little terror; most slasher films like to use dread and terror building up to moments of gore; zombie films are often terror and gore with very little dread.
 
Alright. Horror isn’t really my genre but I get that
 
Cthulhu Dark is designed for building dread interspersed with moments of terror, but it's got no support for gore.
It'd make for a terrible zombie game.
 
It seems to me the Cthulhu dark rule system is so vague it could work for any type of non combat game
 
3:22 AM
@BESW which is good for me. I do not like gore
 
@BESW I suspect there's a fourth factor, which measures how well the characters with agency can mitigate or resist the horror
 
@MikeQ this. Definitely this. This is why horror in d&d does not work
 
@MikeQ That's a different axis! Often called something like pulpiness, it's the sliding scale of "does a shotgun help?"
 
You can’t do horror in d&d because the players are super powerful
 
You can absolutely do high-pulp horror where the heroes are blasting away at the nasties, but "Cthulhu" type horror in particular doesn't handle it well. If you give something hit points, you've made it killable. This is actually a bit of advice in the Call of Cthulhu manual: don't give something hp if you want it to seem unstoppable. Even if it IS mechanically unstoppable, giving it hit points gives the players a way to grab onto its scale and power.
Notice that Cthulhu Dark makes players hypercompetent at everything except direct physical confrontation with the monsters.
If they try that, they just die.
But think of, for example, the movie Aliens. It's indisputably both a horror film AND an action film.
 
3:27 AM
@BESW Which, IMO is what makes horror scary
 
Alien is a horror film. Aliens is a gory action film.
 
I have never been scared by horror movies with competent main characters
helplessness is terrifying
 
I mean, we could talk about how the Xenomorph in Alien is defeated by a woman exercising agency over her environment, and she would've defeated it before it killed more than one person except that the other people in the film were obstructing her agency.
Horror can even just be about jump scares and deliciously gruesome special effects without any sense of danger to the main characters at all. It's a massively wide label for a thousand different variations on "scary," and it's as diverse as there are ways to scare someone.
I can't wait to see the new Candyman because I don't think that franchise ever really understood that its core terror was the incompetent and out of her depth white woman getting Black people killed because she just had to advance her career by explaining how wrong their fears were.
Yes, they covered Tony Todd with live bees and yeeted him out of a window, but the special effects weren't the reason it sticks. The script's accidental exposure of economic and racial bigotry were what gave it power.
 
Apparently Jordan Peele wrote the 2021 version, so I'd bet it will address those issues in some depth
 
Aye, hence my excitement.
The previous two sequels were lackluster-to-cringe, thematically
The original Candyman film is... fascinating? It's a solid film from a craft perspective, and quite a mess from a thematic perspective--which is more understandable but also worse the more you learn about its production.
But yeah, horror analysis is wild. There's a LOT of scholarship that's been done on it and most of it is just trying to come up with categories to describe existing horror material and then explain why those categories make it horror.
For my money, there's a lot of craft technique to making horror work but its content boils down to "Here is a thing that scares me, let me share what that's like."
If you're not making horror about something that scares you, it's limp and tepid because you aren't tapping into the scary. Then it's a matter of the skill to actually convey "what it's like."
A major reason why I like horror even though I'm pretty squishy, is that intimacy of the creator sharing their fears with me.
 
4:12 AM
@BESW something something fear of chupacabras...
 
I wonder if there's a good TTRPG system for horror comedy, where the player characters' actions indirectly control the tone, such as oppressively dark versus lighthearted
 
4:23 AM
Does anyone know any good steam punk systems that could be used for mystery (or mystery systems that could be used for steampunk)
 
4:59 AM
Is Dishonored steampunk?
(If Dishonored is steampunk, there's a bluecoat investigation squad module, "Flame Without Shadow", for Blades in the Dark: bladesinthedark.com/blades-supplements )
 
the type of steampunk im thinking of is the stereotypical flying cities, big steam powerd machines, etc. idk if thats clear
 
5:18 AM
@TheDragonOfFlame Gumshoe's a good bet for long-form investigation campaigns.
"Steampunk" tends to be an aesthetic rather than having any influence on theme or pacing, and generally those are what systems influence.
@MikeQ InSpectres comes to mind as a comedy that'd easily tip into horror if you wanted it to.
 
5:35 AM
So many systems I need to check out :)
 
 
3 hours later…
8:13 AM
Could be normal. Comments on questions are usually used to ask for clarification, or to link to similar posts. Once they're not needed anymore, they tend to get cleaned up.
Comments aren't typically meant for extended discussion, so a discussion thread will either get deleted or a moderator will create a dedicated chat room for it.
If it was moved to a side room, there should be a comment with a link that mentions continuing the discussion in chat. Otherwise the most likely explanation is that the comments got deleted for whatever reason.
Yes but I can't speak for everyone here. Those words are different. And meta decisions aren't decided by majority per se, it's more like... the upvotes and downvotes to meta answers are (in theory) a reflection of the opinions of site users who are active enough to care about the question. Also, "consensus" doesn't always mean that the decision is unanimous, just a general agreement.
As for word definitions, "consensus" doesn't always mean that the decision is unanimous, just a general agreement. But that's not an American thing. Plenty of active site users aren't American.
 
8:37 AM
@user-024673 I've edited my comment below the initial set of deleted back-and-forth comments on your answer to explain why those were deleted. (I had initially considered explicitly explaining the removal, but I had decided against it as I hoped it'd be clear why such comments would be deleted.) The last few comments were deleted by another mod for the same reason.
Even if we're more lenient on meta than on the main site, excessively hostile arguments are almost always inappropriate. If you feel another comment is engaging in such behavior (or trying to provoke you to do the same), just flag it and move on.
@user-024673 Also, I think the definition of "consensus" being invoked here is "general agreement" or "generally accepted opinion"
@user-024673 ...Okay?
Dictionary.com actually specifically gives "majority of opinion" as its primary definition.
 
I don't think it's reasonable to expect everyone to agree to a policy decision. There are so many users. No way they'd all agree to one thing. There's not a specific number of votes needed for a meta answer to be considered "the agreed-upon" answer.
 
@user-024673 My response of "Okay...?" is because I don't interpret "generally agree" as either "anything above 50%" or "100%"
but rather, some non-specific value in the middle
@user-024673 Sure. Also keep in mind that the stuff on which there has been "general consensus" can have votes change over time
That said, many of the things that have become policy as a result of "general consensus" happened before I was a mod, so I can't really speak to how past mod teams interpreted "consensus" or what part of that range they felt was sufficient
Yeah
Language is weird. :P
 
9:16 AM
@V2Blast Given that the entire sum of people participating in meta is a fraction of mainsite superusers, which in turn are a fraction of active mainsite users, the very notion of "majority" is doing a LOT of work.
But it's the system we've been given, we can't change the tools from within the structure.
 
9:44 AM
@BESW Also true
 
2
Q: Glyph of Warding detecting race?

Ettina KittenCan a glyph of warding be set to activate if a creature of a specific humanoid race touches it? For example, could a glyph of warding be set to activate if a changeling touches it, as a way to detect a disguised changeling?

 
@HotRPGQuestions In 3.5 I think the general rule was that a spell trigger couldn't rely on any quality that a failed skill check would be unable to detect (unless the spell specifically overcame such a requirement).
 
10:02 AM
@BESW 3.5e's glyph of warding has a specific list of qualities that you can refer to in a trigger
 
Aye, glyph got a lot of exceptions and sometimes they got really nitpicky.
Broadly speaking glyph followed another 3.5 principle: magic wins.
 
but yeah, contingency for instance just has the guidance that: "The conditions needed to bring the spell into effect must be clear, although they can be general."
(and a DM get-out clause which says that if the conditions are particularly complex the spell might just fail)
 
> Glyphs respond to invisible creatures normally .... Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though nonmagical disguises and the like can’t.
3.5 generally felt like any magic trumped all non-magic, with a few memorable exceptions that tended to be out of reach of all but the most aggressive specialists. (I had a level 30 character who could use Bluff, and nothing but Bluff, to fool alignment and mind-reading spells.)
 
quadratic wizards etc.
 
(All attempts to read their thoughts just got the Knight2King theory, because it was that kind of table.)
Yeah. Another thing I really appreciated about 4e was that it just completely ignored all notions that some power sources were inherently superior to others.
(Which Fate is even more aggressive about!)
I much prefer epic fantasy where "I have muscles, a sword, and a particularly good motivation" or "I tell stories REALLY well" gives you just as much agency as "I stole and ate a magic rock" or "I read books so hard I broke reality."
(Does 5e have the "I ate a magic rock" character option? That was hilarious.)
 
10:17 AM
@BESW I love this thought
 
It even threw out "psionics are SO WEIRD that they don't interact with magic," which always just felt. aggressively unnecessary.
 
Latest MTG set has an ogre who breaks time just by punching really hard, she's a wizard, but it's just flavoured as literally breaking time with punches
@BESW oh yeah I didn't like that, but it sort of made flavour sense to an extent?
 
@AncientSwordRage ...so Superboy is a wizard?
@AncientSwordRage 4e made psionics weird by dramatically revising the way its mechanics drove player choices in combat, not by forcing gameplay to grind to a halt because you had to pull out the subsystems and make multiple rolls to see if anything happened at all.
 
@BESW maybe? I didn't know that was a super boy thing
 
Most classes in 4e, you had powers you could use as often as you liked; slightly stronger powers you could use once per fight; and very strong powers you could use once per day. Psionic powers were all the "as often as you like" kind, but you got points you could spend (which restore daily) on any power at any time to pump it up to "per encounter" or "daily" strength depending on how many points you used.
 
10:23 AM
@BESW 5e could do that
 
they recently made a subclass for monks that rather than using up ki points, you get a number tied to your level for some stuff, then once you go beyond you can spend ki points
that would have been great mechanic for several other subclasses that are already published
 
@BESW This is from the same multiverse as the Flash, so it's not as ridiculous as it should be
 
@AncientSwordRage Amusingly in 4e monks used psionic powers but were the only psionic class to NOT use power points.
 
@BESW wut
 
10:28 AM
Instead every power was divided into pairs of powers, an attack and a move, and you couldn't use powers from different pairs in the same turn (unless you spend an action point).
[rummages]
It was a kinda cool tactic thing.
 
it kind feels like it's hinting at various martial arts moves following one from the other, whilst still being fairly open
 
Yeah, that was pretty much what they were doing.
You could pair one part of a "discipline" with non-discipline powers, but they usually had powerful synergy if you could set up the situation right.
 
@BESW did you manage to rummage?
 
rummage?
oh
Monks
 
 
10:34 AM
they were super weird in the context of what 4e was yeah
 
@MikeQ I feel like flour is a better analogy, because it's possible but you need to add a lot more and then bake it for it to be edible
 
Monks also had flurry of blows, which was a subclass specialization you chose at character creation and granted a once-per-round free action that you could trigger after hitting with an attack. For example:
 
@BESW nice
 
 
these are really cool
 
10:35 AM
Flurry of Blows was not an attack, so it dealt its damage automagically but didn't benefit from features which added bonuses to attacks.
 
@BESW hmmm seems like it made you make interesting choices
 
Notice that they also neatly eliminated the "unarmed strike" complexity by just baking damage sizes into the attack powers, as if a monk's attack were a spell.
 
@BESW 4E, everything's a spell? Always has been
 
Well, specifically like a 4e non-weapon effect.
In 4e, classes which wield weapons have powers like this:
 
I love how 4E uses [w]
 
10:38 AM
Exactly!
 
technically not everything is a spell
XD
but everything is a power and in some ways you can say it's the same thing I guess
 
I'm sorry @trogdor, but I think you are also a spell, you just didn't realise
 
Monks don't have a weapon, they have an implement like spellcasters do: it serves the function of weapon as "magic thing that grants magic bonuses to my attacks," but doesn't provide dice to define the damage of the attack.
 
@AncientSwordRage oh god oh no I'm a spell now whoops
2
XD
 
Implement-using powers have their own dice size baked into the attack text, rather than using [W].
(Though, some of the most potentially confusing/exploitable parts of 4e circle around monk implements, because they have some strangely worded special cases to try and give monks access to effects that are normally only applicable to weapons.)
@AncientSwordRage Yeah, monks get lots of really interesting tactical choices, even compared to most other 4e classes, which is saying something because "interesting tactical choices" is the system's middle name.
 
10:42 AM
@BESW yup
 
Fourth "Interesting Tactical Choices" Edition.
That kind of play structure, interesting tactical choices forced by well-considered system complexity, is what Troggy and I miss about the game.
Well, that and just seeing how many squares of push you can add to a fighter's attacks.
 
XD
 
(The answer, by the way, is "more than BESW's map grid is wide, but not as many as the map is long.")
 
I do know I could have given that fighter even more squares of push with a flail
well technically it would have been slide
but it would have been more of it and for the slide bits he would have had more choice about just where to put them
but by then using a hammer was a part of his character
 
Slide > Push
 
10:46 AM
yes
the slide would have mostly been the flail it wouldn't have transmuted all push into slide
but it would have been more points and those extra points would have been slide
I have noooo idea if you would have ruled he could use the slide at whatever point in the attack he wanted or not XD
 
4e later did something even more experimental by dramatically reducing complexity in a series of new classes. Every class used the baseline "basic attack" (1d20+attack mods, [W] + damage mods, no extra features), and their class-specific powers and abilities were things like "make a basic attack and move" or "make three basic attacks against different targets" and so forth: all of them just building on the shared unit, rather than each inventing their own baselines.
A lot of those classes were great! Some of them were arguably the worst in the whole edition (though Seeker still exists, so Vampire only qualifies as Worst Class by virtue of being hands-down better in every way as a multiclass feat than as a full class).
 
yeah
I don't know, someone was on something when they designed the Vampire class
 
Seeker would've been at least a reasonable class if they'd just given it access to hard control.
Vampire would've needed a complete overhaul to start being playable, but Seeker just needed somebody to go in with Sharpie and write slow daze and prone stun on the power cards.
 
11:02 AM
XD
 
Which is a shame because Seeker's flavor was SO GOOD. I still love a lot of the individual pieces of 4e's worldbuilding, divorced from their D&D context.
 
7
Q: Can a druid use Wild Shape in mid-air to survive being dropped?

TyJacqOur group is all relatively new to D&D. Let's say that an aarakocra picks up a dragonborn druid, and carries her up to an altitude of 125 feet. It would take her ~2.5 seconds to hit the ground when she's dropped. Would she have enough time to use Wild Shape during the fall to turn into something ...

 
@HotRPGQuestions "Don't think of an elephant, don't think of an elephant..."
Seeker, for those curious:
 
@BESW I'm certain the group I briefly played with managed to weaponise push
like some ability did damage based on squares slide/pulled/pushed
 
@AncientSwordRage Troggy made a fighter whose every attack (hit or miss, including opportunity attacks) pushed something like at least three squares, up to eight or more, dropped the target prone, and reduced the target's speed to 2.
 
11:14 AM
@BESW It's Vivien Reid
 
(And, being fighter, also marked them.)
 
@BESW amazing
 
It was a "get away from my friends and cry in the corner" build.
Since, yanno. A fighter gets to take a swing at everyone who tries to attack the fighter's friends.
 
it did push further if the attack hit
 
11:17 AM
We also had a character who used all his actions to give other characters extra actions. If you knocked him prone during a fight he wouldn't waste the move action to get up because he could use it to reposition someone else.
"You, make a charge and then attack three times."
"But it's not my turn!"
"I GAVE YOU AN ORDER, SOLDIER."
If he had an opportunity attack against an enemy, he'd use it to have the ranger shoot the enemy.
 
Battlemaster (?) had big Kamina vibes: "Don't believe in yourself, believe in me who believes in you"
 
lol
 
This guy was a hybrid warlord/shaman, because no single class in 4e had enough "tell other people what to do" powers to fill every power slot.
 
@BESW warlord is what I was looking for
 
ok yeah I was going to say
you probably meant warlord
 
11:22 AM
Yeah, warlord was a great example of 4e's "Eh, you don't need magic to be impossibly awesome" attitude.
 
Shall we just rename this chat to "4e Nostalgia chat"
 
no XD
 
"You're a healing class."
"But I'm using martial power. I have the magical power of shouting orders at people and stabbing things."
"Shout RUB DIRT ON IT at the wounded, then."
Heh. I would love to play a campaign that had this kind of enthusiasm for gonzo empowerment, but without the system complexity or setting toxicity.
I think War of Ashes might fit the bill?
 
frantic googling
 
Think "Muppets do Game of Thrones."
 
11:29 AM
it's also Fate of Agaptus
XD
I really want to try that
 
War of Ashes: Fate of Agaptus is a high-complexity Fate system/setting about epic fantasy adventure in a world of exaggeratedly narrow-minded factions.
4
 
sounds great
 
You've still got my book, right Troggy?
 
yes
wait
do you mean a physical copy or just the digital?
 
Physical, and no, here it is.
I think it's Sundown you've got my hardcopy of?
 
11:38 AM
ah ok yeah I don't XD
yes
I do have that
yeah I have the Sundown book for sure
it's sitting on my nightstand
I should read it more but I keep forgetting or remembering but not having any energy to crunch the stuff in the book
 
War of Ashes is unusual because it's an epic fantasy that tries to detox itself of the racist/ableist/sanist/exoticist elements of its influences. I don't know how well it does in some areas but it's making a visible effort and I appreciate that?
 
I mean
the people in it still have preconceptions about each other?
 
Yeah, and I'm cool with that.
 
fair enough
 
There's a big difference between "the world contains bigotry" and "real-world prejudices are just fact in this fantasy."
 
11:44 AM
ah
yeah
fair enough
 
 
2 hours later…
1:28 PM
@BESW Sanist?
I am unfamiliar with that term
 
it's prejudice against mental illness
or more aptly I guess people with mental illness
or you know maybe diagnosed conditions or your preferred term
 
@RevenantBacon Why did you vote to reopen that post?
Its an exact duplicate and OP said it answered their question.
 
1:52 PM
I added two more dupe targets to it anyway. The answers at them all don't agree, but oh well
 
Answers dont have to agree
The user can go find the most helpful answer on one of the targets.
 
Agreed, just thought it was kinda funny where the votes happen to be
 
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