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5:03 PM
@kviiri I dunno, I think it's more like "I lob a stick of dynamite over there and that guy just happens to be in the explosion radius"
 
@RevenantBacon That... would be considered an attack in any other context.
 
Yeah, but the difference is in how it is delivered
sure it's an attack in a broad general sense
but it's not an attack on that guy in particular
 
@kviiri Nobody in universe is going to say "He did not attack me" after being hit with a fireball.
 
which is what the distinction is
 
Attack is mechanical jargon independent of in universe descriptions of actions.
 
5:06 PM
@RevenantBacon Well, not exactly. There are single-target spells I'd consider "attacks" too.
Eg. Vicious Mockery.
 
@kviiri Yeah, but it only works if you a lil b****
:p
as opposed to working based on how well I say it
 
that there is a distinction, yes, I know and understand... but that's kinda my entire point – area of effect spells were considered attacks in DnD 4e without any issue.
So the distinction feels kinda artificial to me.
 
@kviiri I think the distinction is necessary for mechanics like sneak attack.
 
The in-universe motivation for sneak attack functioning the way it does downt make sense for AoE "attacks".
 
5:09 PM
@ThomasMarkov Yes and no. In a vacuum, certainly
 
SA doesn't apply on Vicious Mockery or Fireball, but you are undeniably "attacking" your target(s)
 
but it's not like the designers created a whole game and then decided whether AoE spells are attacks or not.
 
There are probably better use cases to demonstrate the point.
@kviiri Right, they made two separate mechanics - attack rolls and saving throws. One depending on a static modifer of the target and one depending on a static modifier of the agressor.
 
@kviiri I mean, technically, that's exactly what happened. Besides, 4e is the deviation in the data, not 5e. Every other edition had saves for AOE effects
 
@ThomasMarkov Which in my mind reads as unnecessary complexity to replace simplicity that was already achieved.
 
5:12 PM
Well, both are the same level of complexity
 
No, they aren't
4e didn't have the "wait who's rolling what again" thing
 
Explain
 
Theyre almost the same mechanic, but they describe different situations.
 
Neither does any other edition
It's pretty clear cut
 
@RevenantBacon 5e does.
 
5:13 PM
Give me an example
 
It's not consistently the acting party who rolls.
 
Attack rolls: static modifier on target, dynamic modifier from attacker
Saving throw: static modifier on aggressor, dynamic modifier on target.
 
@ThomasMarkov Just wait until you try out proficiency die and allow it to be used for DC calculations...
 
@kviiri right, but the situations for who is rolling are clear cut, there's not any fuzzy area to get confused in
 
Theyre the same mechanic, just reverse whose rolling and who has a static modifier.
@NautArch Is that one of the half-baked variant rules?
 
5:14 PM
@RevenantBacon Yes, it's not like it's ambiguous, but it's still cognitive overhead over the much simpler model where the attacker rolls, always.
 
How is "roll +bonus vs reflex AC" significantly different than "roll +bonus vs reflex DC"?
 
@ThomasMarkov Variant rules, half-baked maybe. We've been using it for years.
 
Ah, I see where you're going with it
 
@NautArch There was one variant rule we looked at a while back that we unanimously agreed was half baked.
 
@RevenantBacon Please tell me. If they aren't, what's the point of having them separate? Why not just have the attacker always roll?
 
5:16 PM
@ThomasMarkov ah, not sure. But we really like this one. But we really like rolling dice.
although the max DC values get kind of nuts. I usually end up balancing a bit with the monsters save or when they have to create a DC to make it more like theirs.
 
@kviiri IMO , with AoEs, saving throws account for variation in targets where there is no variation in the attacker.
Better than attack rolls would.
@NautArch It was ability check proficiency and expertise.
 
@ThomasMarkov what was thevariant?
 
@kviiri because it makes spells less "all or nothing". If you're fighting a crowd of goblins, and you roll only a single die to determine if your Fireball was successful, then either all of the goblins save, or none of them do, with no variance.
 
@RevenantBacon You don't roll a single die. You roll against each target.
 
5:19 PM
We worked out that a character could pretty easily have proficiency in every skill except athletics.
@kviiri okay but thats the same thing, just changes whose rolling.
 
@ThomasMarkov me no like.
 
@ThomasMarkov Which is exactly my point
 
@ThomasMarkov I think I have an answer on that somewhere
 
I'm trying to move towards that 13th age skill check of asking the players how they'd complete the skill using their proficiency.
 
@NautArch I'm curious, how does that work?
 
5:23 PM
@kviiri Why would I be making a separate "attack" roll against each target? Am I also rolling separate damage as well? It doesn't make sense to do one but not the other. The targets roll because the spell is [this powerful] and they have to defend against it, not the other way around
 
@MarkWells fine print: I haven't actually played 13th age...yet.
but it generally works like the player needs to recount a story where their proficient skill applies to the task.
 
And if we are rolling damage separately for each target, then it's adding to much rolling and drawing out play unneccesarily.
 
@RevenantBacon That... doesn't really make any sense to me. You're making separate rolls against each target because you might hit some and miss others.
 
@kviiri How might I hit some and miss others with an AoE when everyone is in the AoE?
 
@kviiri making separrate attack rolls only makes sense in the context of also dealing different amounts of damage
 
5:26 PM
@ThomasMarkov Because some targets might defend against it better, through luck, fortitude, whatever. Same as with every other attack.
@RevenantBacon Why?
 
@kviiri And that's why the target rolls a save, because the target may defend against it better
 
@RevenantBacon So why don't I roll a save against every attack then?
 
My skill in casting fireball applies equivariantly to every target.
 
@MarkWells I"ll generally suggest 1-2 skills i think are relevant (or skill/ability if I think it's special) and then ask if they have a reason to use something else.
 
@kviiri Cuz you have an armor class
 
5:28 PM
@ThomasMarkov Yeah, and in DnD 4e I have a Reflex class, and a Fortitude class, and a Willpower class.
 
@ThomasMarkov because your skill in defending against a sword is mostly moot, and armor is really all that would protect you against it
 
@RevenantBacon That's not the case, see AC from Dex.
 
@kviiri And like I said before, 4e was the deviation.
 
@RevenantBacon Yes, but why should that change my mind?
 
@kviiri That's not skill, that's reflexes
 
5:29 PM
If someone makes wheelbarrows with square wheels for all eternity, and someone makes a round wheel, should I be happy switching to square wheels just because "the round one was a deviation"?
 
@kviiri It shouldn't, but you keep bringing up how "4e was like this" to prove a point, and I'm making the counter point that it proves nothing
 
@RevenantBacon No, I'm bringing up that 4e did it in another way, in a way that was equally consistent.
 
@kviiri Only if there is no significant difference between using a square vs a round wheel.
That's a fallacious argument and you know it
Rolling a save vs rolling an attack is a minor difference at best
but it is a significant difference
 
You're arguing in favor of the 5e model by justifying it on the 5e model.
 
because it indicates that the onus to defend ones self is on the person rolling the save
 
5:32 PM
It doesn't bring us anywhere, it only takes us in circles.
 
@kviiri I'm arguing in favor of the 1e, 2e, 3e, 3.5e, and 5e model vs the 4e model
 
The idea I've toyed with the most is to always put the rolling in the hands of the player
 
@RevenantBacon Again, I don't care how many editions do it one way.
It doesn't prove anything.
 
Obviously if people preferred it the way they did it in 4e, it would have been kept
 
I keep bringing up that 4e did it differently, and arrived at an equally consistent system without the need to bother oneself with "wait, who is attacking now" etc.
@RevenantBacon Sadly the world doesn't work in such way.
(and, as a proud representative of "people", I did prefer it)
 
5:36 PM
No one I know has ever had any confusion on "oh, wait, who's attacking me" ever, with the exception of if someone was purposefully being deceitful
 
Having played with new players a lot, every bit of simplicity counts, and "the attacker rolls" is delightfully simple.
 
If a wizard launches a Fireball at the party, there's no confusion on where it came from
 
Yes, I worded myself poorly. I meant "wait, who must roll now"
 
@vicky_molokh-unsilenceMonica the former is usually 'in between" as a prepositional phrase, which seems to have been shortened into "between" over time in spoken language ... the "in" being implied by the context of the conversation.
 
I feel like "you roll to hurt someone" is not significantly different from "you roll targeted attacks, and AOE attacks are defended against"
If that's such a significant sticking point for the players, maybe try something a little less mechanically intensive that 5e until they get used to the general flow of how games work
 
5:39 PM
@RevenantBacon Which is... kinda the point I'm making! As in, if the distinction is not that meaningful, why make it meaningful at all? (Also, why deny that sweet rolling of a handful of d20's from the wizard casting the fireball)
 
I recommend Fate Core, where both parties roll whenever an attack is made
 
@RevenantBacon Oh believe me, I wouldn't've played 5e with any of them had they not insisted.
But all in all, "if you don't like it don't play it" is not a very good defense.
 
@kviiri The distinction is meaningful
The distinction is not significantly different
 
@RevenantBacon it's meaningful in the model they chose, but they could've chosen a different model where it wasn't.
 
@kviiri because of the variability of bonuses to saving throws based on class features.
 
5:42 PM
@kviiri The defense is not "if you don't like it don't play" the defense is "if you're having trouble with simple mechanics, try going in the kiddie pool before you go in the Olympic pool"
 
@RevenantBacon Uh. That's not a very nice thing to say
First of all, cognitive overhead is not just a beginner thing.
 
@kviiri "don't get in over your head" isn't a very nice thing to say? interesting.
 
"Having trouble" is not some binary thing that stops one dead in their tracks because the game is hard and advanced. It's those little things that make you need to stop and ponder for a while instead of just doing what you wanted to do, i.e. smash that fireball into the giant's face.
And in this case, the complexity is redundant and doesn't add value.
 
@kviiri but what do you need to ponder? you have the spell available, the giant is there.
There is no added complexity
 
You've clearly made up your mind.
 
5:45 PM
Rolling a save vs having an attack rolled is the same level of complexity
 
"Attacker rolls" vs "Attacker or defender rolls, depending on what actually happened" is not.
 
@kviiri was that not obvious from the beginning?
 
For the player, spreading the load between the player and DM is less complexity.
The total complexity is the same, but splitting it up shares the work there.
 
@ThomasMarkov Neither model is particularly good in that respect though. Both sides use AoE attacks.
I think "player rolls, always" is my favorite model but it's not a very good fit for DnD without a lot of hacking.
 
"player rolls, always" is probably the most complex model, and also likely the least intuitive.
 
5:51 PM
@kviiri Real Life analogue: AoE attack versus attack roll is the same difference as a grenade/mortar attack or a sniper attack.
 
Just a quick reminder: please try and keep debates friendly. This is getting a little touchy in some areas and I may ask for a move to NAB.
 
@RevenantBacon I don't think the comparison is really possible to make, since games where the players always roll tend to be far removed from the genre of DnD and therefore have usually very different kinds of rule complexity
@KorvinStarmast I understand that's the way it works in DnD 5e, the point I was trying to make is that the DnD 4e model reached the same effect without having a separate mechanic for each
 
@kviiri Thomas Markov's point on load sharing is also a good one. There is more "defender agency" versus an AoE attack than in a pin point attack depending on the defender's class features.
 
@KorvinStarmast I'm unsure on that though, see my point above. I'd think for load sharing "player rolls" is the best?
 
That's a matter of taste, as I see it. This has apparently been about beaten to glue, so perhaps I ought to not make it worse. (PS: Nits came up with a neat "large group saves" tool that we have adapted to my brother's world. Works well enough) Way less rolls.
 
5:56 PM
Yeah I'm stepping out of this too, don't think I'm gonna convince anyone plus there's still that storm incoming
and our garden table is still out there
AND THE TRUTH is also out there
 
Hee Hee :) Can't wait for 13th age ...
... I look forward to learning and applying some new styles and mechanics ...
 
@KorvinStarmast oh yea x_x if it's of any consolation, my studies have been progressing nicely after the quiet summer
Of all the things in this wold I expected to make studying easier, Crusader Kings 3 would've been in the bottom percentile, next to "sudden apocalypse"
 
So it helped ease the strain?
 
But turns out the rhythm of "work, study until nine, play CK3 until sleepy time" has made me way more efficient
I can focus better than before, which is nice. AND I get to play while making significant progress daily, which is also nice.
 
We used to call that "evening out the strain" and it was in the work hard, play hard, theory of life
 
6:00 PM
@KorvinStarmast If I played before work, it would be "morning out the strain"
 
Yes, yes it would! 🤣
 
But eyy. I'm looking forward to 13th Age too, I'm part sorry for not having had the time and energy to start it yet but at the same time glad I didn't rush into it while having so much other work and funtime stuff on my plate
 
Naut and MikeQ have been helping me trouble shoot an artifact: I am so grateful for having different good brains spot the holes for me.
 
But now, storm prep --> toodles
(look at me pretending our gusts are big boy storms lol)
 
@kviiri Rushing into it would not be good, blessing to you and hope the storm works out OK....
 
6:02 PM
@KorvinStarmast It undoubtedly will, our prep is just securing the loose stuff in the garden x)
Bye and thanks o/
 
I have come up with the best monster ever
The Precalculus Teacher, a CR e^(πi)+2 humanoid, whose special action is breaking brains with unreal roots of polynomials (wisdom save vs boredom, if that fails an intelligence save which if it fails you lose 1d4 points of intelligence and 1d100 points of sanity)
 
@BardicWizard "Ha, I'm to stupid for that attack to work on me, I don't even know what a ploynomial plant is!" - barbarian probably
because has root = is plant
 
Funny
i can actually see my group doing that
 
Unreal roots make me think of this: en.wikipedia.org/wiki/…
 
6:21 PM
Polly Nomial and her brother Paul E. Nomial ran a bar in one of the first D&D campaigns I was ever in. Yes, the DM was a Math major, why do you ask?
 
I want to be a math major
Exponent Al was the major NPC in a game I ran once. People called Al “Exponent” because he always came out on top
 
3
Q: What skill proficiencies can a Variant Human choose from at character creation?

Dennis The RedWhen creating a variant human you get an extra skill to be proficient in. Does that skill have to be from your class skill list, or can it be any skill available to any class? For instance, if I'm playing a variant human barbarian, can I take acrobatics as my extra skill?

 
He was the villain, if that’s not clear
 
7:12 PM
@BardicWizard I was a math major
 
7:27 PM
@ThomasMarkov My condolences
 
7:40 PM
@BardicWizard i was a comp sci major and a math minor
how's everyone running their games online nowadays?
 
I suspect via roll20
 
@DForck42 zoom and roll20 for one, just zoom for another, and zoom and email for one (though that’s through the library so there are more limitations in place)
 
wait, why are you using zoom and roll20?
 
we use roll20 for a battlemat and a dice roller. With zoom we can see each other (and this is the group that I’ve been in since middle school, so it’s also socialization time)
 
Also, my brother is running two via discord/roll20 (discord for notifications and off-day chatter), and is in another that is being done similarly. My roommate is in one that's being run via discord and something else, and another one that's via discord alone.
@BardicWizard Ah, video chat.
 
7:48 PM
also we’re too cheap for anything fancy so we change zoom meetings every 40 min, and our off-game stuff is by a group text that’s been called “[school] Gamer’s League and Writer’s Guild” [sic] since 7th grade
even though we’re all graduated and all but one changed schools for High School
 
@BardicWizard When I began with roll20, we used roll20's native audio and video, in late 2014, but over time something began to get buggy (and we were all using different browsers). Right now, when I sign on with a new game the default audio and video come up; I wonder if they ever fixed the bugs?
 
I don’t know, never used it
 
We still have people dropping out of discord about once every other game, which is our voice app for our r20 games now.
We used skype three years ago for about six months and threw up our hands in disgust. Then Ventrilo, and Teamspeak, and finally discorde.
 
Zoom’s decent; a little buggy once in a while, and the meeting ends after 40 minutes, but we just rejoin and it’s good.
My school is using Microsoft teams which is laggy and doesn’t get audio right, but the school mandates it
 
@MikeQ If you get a chance pls drop by the back room. Thanks.
 
8:09 PM
i tried roll 20, and it was SO slow to update anything that i refuse to use it anymore
i'm looking at using fantasy grounds with discord for voice and video
the sucky thing is that ddb and fg don't talk at all
and i REALLY don't want to buy the phb, dmg, and mm for a third time
 
@KorvinStarmast I have used all of those in the past. Skype was the worst by far (used to much bandwidth) Vent and TS were OK, but very simplistic. Discord has, so far, been just right.
Oh, and then there was mumble
talk about simplistic
 
so, one of my players doesn't have dark vision, so he's walking around in this dark dungeon with a light that's like 10-20ft diameter. he's an artificer and had a fly potion. there was a 30ft ledge they needed to get up (not knowing there was an easy way to get around, lol), so he chugs the potion and flies up to the ledge, landing right next to some demons. he spends the first two rounds trying to anchor the rope and then jumps off the ledge.
the remaning players kill the demons from range and then ascend up into the room. during all of this, the bard was ritual casting animal messenger on a bat cause the demons only sensed through blind sense
 
@DForck42 IIRC Naut is looking into the Foundary, have you any experience with that?
 
8:25 PM
@KorvinStarmast never heard of that
 
@DForck42 I like using foundryvtt.com because there is at least some support of DDB
 
@DForck42 long time no see!
@DForck42 I've been running roll20 with voice over discord. The roll20 voice/video has been awful for us.
 
And this whole “how do I get the books on X website” is why I buy paper books and just make characters on paper
 
But I'm in the process of moving the VTT to FoundryVTT
it's such a huge improvement
but you don't get the prepopulated maps ROll20 gives when you buy from them
 
3
Q: Would it be balanced to change True Strike from a cantrip to a 1st level spell?

Mars PlasticTrue Strike is often considered as a poor or at least very situational cantrip, as is also discussed in the question Why would I ever cast True Strike?. On the other hand, the answers also show that there are indeed situations in which the cantrip can be very useful. I like these scenarios, and I...

 
8:40 PM
@HotRPGQuestions what’s the problem with True Strike? In all the games I’ve played, nobody ever took it
 
@BardicWizard It's usually not as widely applicable as people first think.
But it can situationally be great.
Like if you really need to hit with a limited use attack.
 
@BardicWizard You have to wait until your next turn to get the benefit, that's the problem. Somone did the math and showed how attacking twice, once on each turn, is a better option.
 
@BardicWizard True Strike lets you use two actions to make a single attack at an advantage next turn. Without true strike, you can use two actions to make two attacks without an advantage, which is usually better.
 
oooh, the fvtt integration with ddb looks pretty awesome: foundryvtt.com/packages/vtta-dndbeyond
 
And this without even bringing in the opportunity cost: you could've chosen another cantrip.
 
9:00 PM
@kviiri Yeah, that's probably the clincher
 
@DForck42 I'm using that module and paid the patreon. It's pretty amazing.
The big issue for me remains in needing to populate a module's dungeons
 
9:25 PM
How do you all feel about Ability Score and Proficiency swapping outlined in Adventure league's next season?
https://media.wizards.com/2020/dnd/downloads/AL_PGv10_0.pdf
 
@DForck42 I'm playing "read about everyone else's games"
@Axoren I like it, more likely to do it on proficiencies that stats though
Sometimes I like the challenge of playing against type.
 
Yeah, my table is worried that changing ability scores makes Half-elves the new Vuman
 
@Axoren I guess
Is that a problem?
 
To some extent, we all min-max to some degree.
There's a certain gravity to better options when your character high-concept doesn't involve a specific racial choice.
Eventually, we'd all be half-elves for the sake of the ability scores, rather than because half-elf gives our characters better flavor.
Right now, we have a happy mix.
 
9:48 PM
@Axoren i personally am opposed to it, but only because I feel like it makes it more about the mechanics than the character. I am fully in support of redoing race to be less problematic, but I think this method is not the best way to do it.
 
Their original intention was to make Race choices less about the mechanics and more about the races.
But I think they forgot that their scatterbrained approach to race design was all over the place in terms of which race got what goodies.
 
Yeah. I like the homebrew race design balancing document that gets passed around anytime people make homebrew races around here, and I wish WOTC would start with something similar and actually start to fix race by balancing.
And then, that’s when we start to talk about what races are stereotyped as and how to change that.
Start with the stigma attached to races such as orcs, especially. Why do orcs have to be brutes and evil?
 
We want to avoid the situation where every player is always inventing a new race whenever they make a character. Pathfinder 1e had a series of alternate racial traits that were way overboard in this regard. I'd rather we not go the way of making 5e impenetrable by new players.
Races and Subraces could have been the solution to this if the 5e designers could stick with a reasonable rubric and regularly release existing races with different flavors.
3
 
Also, the term race is being used as both genetics and upbringing which is a major problem
I wish I knew how to go back in time and stop this before it started.
 
I think real change is going to require real mindfulness about why certain things are the way they are, and facing down the problems with bioessentialism rather than just its symptoms in play.
4
 
9:56 PM
The problem will never be the terms. The problem will always be that they themselves have and always will typecast their races in their setting.
 
@BESW wish I could star this several times
 
@BardicWizard yeah, it's a rather annoying conflation that really muddies and complicates things
 
I mean, it's easy for me to say; I walked away from the whole thing years ago, I'm not doing the work.
 
It's very hard to divorce this racial tradition from a game that's built its empire off of a long history of games that didn't change much with time in regard to how the people of its setting are represented.
There's all these stories that were told based on the premises that All Drow are Evil, and All Orcs are Violent. The world they present us is shaped by those rigid notions.
 
@Shalvenay I’m using a different set of rules in my game, but I really like how this author tried to fix race.
 
10:00 PM
More troublingly, it's mutually reinforcing with stories we're told about how the real world works.
 
@BESW yeah, stories which do more to obscure the workings of the world than explain it even
 
Aye. There's a certain amount of "this is not where our energy should be focused" with trying to fix D&D's bioessentialism when Wizards of Coast's bioessentialism continues largely unchallenged.
Not that I think D&D's problems should be ignored, just... pulling down statues of colonizers doesn't stop colonization, it's not the front of the fight.
That said, have I mentioned The Thousand Cousins recently?
Mar 6 at 2:18, by BESW
Oh, if we're talking about that, I'll also re-up my mention of Carly M. Ho's The Thousand Cousins as my favorite fantasy setting in terms of handling orcs and other humanoid "races."
 
10:16 PM
Kickstarter: Brinkwood: The Blood of Tyrants by Erik Bernhardt. A castlepunk Forged in the Dark roleplaying game. Mask up. Spill Blood. Drink the Rich.
Kickstarter: Best Left Buried: Deeper by SoulMuppet Publishing. A new version of the rules light fantasy horror roleplaying game, Best Left Buried.
Kickstarter: Hero Too: Super Edition by Maria Fanning. A single player journaling RPG about being a teen superhero and messy trans narratives.
The 1914-15 Research Survey of the Los Angeles River Basin Triptych by timhutchings. Three short freeform games about social relationships to geography. Play all three games in less than an hour.
Johnstone Metzger wrote a twitter thread about American detective fiction which is not for "people who only read books and don't also play them."
The BOLT Roll20 Macro Pack by Ben Warren. This is a simple, quick game tool that you can use for your Roll20 games of BOLT. This is to help set up rolls that are Set Back and Pulled Forward, and to display the Auxiliary Die separately.
Ajey Pandey made a Spotify playlist "for the action and attitude of the BOLT RPG ENGINE!" and wrote a Kickstarter update about it.
2400 by Jason Tocci. Lo-fi sci-fi RPG.
Ajey Pandey wrote a twitter thread "about how crunch plays out in Lancer."
 
@BESW Related to this, things like tiktok and instagram stories are giving people new ways to express themselves, I feel like they're a step backwards for accessibility.
 
@RedRiderX I recently encountered somebody who had never heard of RSS and thought it must be some esoteric function for web development experts.
 
It's weird to see people have to re-solve problems like captioning when I feel like there are solutions for this already on web platforms.
@BESW Ah yes I was lurking that day
I was wondering if I should interject but decided I wouldn't be helpful >.<
 
Cellphone Grimoire by sketchmouse. A Belonging Outside Belonging game of witches getting by in a big city.
I doubt you could have confused the conversation more, at any rate.
 
@RedRiderX yeah, you'd think there'd be standardized solutions for things like captioning videos on the Web
 
10:29 PM
What Is Haunting the Logging Camp? by gayhalforc. A WSCAOS hack.
 
then again, half the captioning solutions out there seem to want to take things a bridge too far by trying to automagic the captions into existence, with half-hilarious-mangling-results
 
Our Queen Crumbles by Jason Brown. A collaborative storytelling game about magic, revenge, and inevitable death.
 
@Shalvenay When I see people communicate entirely though the sticker based captions that exist in places like TikTok I can't help but think "You're so close!, you're typing this out already! TikTok just needs to make it literal text!!"
 
John Erwin thinks (twitter link) "there should be more "end of session" guides/moves/subsystem that are not about XP/advancement."
 
But maybe that's just a professional gripe, as considering accessibility is sometimes part of my job
 
10:32 PM
Spear Witch games are on sale this week.
Ordoalea Publishing wrote a twitter thread "defining 3 types of #ttrpg "core" products."
 
@BESW seconded. trying to get debrief time in at the end of anything, both IC and OOC, is a big pain in the butt
 
@BESW i like the look of this! If my history class was doing geography still I’d send it to my teacher
 
@RedRiderX I'm moving from PDF to epub for publishing my TRPG noodlings, because it's so hard to make PDFs that are genuinely accessible across multiple fronts.
 
@BESW Yeah I know pdfs are standard in TRPG because of the print heritage but I have a deep and personal loathing of the Portable Document Format.
 
@RedRiderX And they're so ding-dang fun to make pretty!
 
10:38 PM
@RedRiderX my school mandates pdfs, but then half the teachers use word and turn it into a pdf, usually badly. I really hate PDFs because of it
 
@BESW I recall you have print and web experience, so you probably have an even more detailed knowledge of their limitations then me.
 
Print yeah, but my web experience is very very limited.
 
I rarely author them, but I constantly have to manage them.
 
I have, however, worked with visually impaired people both professionally and casually and the TTS Struggle is real.
 
@BESW Yeah people have way to much faith in Acrobat's abilities.
 
10:41 PM
A major reason why publishers like PDFs seems to be that they can expect it to reliably render as intended on most devices and readers (relatively speaking - because the comparison is to format that are widely unpredictable across devices and software).
At least that's the arguments I've encountered.
(I'm not a publisher.)
 
I nearly ripped my hair out testing Goblin Court on a TTS reader because for some reason Affinity's PDF export process... means TTS readers can't see the last line of text on a page if it touches the bottom margin of the text box?
 
And this is why I send google docs. Proprietary, but free, easily sent to the preferred format, and it’s text, not some weird image raster
 
@vicky_molokh-unsilenceMonica That's for the most part true.
And believe me, I understand the reasons pdfs are so prominent.
 
I'm happy to give a printer a PDF every time, it means they're less likely to mess with my layout.
I plan to re-release all my TRPG products with an epub for digital use, and a black and white printer-friendly PDF for making physical copies.
 
But because they're so prominent, they end up being used for all kinds of information collecting, instead of other more appropriate things.
 
10:47 PM
@BESW I don’t have an easy way of rendering epubs (downloading from the internet and opening them doesn’t open in the right app all the time), which is why I would probably just download the pdf and deal with it
 
@BESW While on a tech level epubs are made of the same stuff as websites, I wish it was easier for the average Browser to view those documents.
 
PDFs are a remarkably universal format, despite the issues
3
 
It's such a bummer that all desktop browsers have their own pdf readers written, but not an epub reader.
 
@RedRiderX There's a thing called... Portable Web Publication? that I want to learn more about but haven't sat down to research, mostly I've found long tedious convention lectures on YouTube that assume expertise I don't have.
It looks like it's basically an epub-like that's browser compatible?
 
@BESW Yeah I don't know a lot about it either, but it's promising.
 
10:49 PM
@BardicWizard Yeah, that's part of why I think I should include the PDF; even if it's ostensibly for printing, it's still gonna make some peoples' digital lives easier.
 
I don't think the standard is very far along though.
Though the web standards process was always confusing to me.
 
I asked one friend to preview Walkies with Grim on her phone, and her fitness app tried to open it because its Supported Links list had an * in it.
 
@BESW please keep the pdf
at least until browsers do better with epubs
 
Right now WWG is epub-only, but that's because I spent three days convincing Scrivener to behave and haven't had time for the PDF layout yet.
 
@BESW Think more hitting the Save function in a desktop browser, and saving a little zip file of the website you're on.
I don't think the standard has the goal of being printable, which epub has I believe.
A better analog may be Twine exports.
 
10:54 PM
Kazumi Chin wrote a Twitter thread about "my theory of NPCs."
2
 
Hi @BESW! Been busy?
 
@BardicWizard Though google docs are sometimes as hard to open on a phone as PDFs
 
@AncientSwordRage Trying to be, anyway.
 
@RedRiderX that’s fair
 
Liam Stevens wrote a twitter thread about "how looking at a Te Whare Tapa Whā health model has me thinking of #TTRPG game design slightly differently."
 
11:08 PM
@BESW hope you can be
 
Basheer Ghouse tweeted an "alternate solution to Orc Discourse."
2
 
@BESW Strong Approve
 
My primary criticism is that it's too historical.
 
"Maggat-Thwacker"
@BESW possibly
 
(Note: this was Warhammer's attempted "solution" to the Orc Problem as well, but it was not clearly telegraphed, relied on cultural context that was unavailable to their widening audience, and so rotted on the vine.)
 
11:19 PM
@BESW I think that is just a one off
 
(Troika has a similar attempt to satirize British colonials using exotifying language, but it's too coy and winds up being indistinguishable from straight-faced Orientalism.)
(What I've learned from this is mostly that satire needs to be clearly flagged, and preferably implemented by those harmed by the target of the satirization rather than those who feel superior to them.)
 
@BESW Poe's Law?
 
At the very least.
Poe's Law needs, at minimum, a corollary about people enthusiastically endorsing the non-satirical interpretation and taking it as encouragement.
I'm also increasingly of the personal opinion that satirizing historical colonials is milquetoast half-measures.
 
@BESW /r/AteTheOnion is now full of posts about websites that masquerade as satire but is almost entirely dogwhistling
 
Mhm. cf "just a joke," "just asking questions," and "I don't think I agree with this but."
(I don't agree with that butt either.)
One of the reasons I wrote Goblin Court to be aggressively positive and frame it around goblins living their best lives, is that I don't feel competent to enact a full-throated takedown of the hegemonic elements of the game. So I focused on chipper, unflinching opposition to the misery of the Court.
 
11:41 PM
@BESW is a good take
One day I hope to play it
 
It's always interesting to me to see what role people give the Court, and the Queen's demands, in their stories.
Mechanically they have no power. There's neither punishment for ignoring the Queen's demands, nor incentive for obeying her.
And the goblins' own goals are totally unrelated to Queen and Court. But... there they are. The authority makes demands.
 
Interesting
 
In almost every game I've seen or heard about, the goblins make some effort to enact the Queen's demand and whether or not they succeed is the context of the denouement.
I have no opinion about whether this is right or wrong, I don't think that's a useful lens to look at the game. I just love seeing how people engage with the spaces I've placed in the text.
Because however you engage with the Queen and Court, the mechanics are about the small joys and cooperation between goblins, and how the Court doesn't understand these things. Those are what I've made sure emerge in play however you fill the empty spaces.
 
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