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3:00 PM
He does have a lovely singing voice though - great for leading evensong.
 
@ColinGross Show them the UA Theurgy subclass for Wizards. Then cry when you realize you were dumb enough to show them the UA Theurgy subclass for Wizards.
 
"I'm a wizard." "What's with the apron, butcher knife, and the duck?" "Oh, I'm a chef, I work with meat, and I think the duck is pretty neat. Colorful feathers."
"I don't think a duck feather is going to qualify as a phoenix feather." "Have you tried? Maybe the gods are busy and won't look too closely."
 
@Xirema I generally don't play with UA material.
 
@ColinGross You're a wiser person than I am.
 
I have a hard enough time shoehorning Eberron into 5e as it is.
 
3:02 PM
I still can't believe that M:TG's setting is getting a 5E book.
 
I'm happy they are. It's my favorite setting.
Oops... not that one.
the planeswalker thing is better than spelljamer though
 
That's what I wanted with Dominara waaaay back when we still had Gerard running around, The Weatherlight, and Karn wasn't a planeswalker yet.
 
Only ever read one of the novels. Mostly just played the video game adaptation of the card game.
 
3:15 PM
Is this not just an idea generation question? rpg.stackexchange.com/questions/131234/…
 
@Rubiksmoose It looks like it is to me.
The phrasing is "what have you done at your tables", but to me, that's a distinction without a difference.
 
@Xirema Which is also essentially a poll. No way to have a best answer there.
I'm surprised this hasn't been closed yet. I thought it was pretty obvious...
(and that it is getting answers....)
 
3:34 PM
@Rubiksmoose but we do allow questions like this
so I'm not sure?
 
@NautArch Yeah I can't speak to why that one was allowed, but the wording of this one definitely fits squarely in the realm of questions that are not allowed here currently. Maybe a tweak would fix it, but I can't think what it would be.
 
@Rubiksmoose I'm trying to no longer vote on POB/Idea generation stuff now. I just don't understand the metric.
 
@NautArch I have kind of cut back on it as well, but this one seemed very clear to me.
 
@Rubiksmoose Me too, but I actually retracted my close vote after remembering that one I just linked to.
 
"How do you guys handle this kind of situation in your tables?" I mean just this part is enough to set off alarm bells. Though I don't think the phrase alone means the question is POB at its core.
 
3:38 PM
@Rubiksmoose BUt you can just remove that and have an identical question.
that's been acceptable in the past
 
@NautArch Correct, but like I said it isn't just that phrase that makes me wary of it.
If I thought that would fix it I would have just edited it out myself.
 
@Rubiksmoose Yeah, I dunno anymore.
so I just refrain rather than push one way or another. mission accomplished for experienced users.
 
Welcome to the site! Take the tour! Unfortunately, the site can't help you design your mechanic. Instead, the site can offer suggestions as to how to employ existing mechanics or the site can critique a mechanic that you've already developed. These forums are more appropriate for gathering new ideas. The site's happy to deal with many other kinds of questions, though! Thank you for participating and have fun! — Hey I Can Chan 6 mins ago
This is also a good point. They are asking us to design the mechanic which is something we don't do.
 
@Rubiksmoose except in those cases where we do do such a thing
 
I think what it boils down to is that Stack Exchange, because of the existence of voting, confers a sense that some answers are defacto better than others.
That's appropriate when, for example, someone asks something like "Does an Ice Elemental take damage from the Fireball Spell"—some answers are going to be more correct than others.
But questions like "what's the best way to design non-combat encounters" have too much personal value judgement. Just because *most* people like one particular solution the most doesn't mean it's right for you.
 
3:42 PM
and some of those answers have actual tableplay as well
 
@NautArch Oh? I can't think of any offhand.
 
@Rubiksmoose what about the link I posted above for cinematic combat?
 
@NautArch Wasn't designing a mechanic so much as asking how to use the given tools to accoplish a goal.
 
@Rubiksmoose but you could easily rephrase that question to that and it would fit.
 
FWIW, I feel Stack Exchange is missing a step by not presenting a suitable framework for handling questions with no "obviously best" answer. We get a lot of really good questions that we have to respond with "take it to chat" or "go to Reddit/some other forum", and I'm not sure that's the right approach. But SE doesn't give us the tools to handle those questions directly ourselves.
 
3:44 PM
and maybe that's what they meant by 'mechanic'
 
@NautArch Maybe, I would have agrued that the open question is POB as well though. So, at least I seem to be consistent in my personal rulings between the two.
 
there's also an assumption the querent is making that a single simple check is all it takes to resolve an encounter.
@Rubiksmoose heh :) yeah, that's one way to do it. But I can probably find a slew of others in the same vein.
 
Instead, we have to reframe and rephrase those kinds of questions. "Give us what you've specifically done to solve this problem, and we'll critique how effective it is." And those kinds of questions are legitimately useful, but they also skirt around the actual problem the OP is trying to solve.
 
not having a clear metric for what's PoB, DI, or even Too Broad creates these issues
 
I'd say 60% of our 'X-Y' problem questions are a product of people trying to shoehorn their issues into a SE-friendly format.
 
3:47 PM
And then there's my personal issue with going in and making those changes directly to make it applicable and not guiding the querent to do that which would ensure we're answering the question they want answered.
 
@NautArch I actually didn't think the answers really answered the question that well either honestly. I don't think they moved beyond "this is what I did" step and actually adressed the core question. This was part of my reasoning.
@Xirema definitely something we see a lot for sure.
 
4:03 PM
@Rubiksmoose THAT is a very good point :)
 
@Rubiksmoose It's almost like people come here trying to find answers/solutions to their issues.
 
@ColinGross Madness, surely
 
@GreySage I do like requiring madness to meet minimal clarity and format requirements.
 
@GreySage short term or longterm?
 
@ColinGross Sure, but sometimes the site format gets in the way and we get weird results as people try to crunch issues into it.
 
4:10 PM
but please roll a d100 for effects
 
@Rubiksmoose Yeah. I feel like the issues that require some mental gymnastics to pose as a stack question is fair because the answers may require similar mental feats.
Also, might preclude some questions as the putative poster sorts it out in the process of trying to get it into the correct format.
 
d100
 
@Rubiksmoose Which is why, not just for rpg.se, we really need a framework for questions whose answers are necessarily going to be personal-preference based.
 
@Xirema Definitely.
 
So that we aren't just saying "take it somewhere else!", which is always going to feel unwelcoming no matter how kindly you phrase it.
 
4:16 PM
@Xirema Sounds suspiciously like scope creep.
 
2d10
 
@ColinGross God forbid a website reevaluate its design priorities a decade after its launch. XD
 
@Xirema I don't mind reevaluating the purpose of a site or tool. I'm very leery about increasing the scope.
 
@ColinGross How is limiting the questions we accept increasing the scope? I guess I missed a step here.
 
4:20 PM
@Rubiksmoose I think they mean taking my suggestion, which would (probably) involve expanding the kinds of questions we accept.
 
@Rubiksmoose Expanding from a narrow view of Q&A to encompass the uses of the forums that people get pointed to for discussion, pontificating, or personal opinions
 
if anything the scope has been steadily decreased over time to begin with
I'm not sure it counts as scope creep when it's probably something that was accepted on the site a few years ago
 
@ColinGross I see I see. Yeah I don't really agree that SE should try to accept these kinds of things because I don't think it can. (I misunderstood earlier when I agreed).
 
@Carcer This is an easy-to-overlook point. A lot of sites (especially StackOverflow from my experience) have highly upvoted questions from years ago that, if asked today, would be closed for being off-topic.
 
I mean, it'd be great to have polls on what kind of pizza our users resemble... but probably not in the scope of this exchange.
 
4:22 PM
I'm always in favor of accepting more questions though if it can be proven that we can handle them consistently and clearly well.
 
@Xirema My experience with those is that the answer made the correct assumptions about what the poster was asking.
Or that it was a frequent enough complaint/question that the mapping to the underlying more narrow technical question is well known.
 
@ColinGross Not just talking about the answers though. SO has questions like "What are some good C++ books", a topic which is blatantly off topic by today's standards. But the question was first asked almost a whole decade ago, and edited/maintained over the years.
 
@Xirema I'm not a fan of those questions regardless of how many users updoot them.
 
argh
 
@Carcer ?
 
4:25 PM
I've just actually looked up the reference that the guy from that question about charging attacks is talking about
 
It's more back of the throat. "Aaaaaaaarg"
@Carcer It turns out he's actually a dragon ball z character?
 
or at least I found one clip on youtube which seems to include an example of that spinning fan
oh it's that mad martial arts style
like wuxia/exalted
 
link?
 
I actually suspect that the best way to portray the specific scene I saw is to use a dancing sword
 
@Carcer Careful, some jerk with a whip will just shoot you.
At least according to that one indiana jones documentary.
 
4:27 PM
fight starts at about 2:17
 
At any rate, I don't think scope creep is a defacto concern. I think SE should be working harder to accommodate questions that aren't going to have objective answers. But I also feel we need a new, additional framework than the one we're currently using, because just saying "we're now permitting subjective questions network-wide" would be disastrous.
 
@ColinGross To be fair though, it does belong in a museum.
 
@Xirema Like a forum.rpg.se ?
 
@Carcer Looks realistic
@Rubiksmoose So do you!
 
@SirCinnamon XD
 
4:35 PM
@ColinGross Maybe. My instinct was more like "questions where you can vote on the question, but not on the answers", but of course that has an incentive problem, where no one bothers to provide any answers (unless maybe we gave people karma for the degree to which the question was upvoted + how much the OP felt the answers aided them?)
TBh, if I knew exactly what the best solution was, I don't think I'd be explaining it here, I'd be working for SE as a software developer, actually building such a solution. XD
 
@Xirema The technical implementation of most solutions are staggeringly mundane.
 
So, anthropically speaking, it should be clear I don't have the actual solution.
 
@Xirema That's interesting to consider. Multiple voters for value with a single voter for awarding.
 
@Xirema If I may quote a favorite chat post
Feb 21 at 0:12, by BESW
We aren't here on the Stack to read the rulebooks to people. We're here to help people learn how to synthesize the mechanics, the non-mechanical text, the social context, our personal experience, the learning of the broader community, to apply all that to a particular real-life problem someone's having and find a solution for it.
 
@KorvinStarmast The issue I have with that post is that the framework of how SE actually works is at odds with how they're saying SE is intended to work. Because the way that SE is structured encourages posts that basically boil down to "I want to get impregnated by a dragon, can you quote me the exact rule that either permits or prevents me from doing that?".
 
4:52 PM
@Xirema The answer to that is pretty wrote. No rules address it. Similar to the programming exchanges where someone essentially asks how they can solve something in linear time that is known to be polynomial.
 
@Xirema Personally I do feel we are a bit too fast to close questions for being too broad. There's a distinction between "hey, what are some cool ideas for a pirate-themed campaign?" and "how can I design an interesting social encounter around trying to get in good with nobles at a ball?" and I worry if perhaps the line we use to measure what's acceptable has gone too far in the restrictive direction
 
@Carcer I like this phrasing of the issue.
Although, quickness to hold doesn't bother me so much.
 
@ColinGross But that's the thing though: if no rules address it, then that's an easy answer: "The rules don't concern themselves with this, talk to your DM about your weird Dragon fetish".
 
@Xirema Yeah. It's not a bad question. It's just a wrote answer and is unlikely to get much attention. Seems like a fine fit. Specific question with specific answer.
 
I understand the latter question is still more likely to attract less good answers but I'm not sure our judgement on whether it will get so many less good answers as to be not worth having here is on point
 
4:54 PM
Leaving off the part about the rules makes it unfit.
 
no
hm.
 
@Carcer Fwiw, I made a slight edit to the question that might help?
 
You don't think the question "what prevents a character from getting pregnant by a dragon?" is unfit for this stack?
 
@ColinGross I'm actually pretty sure we have a question very similar to this already.
 
I think the question "can dragons have offspring with other species?" is probably fit for the stack
 
4:56 PM
Okay.
 
the one has the real obvious answer of yes because there's half-dragons all over the shop in D&D but I think the question would also be okay if it were some lesser known creature where the answer may not be so obvious
 
Oh
God
No
 
But yeah lol
 
Why
 
an RPG expert may know of some obscure rules that describe that or of bits of fluff or lore from the vast landscape which evidence that such pairings or possible or something that explicitly denies it
but the asker doesn't need to specifically say "I need rules for this!" for it to be a valid question
sorry, Xirema.
 
4:58 PM
anlwnetnilbul It was just an example question I wasn't trying to provoke a discussion about Dragon/humanoid realtionships WotC why would you leave this pandoras box just lying around for us to open
 
31
Q: Can you get pregnant while True Polymorphed?

Joseph DoobWhile True Polymorphed, say into a dragon, can you get pregnant? If so, what happens when you revert form? I am a player in a D&D game that wants to know.

 
it's not really a mysterious box, dragons bang things all the time
 
@Carcer toes on giant coffee tables mostly
 
@SirCinnamon imagine a silver dragon constantly banging its toes on bits of cloud
"ARGH WHY DID I MAKE THAT BIT SOLID"
 
@Rubiksmoose ಠ_ಠ
 
5:01 PM
okay, hometime.
 
@Yuuki You're welcome.
:)
 
That's a GM call... If there's a printed resolution to that in a rulebook I'm going to sigh.
 
5:17 PM
@Xirema This stack ill serves RPGers if all it can do is play RAW rules lawyering. That is one thing in our tool kit, to be sure, but that is only a fraction of what RPG expertise is all about. This isn't about coding. That's my two cents. Some of our best answers are about DM "how to handle this" that Isn't In Any Book or in Any Rule.
IMO, our best approach to various problematic questions includes asking "what problem are you trying to solve?" in a comment to help the asker focus on what they need an answer to. When we do that, I think we get pointed to where the SE model works best.
 
@Rubiksmoose it is rare that I'm compelled to do a comment purge specifically out of revulsion
 
Hey guys if I might interrupt... Do you know any chat/forum (or there is even an stack for this?) where I might ask about a problem I have with steam voice chat? 'been googling for a few days and I'm not finding an answer that helps :/
 
@doppelgreener hahaha I would hope so!
 
@Helwar Did you unplug & replug back in your microphone?
 
@Xirema my mic works wonderfully in TS, skype, discord and any other voicechat I have installed :P
(I don't really want to deviate the topic into technical issues, I feel bad enough asking random non rpg questions all the time)
 
5:31 PM
@Helwar superuser, possibly arqade
 
@Helwar I mean the alternative is we go back to talking about the banging proclivities of dragons, so....
 
There might be a steam support forum too
 
@Xirema that was a fun topic, it brought back memories
 
@Helwar Is your mic working for those specific applications right now?
 
@doppelgreener there is, useless. Asked and I was told to look at the other answers. There were tones of similar but not the same question, and a few taht had the same problem but no real answer
 
5:32 PM
I'd had mic problems the last few months where, apropos of nothing, the system stops recognizing the mic, until I restart the computer or disable/reenable it.
 
@Xirema They listen all I hear. Even if I phisically unplug the mic
 
@Helwar Wait, what?
 
and yeah, I checked if the mic is the selected source, and no, I don't have the "listen to this device" option enabled
@Xirema they hear themselves talking, and my games or whatever is going on my pc. If the mic is connected they also hear me, but if I unplug it, they hear everything but me
so, it's rather annoying for all the parts involved
 
@Helwar Okay, so essentially, Steam is using your primary sound output as the input for you?
 
@Xirema in practice? something like that. But in theory? No. I'm looking at my settings right now and I have the mic configured as the input
 
5:38 PM
@Helwar Your Steam settings, or Windows settings?
 
steam
 
@Helwar Gotcha.
 
windows I have to trust is ok, if not I wouldn't be able to have any voicechat whatsoever :P
brb
 
5:59 PM
back
 
6:19 PM
dangit, sniped by grosscol
 
 
2 hours later…
8:00 PM
@Carcer I think the assumption that closing is a bad thing is the problem. It's better to close it, verify and clean it, than it is to wait. Closing is a good thing in terms of developing better questions. The problem is that people feel bad about getting a question closed when theyshould feel good about getting engaged to make it better.
 
8:26 PM
@NautArch This is really important to remember.
 
Unfortunately, it's not a great idea to tell people their feelings are wrong, and the Stack Exchange has made only superficial efforts to actually change the closing process to improve the experience.
 
@BESW Right. It's not about telling them their wrong but having a process in place that's clear, understandable, and presented to new users at the start. And I don't think we have that.
 
Yeah, our Stack Overlords have an epistemology problem whereby they try to fix site design problems with site policy changes.
It's very silicon valley.
 
Still haven't watched that yet. Explained why I had no idea who or why that Verizon commercial guy was the verizon commercial guy.
other than I found him kind of annoying.
 
@NautArch The first few seasons were funny at least. But I suspect BESW was talking about the place/mentality.
 
8:35 PM
Not talking about the show; talking about the real-world business micro-culture.
 
@BESW Oh, hahaha! I have heard it's pretty awful from my friends who live there. I was only there as a kid back in the 80s.
 
@BESW I generally don't think SE has/had network Policy problems. I do think the network has design problems and (especially, ESPECIALLY Stack Overflow) cultural problems.
 
The Stack's underlying philosophy is "We carefully designed an interface to work well for a niche localized purpose with a specific community, and now EVERYBODY can try to use it for EVERYTHING without making any changes to the tool--just change your policies about how to use it, that's all you need!"
 
@Xirema Each stack has its own subculture, which may shift over time
 
And now that they're realizing this leads to elitist exclusion problems, they're trying using the same attitude: solving infrastructural problems with policy modifications and superficial phrasing changes.
 
8:39 PM
I mean, look at how people, especially high-rep users, got when the admins said "hey, our site feels hostile to some people using it", and the collective community response was this hyperbolic outrage that, in an irony none of them seemed to grasp, reinforced exactly the reason the staff felt like they needed to address that.
But what the admins don't get is that their site design reinforces those cultural problems.
 
@Xirema Right, that's what I'm saying.
 
@BESW Though I do think the "new contributor badges" is helping somewhat maybe? I certainly have modified my behavior because of them to try to be more accomodating.
 
@Rubiksmoose Yep. And that's part of site design. So on some level they do understand.
 
@Xirema Or they're blindly flailing and managed to get a lucky hit.
 
@GreySage I will not discount that possibility.
 
8:42 PM
@Rubiksmoose It's... a step in the right direction, maybe. But it's still a user-facing solution rather than a designer-facing solution. I'm not sure it's much better than changing "closed" to "on hold" in terms of actually addressing the site's designed hostility.
The "new contributor" badges are still about telling their users to "be nice," not about making the site's design nicer.
 
@BESW Yeah I agree. It is a small change. And I really can't say what impact it is having on the actual people who are impacted (new users). But yeah. I was just pointing out some progress has potentially been made. But I do agree with it being user-facing rather than adressing underlying design issues.
 
It feels like it's treating symptoms rather than causes.
And to be sure, I don't have actual solutions to this. I have some training in facilitating small real-world communities, but online community design is beyond me.
 
@BESW If anything, it isn't actually treating anything. It is telling us to help paint over the flaws of the site. In other words, hopefully by going out of our way to be nice and accomodating (though good by its own merits) hopefully we can reduce teh impact of poor design.
 
The part that sucks is you won't please everyone with your system, when you have a large population of a free-to-use system.
 
@BESW Yeah, pretty much. Misaimed site design caused toxicity problems in the community, and they're trying to treat the toxic community itself instead of addressing the things that caused the community to become toxic in the first place.
To be fair, trying to wrangle a toxic community is, in-and-of-itself, a commendable effort.
But if you want those changes to stick, you need to deal with the underlying problems.
 
8:46 PM
@Xirema Well, I wouldn't be so quick to claim a root cause for community toxicity. That is a complicated and multifaceted issue.
 
@Rubiksmoose Site design is one factor of many that caused a toxic community.
 
And stacks are user driven communities. Several stacks seem to have well-meaning users that move in in the formative stages, become administrative or influential, and then impose their particular culture of acceptable, which may not always be ideal or entirely compatible with the stack toolset.
 
@Xirema Right, I was just clarifying since you said "Misaimed site design caused toxicity problems in the community".
 
@Rubiksmoose Yes, I agree with your correction.
 
Cool cool :)
 
8:49 PM
One challenge is a process common to silicon valley ventures: a small, localized project got much much larger than it was originally intended, but its project managers only increased the scale of their process in response rather than checking whether their original assumptions and goals needed to change in response.
(cf Facebook's really not wanting to deal with the responsibility of becoming a major international information distributor because that wasn't in their original plan.)
 
So... what the the big examples of how the site design reinforces these cultural problems?
I figured that the toxicity naturally grows from people gathering over the internet
 
Google - Don't have a site design for people to get upset at. Embrace oblivion with a text box.
 
@MikeQ Like magic mushrooms from a pile of dragon dung.
 
Google other services - Open warfare
 
Case in point: Stack Exchange still doesn't properly manage foreign language versions of the site. Like 30% of the posts that land on Stack Overflow are obviously written by people for whom English isn't their first language meaning
1. They have to translate their problem to English, losing meaning in the process and making it difficult to explain their problem
2. Users read these posts in broken English, and get angry, because bad spelling/grammar tends to upset people
3. More effort is spent just figuring out what the root problem is
 
8:55 PM
@Maximillian As a print-focused graphic designer, white space is totally a non-neutral choice.
 
> bad spelling/grammar tends to upset people
Is this meant to be taken literally?
 
@MikeQ I mean, there's all sorts of epistemological implications about the role of the user as an impersonal cog in a machine, and the way using policy to paper over design problems leads to users taking authoritative stances which easily slide into bulllying.
 
@MikeQ People definitely overreact to English errors in Stack sites. Not often but it does happen with some regularity.
 
@MikeQ I mean, I don't want to spend a bunch of time unpacking the sociopolitical aspects. Short version is that if you read a paragraph that's written using poor spelling or grammar, you're more likely to approach its perspective/content with incredulity or hostility.
 
But for a really obvious example...
The Stack Exchange devoted years to developing an interface and infrastructure to enforce an epistemology that values pithy independent responses to clear, precise problems. This interface and its accompanying infrastructure actively discourages discussion, ambiguity, and accompaniment.
Then they applied that interface to their space for discussing policies, identifying ambiguities, and accompanying each other.
 
9:00 PM
@BESW Like a Matryoshka Doll of bad design decisions.
 
It's very telling that the Stack Exchange, having defined itself by its ability to hone an interface that creates a community, has put literally no effort into crafting the interface for that community's backroom.
 
I guess Jeff Atwood left for a reason.
 
I'm not going to gossip about specific individuals.
 
@BESW pls to fix chat flags
 
Also, check out how the official response to "it's really hard to learn how to use the site" is "well if you're not going to put in the effort then you're not the kind of person we want using the site."
 
user15026
9:04 PM
@BESW So much this thing
 
user15026
@BESW Also this thing makes my heart sad, and it's something I try to fight a lot because like...we each had to learn, why can't we extend the kindness to help others learn it too
 
Much like finding a job, they expect you to have experience before you've even started.
 
user15026
Indeed.
 
The number of times I see "Why was I downvoted?" on several stack metas is a sign of community problems.
And the answer is always, "Downvotes don't need a reason, you'll have to deal with that." the user gets frustrated and ceases to participate or engages in further arguing.
 
Jan 10 '13 at 2:49, by BESW
@Lord_Gareth I find it's very easy, once we've gained understanding of a thing, to forget what it was like to not have that understanding --and even more, to not remember what it was like when we didn't know it was a thing at all.
 
9:09 PM
@BESW SeniorSoftwareDevelopers.png
 
@Maximillian Yeah. It's true, because of the way the site's designed. But that's arguing from the wrong direction; the site doesn't effectively communicate how its wisdom-of-crowds philosophy trivialized individual contributions to the sorting algorithm.
 
Something like maintaining a knife. It's a tool that needs to be in good shape to work for you. But if you constantly keep sharpening it over the slightest imperfection, it's no good to anybody when you've grinded it down too far.
 
Hmm. I mean, filtering out the ambient toxicity that one would expect to see anywhere else, the only unique hostility I see here is the insistence that questions must be asked a certain way, or comments must be used a certain way, and giving new users the ultimatum to either adjust or be silenced. Which is on us, the users.
 
And it refuses to question whether that choice is a good one. It just says "That's the way it is."
 
@Maximillian So what you're saying that I should wait until yellow sharpness before using my whetstone instead of putting on my Ghillie right when I drop out of blue.
 
9:12 PM
Just feels like: "Hey we're alienating users." "That's fine, we didn't want them anyway."
 
@MikeQ I feel very strongly that one should never simply accept "ambient" toxicity as an inevitable quality of Internet communities.
That defeatist attitude is WHY toxicity feels inevitable.
 
@BESW That bit was hard to phrase properly. Was trying to avoid the implication that a certain threshold of toxicity is tolerable or acceptable. Only that it's not unique.
 
I would also challenge the perspective that that toxicity is, in fact, inevitable.
 
@Xirema That, at least, is more of a universal quality:
in Fate chat and game room, Jun 14 '13 at 15:04, by BESW
We do have a tendency to get a bit elitist sometimes; it's easy to forget what it was like to be new to the ideas underlying RPGs, and to learn the systems. I'm always happy to see "new blood." Keeps us grounded.
@MikeQ Fair enough.
 
I've given up giving any meaningful contribution on the various stacks. I've stuck around this one because it's the one I really want to see do well.
 
9:15 PM
@Maximillian I know that feel.
 
@MikeQ I don't see those examples as necessarily examples of toxicity if that is what you were implying.
 
RPGs have lots of rules and rely on semi-structured communities and (implied) social contracts to resolve rule questions and keep a game going. So a semi-structured community for RPG game questions sounded absolutely ideal.
Early on 'list questions' were the hot debate, as well as wiki format questions.
 
@Rubiksmoose Well, there's also the occasional pattern where high-rep users become the de facto community authority, and may behave rudely to those with differing opinions. But I didn't want to insult anyone by saying so.
 
@Maximillian It really does! But it also requires compassion and flexibility that the Stack is... not a really great infrastructure for supporting.
 
@MikeQ Ah! Edits while reading hurts my eyes
 
9:17 PM
The nails in the coffin for me is when I start seeing well thought out, well formatted questions get posted and get closed because one person made a counterpoint and four people just clicked 'close' on the review queue because there's a badge for working so many items in the queue.
 
@MikeQ I think this is certainly true, though it is not inherent in being strict about site policies about comments etc.
It certainly is complicated.
 
@Rubiksmoose Right, yeah, I'm not trying to dig at anyone here, or dig at the commenting policy.
 
I honestly don't have high hopes for our Stack Overlords turning this bus around, but I think that we (users, designers, Internetians at large) can learn from it so that whatever communities we work with next benefit from the experience.
 
@MikeQ I got you. No worries.
 
Or worse, "I've edited/deleted your post/comment" when you're making a meaningful attempt to help the user and now thanks to intervention, you're not.
 
9:19 PM
@Rubiksmoose I did, however, leave another stack community that seemed to orbit around a group of very high-rep users, whose go-to response (to the slightest disagreement) was basically "I have more experience in this therefore you are wrong and inferior"
 
And I'm not just jabbing at this stack.
 
@MikeQ That sounds pretty awful, but sadly I can picture it quite easily.
 
Several stacks seem to have a tipping point where the moderators become an active police force trying to screen all new content as it comes in for compliance, rather than whether or not the user can get help the way their question is posted.
 
@MikeQ I think there's a PhD thesis in studying how users with high rep and long experience on one Stack seem to forget all their learned experience and need to re-negotiate basic Stack principles the instant they join a new beta.
 
Somewhere in the help files it outlines that moderators were intended to be minimal involvement, taking action only when absolutely necessary. And I'm pretty sure most are way more active than that.
I kinda question what was built and what was intended, but I lost the desire to see a meaningful resolution and I've gone back to private forums for most of my information needs.
 
9:21 PM
It's all just different flavors of Meow Meow Beenz.
 
We used to have a user here who did PhD thesis involving Stack data!
Brian something-something fancy last name.
 
@Maximillian I personally don't understand the philosophy behind moderators having to be less involved after becoming moderators.
 
@Maximillian Brian Ballsun-Stanton. He was one of our moderators, even.
 
I don't understand it either, but it establishes that there's a gap between what was intended and what's actually happening. You see it in user systems all the time.
 
There's definitely some mechanical-design-level weirdness in the moderation implementation, which, again, is mostly "fixed" with policy patches.
 
9:23 PM
It probably has something to do with the ability to cast binding votes. Which is, yeah, design problems.
 
@BESW That's the one. He was a lot of fun to chat with.
 
He was a significant force in shaping RPG.SE to be what it is today, mostly for good I think.
 
Very much so.
 
It creates this weird tension in that a site community actually doesn't want their most active and helpful users to become moderators because then they're strongly encouraged to be less helpful and active.
 
@Rubiksmoose Re: my earlier point, though, each stack has standards for implicitly measuring "good" questions - those that get a certain range of answers, or require a specific amount of research to answer properly. This becomes a pattern, and questions that adhere to the pattern tend to be well-received. And it becomes a problem, though, when users assume that the pattern is a necessity.
 
9:26 PM
@Maximillian A lot of user systems seem to have been designed by people whose training is exclusively in the technical aspects of interface design rather than also having training in designing community spaces.
[rummages for old link]
"Post-Narco Urbanism," a 99% Invisible podcast episode about re-designing a Colombian city to reduce cartel influence by changing the community spaces.
 
I wish there was an easier answer to making the stack system work. I kinda stopped caring when administrative action removed a comment and told me what I meant by it rather than asking what I meant by it.
 
@Yuuki Yes, this. The "binding vote" mechanic is symptomatic of an underlying attitude toward authority, I think, which bleeds out in other ways as well.
 
Hey, what 5e book are Tabaxi described in?
 
@BESW Do you feel that the binding vote mechanic is bad or that the community's attitudes towards the mechanic is bad? Or both (or neither)?
 
user15026
@Maximillian Yeah, we've been labelled as exception handlers, so things get weird fast and we kinda can get hobbled, which is like the opposite of what should be
 
9:35 PM
@GreySage Volo's Guide?
 
@GreySage Volo's Guide to Monsters.
 
user15026
@BESW The idea that mods shouldn't use them, you mean?
 
I'm not sure myself. On the one hand, I can see why people thinking binding votes are bad. On the other hand, I feel like when I elect these moderators, I trust them and so I want them to use their binding votes.
 
@MikeQ Ah, the one book I don't have on me, thats why I couldn't find them.
 
@Yuuki @Ash Hm, it's complicated for this early in the morning. I think the binding vote mechanic has these problems. But further, I think the fact it exists indicates that our Stack Overlords have a particular attitude toward authority and how it should be wielded, which also manifests in other design/policy choices which may be more subtle but contribute to the Stack's overall community atmosphere.
 
user15026
9:38 PM
nods that kinda encapsulates a lot of my feelings
 
It's maybe getting out into the weeds a bit, but I think part of the Stack's challenge is that its designers don't recognize their own epistemology and confuse it for simple and changeable policy rather than seeing how their perspective permeates everything about how they engage with the endeavor.
 
And then there's moderators who are well meaning, but upon enforcing policy (whether said policy is right or wrong) alienate users. I mean that happened in this stack to the point that there was push to get stack to recall/remove one of our moderators and all that did was drive them to listen to users even less.
 
user15026
@BESW very slowly breaks down the words Okay, yeah, I think I agree
 
TLDR; Running a community is a bloody mess and someone's always unhappy.
 
Very early in my time on the Stack, someone (maybe Brian) called it "the Stack experiment," and I still think that's probably the best way to approach the whole thing. I don't think anyone in charge of the Stack Exchange thinks of it that way anymore though.
 
9:42 PM
@Maximillian true facts! I got burned out pretty dang fast when the places I was responsible for reached critical volume
 
I helped run a place when I was younger. What I discovered is that our most vocal users didn't actually represent the actual wants/needs of the user base. But that's all the moderation team had to go on.
 
@Maximillian This is pretty much the human condition
 
in my case I mostly got tired of telling people to stop being arseholes, mind
 
I figure, we learn from our experiences. Reflect on what happened, study and plan, come up with a new action, and see what we can learn from that.
Conversations like this give me hope that at least whatever rises from the ashes of the Stack Exchange can be better.
 
Stack was built for code questions and code answers. Somebody tried to respond with 'Why do you want that?' instead of a TRUE/FALSE answer and people have been upset ever since.
 
9:46 PM
I propose, uh, "Heap Transfer".
If we can think of a stupid way to shoehorn in a blockchain we're guaranteed funding.
 
That said, I will still take reading between the endless arguments of stack over EXPERTS EXCHANGE.
As for this place, I've gone back to Paizo's boards for PF questions or I just pop up here in chat and find one of our local experts. Actually using the stack seems less ideal.
 
@Maximillian For a site focused on tech, I am still baffled by how they did not see that naming problem.
 
I mean, fair enough, you use the tool that works for you
 
And that's the thing. I wanted stack to work, but ultimately I had to give up on it because I didn't /need/ it to work. (want/need, big separation there)
Screening content to make sure there is only good content is a noble goal. But if you screen so hard that users with very valid needs or attempts to help said users are screened out regularly, that's not a community, that's a mostly closed vault.
 
Yeah. The Stack is a tool like any other. When it doesn't work, or we find a better tool, we are not obligated to continue using it.
 
9:51 PM
But if you're too open, you're full of trash. Being either extreme is bad. Finding a happy middle is super hard.
Case in point, Arqade dealing with Minecraft questions every major patch release.
 
@Maximillian The lesson is, any build advice questions should be asked on Yahoo Answers
 
@MikeQ wikihow
 
MetaFilter?
 
The policy was put in place that 'We do not assist with modded minecraft questions, consult the mod's resources'. Noble goal since game mods introduce so many points of failure out of scope for Arqade.
 
god I would pay money to see Wikihow articles based on RPG.SE questions
 
9:53 PM
But people started edging that rule/justification onto so many other minecraft questions, even some that were legit aaaaaand before I gave up it'd pop up as a point of tension roughly annually.
 
@Carcer [badly drawn polyhedral dice intensifies]
 
(Correction, it was a block on minecraft crash logs from modded games)
Earlier in my stack time, the other fun one was asking valid questions onto Stack Overflow only to get, "This is your class homework disguised as a valid question, isn't it?"
"Uh. No. I need help with this function call in VB.NET." CLOSED.
Gee, thanks.
 
I mean, even if it's a homework question, a good answer still teaches the lesson that the homework question was supposed to ask.
 
@MikeQ just a round table of people that all have the same face and are communicating only by pictographs in thought bubbles. To the side, a create that we can only assume is a dog.
For some reason one of the players appears to be a white Barack Obama.
 
StackExchange: 30% of the time we help people 50% of the time!
 
9:57 PM
@Maximillian I think the point where I left scifi.se was when someone argued that allegorical fantasy like Gulliver's Travels is off-topic because it's allegory and therefore not fantasy, and then someone else added that a story about talking animals isn't fantasy if there aren't any humans in the story, and then the old "we aren't here to talk about kid's TV shows"/"BUT TRANSFORMERS" debate crawled out of its grave and I ran and never looked up.
 
@Maximillian This is what I meant before. A stack is advertised as a Q&A site for questions about some topic. But if a question is asked in an improper way, or involves certain subtopics, then it is rejected on principle
@Carcer Don't forget about a size-changing d20, which may be as large as the players
 
(This was around the same time that The Life of Pi started up a "magical realism" debate amongst people who'd never heard of Jorge Luis Borges.)
 

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