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4:00 PM
@MikeQ Did you forget that you had tod eliver the envelope, or did you forgot the specific name of the recipient?
 
@NautArch I don't think it really matters. I was giving an example of something my character would remember over a 2-day span, but I would forget over a 5-month span
 
@MikeQ To me, there is a difference. Once is a task, the other is a name. Forgetting to write down a name isn't a big deal. Forgetting you were actually supposed to do something is a big deal.
 
@NautArch In games with many concurrent objectives and sideplots, it's easy to forget
 
@MikeQ Hmm. I'm on the fence about it. As a DM, I'd want my players tracking and remembering the big things (like having to do something).
 
@NautArch It depends, forgetting you were going to X city to warn the king of the Dragon Horde, would be pretty bad. Forgetting on the way that you had a sidequest for a little noble that wanted to deliver a letter to a shifty guy in a tabern while you are going to warn the king about the dragons... while bad, it's not so terrible, and I would probably remembered them that they HAD a card to deliver
 
4:03 PM
Tabletop games should be fun, it shouldn't be homework
As long as my players have some general idea of what's going on, I'm satisfied with that, and am willing to fill in the details
 
Otherwise, I'm basically managing their characters. Are they choosing not to do X because they forgot or because they just didn't want to do it? HOw do you know unless you continue to remind them about it? But then are you just playing their character or trying to guide their actions to the actions YOU want them to take?
@MikeQ But wouldn't forgetting to do something be not a general idea of what's going on?
 
@MikeQ @NautArch this is easily solved with a session 0 and everyone knowing what the want and are going to get from the game, you just want to play differently and I don't see any of these ways wrong, as long as everyone is ok with how is handled
 
Depends. It's common for players to say something in recap like, "I think we just arrived at the city with the weird clocktower, the front guard was a jerk but we didn't fight him. I think we have to deliver something? Or fight something? Uh..."
 
@NautArch That's my fear, I always try to help them remember things, but it's difficult to not just tell them what to do. OR sometimes they are being secretive or coy with their players and I just blurt: "Eh, Krona, you've got that wrong, the Dragon guy DID tell you the secret formula"
or something like that....
like a dork
 
@Helwar Definitely! DM makes what they want clear, Players either agree or a compromise is made.
 
4:07 PM
@Helwar Yep, that happens too. They'll say something false, I'll ask for a Bluff/Deceive/whatever check, and the player gets confused
 
@MikeQ and that's totally okay. BUt if they didn't bring up the "i think we have to deliver something", then I probably won't suggest it.
In that case, they've come up with the general idea and are looking for specifics.
 
I disagree. I am 100% willing to remind them what their character knows.
 
@MikeQ And that's totally fine :)
Just not how I'd prefer the table to run. I think players generally need to own their characters and their goals.
I may have an encounter where they have an opportunity to be reminded, but I don't think I'd just tell them.
 
Well, that touches on a slightly different issue regarding player engagement and their motivations at the table
 
@NautArch I would prefer that too. But when you ask your players to level up their characters for their next session, and they all get to the next session without having leveled up, and all say "I did not have time!", but you work the same hours as them, and you did prepare that fancy map, the props, the letters, made the paper minis for the NPCs and monsters...
you know that them remembering everything is too much to ask
I need a new group. I love my friends but they are clearly not into it as much as I am :P
 
4:13 PM
@Helwar I think I'm more of a hard case, but if they were supposed to level up and pick everything and didn't. I'd probably just say have it ready for next session, but we're not going to waste time while they do it now unless they can do it as I'm setting up.
 
@Helwar I also think it dangerously blurs the line between player and character skills/expertise. If I'm a forgetful player, should I be penalised for it even if the character I'm playing wouldn't forget?
 
The thing is, leveling up a character in 5e takes 2 minutes, 5 if you are an spellcaster... THey didn't have 5 minutes?
 
@Helwar It does unfortunately seem that way :(
 
@Wibbs Aha, this is exactly the point I was trying to get across
 
@Wibbs That's about player engagement a bit, though. The character shouldn't be penalized for the player, but the player needs to own their character.
 
4:14 PM
@Helwar Depends on how thorough they want to be in spell selection, but yeah leveling doesn't take that long.
 
@Wibbs yeah I agree. As I said before, I only do it to THAT ONE PLAYER, that's... that one guy, really. The trope in the flesh :P
 
@NautArch owning their character isn't the same as expecting them to have the same skillset
do you ask a player whose character is an expert fighter to demonstrate how they use a sword?
why ask a player whose character is smart and keeps track of things to remember the same things?
 
@Wibbs Not showing up prepared is my bigger problem.
 
@NautArch ah, for me that's a completely different issue
and one I also battle against :)
 
But that's what we're ultimately talking about
 
4:16 PM
ah ok - sorry, didn't go back far enough in the conversation
 
@Wibbs @Wibbs did not show up prepared for this conversation ;)
 
Well there are two issues. One is players forgetting details their characters would know, the others is players not taking the time to prepare their characters before the session
 
;p
 
Ben
Slightly out of context: I have one group that I can only trust to play Dark Heresy/Rogue Trader with. Others have been experienced to the same system, bit the saw game makes all the difference
 
I hate citing Critical Role, just because while I enjoy it as a show I think it's a very bad example of real D&D, but... One character there has Eidetic Memory, and the player sure doesn't have it. The gm just tells him what the character knows. For other characters it should be as extreme, but I do think that player and character knowledge shouldn't be confused, and helping a player remember something their character DOES remember is ok
 
4:17 PM
I actually got very angry at one of my players when I gave them three months in which to create a character, and they literally waited until 2am the night before the first session. That's different from the game-to-game information tracking.
 
@MikeQ OMG 3 months? At the rate I write backstories, I would have written a trilogy in that time
hahaha
 
@Helwar I left a game where I wanted to play a PC with eidetic memory - the GM expected me to remember everything or my character wouldn't know it
kind of missing the point
@MikeQ that's understandable
 
Another example: I'm in a intrigue-heavy game with maybe 10-15 concurrent storylines, and anywhere from 1-3 months between sessions. Despite organizing notes into multiple spreadsheets and docs, I kept forgetting my character's priorities in between sessions. But no in-game time passes between sessions, so I basically have a character with an inconsistent and rapidly changing personality
 
@MikeQ yeah, if I was the GM I'd definitely be providing prompts at the beginning of each session in that kind of situation
 
@MikeQ wich would be fun if done on purpose :P
 
4:22 PM
@Helwar It was extremely frustrating for a long time, but eventually I decided to own it
This is the game where my character's #1 objective is to meet as many eldritch horrors as possible and make them join his friendship club, which is a result of me remembering to meet the tentacle beast from beyond space and time, but forgetting why
 
Now that we are talking about it, I really need to look for another group. POssibly one with someone willing to DM, as I've not been a player in anything other than one-or-two-shots in years... And I don't even know where to begin looking
 
I'm resorting to Roll20, as I struggle to find people who want to play anything other than DnD5e
 
@Wibbs I want to play 5e :P SO it shouldn't be a problem. Roll20 is good but is not used very much in spain, and finding games in spanish is near impossible.
 
The only thing I'm running any time soon is a CoC campaign at my local club on Tuesday nights, but I'd like to run something for my wife and friends
finding a time we're all available is impossible though
 
I am a pretty good english speaker, but I don't think I'm good enough to not stutter or having to find roundabouts to say what I mean... wich is not optimal while roleplaying
 
4:27 PM
@Helwar with the right group it wouldn't matter
 
@Helwar I'm a native english speaker and have similar communication difficulties :P You'll be fine
 
haha
I've played a few games
 
just be upfront about it with the GM
 
in english
and everyone said it was ok, but I still felt weird
and saldy those didn't last long
 
:(
 
4:28 PM
maybe is a matter of getting used to it :P
 
Does anybody understand this answer? rpg.stackexchange.com/a/130181/28591
Am I just missing something here?
 
shrug I know nothing about 5e :p
 
@Rubiksmoose I think they're saying it's ok for the GM to make passive skill checks, but not necessarily for players?
 
@Rubiksmoose I do understand it, it's poorly written, but it looks like is someone struggling to write in english, wich I've struggled with too :P
the answer is so so, anyway
 
@Rubiksmoose i don't really get the question itself.
 
4:30 PM
what @MikeQ said
 
@Helwar I don't understand where the rogue ability comes in and how it makes things OP
@NautArch Oh? It is just asking if passive stealth checks are a thing and, if so, under what circumstances it makes sense to use them.
 
rogues are OP obviously
tier 4 > tier 1 because 4 > 1
 
well, he articulates that it's OP for players to have passive stealth, for some reason tahts' not said, but says that rogues kinda have something similar (wich is not similar at all)
I can see where he gets it from, though
 
I can too, but as far as I can tell it isn't relevant at all.
 
@Rubiksmoose Yeah, I guess I get it, I just don't like it :)
 
4:32 PM
@MikeQ I'm not sure if completely a joke, or someone has tiered the D&D classes?
 
@Helwar Lots of people have tiered the DnD classes
 
well. yeah. I know. Everyone and their mother does it. I meant it like, if there is an agreed upon tier list
 
@Helwar Not for 5e afaik
 
like, I dunno, fighting games, where eventually you get a pretty definitive one that everyone agrees is correct
 
@Helwar depends on the edition. 3.5 had almost universally agreed upon tiers (maybe a little wiggle room in tier 3), and 4e is pretty evident too. 5e is a lot closer to balanced tho
 
4:36 PM
Plus you need more criteria - best at combat? best at damage per round? best at single round burst?
 
@DavidCoffron huh, how quaint. Thank god I never played with min-maxers and all those tier lists didn't matter that much :P
 
Rangers are clearly the best class. They're at the highest tier because I've never cried so much as when I play a Ranger.
 
@Helwar but tbh those tier lists don't matter that much at most tables. I can make some pretty great warlords in 4e even though it's arguably the worst defender leader
 
@DavidCoffron warlords weren't controllers?
yeah, leaders :P that's the word
 
@Helwar leaders. Mind slip
 
4:39 PM
were they the worst? The one I played with made it look like the class was OP as hell
:P
 
@DavidCoffron mm... 4e had a tier list, but it also resolved (gone!) traditional power disparity issues like the martial vs caster gap, while D&D 5e's built on the paradigm that created those power disparity issues.
so they kinda solved different balance problems in their own ways
 
@doppelgreener tbf, they gave everyone and their mother magic options
 
@doppelgreener there are still balance problems in 5e, don't get me wrong, but the main classes are more equal overall (subclasses are not, and races and feats are worse)
 
@Helwar correct
 
@Helwar I mean, that does sidestep the problem of "but are martials realistic".
 
4:41 PM
@Helwar there were much better leaders. Sentinel druid was pretty great
 
that's pretty much how they resolved the martial vs caster issue: they just said "y'all can all do extraordinary things now. we'll call them powers. all of you have them. also, have a ritual system for all the non-combat spells. all of you have access to it."
 
and here I am, wanting to play a thief rogue, just for roleplaying reasons :P (wich I think is, mechanically, the worst of the rogue archetypes)
 
@Helwar I love thief rogues. Use object is so much fun
 
@Helwar I think MAstermind might actually be.
 
@Rubiksmoose mastermind is op as heck. Cunning Action help at 30 feet is SO strong
 
4:43 PM
@Rubiksmoose tbf the fluff of that archetype didn't ring to me at all, and I haven't looked much into it
 
@DavidCoffron Oops! well, pay no attention to me then!
 
i just want a sneaky bastard, with prince of persia levels of parkour skills :P
 
@Rubiksmoose I just played it for the first time in a current campaign (roleplay reasosn) expecting my combat to be mediocre and is make up for it in investigating and stuff. But it's so good
(I wanted a noninquisitor investigator, so I needed rogue expertise, but I decided on mastermind since I'd never tried it before)
 
1
Q: Is there a policy on linking to Reddit as part of an answer?

NautArchThis question has generated two answers (one deleted) that link to reddit discussions or sources. Is there a policy on whether or not links to Reddit are legitimate for an answer or is that handled through up/down votes? This includes cases where a 'discussion' is referenced as well as compilat...

 
THat's in Xanathar's, isn't it?
 
4:50 PM
@Helwar it's also in SCAG if I recall correctly
 
I own Xgte (at last) so I'll check it there later :)
 
@Rubiksmoose I've actually considered 3 dipping some of my characters that don't use their bonus action much just to get Master of tactics
(Like my wizard even)
 
@DavidCoffron Woof, that's a big dip for a reliable bonus action. What about picking up a feat that gives you a bonus action?
 
@NautArch there's also expertise and some armor prof
It's more of a 2 dip since expertise is always good
 
@DavidCoffron at the pretty big expense of delayed spellcasting
for a wizard, that's a big deal
But i've also generally learned that i prefer to single class. So that's part of my assessment :P
 
4:55 PM
@NautArch I find that once you have fireball and haste you don't need to rush for much else. Going wizard 5 into rogue 3 and then finishing out wizard should be okay
 
you really don't have anything useful to do with the bonus action as a wizard?
no spell at all to control or cast, or something like that?
 
@Helwar I find most bonus action spells to be mediocre (for wuzard)
 
@Helwar Aren't there a bunch of spells that use the bonus action to control stuff?
 
@ColinGross that's what I meant
 
@Yuuki Nergigante is mean. :(
 
4:57 PM
@ColinGross in cleric for sure, but most of the wizard ones are higher level
 
@Maximillian the pokemon?
 
The Monster Hunter elder dragon class boss creature
 
ah no it's not a pokemon, my bad
 
It's covered in growing spikes and shoots them at you.
 
well, it's the end-boss, isn't it? It should be mean
 
4:58 PM
@ColinGross uh flaming sphere is all that comes to mind (in levels 1-4)
 
@DavidCoffron Animate Objects, Bigby
Dominate Person
 
@Maximillian He is in fact very rude.
 
@NautArch Oh yeah... I forgot about those. Animate Objects is pretty brutal
 
The first time I triple-carted to him, I was wearing upgraded low-rank armor though.
 
the Minute Meteors activate with bonus action too, don't they?
 
4:59 PM
So I'm farming up some better armor right now.
I'm thinking Legiana head + chest, Anja arms + waist, and Lavasioth legs.
 
At least he's just physical damage and you don't need a specific element
 
Oh, you might want to look into getting the Lavasioth legs.
It gives Spread/Power Ammo Up.
 
brb!
 
So you'd get more damage on Power Coating for Bows.
 
Oooh
 
5:01 PM
I should also hunt Dodongama and Uragaan at least once so I can see their armor sets.
 
@NautArch All higher level. I suppose it's a tradeoff. Go for those spells to have a use for bonus action or dip for it (which I can use all day, not with my few upper spell slots) and mis out on big spells
 
Side note, Uragaan Palico armor is hilarious.
 
@DavidCoffron You'll also have less opportunities to use haste/fireball by delaying your wizard progression/spell slots.
 
Cat armor is always hilarious
@Yuuki You do know you can mine Uragann's back when he falls over, right?
 
Yeah.
Radobaan is the same, I think.
I mean, Radobaan is basically an extra-edgy Uragaan.
 
5:03 PM
They're totally not the same reskinned monster!
 
Annoyed that they went with re-skinned Uragaan instead something like Barioth.
Barioth was great.
Or Nargacuga. Narga's definitely my favorite monster.
Totally not biased because MHFU was my first Monster Hunter.
 
Same. First game with the almighty bow
 
@NautArch you may be swaying me a bit. Ill have to do some more thinking
 
@DavidCoffron I've just learned through my bard that delaying his Bard progression is causing me pain :)
I think if multiclassing works better (especially in later levels), if it's done for RP and not necessarily for minmaxing.
 
The secret is to multiclass bard/bard and be the dreaded double-bard. (Picture of a lute covered in swords and singing a ballad that rains lockpicks)
 
5:08 PM
Multiclassing is either for RP reasons or for gimmick reasons, and the question becomes whether the RP/gimmick is worth the loss of progression in your main class
 
@MikeQ minmaxing or multiclassing?
 
fixed
 
@MikeQ and fully agree :)
 
Sometimes I wish I could get rep or a badge for all the starred messages I get here
Even though my starred messages are 80% silly jokes and 20% stating observations
 
5:41 PM
@HellSaint maybe remove the lol from the beginning of your comment under the TWF question? It sounds a bit mocking in that context though I don't think you meant it that way.
 
Yay my wish came true, thank you
 
@MikeQ Well that was a waste of a wish
 
@HellSaint there's a tiny (tiny tiny) bit missing from your TWF answer, I think. You ignore hit-probabilities and acknowledge that and make a convincing argument for why it doesn't really matter. But I think that the math works out slightly differently if you do include hit-probabilities... because of crits. The TWF has 50% (then 33%, then 25%) more chance to land a crit (i.e. (a+1)/a) than the GWM, which isn't captured in your analysis.
 
@nitsua60 can you remove the "lol" from the beginning of this comment. I think it can easily be misinterpreted as being mocking which I don't think was hellsaint's intent. (especially with a new user).
 
5:53 PM
But it's such a tiny impact that I don't think it'd change the outcome. Also, probably a smaller effect than the currently- and (reasonably-)ignored question of what the GWM is doing with their bonus action.
@Rubiksmoose Done. @HellSaint go ahead and ping me if this was in error.
 
@nitsua60 waiting for a crit/reduction to 0 hp. :D
 
The lol was mocking, but it was mocking myself for taking so much time to remember DW actually sucks and +1/+1/+1 doesn't suck as much as I remember that feat sucking.
OP's version is actually a homebrew DW feat I would use so it isn't that bad haha
 
@HellSaint +1+1+1?
 
@nitsua60 It doesn't have a higher chance to crit, it simply has more attacks. Given the average damage of an attack, it will deal (a +1) * that average. Essentially, what would change would be the part multiplying the (a+1) or (a), which would still be equal for both.
@DavidCoffron +1 AC, +1 to hit and +1 damage
 
@HellSaint oh as in dex ASI? Because dual wielder doesn't give chance to hit
 
6:05 PM
@DavidCoffron Exactly. It doesn't give extra damage either (although changing the weapon could, but he already did that on his math by increasing the dice)
But OP mentioned it as "TWF does require the extra Dual Wielder feat to be useful, but +1 AC/Hit/Damage and a useful reaction is pretty good." - and I actually made my math using that and I was like "well DW doesn't such that much, why did I think it did?" - then I read the actual feat.
 
@HellSaint funnily enough I thought the same thing, but did not check the rules. Shame on me.
 
@nitsua60 Changing the values inside the parenthesis will change the threshold for \$a\$, actually, so you're right. Oh well gotta remake that one. Well, I'll take that time to make a general equation as well.
 
General equation for average damage, IIRC, should be (# attacks)([probability of hit and crit][average crit damage] + [probability of normal hit][average damage]), assuming all attacks have the same to-hit roll modifier, otherwise you have to add them separately
 
I do think it's kind of funny the most iconic 5e character right now is a dual wielder :P
 
6:20 PM
@MikeQ yeap, that's it.
 
And the argument is what, comparing DW versus a +2 Dex?
 
Actually I was comparing GWM to what would be DW + (+2 STR)
because DW + (+2 STR) seems to be what DW on OP's table does.
 
Oh. Then it depends. Are they a barbarian?
 
fighter
@nitsua60 Took into account probabilities and criticals. Not sure if that was expected, but: GWF becomes even better than TWF in that scenario.
 
GWM is optimal when you have a reliable method of getting advantage on the attack roll
 
6:30 PM
@MikeQ Even if you don't, if you have a low enough AC to hit, or high enough modifier, it's already good. 14 AC against +5 modifier, for example, already provides an increase in DPR using GWM
and OP seems to have rolled 20 STR at 1st level
 
@HellSaint op just updated question btw
 
Let's see... if P is probability to hit, and D is average damage per hit, then we're comparing... 2*P*D versus (P-0.25)*(D+10) ?
 
Where does the 2 come from? :P - but other than that, yeap, aside critical damages
 
2 hits.... So if P=0.5, then 2 DW is better iff D >= 7.5
 
@Rubiksmoose Okay now we got a UA feat to mix into the crazyness?
 
6:35 PM
@HellSaint apparently lol
 
@MikeQ the damages are different for DW and GWM though
 
That's true, but we're looking at a +5 STR, right? That's going to make up at least half of the average damage per hit... I think.
Derp, wait no. Greatswords are STR+7
 
Greatswords with GWF are 8.33 average on hit
(rerolling 1s and 2s)
 
Unsure about that, but it's still >5... so then yeah, unless P is very low, GWM would be better
Does GWM let you pick which attacks get the penalty/bonus? Or is to all attacks, like how Reckless Attack works?
 
@MikeQ you pick
"Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage."
 
7:00 PM
Ok, I just put it into matlab, it seems like the extra attack makes DW better against enemies with >7 AC
GWM is better against enemies with very low AC, or impossibly high AC (i.e. only hits on a natural 20)
 
@MikeQ and what level?
 
Low levels
Once they get the extra attack, the average damage from 2 GWM hits does a lot better compared to the average damage from 3 DW hits
 
@MikeQ That makes sense. WHen you only have one attack, it's better to have a 2nd.
 
And when you have 2 attacks, the 3rd adds relatively less
 
especially if you can generate +10 to damage reliably
either through bless to help counteract the -5 and/or magical weaponry
 
7:30 PM
Wait a moment, does the +10 damage from GWM get multiplied on a crit?
 
@MikeQ nope
only dice get multiplied
 
Oh. Hold on then, I need to redo this model
Right, so I have an axis for target AC, an axis for level, and height=(average damage with GWM - average damage with DW), accounting for the extra attack based on level
Overall GWM is better once you get the extra attack against enemies with AC<10-15, depending on your level
 
7:52 PM
Of course, there's also the determining whether or not you kill or reduce to 0 HP to trigger another bonus action attack.
 
8:02 PM
@MikeQ Since you earlier had doubled the +10 on a crit...did you double the STR modifier on damage for TWF?
 
Are there a lot of people who think that Advantage means "roll two dice, add them together and use that as the result"? Because there have been quite a few answers on my recent post about Elven Accuracy that seem to either skip over the part where the question is about Advantage, or else seem to think that's how Advantage works.
 
@Xirema link?
 
-3
A: Are these two methods of handling Elven Accuracy "Double Advantage" mathematically equivalent?

RandomStranger777I've read through the replies, but unless I'm missing something the two are not always the same. If I choose one of two die to re-roll, the outcome can be lower that it was before. The same does not happen when rolling three dice and choosing the maximum. Example: Rolling 3 - [1, 2, 3] - I choo...

They usually get deleted pretty quickly afterwards.
But it's weird that I've gotten like 5 notifications for varying flavors of the same basic mistake.
(I think my rep isn't high enough to see deleted answers, I don't know exactly how many there have been)
 
@Xirema Wouldn't that mean you could have natural rolls above 20
@NautArch Yes, I redid the model to separate the dice rolls from the flat damage values
 
@Xirema that is super weird
all were 1 rep users
That question does make me think of another one :)
Is the player rolling dice or the character? In that if you have advantage, but are under the effects of DOminate Person, could you (as a player) pick the lower value?
 
8:13 PM
That's a good question. I have no idea how that would resolve.
 
Advantage is take max, not take max optional... right?
 
@MikeQ I think they specifically mean the situation where the person with Elven Accuracy is Dominated.
 
@MikeQ advantage is pick your die
 
@NautArch No, RAW, Advantage means "roll two dice, pick highest". The player isn't given a choice.
Elven Accuracy complicates it because the player is given a choice of which of the dice to reroll, but the rerolled die is still compared against the other unmodified die.
So a player is technically allowed to reroll a Nat20 if, say, they're avoiding crits to take a target down alive. Which complicates the math on that post.
 
@Xirema You're right "Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage"
 
8:25 PM
That question and another one I posted around the same time are part of an effort to scope out the potential effectiveness of a Shadow Sorcerer build I'm planning that fights pretty much exclusively with Melee Combat, using their class features as a way to conceal my position + gain advantage in combat.
Sounds like they'll need at least 2 levels in Rogue, though, to be able to Hide as a Bonus Action.
 
@Xirema and a means to be able to hide
 
@Xirema I noticed that and thought it was strange as well
 
In my last game on sunday, two casters got hit with feeblemind.
THat is one rough spell.
 
@NautArch oh snap, that really sucks
 
@Rubiksmoose good thing our trusty paladin was around (me)
Cleansing Touch FTW
THere were also a couple more instances where it went from "i rolled a X" to "did you add +3 from me?"
 
8:32 PM
auras are the best.
 
@NautArch Well, the Shadow Origin for Sorcerers has a feature called Eyes of Darkness, which does several things: it permits directly casting Darkness directly from your Sorcery Points (basically a 33% reduction in cost, in practice), and when you cast it that way, you are immune to its effects. So basically, I'd be Hiding in my own sphere of Darkness.
 
gonna miss my paladin when this campaign ends
@Xirema might that cause problems for your allies?
@Rubiksmoose 30' auras are the bees knees
 
> Guard 1: "Did anyone else notice this big sphere of Darkness?"
> Guard 2: "Yes, that does seem out of place. Kinda suspicious now that you mention it."
 
1
Q: Should questions touching upon designer reasons be off topic?

kbrimingtonThis question refers to the closing of a question I submitted a few years ago. Is the omission of a racial +2 to wisdom intentional? At the time, Dungeons and Dragons 5th Edition had a gap, in that there were no player races with a +2 Wisdom modifier. I didn't know why this was the case. Was i...

 
@NautArch Well, I cast it on my weapon, so the sphere moves with me. I stand by the side, run in 15' when I attack, run out, leaving my allies with enough room to see themselves and the enemies.
@MikeQ Lol, it's not about sneaking past people. It's about preventing them from hitting me in combat.
@MikeQ Because if I don't 'Hide', then they still have the ability to know where I am (from footsteps, clanking inventory, etc.) and if they hit me, it might cause my Concentration on the spell to fail.
 
8:35 PM
But you're always in the center, right? They'll know where to find you that way.
 
@MikeQ only through metagaming
They just see darkness, and once inside, just darkness.
 
@MikeQ Senior Guard: "Oh we get big spheres of Darkness around here all the time. Usually it's just low level adventurers trying to sneak in. They all get caught when they try to steal the throne or something stupid, just ignore it."
 
@MikeQ "I drop my weapon on the floor and unsheathe my spare weapon". Fully possible with free object interactions, IIRC. Then, if the sphere is interfering with my allies, I just pick up the weapon.
Two Rapiers are pretty cheap.
The other option is Mage Hand, though Mage Hand requires me to use up an Action to move it, so it's a bit more cumbersome.
@GreySage I don't need spheres of Darkness to sneak around, that's what my 18 DEX + Expertise in Stealth is for. 8)
 
Kind of gimmicky, and it won't work against creatures with darkvision
 
And still a big risk for potentially borking allies.
but a neat concept
At least it's not a 30' radius like the staff of swarming insects.
 
8:44 PM
@MikeQ darvision only works against non-magical darkness
 
@MikeQ More precisely, they need to have Devil's Sight, Blindsight, or Truesight.
@MikeQ Regular-ass Darkvision doesn't work in Magical Darkness.
 
Ah okay, didn't realize that. Still gimmicky, albeit fitting for the role you're trying to play
 
@NautArch There's also one more solution for avoiding hurting my allies: I cast the Darkness spell on a Locket or some kind of small Trinket, and wrap it up in an Opaque Cloth if I need to retract the sphere of Darkness. So my allies don't get screwed over.
@MikeQ Gimmicky is what I live for.
 
How many levels of rogue would you need?
 
@MikeQ Only 2, to get Cunning Action, for the Hide, Dash, or Disengage as a Bonus Action ability.
My current build gets 2 levels of Rogue, 1 level of Fighter (Dueling Fighting Style) and 14 levels of Sorcerer, with 3 levels remaining to distribute somewhere for the fourth ASI.
 
8:55 PM
Wait. Where do you get devil sight?
 
@NautArch See, this is when you use Shadow Evocation and repeatedly try to convince your allies that it's an illusion.
 
@NautArch Is that a warlock thing?
 
Shadow Evocation: Darkness is a funny spell.
 
@NautArch Some creatures (mostly Fiends) have it as a Racial Feature. Warlocks can also gain it as one of their Invocations, and Shadow Sorcerers gain the ability to see through their own Darkness spell if cast using their "Eyes of Darkness" ability.
 
Ah
 
8:59 PM
Can they see through other magical darkness?
 
Missed that
No, just theirs when cast that way
If you cast it with sorcery points, you can see through the darkness created by the spell.
 
Ok, so what if they're in a magically dark environment, and then they cast their Darkness spell via sorcery points. Now can they see?
 
@MikeQ Hmm. Good question.
My instinct is no, they'd be blinded by the foreign magical darkness.
But the thing is, identical effects don't stack.
 
They're not identical though. One is magical darkness in which the sorc cannot see, and the other is magical darkness in which they can.
 
@MikeQ Well, the difference has to do with the caster though. I think it would depend on what the source is. If the foreign Magical Darkness comes from an explicit casting of the Darkness spell, then it would depend on which spell the DM decides takes precedence. If it's Magical Darkness from another source, I think the Sorcerer would always be blinded.
 
 
2 hours later…
10:54 PM
@HellSaint Oh, good. Glad to hear I wasn't off my rocker. (I'd been pondering a crit-fishing build through the morning and was pretty sure that I had my finger on a thing that would actually make a difference.) But I'm also pretty sure that the GWM's usage of bonus actions is going to overshadow the tiny difference that proper crit-math throws on DW's side of the scales.
@MikeQ Why are your Ds the same on both sides of that (implied by the word "versus") inequality? Shouldn't one be D_{DW} and the other be D_{GWF}?
 
11:12 PM
@nitsua60 as I said, considering the crits actually makes TWF even worse hahaha
GWF gets 2d6 extra damage on a crit while TWF gets only 1d8. Even if they crit less often (because they hit less often), the bonus damage on the critical is so huge that it compensates
 
@nitsua60 Er, poor choice of variable names
 
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