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1:52 AM
@HellSaint noice.
 
The new AL season 8 documents are now up: http://dnd.wizards.com/articles/news/changes-dd-adventurers-league-rewards
(AL FAQ/AL DM's Guide/AL Player's Guide v8.1, AL DM's Guide for Eberron and AL Player's Guide for Eberron v1.0)
 
That's interesting to hear. I've been mulling over the idea of a "crit-fisher" build, and was pondering the guaranteed bonus-action attack of a TWF vs. something like the often-advantaged attack of Cunning Action-hide (but GM-dependent) or the reckless attacks of a barbarian. Might have to end up with an orc war priest/champion GWF. Or a champion/rogue. Have to look closer at +WIS bonus bonus attacks vs. the impact of SA dice....
(Also, I haven't really formulated the metric I'm thinking to optimize. It's some admixture between how often crits happen and how big a bang they are.)
@V2Blast Going live Aug 31, right?
 
2:38 AM
wait wait
Season 8 will be on Eberron? :O
Yes I totally skipped reading everything and focused on the Player Guide for Eberron v1.0
 
@HellSaint No, season 8's the Waterdeep/Undermountain stuff.
 
AWW

ok I'll read the stuff
 
Hmm... though I wonder what AL materials will be set on Eberron... maybe some of the modules? Strange....
I mean, Dragon Heist's all around W'Deep and it leads directly into Mad Mage. I'm confused.
Also, I don't care, because I'm done with AL as of September 1.
 
@nitsua60 Any particular reason you're done with it?
Also, hello all!
 
Hello all
And I second the any particular reason?
 
2:53 AM
I third it
 
Cause the bards' song will remain (8)
I wonder how the heck I never created a Bard that sings Blind Guardian
 
@nitsua60 whoa, why's this?
 
@HellSaint http://dnd.wizards.com/articles/news/exploratory-commencement
http://dnd.wizards.com/articles/news/eberron-adventurers-league-embers-last-war-storyline
 
Gotcha.
 
3:17 AM
hello
I have a question about Barkskin (D&d 5E). The spell simply states that your AC can't be below 16... Is that 16 + Dex?
 
@ravery Nope, 16.
It's a floor to whatever calculation you have, not a calculation in itself.
 
What Miniman said
 
thus an unarmed barbarian or monk won't get a boost from Barkskin unless their current AC is under 16
 
"the target's AC can't be less than 16, regardless of what kind of armor it is wearing."
correct
it's a flat minimum to their AC
 
@ravery I believe there's a question about it around here somewhere.
 
3:28 AM
@JoelHarmon I think in older editions it used to be a bonus (+2 or something)
 
@ravery In 3.5, it starts off as +2, and gains +1 per 3 caster levels above third up to +5 at 12th level
 
And 5e doesn't mess around with typed bonuses
 
4:05 AM
@FoldableHuman I'm just endlessly tickled by the fact that D&D/Pathfinder are so inward-facing with such deeply-entrenched weirdness that the words "ranged touch attack" can even exist in the first place in that order and not immediately be flagged as extremely silly.
 
4:49 AM
I'm just upset that people need to jump into a Pathfinder thread to blast 4e again, I get it you hate my favorite (well D&D anyway) system internet strangers
This is still an unrelated thread
My new angry face was definitely on time for my mini rant
 
5:15 AM
Hear hear
 
Lol
 
One of my colleagues is a TTRPG player from Sweden, he plays a system called Eon which sounded ridiculously complicated and is apparently only available in Swedish
 
Well that rules me out
Lol
 
Yeah, it sounded rather ridiculous x)
 
I still hardly know a handful of words in Spanish
Possibly the closest language to English
 
5:28 AM
It's interesting how Swedish is a large enough market for a TTRPG
 
I mean, Japanese is too apparently
 
Then again, it's rather intelligible for the other Scandinavian languages so Norwegian and Danish speakers could probably use it too
 
Though to be fair I Know of at least a few Japanese game's that at least get translated to English
So maybe not a full comparison there
 
@trogdor There's only about 10 million native Swedish speakers though
 
@kviiri they share a similar root right?
 
5:31 AM
@trogdor Yeah, my Swedish friends usually say they have no trouble understanding Norwegian when it's articulated clearly and Danish when written (since it's NEVER articulated clearly!)
 
I know English has a Latin root that sort of ties it to French, Itallian, and Spanish
@kviiri lol
 
Icelandic is a bit of a special case since it's very close to being the common ancestor of the rest
 
Fair enough
 
@trogdor English grammar is actually quite close to Germanic languages like German, Dutch and Swedish. There's a lot of vocabulary from both sources though
In Swedish, "house" is hus, "steel" is stål, "church" is kyrka
 
@kviiri yeah but sometimes o I actually understand a few words in those other languages too, especially Spanish
Suffice to say England was conquered by a lot of people and took a bunch of words from them back in the day XD
 
5:36 AM
@trogdor indeed!
 
So I get to sorta blame other countries for my ridiculous language
:P
 
My Spanish is limited to speaking my bad French with an accent :)
 
Lol
Fantastic
 
Amd replacing "s'il vous plaît" with "por favor"
 
We shall tour Spain and south America, and for extra incensitvity Portugal
 
5:40 AM
It's cool how Spanish is still called "Castilian" in large areas of S. America
After I secure my degree I've been thinking of learning Russian
I already know three stock phrases: a polite greeting, "hands up!" and a meme you use to ironically express that something sloppily done is juuuust fine.
 
Lol
There is probably a phrase for that in Chamorro
 
6:00 AM
@kviiri as far as I know, Spanish is called "Castellano" in Spain more often than not, and "Español" in most south american countries. Source: I'm Spanish :P
also, hello!
 
@Helwar Well, that's interesting, I always though it's mostly a South American thing :)
But it makes sense though, given that there is more than one Spanish language
As in, language spoken in Spain
 
I guess it's because of that too :)
 
6:25 AM
Well also South America has plenty of different Spanish dialects and some native languages changed by Spanish
The local language here in Guam even has lingering Spanish influence
 
6:42 AM
@kviiri Now I'm curious; what IS the Russian idiomatic equivalent of "good enough for government work"?
 
Pronounced something "E-tuck sye-dawt"
 
interesting
 
How would that transliterate?
 
I guess "I tak sodjet" would be correct-ish
It's from an animated short film where the kid pictured wants to eat some baked goodies, and a kindly oven tells him that he just needs to knead some dough and chop some firewood first. The kid has two dumb giants to help him, but he can't get them to follow his instructions so he tries to chop the firewood and knead the dough himself... but gets frustrated quickly, shouts that phrase and proceeds to try to bake the unkneaded dough using too big firewood
 
lol
 
6:48 AM
And this is where I think more Guamanians should be conversationally familiar with Chief Lamlam.
In the Chamoru oral tradition, Lamlam was an extremely prideful chief who had to make himself dinner for the first time when his wife went visiting relatives, and was too proud to ask anyone for help or advice.
Following his assumption that "more is better," he wound up with a cooking fire that turned his village into a volcano, which we now call Mount Lamlam.
 
ow
that's a lot of pride there
also for the record, that's one I have not heard
 
Yeah, a lot of Chamoru legends have lessons that are variants on "pride and anger will only make things worse."
 
pride and anger can make volcanos, which seems like a very cheap method of creating volcanos
3
 
7:31 AM
The moral of this story was definitely that one should do stuff themselves, because delegating tasks to stupid giants ruins your day.
Then again, clear communication also helps when the person you're communicating with is clearly prone to misunderstanding things.
If you just point towards the dough and firewood and tell them to "chop and knead!" don't be surprised if the firewood gets kneaded (knodden?) and the dough gets chopped.
 
The Way of the Pukona • A World of Adventure for Fate Core. An extensively researched, unique fantasy set in Neolithic South America.
This looks like my jam.
 
8:05 AM
has any of you seen or backed this? kickstarter.com/projects/165626423/…
Overlight RPG
 
[has to scroll 3/4 of the way down before learning anything about mechanics]
So far it sounds like somebody's re-inventing Cortex Prime.
 
I never got to read the mechanics though, I liked the basic idea of the setting ^^
I'm pretty bad at understanding rulesets if I'm not really focused on trying to learn to play it like RIGHT NOW
 
I have very little patience for poorly-explained rulesets.
 
totally understandable
never play Anima: Beyond Fantasy
 
And any 300-page manual that pats itself on the back for being "fairly rules-light" is not winning points with me.
It also says that "narrative" games are defined by the sparsity of their ruleset, which. hah.
 
8:17 AM
And I have little patience for systems where the lore is an obstacle to understanding the gameplay
 
As said I liked the setting a lot. Never got to look at the rules
but one can cannibalize the setting and use it in another, more agreeable rule-set, maybe? :)
 
Page two of the rules chapter preview: AAAAH who taught you basic layout principles wait no I know NO ONE EVER DID.
You don't slap your table into the middle of the page so that it divides sections in one column but wraps a section in the other column.
 
hahahaha
 
> Notably, the Spirit Pool does not “refresh” or refill in any regular fashion during normal play. Instead, the GM will reward characters with Spirit Points at suitably dramatic moments in the story.
Nope nope nope it's another "guess how the GM wants you to roleplay" currency I'm out.
 
@BESW Please stand by, my eyes have rolled out of their sockets and landed somewhere on the floor
 
8:23 AM
I think my suggestion is gonna give @BESW a headache. Sorry / not sorry? :P
 
What qualifies as "suitably dramatic"
 
> As always, the GM's decision is final. (Please remember that her choices may be informed by information that is hidden from you or your character.)
 
> Remember, when expressing the Rating for a Skill or Virtue, we’ll be using a capital “D.” We’ll be using a lower-case “d” when talking about the literal dice in your hand or being rolled.
whyy
 
BAM there it is. Page four. They use the word "success" to describe the things you count to determine an outcome, and also to describe a positive outcome. We have hit peak My First RPG Design.
 
How many successes do you need in order to get a success?
 
8:27 AM
haha
OMG. Maybe we should recommend them to write a novel with the setting but stop trying to write an RPG? :)
 
If you get two or three successes, you get a luminous success. Four or five successes gets you a radiant success, and six successes is a brilliant success.
 
great success!
 
Because we didn't learn our lesson from the Fate ladder, apparently.
 
> In certain rare circumstances, the GM may require a Radiant success or higher for you to succeed at the Test at all.
...if you roll a 4 on your Spirit die, you can increase your success level by one, which is equivalent to rolling one or two more successes.
> Combat Tests are similar to Skill Tests, but are used to perform an Open Test.
This is like PF2e and feats, isn't it?
 
8:31 AM
@BESW Did you get to the initiative section yet
 
@BESW Sheesh. I thought Attack vs attack was bad.
 
@kviiri At least it's not a ranged touch attack.
 
Hey, ranged touch attacks are conceptually sound
 
Yes, but say that phrase out loud.
Outside of the particular D&D jargon deep dive, it's nonsense.
 
They are conceptually sound, given the understanding that the designers didn't have a cohesive model for what their magic system should be, so some magic can penetrate armor and other magic can't, because.
 
8:36 AM
Oh, yes, this is intuitive. The attack skills are Blades, Brawl, and Windlore.
 
What, can you use a hangglider as a ranged weapon?
 
Two pages earlier:
> you may have noticed by now that nowhere in the combat rules do we reference specific mechanics for different weapons. That’s because they don’t have any. In Overlight, a weapon is a weapon is a weapon
 
@BESW eewww
 
How much damage does a "bird" do
Oh I see
 
ok I will just use my sneezes as a weapon
 
8:37 AM
> The Blades Skill covers swords, knives, and axes — really, any weapon with a sharpened edge used for cutting, slashing, or stabbing. The Brawl Skill covers feet and fists, as well as blunt weapons like clubs and staffs. For ranged attacks — when using bows, crossbows, or even improvised weapons like a thrown rock — Windlore is the appropriate Skill. Knives or axes specifically made for throwing should instead use Blades (Logic).
 
Bird is one of the seven races, each arbitrarily tied to one of seven colors and one of seven character attributes
 
@BESW wtf XD
 
Oh, yes, you've got no rules for different weapons. None at all, yes.
 
this is too much
 
Blades (logic)?
I stab, therefore I am?
 
8:38 AM
@MikeQ :)
 
Can I substitute an attack roll with a mathematical proof that begins "Assume I have already hit the target and dealt maximum damage"
There sure is a lot of "X happens if the GM agrees" or "when X happens, the GM decides Y"
 
I'm not completely against a generic ruleset that doesn't distinguish between weapons (I play Mutants and Masterminds 3e, and afaik that's the king of generalization), if it was only that :P
 
@Helwar Right, and it consistently doesn't distinguish mechanically, and leaves that all up to descriptors and stylistic narration
Unlike this hilariously disorganized ruleset, where it says "We're super flexible and don't have hard rules for XYZ" on one page, and then later has 10d10 paragraphs on XYZ
 
Yeah, I generally prefer games where it's the character, not their stuff, that's cool.
 
I see
 
8:42 AM
But claiming to not have rules for distinguishing weapons, and then immediately providing rules distinguishing weapons....
I think they're using the Proof by Seduction.
 
as I said, I read about the setting and liked it, and was trying to decide if I liked it enough to buy it and give it a try... I'm glad I asked here what did you think about the game :D
 
The setting itself looks... interesting? Maybe a little overprocessed?
 
@MikeQ Thunder damage type is conceptually sound
8
 
I guess I have to star that, don't I
 
8:46 AM
@kviiri And it could be called sound, and wouldn't have confused the heck of me and my friends, thinking it was electric..... Until we saw that there was already Lightning damage, so it couldn't be that
 
@Helwar Yea, sometimes I wonder if the distinction between lightning and thunder is more intuitive to native English speakers
 
@kviiri It confused me the first time too, and then I realized it didn't say "Sonic" anywhere, and figured they renamed it
 
Dungeon World doesn't distinguish between different weapons the way DnD does it. It has tags for weapons that give sort of narrative pointers on how they can be used to drive the story. It's one of the parts I like about DW
 
There is a distinction in Spanish too. Lightning = Rayo, Thunder = Trueno. But one associates the thunder to the lightning, there is no thunder without. And also in 3.5 sonic damage was aptly named: Sonic. So....
It was just confusing
Also thunder is an electric attack in Pokemon O_o
 
We have separate words for the weather, the sound and the lightning bolt, so it took me a while to figure out that "thunder" refers specifically to the sound (and to the weather only by extension)
Ukonilma or ukkonen, still referring to old god Ukko.
 
8:52 AM
> [...] no matter whether you succeed or fail at the Chroma Test, the rolled result of the Spirit Die is the number of Spirit Points that are spent from your Spirit Pool. If the number of Spirit Points you must spend exceeds what is left in your Spirit Pool, this causes a Shattering. A Shattering can have permanent effects on your physical being or mental wholeness.
 
@BESW oh no
 
So it's Shadowcraft, but with permanent burnout.
 
@kviiri I want to try Dungeon World sometime. Even if it's just because Adam Koebel made it and I like the guy
 
Lovely.
 
@BESW might not like Overlight, but he's sure having fun analyzing it :P
 
8:56 AM
It's definitely a heartbreaker.
There's some interesting ideas in there.
 
as you are describing it, it feels like they started developing the game in a vacuum, without analyzing other games with similar concepts to see how they made it or what problems could that have
 
I'm not sure their mechanics are going to accurately create the experience they're hoping for.
 
Or have missed some major lessons to be learned from them
 
Or read/joined discussions of the RPG design communities.
 
Like "don't use synonyms for your success levels" and "don't use capital D and lowercase d as mechanically different" and "don't call two different parts of the same process 'success' results"
@BESW if they have, they didn't share material, and if they did, it wasn't a lot of what we're seeing, and if they did that, they didn't listen to feedback
 
9:04 AM
@Helwar Honestly I've seen SO MANY of these on Kickstarter, and this is one of the better ones.
 
It looks like they started with a cool concept for a scifi world, wanted to turn it into a tabletop game, but didn't consider the big picture questions like "What should the mechanics look like in action" or "Would human players enjoy this" or "How many dice pools and skill checks and interacting mechanics would be too cumbersome"
 
It's got a moderately creative setting and it's not overly defining itself in opposition to trad game design.
 
It has the signature novice design approach of handling all issues (designing all mechanics, building all subsystems, etc.) independently, and then tying them together with the rules analogue of duct tape
 
@BESW This is one of the better ones? But you just found like 20 things to complain! haha
 
It seems like at least some of the designers were pushing for a storytelling experience that is primarily driven by character drama and personalities, rather than combat tactics, so that's nice
 
9:09 AM
Oct 9 '16 at 23:22, by BESW
> The Book of Tor has more options without sacrificing complexity. That's right, our classes are just as, if not more intricate than our competitors, yet also more abundant. You have much more free range to create a character, and to tell a story.
Oct 9 '16 at 23:27, by BESW
I also like the one that says it's systemless, then lists four systems it supports and says you can vote for more systems if you back it.
 
@BESW By the nine divines, this kickstarter page
> 30+ Player Classes
 
Dec 10 '16 at 0:50, by BESW
Behold, that strange ubiquitous beast, the Kickstarter which doesn't tell you anything. Bonus points for only having one tier and needing a thousand people to pledge at that tier.
 
> ~200+ Feats
What does that even mean
approximately over 200?
Did they lose count?
 
Nov 11 '16 at 4:53, by BESW
Grappling rules "Usable with RPGs from the OSR through 5e."
And broadly speaking this is also true of almost all heartbreaker Kickstarters:
I spent a year or more curating a pinned star in this chat, for time-sensitive RPG links like Kickstarters that people might otherwise miss.
I've seen things you people wouldn't believe.
 
My issue with funding kickstarters is that there's typically zero guarantee that they intend to fulfill their initial proposed goals
Idea first. Planning how to implement it? Later, or eventually, or never.
 
9:17 AM
Yes. This is a major reason why you earn your fans elsewhere first.
See: Evil Hat.
Evil Hat had a great reputation for transparency, reliability, and quality productions without overshooting their means.
So when they started running Kickstarters, they had a solid foundation of previous customers who trusted them.
And they were very transparent about what they were doing with all the money, how much of the project was already done, etc--basically when Evil Hat starts a KS drive, they've already got the core material prepared and KS is roughly equivalent to pre-ordering so their production can scale with demand, but with the added value of a built-in social media advertising campaign and the ability to add costly extras to the product if the response is overwhelming.
That's a common thread amongst repeating Kickstarter folks with solid reps: they bring a project where the creative work is mostly or all done already and it needs funding to get produced.
Ursula Vernon's Kickstarter for Digger followed that formula.
It wasn't a funding drive to write a comic; it was a funding drive to print an omnibus edition of a finished graphic novel.
 
That, and you can know by definition what "graphic novel version of the thing you like" is going to be, an issue that gets fuzzy when it comes to dynamic products such as games
 
Yeah.
So, for example, Evil Hat often gives you a free draft PDF of the whole thing as a perq of the lowest pledge tier.
(Which you can then withdraw before the campaign comes due, obviously)
 
9:33 AM
Well that's good. It gives a sample of their project objectives and mission.
 
Like, when they ran Fate Core, part of being a Kickstarter contributor was getting in on the playtesting: they had a solid draft which had undergone rigorous in-house testing, but they wanted to get a much broader sample before publishing.
So you get all the latest drafts and there were multiple ways to provide feedback.
Same for their DFAE game.
 
@BESW Sounds like the intro to FarScape :P
 
"Tears in Rain" (also known as the "C-Beams Speech") is a monologue delivered by character Roy Batty (portrayed by Rutger Hauer) in the 1982 Ridley Scott film Blade Runner. Altered from the scripted lines and improvised by Hauer the night before filming, the monologue is frequently quoted; critic Mark Rowlands described it as "perhaps the most moving death soliloquy in cinematic history". The speech appears as the last track on the film's soundtrack album. == Script and improvisation == The dying replicant Roy Batty delivers the speech to Rick Deckard, moments after Batty saved his life despite...
 
I dunno, I never backed anything until recently, when I backed The Binding of Isaac: 4 Souls... But taht was never a gamble, I knew that man would deliver and the product would be fun, I had been playing his games for years and it was his first Kickstarter afaik
I always felt that kickstarters while good in concept have too many ways to end up badly :/
 
9:53 AM
I've had almost universally good experiences with Kickstarters, because I'm very very picky about them.
 
I just have the one
I burned my trust with an early access game (Cube World)
 
@BESW yeah I think the key there is being picky about them before you get burned by too many
 
@Helwar DW is neat. It didn't really strike a chord with me, but it's not a bad game
 
I need the right crowd to try a less combat oriented game
aka, not my friends :P
 
lol
I am glad I am in a group that is all up for that
 
10:07 AM
I'd be happy if I could get my friends to play an honestly combat-oriented game
 
I find that a good way to get a group to try a radically different system or style, is to tie it into something else they're already enthusiastic about.
For example, if there's a media franchise they enjoy, they'll be more into trying a new game if it's based on that franchise.
 
@Helwar But anyway joking aside, DW isn't quite optimal for that stuff - even if it's less combat oriented by its rules, it still tries to emulate the feel of DnD. To get your party to break from combat games, I'd suggest a more radical shift.
 
Masters of Umdaar!
 
that still has violence in it though right?
 
Golden Sky Stories may be a bit too radical?
 
10:19 AM
Bubblegumshoe. :D
If you get into more than one fight you're probably going really badly.
And like, these are kids. You're teenage detectives. You're not going to be solving your problems by stabbing people. Or rather, you might solve some problems, but you're going to be creating entirely different, even worse problems.
Cthulhu Dark: "If you fight any creature you meet, you will die. Thus, in these core rules, there are no combat rules or health levels. Instead, roll to hide or escape."
 
THey actually want to try a Cthulu game. They were so subtle about it, gifting the book to me for my birthday.... :P
 
Cthulhu Dark.
> If you try to defeat any supernatural creature by fighting it, you will die. Instead, roll to hide or escape.
If you fight something that is not supernatural, be clear about what you want out of the fight, then roll as described under “Doing other things”.
(Call of Cthulhu isn't, by default, a "low/no-combat" system.)
 
10:34 AM
It is, though, a no murder-hobo system
 
I mean... have you read Old Man Henderson?
 
@BESW oh, did they revise that text?
oh right, the entirely new huge book they put out
 
Yup.
 
@BESW fair enough yeah
I was thinking that myself honestly
 
@BESW nope. I'm not much knowledgeable in Cthulu things. I know htere is an Innsmouth town with half fish people, that even aknowledging Cthulu will give you an aneurism, that there are "Deep Ones" (I'm translating from spanish, might not be their name), something called Shoggoth? or something like that? And that's full of nasties that make Psichologists rich (by treating loonies that have met the monsters)
 
10:40 AM
So, Mythos storytelling via RPGs is VERY different from the Mythos short stories they're ostensibly inspired by.
 
It's like D&D with aberrations only, and the players are lvl 0 NPCs :P
 
In particular, Call of Cthulhu is more inspired by the pulp horror of authors who added to the Mythos lore after Lovecraft's death--a kind of elevated fanfiction written more in the style of Tarzan or Conan the Barbarian or John Carter of Mars.
With that in mind, here's Old Man Henderson, an account of a Trail of Cthulhu game gone horribly horribly wrong.
 
Oh, I remember that picture, I might have read this before....
let me read it
 
The original Mythos atmosphere is focused on the existential dread of an uncaring universe, which is admittedly a LOT harder to translate into an RPG (I suggest Cthulhu Dark and Lovecraftesque, for that).
 
I don't know wich Cthulu game I've got... Will check it at home and tell you in the afternoon :P
 
10:44 AM
Old Man Henderson is also an apt cautionary tale about unrestricted backstories
 
Chances are good they got you Call of Cthulhu or Trail of Cthulhu.
@kviiri Eh, I consider OMH to be more about why it's important to keep open communication lines amongst game participants and make sure everybody's playing the same kind of game.
 
True
 
"and an open-front Hawaiian shirt with a wife-beater underneath." Wife-beater? I dunno what that is (i assume the shirt) but that name is hilarious, in more than one way
(also, I indeed had read Old Man Henderson's tale, I believe prompted by someone in chat. I remember these lawngnomes :P)
 
@Helwar A sleeveless shirt, traditionally a white tank top I think?
 
correct
 
10:49 AM
yeah I guessed, by the picture, what it was. It's the name that cracked me up
 
yeah, it's a particular kind of sleeveless undershirt, often worn without an overshirt by people at home in hot weather, and the term 'wifebeater' is often used to specifically refer to a cheap one made of ribbed fabric.
A better term is "A-shirt."
 
i just call them tank-tops... but wifebeater... why? It's such an unfortunate name
 
It's a stereotype about the kind of person who wore them commonly in popular media.
There's some speculation that it came from "waif beater," referring to a chainmail shirt worn by knights, but that etymology seems really tenuous and more like something you find in a dodgy "but did you knooooow" email chain letter.
 
11:05 AM
Yea, sounds incrediby made up.
 
At any rate, in the 1940s a guy was arrested for beating his wife to death and it made national headlines with a picture of him in an a-shirt.
And a lot of films (Cat on a Hot Tin Roof, Bonnie and Clyde, A Streetcar Named Desire, etc) were coming out where abusive, dangerous men wore similar shirts.
 
11:19 AM
 
 
1 hour later…
12:36 PM
We have a really awesome pair of xylophonists playing outside our office. Brahms going on at the moment, Hungarian Dances 5
Strauss, Radetzky march
Joplin, The Entertainer
Bach, Badinerie
Bizet, Toreador song from Carmen
I really love listening to this stuff
 
01:00 - 13:0013:00 - 22:00

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