« first day (2481 days earlier)      last day (2485 days later) » 

3:27 AM
Ron: "Can I cast that Leviosa spell on the troll's club?" DM: "That's not how the spell works, it says here you can't tarhet object being carr-" Ron: "Alright, then, I guess me and Harry will just die now. In our first year of school. Are we starting a new campaign next week or-" DM: "ALRIGHT fine.. the club floats up from the troll's grasp."
Ron: "cool, do I have to roll to knock him out in the head?" DM: "No... I can't imagine what would happen if you failed. The troll plops to the ground in a lazy thud. 100 points to gryffindor..."
 
lulz
hey there @daze413
 
@Shalvenay heyo! High five on their rp games being stalled indefinitely! At least I have GOG later this week, so I got that going for me, which is nice
 
:P how've thins been otherwise?
 
RL's been tiring. My boss is on personal vacation leave and I've been appointed OIC. The amount of papers that require his signature for some reason I don't understand is over 9000!
What about you? Anything else exciting going on?
 
well, indulging my transportation geekery :D
 
3:41 AM
Whats the study of traffic called? (Traffic as in flow of cars in streets?)
 
@daze413 traffic engineering
 
Huh. Do you also go into historical transportation? I.e. caravans, wagons, carriages or other ancient modes of transpo? Or only the new stuff?
 
@daze413 I have a bit of interest in wagons/carriages (still trying to connect the dots from "chariot" to "stagecoach" over here xD) but that's about it -- I'm not an equestrian/pack-animal type
 
@Shalvenay whoa. I've been meaning "stagecoach" when I keep saying "carriage" all my life.
 
@daze413 not too much difference AIUI :P
 
 
5 hours later…
8:49 AM
uhm uh it's my boy PO as an rpg character, he's a healer but he casts spells constantly out of excitement, he is do… https://twitter.com/i/web/status/886477435381858304
 
lol
doggy healers
reminds me of Wiz 8
 
9:10 AM
@trogdor Why not Wiz 6 or 7? ;P
 
well because 8 is the only one I played XD
 
Because Wiz8 is what we've played.
 
One day I'll manage to play that trilogy in one go without going "Ooooh, shiny" for another game and forgetting about it
 
 
5 hours later…
nwp
1:51 PM
Made a character using the form-fill character sheet. The medicine skill bubble is bugged and trying to open the sheet again just reloaded the empty sheet making me lose all progress.
Way to kill a game before it starts.
 
 
5 hours later…
6:29 PM
/me has the feeling people don't know how to read...
I mean, I specifically asked "I need loaded dice, how to do it?" People answer "you don't load dice" or "use hidden modifiers" or "you play the wrong game". I meant what I wrote.
 
6:48 PM
Well, @Trish, I guess the "why are you loading dice, you cheat" mentality (which I share, by the way) is strong.
Maybe it's not as bad as "teach me how to kill people" (ok, ok, without the maybe) or "tell me how to decieve speed measurements on the highway" but... well, there's two schools of thought at conflict here: yours says that it's OK to cheat in order to provide a satisfying story and mine says that if you want a satisfying story you should use a system that doesn't need you to lie (otherwise you can accept that the story might not be that good, but if that's what the players want,
(Incidentally, I came to the chat just in hope I could tell this to you without having to post it as a frame-challenge answer.)
 
frame challenge answer is not apprechiated, just made the "How to fudge with the results" thing for that.
 
@Trish, if you explicitly want loaded dice, you're making people read the wrong question for that answer.
 
Just came here to vent "people,. please READ what is asked for, not question the question."
 
The worst part I see about that question is that, without those frame challenge answers, people could stumble upon it and think fudging dice is a good and accepted practice and... well, this might be a pet peeve of mine, but I don't think it is. It might have been when I didn't knew the DM was doing it but now I'd rather have my character die than someone saving me jumping over the ruleset.
 
@Trish, ok....but if you don't respond more directly to what I just said, I'm just going to post it as a comment on your question.
 
6:54 PM
@godskook I just don't see what you mean...
 
@Trish, you're asking a broader question then "how do I load my dice", and then trying to reel the question back into that scope towards the end. It READS like a question that should be frame-challenged and problem-solved against an X-Y-problem situation.
If you already know you want loaded dice
You should make a pretty extensive edit to the question.
 
The question was, from inception, "how to load dice"
@Zachiel it is a situational question, that asks specifically for loaded dice because people a tthe table know the system so well, they can read the dice at a glance. Modifiers are out because of the system. So the only way is loaded dice.
 
@Trish I'm not contesting that. I'm saying that the words you wrote failed to achieve that goal.
 
@Zachiel I know some players don't apprechiate the GM 'cheating' so the players have a chance to win.
@godskook Hey I Can Chan did that.
 
@Trish On my screen, there's no edits, but as I recently learned, fast edits get washed away.
 
6:59 PM
in worst case, I will have to get pig middlehand bones to make Worfels.
@godskook ctrl+F5
 
@Trish Huh?
 
Reload the page to see the latest edit ;)
 
Still no edits.
Tried ctrl+F5, tried a new browser
No edits on my end.
 
Ok, ok, I see your point, and I can perfectly imagine players not wanting to change system (and you probably don't want to tell them "hey, I don't want to do this 'rolls in the open' thing, it pevents me from saving your ***es without you noticing" - If I didn't knew that in advance I'd be really pissed off).
I just don't think your idea of cheating (in a positive way, but I lack a better word for this) is fair to the players who think they're the authors of their fortunes.
 
What was your original question?
 
7:02 PM
There is the original question
 
Oh I see
There's two questions on this
I was reading the new one.
 
Yes, I seperated the fudging one out, as people claimed "fudge with the numbers, not the dice" as the answer to "how to load dice"
 
And, while I absolutely don't want you to retract your perfectly legit question, I'd like to be able to do something to kill the "illusionism is good GM practice" thing for good.
 
@Zachiel in any GM guide I read till now, there is a section "if you don't like the outcome of your rolls, cheat a little to make the story better."
 
Let me guess, are those all "traditional" games (D&D, GURPS, White Wolf games and other games with a "mother may I?" kind of gameplay? (I know, the 'mother may I?' reference is hard on those games, but the similarities are strong enough to make that a distinctive element of what I call "traditional")
The idea is that those games need that text because their rules are not good enough to prevent unwanted events from happening (e.g. random character death caused by rolls)
 
7:07 PM
It's also in SR, I saw a section on it in FATE, Powered by the apocalypse has it...
@Zachiel while using dice that favor the bad side (for PC/for NPC) can be considered cheating if done intentionally, it is less of an intrusion than outright telling a different story than the dice do. It is statistics that make up some story parts (hitting and missing for example), and in my opinion, using bad dice with intention is much less intrusive than "oh, Monster XY has a -2 on damage rolls" that was just made up.
 
I didn't think it was in Fate (as an aside, it's not capitalized anymore) and I'd be very shocked if it was in AP, and I'd facepalm if any other PbtA brought it back... the main point of AW is that the MC needs to follow all the rules. (Also, he's free to make hard moves that have a very wide range of lethality, so I don't see why he would need to ignore dice results - also, he never rolls any dice and dice is rolled in the open. That's why I'm confused)
 
@Trish I'm 99% certain that PbtA does not advocate fudging the results of rolls. The whole concept is that the rolls drive the story forward, regardless of the result. The GM follows their principles, and you don't have any chance to fudge the dice because the GM never rolls any dice (hidden or not) in the first place.
 
@Trish, reading your initial question, without any edits, I personally think the frame challenge is appropriate. You're breaking what you know to be an explicit social contract.

My best advice for you is to talk to the other DM or the Group, and be up-front about your opinions about dice rolls, rather than lie by omission with loaded dice.
 
@ACuriousMind While that's true of any PbtA I know of, let's not forget that PbtA is not a System, it's more a family of games and I can see someone introducing such a rule because they don't know any better.
 
@godskook actually no: the contract is "roll open". I know all the previous GMs had intentional bad die bags.
 
7:14 PM
@godskook My advice is not to do that until/unless one is ready to recieve the "You cheated us! How ould you!" cry.
I once told a player I let him play a race with natural invisibility just because there were lot of enemies with see invisibility in the next dungeon. He stopped playing.
 
I'll look up the thing in Masks again... it was pretty much a call to the GM to cheat for the story, when the players are at the brink of getting wiped.
 
Masks, admittedly, is not one of the PbtAs I've been experienceing. (I've tried DW, Grim World, Fellowship, read the AW manual and friends of mine talked me about Tremulus and The Company).
 
It is in "NPCs Conditions" - it actually breaks its own rules there: "So don’t worry about tracking conditions for anyone except the villains—everybody else simply reacts according to the fiction."
Or, in other words: If it is not a villain, cheat to match the story.
 
@Trish I think you are misreading that part: It's saying that you shouldn't bother tracking conditions for NPCs that are not villains (=main antagonists), not that you shouldn't bother tracking conditions of players. In any case, I don't see how that's supposed to be the same as fudging a dice roll.
@Trish Is it known to the rest of the players that all the previous GMs had such bags? Also, were these just "bad dice" in a superstitious sense or were they actually unfair dice?
 
7:30 PM
Anyway, the rule about having people react according to the fiction is a wonderful example of the system managing to be realistic without complicated cause-effect, D&D-like "if I push this button, this happens" reactions. You know how sometimes D&D makes no sense (e.g. trying to backstab a sleeping goblin and still failing to kill it)? Well, "do what would happen in reality" works here (but it is a double edged sword.)
 
@Trish I have yet to see a single PbtA game where the book tells the GM to fudge their rolls. In fact, the common convention is that the GM doesn't roll at all.
 
@ACuriousMind I know at least one of the bag had dice that had not shown more than a handfull of their maximum rolls...
@kviiri true, but they all tell "story comes first, no matter what was planned"
@Zachiel if you fail to do 4 damage with an automated crit... you must be a goblin with a sling doing 1d4-1 damage.
 
@Trish I don't see how that changes the point, though, because they tend to have the philosophy of failing forward too.
...without even mentioning "Play to find out what happens".
 
It's a goblin with class levels u_u (and the killer just rolled a 1 on the to-hit die)
 
@kviiri true...
 
7:37 PM
Apocalypse World is very explicitly against the GM scripting a story. A story happens because the players make it happen. The GM should only poke the players every once in a while to make them create the story.
 
@Trish I've always been reading that as "it doesn't matter if you, the MC, had a plan. If the players do something else, follow them. If the rolls tell you something unplanned happens, be ready to follow what is happening" - which is quuite the opposite of "decide the story yourself, no matter what was rolled".
 
@Zachiel sometimes, even conan gets wasted and sits in the bar, robbed of everything. And that is the goddamned masterthief, master pirate, pict-mass-slayer, liberator-of-towns, King of the most advanced kingdom; the ultimate NPC...
 
Speaking of unlucky die rolls, our party's rogue (in DnD 5e) got killed. He rolled natural 1 twice in a row on death saves.
 
@kviiri in the system that explicitly tells the GM "we don't do the work for you, invent your crap yourself, balance it yourself and hope not to be called unbalanced" ?!*!
 
@Trish I don't really like DnD 5e that much either. The first few sessions were refreshing, though!
 
7:42 PM
@kviiri that should teach you something about D&D not-4e XD (In 4e, I can't kill my PCs. They always make it. >_>)
 
I think DND 5e is jsut too lazy.
 
I sort of caused the death. Not really, but we had forgotten the critical fail rule, and once our wizard stabilized him he said he's going to roll the last d20 just for giggles to see if he had died. I joked that "it's a 20 for sure" and he asked me why, I told him that a 20 on a death save is an instant recovery to 1 hp. He didn't believe and looked the rule up... and found the critical fail rule.
And even though our GM offered leniency, he maintained that he'd rather lose his character now than be a cheater. At least it was a boss fight!
Ironically, he did do quite a lot of sneaky dice tricks when his character was alive...
 
@kviiri that grid/not grid question is bizarre
 
@NautArch Aye!
 
@NautArch uh? I think I missed it.
 
7:49 PM
0
Q: RAW, how do I calculate the range of an attack?

dkaeaeDo I calculate the distance between the centers of the spaces (in the sense of PHB p. 191) occupied by the attacker and the target? Or should I regard these spaces as squares/boxes and use the minimal distance between any two points of them? Or something else? For example, let's say Bob (a ficti...

 
C'est ci n'est pas un grid
 
I think there's some profound confusion regarding grids being a "variant rule" that AFAIK is far more common than not-grid.
 
@kviiri technically I think it's a variant
 
@NautArch Yes it is.
But I would guess most people who play use it. Then again it might just be my bubble, who knows?
 
@kviiri you are probably right :)
 
nwp
8:05 PM
I noticed that the classes in the DnD 5e PHB are sorted by alphabet which helps in finding a class. Then I noticed that the races are almost, but not quite ordered by alphabet.
 
@nwp They are in alphabetical order, it is just there are two lists (that they don't really seperate in the chapter), common races (dwarf, elf, halfling, human) and uncommon races (all the rest). It just don't really explicitly state that other than a brief mention at the beginning of the chapter
 
nwp
@diego Ah, cool, I guess that makes sense.
 
Yeah, that confused me a bit too. The distinction's usefulness depends a lot on the type of people one has in their party.
My primary DnD party has two half-elves, two gnomes, a dwarf and a human.
Our GM was a bit reluctant about anyone playing a tiefling or dragonborn, they're too flashy for his taste!
 
nwp
My gf made a half-elf rogue. I had to resist the temptation to suggest taking a dex-increasing race instead.
 
One of our gnomes is a Barbarian.
 
nwp
8:16 PM
Also I had to bite my tongue when one of the ability increases made a stat odd instead of making another stat even. But that can easily be fixed with an ASI later.
 
At least all attributes are useful in 5e to some extent, as one may have to roll quite a lot of saves outside their primary attributes.
 
@nwp Half-elves do get +Dex (if they want it), they don't get +2, but +1 is good enough
 
nwp
Although it doesn't actually matter, it just bothers me for some reason.
 
It actually bothers me how DnD still has that legacy six-pack of stats that go in the same range as they did ages ago, but don't get used for anything but computing a modifier that is the only actually relevant number. Why haven't they switched to a system where the actual stat is used for rolling?
 
nwp
@diego Yeah, I feel the 3d6+6 that a lvl 1 rogue can dish out is quite strong compared to other classes.
 
8:19 PM
Half-Elves are a pretty strong race overall, in my opinion. A lot of the bonuses depend on the style of game but on the paper they're awesome.
@nwp Where does the +6 come from?
 
nwp
@kviiri +3 damage from dex, twice
 
@nwp Doesn't two-handed combat only apply the bonus to the main hand attack? Or am I missing something here...
 
nwp
@kviiri It does, only the proficiency doesn't get added to the second hand. Or maybe I read that wrong. I should check that.
 
I think the proficiency does get added, but the ability modifier to damage doesn't unless it's negative.
 
nwp
never mind, you are right, no bonus damage from ability
 
8:26 PM
Anyway, the rogue is quite strong. Especially because they get a ton of tactical mobility at level 2 (at the cost of their bonus action, though).
 
nwp
@kviiri Historic reasons according to Matthew Colville. Maybe to produce the proper distribution when using 4d6 drop 1 for determining stats. Although that doesn't even matter in my case since I used the 15,14,13,12,10,8 stat list.
 
@nwp I think they could make it work, they just don't want to because of yeah... historic reasons. Baggage!
 
@kviiri There are a few uses for the actual score, the main one being feat prerequisites which generally require an odd number in a stat. Encumbrance also technically uses the actual Str score. Though I will admit that both of those could fairly easily be changed to use modifiers rather than the actual score
 
nwp
Would it be reasonable to let a rogue put 2 shortswords away, pull out 2 daggers and throw them both or would they need to use some of their action or bonus action to do the weapon swapping? The PHB is a bit vague on that.
 
@diego Yeah, they're really niche cases, but I admit I forgot about those. Multiclasses, too.
 
8:31 PM
@kviiri Also I think about 75% of the reason they need an odd stat is so they matter occasionally
 
@nwp A bit? I think it's very weird that it isn't carefully specified.
 
@kviiri Because it only gives you half a modifier point every 4 levels
 
IIRC there's a question on this site with an accepted answer that roughly says 1 stow/wield action for free per turn.
 
@nwp I think they could drop (not sheathe) the swords and draw 1 dagger without additional actions
 
@Zachiel What do you mean? And if you're thinking what I think you mean, isn't that something that'd be easy for the designers to change?
 
8:34 PM
@kviiri I mean that there's a whole lot of "you need to decide which ability to make odd now, so that you can then make it even again", and strategies in starting with odd scores.
 
nwp
@Zachiel It gives a full modifier point every 4 levels, which is rather easy to make. You lose out on the splitting though.
Although the general rounding down rule neatly lets you spend half modifier points without any extra explanation necessary.
 
Legend (by Rule of Cool, not the on by Mongoose) had only even scores and added even bonuses to those scores, they only were scores because they wanted to gather to the D&D audience that was used to those. That system worked and it could have been transformed into straight modifiers (had there been a second edition, that would have happened, one of the designers told me)
 
Yeah, you get to increase two stats by one or one stat by two. There is very little reason to raise a stat to odd: most of the time one takes +2 to go from even to even or +1 to take two odd stats to even.
@Zachiel Dungeon World has something like that too. IIRC their modifiers are computed slightly differently from DnD, though.
I'm not familiar with pre-4e DnD, has the "subtract ten and divide by two, rounding down" been around for how long?
 
@kviiri That started in 3rd I think, previous editions had different charts based on the specific stat (and sometimes the players class as well)
 
Tonight's accomplishment was writing some background fluff for a mystic warrior cult loosely based on Vladimir Bartol's Alamut (and the historical counterpart) for a game that I'd be lucky to see happen this year. Feels good to be productive.
 
8:56 PM
@kviiri I think they are based on AW, and the lip service to D&D had their number grow to six.
A thing that could have happened with 4e was removing 10 from every stat (since there were no ability damage/drain effects)
@kviiri What Diego said, but snce the values were rolled on some variation of 3d6, the 3-18 limits applied (at character creation, before racials)
 
@Zachiel They use the same ability scores as DnD, but did something to make the modifiers fit neatly in the AW scale. In PbtA +3 modifier is very strong, in DnD 4e and 5e it's a good starting point for one's main ability score modifier :P
 
@kviiri The way they did it is providing a standard array. This can be done in D&D but it produces weak characters compared to any other method save a bad roll.
 
@Zachiel I mean the modifier calculation, not the stat assignment.
In DW, 1-3 is a -3, 4-5 is a -2, 6-8 is a -1, 9-12 is 0, 13-15 is +1, 16-17 is +2 and 18 is +3. Somewhat irregular but yields pretty good results.
 
@kviiri Yes, I mean that too. Since they only give you the option of assigning low values to the ability scores, you can only get low values that fit with the d26 mechanic.
 
@Zachiel That's not true. The modifiers are actually smaller than in DnD for equal scores.
You need 18, the maximum score, to get a +3 modifier.
 
9:07 PM
Ah, ok, yes, that's also true.
 
The scores themselves are pretty much in the normal DnD range. They could've (and IMO should've) divorced from the DnD abilities, but I can sort of see that well, they were going to emulate the DnD feel...
Oh boy, look at the time. Need to go to bed soon. Can't stop reading 13th Age SRD and hoping someone'd play with me...
 
9:23 PM
@kviiri That reminds me I still need to plan and chart things for my next D&D session.
 
@Zachiel What's going to be in it?
I planned this one mini-dungeon as a side-quest in hopes I could get at least some of my players to play before they leave for their holiday trips, but we couldn't find the time. But I already weaved the mini-dungeon into the narrative, and dropped an off-game tip about it, so I have to do it now...
 
0
Q: Could we have a separate close reason for missing system tag?

kviiriA lot of the times we close a question for being unclear, it's because it's missing a system tag. I would guess that's the case for over half of our closed-as-unclear questions. With this in mind, could we have a separate close reason for it? The biggest advantage of a separate close reason woul...

 
@kviiri intrigue, lovers, rival families, vistani fortunetellers, a living city full of rival factions... and more.
 
Sounds good!
Okay, I'm off to shower, then bed. Good night everyone.
 
 
2 hours later…
11:58 PM
@Trish About your question -- I upvoted it, because I think that it's a good question. But notice that frame change is not forbidden, especially because your question seems to be a good example of the "XY problem".
1111
Q: What is the XY problem?

GnomeWhat is the XY problem? When asking questions, how do I recognize when I'm falling into it? How do I avoid it? Return to FAQ index

@Trish Instead of asking about the real problem that you have got and that has many solutions you ask about one of them that is nor very good and may possibly destroy your group if discovered.
 

« first day (2481 days earlier)      last day (2485 days later) »