Well, @Trish, I guess the "why are you loading dice, you cheat" mentality (which I share, by the way) is strong.
Maybe it's not as bad as "teach me how to kill people" (ok, ok, without the maybe) or "tell me how to decieve speed measurements on the highway" but... well, there's two schools of thought at conflict here: yours says that it's OK to cheat in order to provide a satisfying story and mine says that if you want a satisfying story you should use a system that doesn't need you to lie (otherwise you can accept that the story might not be that good, but if that's what the players want, …