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12:00 AM
@doppelgreener Depends where in WA. I think South WA would be further than North QLD.
 
12:13 AM
Heyyo
 
12:45 AM
@Adeptus yeah, that's a point, though we only got to pick whole states
@FrancisJohn they all seem nice depending on what you're keen on doing a lot of and what you value. Some people like going early (evey bit helps), I'd be inclined toward the middle two, maybe prestidigitation depending on how much I expect I'd use it (I have a friend who loves it - once broke a magical circle with it and he and his party members almost died in the resulting explosion)
 
1:09 AM
Well let me tell you what I have stuff up to.
Initiative +10
perception +7
,
concentration +10
and well prestidigitation
she is a level 4 human witch. Playing her as a nihilist, so prestidigitation might be too silly for her.
 
1:23 AM
@FrancisJohn depends on what you want to do with the character, how much you care about the character vs. the stats, etc.
I tend to have story-driven DMs, which IMHO makes 3.5's Hand of the Mage probably the best item for the money in the game.
(it grants Mage Hand at will for 900 gp)
nihilism can be very well supported by prestidigitation, by the way
just use it to cause things to fade, make gourmet food bland, and poor illusions of the way your party mates are likely to die (probably soon)
 
1:41 AM
@JoelHarmon Hahahahahaha that's funny
I'm definitely leaning towards the initiative. Going first seems super important, especially as the character levels.
@JoelHarmon then it comes down to making sure spells go off vs. perceiving threats before they happen vs. prestidigitation.
She's more of the category of nothing matters and just accepting life in its beautiful bleakness
 
this gets back to my 'bag of numbers vs. character' thing; you could say that she goes later in combat because she's too distracted by the ennui and fleeting nature of peace to respond quickly
or you could say she's always expecting the worse, and unpleasantly surprised when it doesn't happen, thus she's more prepared and gets +init
 
2:11 AM
@FrancisJohn I find roleplaying easier with characters that are alive, so I'd pick initiative.
 
@Miniman do you often find that if you don't go first in combat, you've died before you get a chance to play?
 
@JoelHarmon D&D 3.5 is very much a "fastest gun in the west" game. I don't know too much about Pathfinder, but I get the impression it didn't change in that respect.
 
I think initiative is in, now can you help me frame the following?
 
my 3.5 experience is most often if a creature is KO'd in the first round, it's a mook. Perhaps we simply play at either different character levels, or different optimization levels
 
she accepts the world is as it is, and that we don't have any control over it.
 
2:20 AM
(I can say my typical group's optimization level is pretty low)
 
The witch's worldview is pretty bleak, and that predetermination rules over self determination
 
are you looking to refine a core belief of the character?
 
would she get +2 concentration +2 perception, or the random effects of prestidigitaikn
 
you could make an argument for or against any of those three
 
i get her core belief I think, just trying to reflect it between those three traits.
 
2:22 AM
as people tend to be orthogonal to their particular abilities
 
I really like her initiative at +12
 
@JoelHarmon This is a first level spell (from the PHB, no splat required). If it hits you, you are to all intents and purposes dead for [caster level] rounds.
I'm not talking about high-end optimization stuff here.
Actually, Sleep is a much better example, since you're highly likely to be actually dead, not just effectively dead.
Against a 1st-level party of four characters, it's a TPK.
 
potentially; it could also just flop entirely
 
Of course! But going first means that you get the chance to TPK the enemies before they get the chance to do it to you.
 
(but yes, I am generally aware of how broken magic can be in 3.5)
 
2:29 AM
Many 3.5 spells are nerfed in pathfinder, but typically that same principle remains the same.
 
another way of looking at it is the +2 when compared to a d20 is 10%. Roughly speaking, it would put you above the enemies 10% of the time (yes, I'm aware it's more of a bell curve, so my napkin numbers may be wrong).
you'd have to crunch those numbers against any expected need for concentration checks, perception checks, or the very nebulous but flexible use of a cantrip
 
That's true, but for this quick evaluation I'm content with that %10
 
@Adeptus grave marks inside triple asterisks.
 
3:39 AM
like this?
ooh pretty
 
@Adeptus looking fabulous
 
I will write all of my messages like this from now on (no, I won't)
 
3:58 AM
hey there @nitsua60
 
@Adeptus I felt that way for about 30 seconds too
 
@Shalvenay hiya
 
@nitsua60 what's up?
 
just got in from a rather long/late 5e session; should already be in bed, but I'm taking a moment to plug in and run updates....
 
@nitsua60 ah, guess I'll catch you tomorrow then, no? :)
 
4:06 AM
should be around much earlier tomorrow; heading off to bed right now.
Night, all.
 
4:37 AM
@Miniman Pathfinder is "fastest wand in the west, oh did you bring a gun, hahahaha, hahaha, ha, hahahahahaha, hahaha finger of death hahahahahaha that guy"
 
 
3 hours later…
7:15 AM
... we are down to seven posts pending (maybe) mathjax
one of which is a big long answer with lots of little discreet bits of math sprinkled throughout that'll be hard to spot T_T
 
7:29 AM
make that four.
one already done, one was actually repeated, and i did the third.
(also to avoid sounding overly harsh regarding that Pathfinder thing: the joke is that guns in that game are mechanically broken and magic is just even more ridiculously powerful than usual)
 
8:32 AM
so guns are the useless kind of broken?
 
Guns are like bows, but with higher base damage, shorter range, longer reload actions, and less feat/PrC/item support.
 
8:49 AM
ah
so they might be pretty decent at like, really low levels
but there definitely sounds like they have bad progression, and that even despite that they also have maybe one or two too many downsides besides
 
Mm. And remember, this is effectively D&D 3.5: any physical weapon is going to weep in the face of a well-rounded caster.
 
yeah
I don't see a reason that guns need to be nerfed to an apparently ridiculous degree like this
I am glad we didn't decide to make Pathfinder our main system
 
Realism!â„¢ mostly.
 
it sounds like it has almost everything I didn't like about 3.5 in it
plus some new stuff which can be variably good and bad
 
In keeping with D&D's psuedo-pop-culture version of pre-Reniassance tech levels, guns tend to be unwieldy single-shot breech-loading things.
 
9:03 AM
well, to be fair, I see nothing wrong with that inherently, but once you start saying bows can get more damage from feats and it applies less to guns,......
the re-loading speed isn't a problem if that is, like, THE major downside
but it sounds like that is far from the case
you could even make a "realism" argument that there could be feats to reasonably reduce the reload speed of a gun because you are trained and experienced at it
not like, to where you are firing it anywhere near as fast as a bow maybe, but still
and I imagine, if there are more feats and things for bows, that some of those more feats are for damage and accuracy,... if bows get that I don't see the reason guns can't
they aren't the same thing, but there are certainly enough in the way of similarities to justify some similar feats
plus, I mean, even disregarding that straight up magic exists in the setting, it's already unrealistic if bows get damage feats, which I fully assume they do
accuracy feats make "realistic" sense, saying every time you fire a bow it just automatically does damage to someone is silly if you combine it with an ethos of being "realistic"
all of that being said, I could be wrong about several things, because I don't know Pathfinder, I am literally making assumptions based on how similar it apparently is to 3.5
 
9:34 AM
I think that the main advantage of Guns over more archaic missile weapons in Pathfinder is that they're ranged weapons that target Touch? (within a certain increment).
If there weren't ways to make Weapons unrealistically powerful, no-one would not be a spellcaster, right?
 
I am certainly not arguing against making spellcasters desireable classes
I didn't personally like the way they were approached in 3.5 though, being more powerful than all non casters makes non casters undesirable in comparison, instead of simply making casters desirable
 
I don't think that that has changed much in Pathfinder.
If you want spellcasters to be on par with martial characters, there's always 4E! :P
 
@Frezak yeah, that is what I most consistently hear
@Frezak I actually liked 4E, with that as one of the reasons XD
 
It's notable that Lord_Gareth's RPG employer is best known for third-party supplements which provide alternatives to PF class balance issues.
 
and I don't want to come off as saying Pathfinder is bad
it just isn't, most likely, my thing
if other people like it, or 3.5, or most any other system I wouldn't personally enjoy as much, that is all fine
my rant above is pretty much just me being incredulous that bows apparently get more support from feats and such,... on the basis of it being more realistic
it doesn't have to be a realistic game, if that is the actual reason for not giving guns as much mechanical support,.... it just seems silly
 
9:51 AM
I don't like Pathfinder much because every PC class is a superhero.
It feels like Martial classes were given a bunch of features to compete with spellcasters, but then the *spellcasters* go the magical equivalent of all those bonus things, which didn't solve the gap.
Maybe a 3.5 Caster would be on par with a Pathfinder noncaster.
 
that does sound silly
XD
 
It's like, look at the Sorcerer bloodlines. There's so much broken stuff, like one to let you use mind-affecting spells on undead and another for constructs or giving a sorcerer paralyzing ghoul claws.
Someone appeared to think that spellcasters weren't powerful enough!
So to balance, now we just need to give martial classes MORE STUFF
All Martial classes are now Gestalt Fighter Rogues.
 
...yanno, I ran across a four-year-old post earlier today, which was marvelling at a system in which all characters have exactly the same mechanical power, only differing in narrative flavour and a bit of rock-paper-scissors interaction with enemies.
There are TON of such systems; almost everything I play these days has roughly that sort of mentality.
So it was eye-opening for me to read that post by someone for whom it was an absolute revelation that you could design for balance and spotlight management so bluntly, instead of weaving a complex web of this-feature-vs-that-feature-vs-other-thing-vs-situationally-useful-thing and hope you'd found the magical right combination so everyone can get stage time and agency.
It's a real legsweep to the cold war power escalation of classes and features in D&D 3.5/PF/etc.
 
10:06 AM
4E does that! Though I feel that after enough time in a system where everyone is on par with each other, you start losing.. distinction, and only the character has any value anymore, so the game doesn't matter anymore.
 
I really like 3.5/PF, but to me, it's always been a very light role-playing system tacked onto a tactical minis combat game
 
We did enjoy 4e a lot (@trogdor is in my group IRL).
 
Which is great if that's your thing; not so great if it's not.
 
And yeah, the super-bluntly-equal systems like Danger Patrol, Cthulhu Dark, Do, are best in short doses.
 
I'm a huge 4E fan, but mostly because it's so easy to run.
 
10:08 AM
But stuff like Fate is super equalising without losing any differentiation that I've ever noticed.
 
yeah
4E was great, but there were reasons it wore down on our group
 
Have you tried Apocalypse World?
 
I would probably still play it occasionally if I had a group of people who wanted to, but then again, I think all the other systems we keep trying out are enough
 
@Frezak We've played a two-session game of Monster of the Week. I ran a modern-day version of The Web of Fear.
(It was a sequel to a Cthulhu Dark session based on The Abominable Snowmen.)
 
I've read the sheet for... Apocalypse World and Dungeon World, and I like the idea that everyone has the same sheet of Basic Moves and this small set of stats, but then again it looks like everyone ends up with... their own rules, really.
 
10:13 AM
Yeah, it's a little weird that way. It works, but it's definitely content to be its own thing.
(I think I was first introduced to Apocalypse World as "The game where only the GM needs to know the rules.")
 
I want to run a game of that, but it seems... unfriendly to first timers. With The Game actually Telling you stuff like "don't name your Moves" makes it... iffy to talk to the players about how to run the game.
Especially since a core tenet is... Fuck With The Players. But also Be Their Fans.
 
It's very much a game for people who trust each other.
Which, yanno. Over the last few years I've really come to value games which assume the group is able to handle social issues maturely on its own without mechanical intervention.
Games which try to legislate trust or mechanically punish cheating generally just make things worse ("a fine is a price" and so forth). And unless the game is Paranoia, that's not good.
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[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
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I'm sorry, are you a bot now? HAVE I BEEN DECEIVED ALL ALONG?!
 
Heheh.
I curate the Cool RPG Stuff pin on the side bar.
It started up a few years ago when some folks' Kickstarter stuff came in, and many people lamented they hadn't heard about the Kickstarters while they were running.
 
@Frezak no it isn't that he is a bot
 
10:24 AM
So now it's sort of a "timely RPG things you might want to know about" collection.
 
he just keeps adding stuff to that
 
If you've got anything you'd like added to it, please ping me with a link or add it in a comment on the GDoc.
I'd like to get more non-Kickstarter content up regularly.
 
I merely read weird little blogs :P
 
@Ladifas [wave]
 
Hi
 
10:33 AM
What's new?
 
Very little at the moment. I've decided to make an exciting timing spinner to track torches etc.
Although knowing my productivity, it will take months before I finally get round to it.
 
Ooh, spinners are fun and easy!
 
Where can I get the plastic spinning bit though?
 
....you don't need one.
Just use a brad.
A brass fastener, brad, paper fastener or split pin is a stationery item used for securing multiple sheets of paper together. A patent of the fastener was issued in 1866 to George W McGill. The fastener is inserted into punched holes in the stack of paper, and the leaves, or tines, of the legs are separated and bent over to secure the paper. This holds the pin in place and the sheets of paper together. For few sheets of paper, holes can be made using the sharp end of the fastener. A split pin may be used in place of staples, but they are more commonly used in situations where rotation around the...
 
Ah... I think I have some of those.
Then you just use card for the bit that actually spins.
 
10:41 AM
Yup. (I had a seriously low-budget-arts-and-crafts childhood.)
 
I remember making "flying cars" out of cereal boxes
 
@Ladifas If you have a frame shop nearby, see if they'll give you mount board scraps.
 
For basing the spinner?
 
And for the spinny bit itself.
There's a lot of excess waste when they cut it to size, and it comes in lots of cool colours.
I've always been able to find a frame shop that'll give me the odd-shaped bits they'd throw away otherwise.
 
Good idea. I've been wondering what else I can put on a spinner (for 5e) other than torch and lantern durations...
Maybe random encounter times?
 
10:46 AM
(It's just the right thickness for scoring to fold, too. Awesome for "paper" sculpting that you want to be more durable.)
 
I never knew that mounting board scraps were so universally useful!
 
[grin] I made miniature houses and dioramas with mounting board as a primary (but mostly non-structural, for the big stuff) material.
Balsa wood was better for the structural bits, if I could get it.
But for fast and cheap and easy to work, you can do worse than mounting board, a sharp blade, and some Tacky Glue.
 
Wow. I was never overly interested in crafts. But then I had lego for my creative needs.
 
If the dice tower I made out of corrugated cardboard had been more popular, I'd've rebuilt it with mounting board.
 
10:51 AM
I should really get round to making one of those too.
@eimyr That's probably better for a forum.
 
or chat
 
Chat is at the top of the forum meta...
 
Our main problem is corralling dice, not making sure they're fairly rolled, and dice towers... well, you're dropping the dice from about 8 inches up and converting most of that energy to horizontal momentum at the bottom. They come out fast.
 
perhaps it is
 
So I have a big wooden salad bowl for us to roll in.
 
I feel like the dice would just jump out with my players.
They enjoy energetic dice throwing.
 
That's clever, but--yeah, doesn't really look steep enough.
 
I read somewhere that a DM cut a hole in his screen, and players had to fire their dice through the hole for secret rolls.
 
It's for gentler rolling
 
For the refined player
 
10:57 AM
I also bought some cheap plastic chopstick bowls for players to keep their dice in when not rolling.
 
How many different dice related accessories do you have on your table??
 
On of my friends has this plastic box he keeps his nerding stuff in, which also doubles as a dry-erase board
 
Some chopstick bowls and a salad bowl. The dice tower hasn't been out of the drawer in more than a year.
 
Oh right
 
Character sheets, piles of Fate tokens, a microphone on a folded T-shirt to muffle the banging.
A ginger salabat jar for pencils.
 
10:59 AM
Fate tokens? (only ever played D&D)
 
just tokens
representing Fate poitns
 
We use little glass beads that we happened to have around the house.
 
https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s640x640/e35/sh0.08/11243527_455768211270292_1169044089_n.jpg

That's what I call a dice holder.
 
In the Fate system, players and GMs pass around tokens as game currency: you get tokens when something happens to make your PC's life more complicated or dramatic, and you spend tokens to help your PC solve their problems.
 
Hmmm... I use poker chips for inspiration I suppose.
 
11:01 AM
For a long time we used plastic poker chips from the grocery store, but now we have these from a Kickstarter.
 
They're expensive
 
They were cheaper on the Kickstarter, but--yes. One of the only true indulgences I've spent on RPGing, I think.
 
You can just use pennies, which tend to accumulate.
 
I think I got 100 poker chips for £1 in a charity shop. The thing also included two packs of cards and the carousel.
 
I've recently grabbed these for tokens, because of their weight and interesting shape they quickly became a coveted item earning me bragging rights
 
11:04 AM
Cool.
 
They look like they could be used as cool terrain pieces with some imagination (crystal caves?)
 
For Mage I'm using both these (for Quintessence) and the regular blue beads (willpower)
I wanted to encourage people to spend their resources and having tokens does a great job
 
Yes, I got the tokens for inspiration for the same reason. Everybody still forgets though :(
 
@Ladifas I tend to use them for big, important Oomph resources. They are about 4x the size and weight of beads, so they feel so substantial it makes the experience more significant.
 
Interesting that just giving out a bigger thing makes players value a resource more, but I believe it.
 
11:07 AM
I do that with my tokens sometimes.
 
@LAdifas my GM quickly taught us to use inspiration: every so often he would say "oh, and you would gain Inspiration now, but you still have your previous one"
 
Yes, you see I use inspiration slightly differently. Everyone gets inspiration at the start of the session, and they can use it only if the action is something their character would do. It really frustrated me that you gained inspiration for acting in character, but couldn't spend the resource on that particular action.
That said, I could still try that strategy (they can regain inspiration by taking some sort of character-based setback).
 
@Ladifas That's very much like Fate's currency
 
I got it from this article. Looking back, the Angry GM (usual warning) does actually credit Fate.
Anyway, I'm going to get some lunch now.
 
ttfn
 
11:14 AM
Thanks for the craft tips @BESW

bye
 
11:31 AM
Is there anything that can or should be done with the new user who is giving a lot of weak/poor answers atm that isn't already being done?
 
11:42 AM
M'rr. Flag, vote, comment with polite and link-supported suggestions for improving.
The more different people do it, the more he might take it seriously instead of writing it off as a few outliers.
But I've seen no indication that it's occurred to him anyone who doesn't totally agree with him might possibly have a point worth listening to.
I hope that's not the case.
@Rahul2001 [wave]
 
hey...
 
Welcome! What brings you to the RPG chat?
 
Just exploring the SE network...
 
Well, you're welcome to hang out here and lurk or chat as you prefer.
We range pretty freely in topics so long as it sticks to the Be Nice policies, but RPG stuff always takes precedence if someone wants to steer the conversation back that way.
 
11:57 AM
@BESW Yeah, that was my reaction too
 
Thanks...
 
@Wibbs [has a sad] He's got a lot of good experience and insight to offer the site.
But if he doesn't care about meeting the Stack guidelines as much as it seems he doesn't care, it's only a matter of time before he leaves or is removed.
 
What games do you recommend for newbies?
Wait... Is this site for rpg video games too?
 
@Rahul2001 That'd be Arqade.
 
Nope.
We are here to discuss tabletop RPGs
 
12:01 PM
oh...
 
@Rahul2001 We've got a number of questions on that topic, actually!
51
Q: What is role-playing, and where do I start?

Randomman159I have been told that roleplaying is great fun. I've looked and looked and it all seems so complicated. Could anyone tell me a good place to start, and what sort of things you end up doing in roleplaying?

 
BUT we are a bunch that can probably give you some recommendations.
 
So Tales Of The Sword Coast being run in DM-mode is for Arqade?
 
Ooo, interesting edge case
?
 
We've got a meta on that sort of thing. [rummages for link]
 
12:03 PM
hm... rpg isn't very popular here in India...
 
@Rahul2001 That is a terrible shame!
 
86
Q: Where can I find other RPG players?

George StockerI'd really like to learn how to play pen-and-paper RPGs. I know that it takes a few players to actually sit down and play, but I'm not at all sure where to find more gamers. How do I find existing groups to join? Or, are there any resources online that may help me find existing RPG groups or pl...

 
@Rahul2001 Keep in mind that RPG groups are usually quite insular.
Sometimes there are people playing the game between themselves and not really going out to promote or find new players.
 
19
Q: Are questions about roleplaying within a video game context on topic?

ErikBased on the following question, which happens to be about a roleplaying game taking place within the (non-roleplaying) videogame of Terraria. How to deal with ERP frequency in a non-ERP setting? Recapping the original question; the user has joined a special server for a video-game that has b...

There are also RPGs run entirely online, using services like Roll20.
 
Anyways, thanks guys... gotta go and study right now...
 
12:09 PM
ttfn
 
Okay, the hardest part of DMing online is finding damn pictures!
 
That's why I'm waiting for Storium to add their library before I run stuff on it again.
 
Who/what?
 
Storium is a rather unique online play-by-post RPG service.
 
@BESW Once again, is Storium asynchronous?
 
12:24 PM
Aye.
I hope to use it as a platform for playing with friends in other time zones.
...also as a thing to do when I'm up at 3am from helping my dad and can't get back to sleep.
 
Nox
Hello. Incidentally, what Storium library are you talking about ?
 
@BESW So how does one join your game again?
 
@Nox One of the Storium Kickstarter's stretch goals was a library of art for people to use in their Storium games. It's not yet been implemented.
Also hi.
@eimyr Well, I put out an interest survey a while back when it seemed like the art library was right around the corner.
When I start a game I'll review the survey and get in touch with folks.
 
I like how unhelpful the main page is to someone who has no idea what it is.
 
...yeah.
[rummages for video]
 
12:27 PM
@BESW When you start the game get in touch with me regardless of what the game is :)
 
Yeah, I can't watch videos.
Everything these days is a video clip.
 
Nox
Waiting for the library to appear seems like a wasted time, to be frank. I have serious doubts that it will contain enough art to cover for varying genres/stories.
Even Kickstarted goal-worlds shipped without art.
At all. Even the adaptation of Champions setting didn't have any art, despite being kind-of-official.
 
12:51 PM
You're quite likely right, but I can't do Storium without any art and during the beta I burnt out on gathering useable art all on my own quite quickly.
 
Nox
Sure, in the few games I ran there was a rule for 'no art - no card', but I actually find it less frustrating to use google image search and choose from the vastness of Internet than to skim a limited DB to find nothing even remotely fitting.
The issues of art attribution are limiting, but I always considered Storium games as strictly non-commercial use. That was before games could be licensed as narrator's intellectual property.
 
 
4 hours later…
5:10 PM
Necro Ninjas into chatroom
so i just spent the entire morning approximating the weight and cost of a huge sized metal statue for one of my characters in pathfinder to "do magical statue things" with. Only to realize after i was done that not only was i wrong, but the PFSRD had the price and weight for one anyway.
boy was my face red.
 
6:00 PM
I'm curious on people's opinions, my character in D&D 5e has Detect Magic as a cantrip; is it bad form/metagamey to use it every time I'm suspicious of something being magical?
 
isnt that what its for?
it is a spell to detect magic. therefor its use is to check for magic.
one only checks for magic when one suspects magic
aint nothing wrong with using it like that imo
 
That was my justification, just feels a bit cheap
 
personally i dont see how. but im not you.
people are different.
I dont often run into players who use that sort of spell unless they are playing paranoid wizards anywho.
 
True, am a Warlock, so took that as an Eldricht Invocation
 
Not familiar with 5e personally, but the use of detect magic is as old as time.
 
6:15 PM
Definitely, but not typically as many uses per day as you want
 
Seems legit to me, too... it is there for that purpose.
If you're particularly concerned, talk to your GM and switch it out if it becomes a problem.
 
@Waterseas It does put to you the challenge: when are you suspicious vs. when is yourcharacter suspicious. Is this what you meant by "metagamey"?
 
@nitsua60 Yeah, sorta, though DM on occasion alludes it, saying 'they have a dark aura' and such like that
 
your character would obviously need to see/feel the dark aura for it to be worth mentioning at all, otherwise hes just talking.
 
Right: so the solution to the worry, then, might be to articulate the character's suspicion every time. "I think this sort of place should be better defended, so I'm going to cast Detect Magic to see if there are alarms or traps."
 
6:18 PM
That's a good idea
 
"I'm curious--because I've never been in this city before--how many magical items there are about. I'm going to SPAM Detect Magic as we walk around."
 
Investigatorial work is refined. we do not use the word Spam. we use Detect thoroughly.
that came out spelled horribly
 
I suspect part of my trepidation is due to playing a kobold who is unused to non-kobold society and not a warlock by choice, thus, untrusting of magic
 
"Detect is off!"
"I'll have the SPAM, then."
 
i personally find it harder to justify a dm letting me tote around statues and the like for Animate Object.
 
6:23 PM
Depends on the weight XD
 
*because 112 ton statues are kinda conspicuous
also trouble figuring out in the first place how to tote said statue. so its a moot point
 
224 Tenser's Floating Discs?
 
Im capable. but not THAT capable
 
Hmm... a gaggle of sorcerers Empowering and Twinning TFD... I see a moving company in your future.
2
 
besides spending resources to animate it for 100 minutes at a time, then reanimating it, its pretty difficult to tote an object that large. even harder if you want to do it inconspicuously.
 
6:28 PM
(admittedly, neither of those metamagical effects would actually do anything)
 
the most i could do, is lighten its weight by half with another magic.
112 tons becomes 56 tons
because unfortunately its far too small to shrink item.
 
Tip it into a portable hole; to retrieve mount porta-hole on a wall with a slight inward lean and get out of the way.
 
Is there gravity in a portable hole?
 
[may require porta-wall. Nitsua is not responsible tof off-label use of a porta-hole]
@Waterseas If not, no difficulty getting it out when horizontal. If yes, use porta-wall.
 
twould need to be a special portable hole. the hole is only 10 feet deep
 
6:32 PM
I didn't see you spec the statue's extent, just its weight.
 
ah,
its the size of a Huge humanoid
silly me.forgot the detail
 
How big are Huge, again?
2
 
uhh 15x15 space. up to 32 feet tall.
for posterity lets say 15x15x30
mesured in feet.
 
 
2 hours later…
8:33 PM
@nitsua60 Today in It Made Sense In Context.
15
A: Excavator and Marshall badges are being awarded over and over

Nick CraverWe just did a major revamp of how badges are awarded behind the scenes to drastically reduce the load on SQL Server. It now takes advantage of some pre-compute work we're doing to track badge progress in the profile. However, I screwed up 2 queries, specifically the text names of the badges that...

 
9:16 PM
@BESW Well for now I am an ubermarshall.
 
9:27 PM
Correction: I am no longer an ubermarshal
 
@doppel, looking over his badgers: "Marshall... Marshall... Marshall?"
 
@nitsua60 I always forget what sort of game you're playing atm.
 
@eimyr Um... avoiding work I have to do by broadcasting weak jokes to internet strangers?
 
RPG-wise, of course.
 
oh... I read that as meta-chat-commentary on my bad Brady Bunch reference. </awkward>
 
9:40 PM
As if Eimyr is capable of sarcasm this sophisticated.
 
Currently it's all 5e. Over the span of a year I had a Traveller group, an ODD campaign, and a 2e campaign all transition to 5e. While it makes the overhead easier, I'm thinking of trying to change one of them when it resumes in the autumn.
 
@nitsua60 IRL or online?
 
All RL. Though Shalvey and I will try to get something going online this summer. (We've done a few sessions here and there, but I know it'll never happen for me with any satisfying regularity if it's not a real "scheduled" thing.)
 
Hmmmm
 
9:51 PM
How 'bout you?
 
Would you be playing a Pathfinder or 3.5e, heavily into optimisation, fast levelup kind of thing?
 
Almost certainly not. I sorta slept through the period between 2e and 5e =)
(Read: grad school(s), job(s), married, kids, ...)
 
I see.
Shame.
I have never played a game like this and it doesn't seem to be available anywhere.
 
A game like you described?
 
hey there @nitsua60
 
10:09 PM
@Shalvenay hiya
should be around after 9ish (Eastern) if you're looking to chat.
 
alrighty, sure thing
 
@nitsua60 Yep. I'm starting (running) a game of Mage though.
 
Oohh... looks like somebody just discovered nitsua for the first time today--single upvotes on seven separate answers!
@eimyr How would you say Mage "scores" on the traits you listed: optimization, fast levels?
afk a bit--time to make dinner
 
@nitsua60 Very low on both. It's level-less, so that's that and while optimisation is a thing, it's definitely not an aim of the game.
 
10:28 PM
@nitsua60 lol
 

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