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00:00 - 19:0019:00 - 00:00

12:00 AM
I'm sure he is.
That scene is horribly sad no matter which way it is played (unless Mordin isn't alive)
 
@ACuriousMind is there any way to get him to live
why is it sad if he's not alive?
you mean if he died in the second one?
wait what happens if you murder Wrex in the first one
 
@0celo7 Yeah, if he died, there's some characterless stand-in for him here
 
and Mordin dies in the second
@ACuriousMind but how is it sad then
 
@0celo7 Wream or how he's called then leads the Krogans, and you have a bit of a hard time getting them to work with you
@0celo7 It isn't, I said unless
 
@ACuriousMind o
what happens if you betray the Krogan?
 
12:08 AM
@0celo7 Yes, but only if Wrex is dead and you convince Mordin that the Krogan will always just repeat their history, so he doesn't go up
@0celo7 He dies all the same, but the music when the supposed cure is spread is far less triumphant
 
@ACuriousMind Is it just me or are there less companions in this game
and less dialog between missions
I still have not met Tali :(
 
@0celo7 There are less people in your team, yes. Consequently less dialog, yes.
There are more story missions, though
Too bad most of them are even worse than what we got in ME2.
Again, only those that connect to your former companions stand out
 
@ACuriousMind can I get Tali as a permanent companion?
right now I only have Garrus, Liara, EDI and Space Arnold
 
@0celo7 Yes
@0celo7 lol, that's a good name for him
 
12:23 AM
@ACuriousMind dammit, where
should I have the quest by this point or is it a main story thing
 
@0celo7 You have to follow the story missions until you're asked to resolve the Geth/Quarian situation, I think
 
@ACuriousMind ah
any other squad mates I can get by doing side missions?
now that I get to thinking about it, where is Ashley...still on the CItadel?
 
The sixth and last one is Kashley.
 
@ACuriousMind Ah, just made the trip to the Citadel. Damn Cerberus.
 
12:45 AM
@ACuriousMind why do people keep dying ;_;
 
1:39 AM
Why is it that I have a book which studies triangulations in the homotopy chapter, and calculates fundamental groups using triangulations, yet no actual algebraic topology book I can find even mentions triangulations?
 
@bolbteppa Algebraic topologists usually call a "triangulation" a "simplicial complex", may that be the reason?
 
Yeah that's the weird thing, because, say, Hatcher studies simplicial complexes in the Homology chapter not the homotopy chapter, and his whole homotopy stuff is different to the homotopy triangulation stuff I'm reading :\
Hmm, maybe he just took homology calculations and put them in the homotopy chapter?
 
2:06 AM
I think I let a physics math book mislead me
 
@ACuriousMind What's the "point of no return" for this game? Like the Suicide Mission for the second.
 
@0celo7 Returning to Earth.
@bolbteppa Well...that's certainly possible
 
2:39 AM
@ACuriousMind Legion too??
wtf BioWare
@ACuriousMind oh the quarians are in deep doodoo for this
 
3:01 AM
@ACuriousMind Has Garrus been calibrating that gun for three games straight now o.o
 
@0celo7 He is very thorough.
 
 
4 hours later…
6:42 AM
It's been suggested that this is off topic, though I'm not sure:
0
Q: Difference between directional and omnidirectional transmission or reception?

George SmithIt is suggested that the next generation wireless technology will be highly directional since this increases the signal gain (MIMO) and decreases interference. How will the receiver still be able to decode or observe many signals from many directions but still be a directional receiver?

 
 
2 hours later…
8:43 AM
Mathematica vs matlab (comparing the numerical calculation aspect alone (as otherwise it is not a fair comparison) what are the goods and bads of each?
in physics modelling
 
 
1 hour later…
10:08 AM
Mathematica = symbolic manipulation = king. Matlab is better for hardcore number crunching.
@ACuriousMind @BalarkaSen how about that!
 
I improved it slightly even: I added little bits of extra line to the spiral
to prevent suggesting it ends at $\pm 1$
I should also still put a downwards arrow between the spiral and the circle
excellent :D
 
rolleye
 
@Danu It is a shame that if and when you would write a scientific book you will be so established that you can have some students doing all that dirty work for you
 
10:24 AM
@BalarkaSen Also, what do you mean by "throwing rays"?
@yuggib can, perhaps. But I enjoy this!
For some happiness:
 
Take path $\sigma|_{I_i}$ in $B$. Join each $\sigma|_{I_i}$ by straightlines with $x$ (you're in something homeomorphic to the usual $n$-ball, so you can do this). Then slide through those straightlines to make it disjoint from $x$.
 
The bass line is so cutesy ^^
@BalarkaSen Slide through as in just push them right or left if they hit $x$, right?
 
Yes.
 
Compactness, oh how I love you.
 
Invite me on your wedding anniversary with compactness.
 
10:29 AM
@Danu the only good compactness is a dead compactness
 
I'd rather think about capped gropes.
Such noncompact. Much pathological.
 
just kidding, compactness is great, but subsequence (subnet/ultrafilter) extraction is a bitch
 
10:59 AM
is a 2-disk the same as a "filled in circle", or S with its interior?
 
@BalarkaSen Maybe one has to be a bit careful; We should first eliminate lines with coinciding end points, no?
 
We chose $U$ to be disjoint from $x_0$. No way any path $\sigma|_{I_i}$ can have equal endpt.
 
The thing can't loop around in say, a sub-loop?
 
I have no idea what you mean.
 
Okay, time for quick drawing tools haha
no tikz :P
 
11:05 AM
$\sigma|_{I_i}$ is a path with distinct endpoints in $\text{cl} B$. What else is needed?
It can do whatever it wants inside the interior of $B$. Path-homotopy still works.
 
 
@Secret Sorry, I didn't note this message before. A grope is an infinite construction using disks. If you have a map from a 2-disk (circle with interior filled up, yes) to a 4-manifold, it can have a lot of singularities. Now around each singularity, pick loops based at the singular points and similarly attached 2-disks. Those in turn have singularities. Keep attaching them. You'll end up with an infinite tower of singular disks.
 
If you draw a little ball around $x$ you'll get two segments $I_1, I_2$ with coinciding endpoints.
 
Freedman's theorem says a thickening of this is homeomorphic to $D^2 \times \Bbb R%2$.
@Danu Yes. So?
 
@BalarkaSen So connecting the end points of $I_i$ won't be useful
There is no freedom to push away from $x$
 
11:10 AM
Sorry, I have no idea what you mean. If you have a small ball around $x$, you have two paths $\sigma_1, \sigma_2$ inside $B$ with endpoints in $\text{cl}\, B$. You can path homotope rel endpoint each of $\sigma_i$ just fine.
 
I guess I don't understand what you mean by sliding through those straighlines
 
Look up straightline homotopy.
 
I know what that is.
 
That is precisely what you're doing here. You are in $\Bbb R^n$, you have a path $\sigma$ with endpts $x_0, x_1$, passing through $x$. You want to homotope $\sigma$ to be disjoint from $x$.
 
I guess your statement is a bit too concise for me to parse. You have some $I_1$ and its endpoints, and you want to homotope those endpoints to $x$ with a straightline homotopy.
Agreed?
 
11:14 AM
$I_1$ is an interval in $[0, 1]$.
 
Yes
 
You're looking at a path in $B$.
 
Okay, fine
 
It doesn't make sense to say homotope $I_1$.
 
$\sigma_{I_1}$
 
11:15 AM
Well, $\sigma|_{\text{cl} I_1}$, as I lied to you :P
But whatever.
 
Yes, fine.
 
@Danu "homotope those endpoints to $x$" Er?
 
Then you have the endpoints, and then connect them by straight lines (i.e. picture a straightline homotopy) from each of them to $x$
 
I want to homtope $\sigma|_{\cl I_1}$ so that it's disjoint from $x$, fixing the endpoints.
What do you mean by homotoping endpoints?
 
Okay so you want a homotopy relative the end points
What exactly is your homtopy like
 
11:17 AM
Fix endpoints of $\sigma_{\cl I_i}$, which lie on $\partial B$, and then "perturb" a bit so that it's disjoint from $x$.
 
I see the picture, but I'd like to be more concrete about it.
 
It pushes $\sigma|_{\cl I_1}$ away from $x$, that's it.
 
Any way you could give an explicit construction that always does this?
 
@Danu Well, I gave you a concrete way to do it.
 
Can you explain that again?
 
11:21 AM
Writing down a formula for this would be a wee bit tedious, but I bet you can do it. Join $x$ with $\sigma|_{\text{cl} I_1}(s)$ for every $s$ by a straightline. Now slide $\sigma|_{\cl I_1}$ by sliding each point along the straightline in a continuous fashion, but fixing endpoints.
 
Hmm yeah I guess being too explicit will just be a bother, here.
Sigh...
 
You can write down the formula for certain. But I'd best not write down a formula when the picture is clear. Pictorial reasoning/logic can be powerful, and if you're doing topology, you have to use that frequently.
 
I'm still a bit confused... If you join $x$ with $\sigma\big|_{\mathrm{cl} I_1}(s)$ for every $s$, then the straight line going to the point there this curve actually hits $x$ is trivial: It just stays at $x$.
Hence, we cannot move away from it along the straightline homotopy.
 
Damn, I meant join those with $y$ for each $s$, where $y$ is a point not in the image of $\sigma|_{\text{cl} I_1}$. lol.
I forgot all the notations from yesterday.
 
That makes much more sense.
 
11:28 AM
Tell me why you can find such a $y$.
 
Outside of the image of the restricted curve?
 
@BalarkaSen
https://books.google.com.au/books?id=NBCQ0a_cdXcC&pg=PA183&lpg=PA183&dq=singular+disks&source=bl&ots=ORXjbv-5Vy&sig=Ep5y9QcnSO8ohf-wLZqmgkYEtAM&hl=zh-TW&sa=X&ved=0ahUKEwjBmuXzkczJAhVCYKYKHb8sCUQQ6AEIHTAA#v=onepage&q=singular%20disks&f=false

(Looking up singular disks)

Is the map $D \rightarrow A$ where $A$ is any 4-manifold, and D is a 2-disk, injective (because if it is then I don't get why because of how $A$ is a lot larger than $D$ because $A$ has 4 dimensions? but D has only 2, or did I mistaken something here?
 
@BalarkaSen I don't really know; $\sigma_{I_i}$ could be Peano-like itself, no?
 
nah, curse it. $\sigma_{\cl I_i}$ is a path from $\sigma(a)$ and $\sigma(b)$, where $a, b$ are endpoints of cl $I_i$. take any other path $g$ from $\sigma(a)$ and $\sigma(b)$. they are going to be homotopic by straightline homotopy, as $B$ is homeomorphic to a convex subset of $\Bbb R^n$.
sorry for confusing you on this bit, I wasn't really paying attention + I am sick.
 
Yeah, that's easier and I was thinking about something like that too :)
 
11:36 AM
@Secret not sure what you mean.
a singular disk in a 4-fold $M$ is just a map $D^2 \to M$ with prescribed boundary.
It need not be injective.
 
@BalarkaSen What I wrote now:
More precisely, we can complete the proof as follows: Given a loop $\ell:[0,1]\to S^n$ such that $\ell(0)=\ell(1)=x_0$, pick a point $x$ and a (small) open $n$-ball that does not contain $x_0$. By continuity, $\ell^{-1}(B)$ is a union of open intervals. Since $\ell^{-1}(x)\subset \mathbb R$ is closed and bounded, it is compact. Hence, it intersects only finitely many such open intervals, which we will call $I_1,I_2,\dots , I_n$.
Consider a corresponding little loop segment $\sigma_{|_{\bar I_i}}$ (note that its end points lie in $\bar B$). It is homotopic to any other curve inside $B$ with the same end points, since $B$ is homeomorphic to a ball in $\mathbb R^n$, which is simply connected.
 
You mean endpoints lie in $\partial B$.
That's the notation for boundary.
 
true, haha
but also in $\bar B$
:P
 
Sure, but we're trying to be specific here.
 
@BalarkaSen Us physicists are intimately familiar with $\partial$ ;D
 
11:39 AM
Yes, the rest is fine.
I am sure you are.
:)
 
$\partial_\mu$ is love, $\partial_\mu$ is life.
 
What's that?
Ah, ok.
 
Lorentz covariant notation is so nice.
I remember the first time I learned that we can express conservation of a(n electromagnetic) current as $\partial_\mu J^\mu=0$
It was so beautiful; I almost got emotional.
How can something so physical be so extremely concisely and abstractly represented by mathematics?
A true miracle of notation :)
 
@BalarkaSen
I see

Will this count as a map of $D^2 \rightarrow M$?


Take $M$
remove a $D^4$ to make a hole $H$
glue the boundary of the disk $D$ to the boundary of the hole, meanwhile, the interior of $D$ is mapped to points on M that are not in $H$?
 
@Danu Interesting.
@Secret A map $D^2 \to M$ means just an honest to god continuous map $D^2 \to M$ between topological spaces. You don't need to remove anything.
 
11:46 AM
@BalarkaSen The physical picture is almost perfect its beauty and simplicity: If the quantity of something contained in a certain region changes in time, then it is flowing out/in of the boundaries. This is precisely reflected by that equation :)
 
Fun, but not sure if I understand that equation.
 
@BalarkaSen You'd need to learn a little bit about currents etc.
 
@BalarkaSen

So you mean in $D^2\rightarrow M$ once I map the set of points that is $D^2$ onto $M$, I basically end up having a subset of $M$ that is homeomorphic (is the the correct word) to a disk, and the points that corresponds to the circular boundary of $D^2$ before the mapping is what makes it singular in $M$?
 
I'm sure you can imagine a electromagnetic current in $\mathbb{R}^3$: It defines a vector field.
Furthermore, the charge density at a point $\rho(x)$ defines a scalar field (just a number, at each point in space).
Collecting them together into a single object defines the four-current $J^\mu=(\vec I,\rho)$ ($\vec I$ is standard notation for the spatial current)
 
@Secret No, the image need not be homeomorphic to a disk. You need to look up what a continuous map between topological spaces is.
@Danu Uh-huh.
I follow you.
 
11:52 AM
Typically, one actually writes $J^\mu=(\rho,\vec I)$
(also I'm suppressing factors of $c$, the speed of light, but that's just how we roll in high energy physics)
So $J^0=\rho$ and $J^i=I^i$ where Latin indices run over spatial components only.
I was being sloppy earlier, we define the four-(co)vector $\partial_\mu:= (\partial_t,\vec \nabla)$
Then we use the Einstein summation convention (upper + lower index in one term means summing over all possible values:
$\partial_\mu J^\mu= \partial_0 J^0+\partial_i J^i= \partial_t \rho + \vec\nabla \cdot \vec I$
Requiring this vanishes is exactly $\partial_t \rho = -\nabla \cdot I$
Now, we go to a physical situation:
$\rho$ is the charge density
Let's consider the charge contained in some volume $V\subset \mathbb R^3$
$Q=\int_V \mathrm d^3 x\, \rho$
 
My understanding shouldn't be too far off, right...? (Note X and f(X) are arbitrary, I just drew them that way)
 
Now, an important question is: How does the charge change over time, i.e. $\frac{\mathrm d}{\mathrm d t}Q=?$
@BalarkaSen Still following?
 
Somewhat.
 
A picture/some thought should convince one that the change in the contained charge is exactly equal to $$\frac{\mathrm d}{\mathrm d t}Q= -\int_{\partial V} \mathrm d^2 x \vec n \cdot \vec I$$
where $\vec n$ is the normal vector to $\partial V$
 
@Secret Yes, that's a correct picture.
 
12:02 PM
The minus sign comes from the fact that the charge should decrease if $\vec I$ is aligned with $\vec n$
Applying stokes theorem yields:
$$ \frac{\mathrm d}{\mathrm d t}Q=-\int_V \mathrm d^3 x \nabla\cdot I $$
but on the other hand,
$$ \frac{\mathrm d}{\mathrm d t} Q = \int_V\mathrm d^3 x \partial_t \rho $$
Equating the two, we reach exactly $$ \int_V\mathrm d^3 x \partial_\mu J^\mu = 0 $$
where we recall our definitions for $\partial_\mu $ and $J^\mu$
 
mhm
 
Hence, vanishinging of the integrant expresses the fact that electric charge cannot simply disappear: For it to leave a volume, it must flow out of the boundary.
Fucking perfect! :)
@BalarkaSen Any steps that were unclear?
 
I haven't followed each step thoroughly, but I get the idea. You almost lost me on the Einstein convention, but that's ok.
 
It's trivial to rewrite without Einstein's convention: Simply put in a $\sum_{\mu=0}^3$ every time you see a twice repeated index.
It's just "let's not write out summation signs every time"
 
Ok, makes sense.
 
12:07 PM
(it does give some inconvenience sometimes when more complicated expressions are needed, or when an index has to be repeated more than twice in a single term---something that's not allowed in the ESC)
But for simple expressions such as this it's nice. It makes equations look more accessible :P
Gotta run, bye!
 
hmm... looks like a fractal made of circular boundaries...
 
That's not what we're doing.
I need to run too.
See ya.
 
12:22 PM
I am kind of confused by how exactly long term entropy works, despite I have read many articles here. Would anyone be kind enough to explain that to me?
 
If my memory serves, in a closed systems, there are many microstates (microscopic degrees of freedom that the time average of the state of the system can be with equal probability each (i.e. assuming ergodicity)) in the system.

By statistical arguments, if there is a larger number of microstates can contribute to the same macrostate (observed quantities of the system such as temperature, volume, energy, alignment of spins etc.), then over time, the system is very likely to be in states with maximum number of microstates, and hence entropy (ln of the number of microstates) is maximised
The above is the statistical mechanics view of entropy. Entropy can also be described in terms of the amount of uncertainty in the information in information theory, and has a simialr formula

However I am not very knowledgeable on infromation theory to say any further
Space filler
http://mathworld.wolfram.com/images/eps-gif/Fractal1_1000.gif
 
1:03 PM
https://terrytao.wordpress.com/2008/09/27/what-is-a-gauge/
so basically instad of concerning about one coordainte system and trying to pick which value is a reference level, we generalise it to "a field of coordinate systems?" and fi a gauge by choosing one particular "configuration" as a baseline for this field?

(P.S. Field because it is basically for each point in space you define a coordinate system, I guess...)
 
 
1 hour later…
2:28 PM
@Danu D:
dear god man
 
2:41 PM
Chat is so DAMN quiet, is eveyrone ready for chirstmas holiday
 
yes
 
no wonder
 
Huy
3:18 PM
no
I have no holiday
 
3:48 PM
@ACuriousMind So was Legion the first geth to fire upon the creators?
 
4:00 PM
@0celo7 How should I know if you don't? I don't have a magic source of information, I played the same game as you
 
The questions lately are crap :/
 
 
1 hour later…
5:08 PM
@ACuriousMind No
I don't think we played the same first game
And there are books and comics on the universe
 
@0celo7 Didn't read any of them
 
@ACuriousMind Are any of the ME3 DLC any good?
I just got the mission for the Asari temple. How close am I to going to Earth?
 
But to your question, I'm not sure that's even a sensible question - the Geth don't have identities as we do, do they?
@0celo7 Didn't play them
 
@ACuriousMind No, I guess not
But some Geth did not attack the quarians
So they don't all agree
@ACuriousMind Hmm
Apparently you can get a Prothean squad mate
 
@0celo7 True, but I think you cannot talk about whether "Legion" was one of them or not. The Geth are immaterial, they are not bound to physical existence - I think it doesn't make sense to speak of them as if they had any continuity of identity
 
5:14 PM
@ACuriousMind Yes
It's just that when you see the vid of the first geth to shoot back at the creators, Shepard notes it's using the same gun as Legion
I thought BioWare was trying to imply something there
 
@0celo7 I think it's more a sign that the Geth are not beyond symbolism - they sent Legion to that collector/reaper thingy where you found him, and they gave him the same (kind of) gun as they used when they first rebelled against their creators.
Implying they see the reapers as masters that must be resisted in the same way as the Quarians
 
@ACuriousMind Deep
 
...or maybe they really want "Legion" to be that "same" geth. I'm not sure of anything with those writers.
 
The same unit at least
Once again, I don't see your issues with the ME3 main quest
OTOH, the side quests are largely boring
Unlike ME2
 
@0celo7 It goes downhill with the "introduction" of Kai Leng, imo. And the whole thing with Cerberus doesn't make a lick of sense, story-wise and logistic-wise (Where do they get all those troops and the equipment? What do they want to accomplish by attacking random worlds?). The reveal in the Asari temple also doesn't hold up to the slightest bit of scrutiny (but I won't talk about that now since you're not there yet, I guess)
 
5:22 PM
I'll play that part tonight
Yes...seems like I've butchered hundreds of Cerberus troops
Why are they opposing literally everyone?
Now I want to play the Asari temple mission :(
 
@0celo7 Exactly, it makes no sense, especially after what TIM told you on Mars (and what he will tell you near the end) they should be doing some stuff with/about the reapers instead of terrorizing and slaughtering unimportant humans
 
TIM?
 
@0celo7 The Illusive Man ;)
 
derp
Do I get to kill TIM?
It seems only fitting, he's pretty evil.
 
@0celo7 ...yes, but not in a satisfying way :P
 
5:26 PM
@ACuriousMind How do you kill someone in a satisfying way
Is that the German martial spirit talking?
0
Q: Looking for a reference for $\gamma_a e^{a}_{\mu} D^\mu \gamma_b e^{b}_{\nu} D^\nu =D^\mu D_\mu - \tfrac{1}{4}R$

linuxfreebirdI am having trouble finding references for the following identities: Dirac Operator: $$ \gamma_a e^{a}_{\mu} D^\mu \gamma_b e^{b}_{\nu} D^\nu =D^\mu D_\mu - \tfrac{1}{4}R \tag{1} $$ QED Operator: $$ \gamma_a e^{a}_{\mu} (D^\mu -iA^\mu ) \gamma_b e^{b}_{\nu} (D^\nu-iA^\mu) = \\(D^\mu -iA^\mu )(D...

 
@0celo7 I meant again story-wise - it's just another weirdly written part of what is the clusterfuck that is the ending, but I'll not spoil the details.
 
@ACuriousMind Look at all the pretty indices
@ACuriousMind I have the extended edition installed
 
@0celo7 Already read that when it was posted, almost had a stroke ;)
 
what does that do for me
 
@0celo7 Well, it is obvious that Every death of a villain in a Disney movie is unsatisfying, no?
 
5:29 PM
@0celo7 The ending is a little less shitty. I think, I never played the original ones but I still don't like it.
 
@ACuriousMind Thing is, the book I'm reading to learn about spin geometry does that with like half the indices
 
@0celo7 Good book!
 
@ACuriousMind oh, the computation is horrendous
but the result uses half the indices ;)
@dmckee I'm trying to think of the most satisfying death in a video game
Probably Tom Reed in SC Conviction. You shoot him in the face on the desk in the Oval Office.
Or if you refuse your helpful companion does it.
 
@dmckee So much so that them falling off things has its own TVTropes page
 
5:50 PM
@ACuriousMind (removed)
 
@0celo7 Apparently a telephone number you should call for a good Buick.
And I'm not going to explain the movie reference in that response.
 
@skullpetrol What is this, a countdown for ants?
 
6:05 PM
@dmckee I don't get the movie reference
 
6:24 PM
@dmckee wow, not even a hint?
 
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