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12:00 AM
not sure if that's better or worse than sending someone a druid wild-shaped into a bobcat. :P
 
the people were duckmen under the rule of a colosal cockroach
 
or how about earlier, when I got turned into a magic black woman prostitute that shot primatic bowling balls out of her ass
I broke the campaign with that attack
by blowing up a dungeon
or- OR the time I called Cthulu to our plane by space-diving on top of an artifact, then proceeded to play volley-thrall with some officers
 
egads.
 
the zombie had a bomb strapped to it
it was glorious
 
12:03 AM
also...I wonder what a dark-skinned half-elf disguised as a drow would be like...
or well, a half-drow at least
 
not as funny as a cat with long arm
I broke my character in Pathfinder by quad-classing and got a nigh-indestructible demicat
I named him stubby
 
LOL
 
bc the long arm
he scares undead shitless
god, I love cantrip ice attacks
 
although, I probably could break a D&D 3.5 game with 20 levels of Druid...
 
what about against a 10fighter/5monk/3witch/2wizard?
I can put myself into cyrosleep
can yoooooooooou put yourself into cyrosleep?
 
12:07 AM
weird, but not quite at the level of "OMG SUDDENLY TREANT"
 
sallright, Ima use a bag of holding like a blackjack and kill it in 1 turn
I filled it with dirt and bricks
 
and then you meet a fire elemental, with a plant type.
(hello Greenbound Summons ;)
 
ima overun it with Greater overun
also I can fly
no I cant, I can levitate
sorry
also cheetah sprint flying kick
 
you take off...I'll just wildshape into a flame-slinging bird and whip around onto your six with a displacement roll off two circle flow from the merge
 
how many goons do you send after me?
cuz i hit all of you with my monk flurry blows and great cleave
 
12:12 AM
@Areadbhair do you want to fight the entire forest?
 
I could
and almost win
love being super sayin
so, would you like to pit your forest against my guild?
cuz I own one from building a tripple igloo tower
triple*
that is elvin ironclad
wait, my bad
the third level collapsed, there is only 2 giant igloos
tbh, your guy has more stuff to call from
 
yeah
a storm of acid rain, lightning and hail?
 
also Aprentice hand is fun
1 sec...
 
or how about a few shambling mounds? or your elven ironclad tower being turned into a wood-clad tower?
 
damit, knew I should have used Orcish iron...
question: do all of ur guys go away after u die?
 
12:19 AM
summons? yeah.
I suspect that in tabletop play, a companion would stick around, though
 
ima charing levitate into ur face as a greater overun and knock u prone
which gives me attack of opprotunity
with builder's blackjack
maybe bury you in pots by quickdrawing a hundred or so...
 
I'll just put in a slight dive on the merge and then whip it around hard with a pitch turn then ;)
 
1 sec, food's here
 
enjoy :)
 
also im back, I use windy escape to dodge and proceed to punch you with my beard
witches are fun
 
12:26 AM
:P
druids are more fun
 
my cat comes and starts punching you with its beard
 
@Areadbhair eats the cat
 
@Shalvenay cat dodges using improved reflexes
 
@Areadbhair loops back around and just drops a Fire Storm on it
 
I belive that is a reflex check?
 
12:29 AM
Reflex half
 
cat nails it and is unharmed, i take full damage
 
@Areadbhair heh.
roasted fighter/monk/witch :P
 
roll damage m8
 
20d6
 
which makes...?
 
12:31 AM
darn. dicebot isn't here.
but silliness aside :P
 
pretty sure I can just about tank that
 
@Areadbhair yeah, you'll definitely be worse for wear though
 
then levitate away from the fire, using extra hex
 
wildshapes back to the bird, calls lightning down on the witch
 
magic shield
also, what is ur spell failure rate?
 
12:33 AM
ASF? nil.
 
so what AC/
?*
 
oh, druids can get into the twenties easily, AC 30 isn't out of the question even
divine spells are not impacted by armor
 
ah
kay, think im toast
your guy would make a great boss sometime later in a campaign
 
yeah. pissing off druids is invariably a bad idea.
 
also beardpuching cats are awsome
 
12:36 AM
yeah, I will agree there :D
 
also makes them lethel
 
especially when it's a beardpunching cat the size of a lion
 
nah, when its regular size, cuz hair always does 1d6, while other stuff is non-lethal
fudged that a bit, its actually 1d2 at its size
lion beard punch is 1d3
but still, beardpunch(:
ill retire for now, seeya
 
1:29 AM
@chat Quick, I need something to read while I wait for a plane!
 
@Miniman as in a book? Electromagnetic Compatibility Engineering
 
1:58 AM
Hey guys, new DM for 5e here who had a few questions I wanted to ask people for some advice
 
@user507974 Hey. Resident 5e GMs may or may not be present, but ask away, maybe we can still help.
 
Ask away. This is a slow-moving chat channel, though, so you may not get responses right away.
 
Kinda had a few questions that were a bit more discussiony I wanted to ask here: Primarily: I've got some newcomers joining (all of us are still pretty new) and I wanted to try and describe the style and kind of the feel of all the spellcasting classes to them
kinda how each of them are special
ive only played a couple of games myself, as a cleric, so i can describe that fine
but the rest are all a bit of a blur to me
 
Warlocks are sustainable. They don't have very many spell slots, but they can recharge them with an hour's rest, instead of overnight like the others. They also have several options that give them minor abilities they can use often.
 
There are Bards, Clerics, Druids, Sorcerers, Warlocks, Wizards
 
2:02 AM
Sorcerors are all about blowing stuff up. They don't know very many spells, but they can cast the ones they have a lot and they get some boosts to make their spells hit harder.
Wizards are utility experts. They can take a bit longer to get going than some of the other casters, but once they find a town where they can learn more spells, they'll know more spells than any of the casters so they should always have the right spell for the occasion.
Bards are jack-of-all-trades. Their spells let them heal in a pinch, though not quite as well as a cleric, as well as a getting a lot of support/utility stuff (though the wizard has more spell slots & spells known). They also get a lot of skills, and in some builds can be decent in melee as well.
 
I'll second Sage on the arcane casters
 
Druids change a lot depending on which build is chosen. Their spells are somewhere in between sorcerors & wizards in terms of blasting versus utility/control. They can be very good casters if built for it, but they can also build for wild shape, which can be used for melee, scouting, and other shenanigans.
 
yeah -- Druids are very versatile between their spell mix and Wild Shape: however, Wild Casting is a capstone Druid ability in 5e vs a baseline feat for druids in 3.5e
 
Yep. The choice between wild shaping and casting is a lot more defined and important in 5e than it has been in previous editions.
 
yes -- you don't get the "shaper-caster-summoner" shenanigans in 5e that you do in 3.5e
 
2:09 AM
How would you guys describe the Bard
 
definitely jack-of-all-trades
 
Jack-of-all-trades generalist.
 
looking over their archetypes they can vary a decent amount but whats the flavor of casting for their baseline spells
 
also, keep in mind that the rules surrounding arcane casting in armor are vastly simplified in 5e
 
yea
 
2:10 AM
you simply need proficiency in order to cast arcane (and warlock AIUI) spells in armor vs having to do crazy stuff to work around ASF
 
You won't be doing damage with bard spells. They're about healing, buffing, debuffing, and battlefield control.
If you want to blow up monsters, bard is not for you.
 
So would you say Clerics are kinda a halfway between them and the other spellcasting classes
 
yeah -- bards rely on their weaponry for damage
so, they and Warlocks are sort of "built-in gishes" from the arcane side
 
If you want to be useful in a wide variety of situations rather than specializing in a particular type of awesomeness, bard is the way to go.
 
unlike Bards, Clerics can do significant damage with their magic
 
2:12 AM
as full casters with a lot of support magic and the ability to do significant damage
 
yeah.
 
Clerics are stupid powerful early game; they'll have some of the best AC, decent HP, a decent melee attack, and good spells.
 
@ObliviousSage indeed -- they can get your party out of tons of early game jams
 
i played as tempest cleric and really liked that
 
At level 1 an all-cleric party can steamroll fights that would give balanced parties a lot of trouble.
 
2:13 AM
but one thing that bugged me was that there isnt really a spellsword, something in between a paladin and cleric
 
By level 3 or so the balance is a lot more reasonable.
 
@user507974 Clerics are gishy enough in 5e that it's not an issue
 
Honestly, there isn't really room for anything between paladin and cleric.
 
(also, the 5e paladin is far better than the 3.5e paladin)
@ObliviousSage exactly. the only reason that hole existed in 3.5e was because paladins sucked in 3.5e
 
Paladins are good melee and decent casting, clerics are good casting and decent melee.
 
2:15 AM
exactly
 
whats gishy mean?
 
"gish" means a caster that also is good in melee
usually they have some form of ability to cast in at least some type of armor
 
or a melee character who can also cast spells
 
yeah, that too
and proficiency with more weapon types than your average wizard or sorc
 
Yea, btw, how would you say each spellcaster acts in combat (like the stereotypical example)
i was the only primary casting class
so i didnt really see them in action
 
2:17 AM
If a wizard has a 0 of 10 in melee ability and a 10 of 10 in casting, and a fighter has a 10 of 10 in melee and 0 of 10 in casting, a gish tries for 6-7 in both.
Wizards are fragile. They want to be in the back, out of trouble. They want to drop 1 or 2 big spells per fight that totally turn the tide of battle, and the rest of the time they'll just plink away with cantrips or something.
 
@ObliviousSage pretty much. wizards aren't going to get in your face.
 
Sorcerors have a slightly easier time improving their AC and so are willing to take a bit more risk. They want to pick either a big mob of guys or the one big boss and totally blow that target up.
 
yeah. Draconic Bloodline sorcs are fairly resilient.
 
The person wholl be playing a Sorc in my party wants the Raw Magic
 
ah Wild Magic Sorcs -- they're more of a gambler style, "go big or go home"
very ganky and blasty compared to Draconic Bloodlines, which are about resiliency and consistency
 
2:20 AM
Warlocks are usually OK being pretty close to melee, and some builds actually have passable melee abilities. They might have blasting attacks or debuffs/control, but either way they're usually willing to burn their spells right away without looking for a perfect opportunity, since they get their spells back fast.
 
@ObliviousSage yeah, Warlock dips can be used to augment other classes with utility magic as well
(see for instance Miniman's Palalock build)
 
Yep, warlocks get to pick from a lot of nice always-on perks at a very low level.
 
Thats pairing was what came to mind for multiclassing
 
@user507974 Paladin/Warlock?
 
Get a few utility invocations, a special pact weapon and go to town smiting everything
 
2:24 AM
@user507974 yep. sadly, I think I'll have to find another 5e table to migrate my Palalock to, but you can unleash nastiness with that build I'm sure. (although some of the invocations will need renaming -- Hellish Rebuke from a Paladin just sounds awwwwwkkkkkwwarrrrrdddd
 
yyyyyyyeeeeeeeeeeaaaaaaaaaa
ive got a large rotating group of people who will be part of this
 
(the build from the question was Oath of Vengeance/Pact of the Tome/Great Old One
 
so far ive already got a barb, bard, pally, sorcerer, warlock
with 5 other people coming in to join
 
(while mine was set to be Oath of the Ancients/Pact of the Blade/Fey)
sheesh, that's a big table. HotDQ, PotA, some other published campaign, or something homebrew?
 
Homebrew, but we might go more pickup game style so the table will rotate
 
2:26 AM
right
 
Custom races too
very distinct stuff, hopefully people will enjoy it
OH, that reminds me
so kind of as a sub out for dwarfs I have this insectoid/reptilian race, slightly smaller than a centaur and kind of shaped roughly like a mantis
 
thri-kreen?
 
I've played fairly into HotDQ (waxeagle's table), a bit of the start of PotA (that's the campaign which my Palalock was in, and is being suspended) and also do some homebrew (working on a custom campaign world and mini-campaign to test it with)
 
more reptilian face, and with 4 legs on the floor like a centaur
so im not going to mention it but I want that race to be ridable, but medium sized
the person who i know is playing that race is our barb
and hes good friends with our pally
were all goof friends
but those two cooperate a lot more
 
@user507974 medium rideables are generally only rode by hins
 
2:30 AM
yea, this thing isnt exactly large
(i think large is like 2x2)
but its definitely a good size bigger than everything else
 
if you're using grids, yes, large is 2x2
 
its like a 2x1
so i dont want to say its large since a lot of size things start popping up
but what are some size related issues I have to pay attention to
in particular if he is mounted
 
Well, he's obviously going to have trouble with low ceilings
The main thing to watch out for is riders who give buffs to their mounts in some way; that can really be abused with a rideable PC.
 
what types of buffs
 
@user507974 Druids would be giving Barkskin as a minimum
a wizard or sorc would probably throw Mage Armor on
you'll also see offensive buffs (not sure if 5e has Magic Fang/Greater Magic Fang/Awaken)
 
2:35 AM
as a limitation this race is generally resistant to magic
and cant cast magic of any kind
 
I meant more like feats or class abilities that specifically buff a character's mount.
 
so i could mitigate those
yea, thats what i was wondering
 
That is... not balanced.
Well, I guess it could be if they also resist heals.
Resisting buffs is inconvenient but not that big a deal.
 
@ObliviousSage yeah Paladins I think get some abilities that inherently buff their mount
 
Resisting heals is a serious inconvenience.
If it resisted heals, I would be hesitant to pick any class other than fighter.
 
2:38 AM
what i mean by resistant is that they get a small damage shrug vs offensive spells rather than advantage on saves or anything that drastic
 
Oh, that's a lot more reasonable.
 
hes basically our tank character, and since im running a very freestyle campaign most of the other players creativity gets over small advantages
 
@ObliviousSage it would be a major inconvenience -- and also interact in awkward ways with heals that aren't spells
 
I would assume non-magic heals would work fine, though there aren't many of those. Pretty much just spending hit dice, fighter's second wind, and... well, that's about it, I guess?
 
@ObliviousSage there is no Su/Ex/Sp divide in 5e, so it's not clear what the Paladin/Cleric class feature heals are
 
2:40 AM
Well, they're clearly not slapping some penicillin and bandages on your wounds. Seems magick-y to me.
 
but to be honest I kinda dont really mind if the paladin and this tank (wants to be a barbarian) fight together and he gets a buff, because I want to basically run SMART enemies that attack the party unless they give them a reason to attack the tank
i just dont want it to be broken
 
@user507974 yeah, -- that reminds me, I need to tackle some dungeon design over the next couple of weeks
 
Really, the shield fighting style is the only good way for tanks to pull aggro in 5e.
 
basically the tank has to be a real threat to get focused, so if i can paint a big target on a double person super tank that runs around and tramples people and blocks enemy line of sight it could work as an agro
 
yeah, but that's not a terribly bad thing -- you don't have to protect your healers at all costs in 5e.
 
2:45 AM
oh yea, i forgot to mention but in terms of combat i really want to run with a looser style that stylistically resembles geek and sundry if youve heard of them or watched their videos,
we found vanilla combat feeling a bit dry so im trying to really promote creative fighting this time around
 
Sleepy time for me. G'night all.
 
gnight sage, any final words of advice
 
Try to stick with the boring vanilla rules in the book at first for a few sessions. Then, as you find things you don't like, change 1 thing at a time and give it a couple sessions to see how it's working before you change other stuff.
RPG systems are actually pretty complex, and plenty of people have messed up their games by house ruling things they didn't understand.
If you're having to houserule a ton of stuff to get the game to work well for your group, that's usually a sign you're using the wrong system. There are thousands of RPGs out there, designed for a wide variety of playstyles.
 
@ObliviousSage yeah.
 
 
6 hours later…
9:00 AM
@AngeloFuchs Hi!
 
 
2 hours later…
10:55 AM
@BESW Hi!
 
What's new?
 
11:55 AM
@BESW Not much, I just thought it would be good to hang around here while the Tool-Rec Questions on Meta are hot. See if anyone has questions to the proposal I posted.
 
Well, you're very welcome here.
The chat's a lot slower on the weekends, though.
 
Yeah it gets pretty slooow
I just typed up an hour long answer
And now I'm watching League of Legends be played by professionals
 
@BESW Not surprising :) its the same on the other chats as well.
 
@AngeloFuchs I like that your suggestions are based on successful experience from another Stack, but I don't think your proposal really addresses the core reason for the ban.
The recommendation experiment was dropped because we had rules that worked, but the community wasn't able/willing to follow/enforce them strictly enough to keep the quality up.
6
What makes you think that the Software Recommendations guidelines will be followed here, when our own guidelines weren't?
If you can edit the proposal to talk about what makes the SR.SE guidelines more likely for the RPG.SE community to adhere to, then I'd be all over your suggestion.
 
 
6 hours later…
6:28 PM
 
7:26 PM
@BESW I got the impression from the discussions that this applied to the game-rec (where a lot more questions are then in the tool-rec questions). Unfortunately I'm not yet active enough here to have deep knowledge about what exactly is the problem.
 
7:42 PM
yeah, tool-rec questions are rather rare on this STack compared to their game-rec counterparts, and mostly condense down to a few canonical questions anyway (I get the impression I'm one of the few on this STack to have asked a tool-rec question at all recently, and mine got mod-closed before an answer ever landed as a side-effect of the discussion in meta)
 
Game recommendation questions weren't all too common either
I liked answering them myself
 
@Sandwich Then I'm surprised they became a problem... Odd. Most SEs that abandon recommendation questions do so because they get far too much of them, I thought I just don't see all the deleted ones and thats why it seemed so few.
@Shalvenay Care to post them on SR.SE?
 
Mostly it was people looking for an RPG system with certain criteria which that system needed to be able to represent, which we were able to point out normally and without trouble, I don't understand myself why they're considered off-topic, but I'm also not an admin on Rpg.stack
It seems to me like if you were looking for that kind of information about a tabletop game that this would be the place to get that information
 
8:01 PM
@Sandwich Yeah. I can see the critique on recommendation questions that they tend to be too open ended and in some cases attract poor questions. We got that on SR.SE as well. But that did not seem to be more the case for rec questions then for anything else I saw on other SEs. So - YES this would be the place where you get that information but is it the right format? (I say: Yes! If you stick to the rules, then rec questions can be great.)
 
I don't personally think they should be disallowed here
 
@AngeloFuchs sadly, it's specialized enough that a general SR.SE question probably wouldn't reach the right folks
 
@Shalvenay Yes. But thats a chicken / egg problem. Because there are no localized RPG questions on SR.SE to answer, there are no experts in answering them, so they don't get asked :( I don't have much hope for my [rpg] question over there too, at least in the near future. But as they start to pile up it becomes more interesting (or so I hope)
 
8:17 PM
I'll link it here if you don't mind
12
Q: Are there dungeon generators that can randomly generate plausible multi-story dungeons?

ShalvenayI am searching for a random dungeon generator that meets these criteria: Can generate a set of levels/stories of a dungeon that fit within the same outside envelope and have stairway locations that match up between adjacent levels -- in other words, they form a plausible multi-story constructio...

 
8:57 PM
@Shalvenay I have seen it. But unfortunately I don't know the answer (nor would I need or use one). So, asking it on a place where it CAN get answers (because it won't be closed) could be beneficial to you. I cannot repost it for you, because there will be questioning comments on SR.SE (Like price and OS) that I can't answer for you.
 
 
2 hours later…
10:59 PM
Actually that is comment material not chat material after all. [posts]
 
Hey.
Is the Pathfinder Core Rulebook up to date?
I got it as a gift, and I am not sure it is...
 
11:15 PM
A lot of stuff happened in these last 6 years.
 

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