Though now that I think about it... the monks AC is way higher than my fighter. He's still only got (mastercrafted) Leather gear, which gives him an AC of 12
Hank Green's brother, John Green, with whom he does vlogbrothers, is the one who wrote The Fault In Our Stars, that tear-jerker of a book that recently also became a movie.
@eimyr Deep breaths, hot tea, re-visiting my standard pre-game "This is how I approach RPGs, let's talk about playstyles and expectations at the table" talk...
I haven't used this for RPG groups, but with other groups I've used a set of index cards with simple questions that can be answered at whatever level the person feels comfortable.
"If you could talk to anyone in the world, who would it be?" "If you could have any kind of pet, what would it be?" "If you could have any question answered, what would it be?" "If you could live in any period of history, when would it be?"
Easy get-to-know-you questions that people can be flippant or serious about.
Same Page Tool's utility is kinda overemphasized around these parts, imo. Happens sometimes, a community picks up an idea and runs with it. Even happened to one of my blog posts a while back.
But yeah, you just wanna talk with your players, ask some basic questions, and listen carefully.
One thing I like to start almost any new group with --students, Ruhi participants, RPG players, whatever-- is the "Who are you? Why are you here? When is lunch?" trio.
"Who are you," in this case, means asking about their experience with gaming and what they like about it.
"Why are you here" is about expectations: what motivated them to come and what are they hoping to get out of it?
"When is lunch" can be almost any light-hearted third topic, but food IS super important. Eating together bonds a group and hungry people don't perform well.
Listen carefully: they'll tell you a lot without meaning to, about their likes and dislikes, prejudices and desires. Pop culture references they make can give clues to the sorts of genres and stories they'll enjoy, for instance.
I am about to start a game with a bunch of strangers. I posted a flyer in a FLGS and some folks responded enthusiastically. I talked a little bit to them about what sort of characters they would like to play and we're starting soon. We know what we want to play and what the game is going to be ab...
When I'm in this situation, I just wanna talk with my players, ask some basic questions, and listen carefully.
First, I gotta make sure I schedule time for this. The orientation discussion should never feel rushed because it's eating into gameplay time. I have great success with pre-game rituals...
I hope that's helpful!
Lots of copypasta from the chat, but I tried to add a little more.
"How can I tell if a bunch of people are gelling?" is, alone, going to be closed with a lot of people going "????? why are you asking us", but as part of your question about transforming a bunch of strangers into a friendly group, it's about learning how to know when you have accomplished doing that, which is very meaningful.
I joined a weekly session without listening to prior warnings from my DM about the make up of our group.
I wanted to be a Paladin.... I'm a Vengeance Paladin so eh, my moral code isn't TOO restricting....but the cohesion between our group is almost non existent
if you want to recognise arbitrary group cohesion... that is not going to go as smoothly, at the very least because people are missing the very crucial bit that you're really just interested in when you're done with this particular process.
it's just a pain in the ass to try and develop cohesion lol.... I also see my Lawful Neutral Vengeance Paladin slipping into evil .....that's going to go well.....
We're a group of 6 or so tightly knitted friends. I've swiftly become friends with all of them. We don't have any OOC issues, and the few we do are often resolved quickly.
I spent some time looking for and mousing over some answers in multi-answer questions, hoping to arrive at a "properties" tab that give me a link to the answer, which is mid to lower page, not the link to the question at the top. (Which is in the URL bar for may browser, and is easily C&P'd from ...
Basically, humanoids are pretty much human in shape and medium or smaller - I know some large humanoids exist, but by WotC's definition they should be giants instead.
Then again, I don't think very tiny humanoids have ever been published. Smaller than an halfling and still human in shape is probably due to being somehow magical (fey, monstrous humanoids... heck, I don't know why kobolds are humanoids and not monstrous humanoids after all)