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Ben
12:51 AM
Ok, so I've come up with a Personality/Background Feat for my "Green Power Ranger" Monk (dnd 5e)... Just wanted to see if anyone might be able to word it a bit better?
> To all others that have not specifically been told that he is the "Green Power Ranger", whenever he removes the mask, his identity changes. He is referred to as the "Green Ranger" or the "Green Power Ranger" or the "Dragon Ranger" while wearing the mask, but when it is removed, he is known by his actual name. This protects his identity when he is not the "Green Ranger" from unsuspecting enemy attack.
 
1:17 AM
Sounds like you're trying to say that "Tommy's" civilian identity can only be discovered while he's morphed, unless someone who already knows it chooses to deliberately reveal his identity to someone. Is that the case?
(People can find out the Green Ranger is Tommy, but they can't find out that Tommy is the Green Ranger.)
 
Ben
Yeah pretty much
 
> Tommy's identity as the Green Ranger is protected while he's in civilian mode. No one can discover that Tommy is the Green Ranger while he's unmorphed unless they're specifically told about his alter ego by someone in the know.
Something like that?
 
Ben
You reckon that's abetter wording for it?
It makes sense, and yes - it is exactly what I want it to do.
 
[shrug] It's 5e, right? I dunno how these things are phrased in that system.
 
Ben
I'm just thinking in terms of "flair" :p
 
1:26 AM
Flair's great, but it can't get in the way of clarity.
 
@BESW Well, it can, but it shouldn't.
 
@Miniman Can't. Don't burst my utopian bubble!
Your first phrasing makes it unclear what effect you want it to have; by one reading, you could mean that people who don't know Tommy's the Green Ranger can't attack him while he's unmorphed--for any reason.
 
Ben
That makes sense, yeah. It's only in terms of identity.
 
"Protect his identity [...] from unsuspecting enemy attack" is super unclear.
"Unsuspecting" might mean his civilian identity can't be accidentally discovered, but enemies actively trying to figure it out can still do it.
 
Ben
If he is attacked as Tommy, it's against Tommy not the Green Ranger
and vice versa (unless they know)
 
1:30 AM
well, how does secret identity matter in 5e?
 
Ben
@trogdor I really honestly don't think it does... other than perhaps a stealth mechanic?
 
or an infiltration one at least
 
That's a good point. Murderhobos don't have aliases, they have a trail of bodies. This feat is only going to be useful in exceptional campaigns that deviate significantly from the D&D default.
 
that is my point
you have to change the game as it is most normally played for a mechanical representation of an alias or secret identity makes any mechanical difference in D&D
 
Ben
@BESW Well it's not meant to be overly game-breaking... right? It's a personality feat. My understanding of this is little more than "how your character interacts with other characters"
 
1:34 AM
or at least have said secret identity,... be accepted somewhere you normally are not accepted
 
Ben
I mean, for one of my personality traits I went with
> Whenever he wears a mask, he often uses wild gestures when he talks; to indicate to others that he, in fact is the one currently speaking.
 
or, you have to be guaranteed at least one session where you could use your secret identity to infiltrate a place, and even then it is probably safer to make up a different alias
I have no experience with 5e specifically, but D&D in general doesn't support this kind of thing very well mechanically
 
Again, I don't know 5e. In the D&D editions I've played, "feat" means a limited resource that should be used carefully to mechanical advantage.
 
@BESW yeah exactly
 
And in 4e, at least, "background" is a totally separate concept that's almost entirely flavour without a major mechanical impact.
 
1:39 AM
this is true
 
@BESW That's what we're talking about here
 
you can use backgrounds however you want, as long as they don't suddenly give you resources you shouldn't have
Ben mentions a Feat though
 
Ben
I don't really want this to be something that gives him any kind of mechanical advantage.
 
yeah, we know
 
Ben
@trogdor It's a "Personality/Background Feat"
 
1:41 AM
uh, the term Feat is where we are getting stuck with this though
that means something very specific in both D&D editions I have played
 
@Ben I think you mean a personality trait
 
I don't know if 5e has more than one kind of Feat or what, but if it is the kind of Feat I am thinking of it shouldn't be spent for absolutely no mechanical advantage
 
PCs have backgrounds, which include 2 personality traits, an ideal, a bond, and a flaw
 
@Miniman I think you are most likely right
 
So...
> Trait: Secret Identity. The Green Ranger can unmorph into his civilian identity, Tommy. While unmorphed, it's impossible to identify Tommy as the Green Ranger unless told by someone who already knows the secret.
 
1:45 AM
and vise versa of course
 
Ben
@Miniman Using the Entertainer background as an example:
> F e a t u r e : By P o p u l a r D e m a n d
You can always find a place to perform, usually in an
inn or tavern but possibly with a circus, at a theater, or
even in a noble’s court. At such a place, you receive free
lodging and food o f a modest or comfortable standard
(depending on the quality o f the establishment), as
long as you perform each night. In addition, your
performance makes you something o f a local figure.
When strangers recognize you in a town where you have
performed, they typically take a liking to you.
 
Man, the 5e pdfs have awful typography.
 
Ah, sorry. I forgot that each background has a feature (not a feat) as well
 
Okay, so that gives a social reward for a social connection.
 
@BESW I suspect that wasn't the printer-friendly version
@BESW My bad, I should have said - that's not an official pdf, since it includes PHB-only material
 
Ben
1:47 AM
@Miniman lol no, direct cut/paste from the pdf
@Miniman Have I been using the term "feat" incorrectly then?
 
@Ben Yep, you mean "feature". A "feat" is something quite different.
 
If this were Fate, it'd be a stunt that makes overcome actions to discover the Green Ranger's civilian identity impossible while unmorphed, and lets him defend against such attempts with Combat/Fight/Martial Arts/[whatever skill the PR hack uses] while morphed. But in Fate, secret identities can be super dramatic and whole plots could turn on them.
 
Ben
@Miniman And so "feat" in this case is not short for "feature"
 
Yeah. D&D takes its precise terminology seriously.
 
@Ben No, a feat is a distinct word both in general usage and in this particular case.
Feats are described in the chapter after the equipment chapter
 
Ben
1:52 AM
I'm in a mixed mind then as to whether or not I should get rid of this then
It could be useful for anyone that doesn't understand it.
But the exact opposite is also true
 
@Ben That's up to you; but it is likely to get downvoted
 
It's a valid question because you faced it.
 
Ben
Already has :P But it's served it's purpose. Someone has answered defining the difference
 
Chances are high you're not the only one, too.
 
Ben
1:55 AM
I have contributed to society. My day's work is done
 
Ben
2:09 AM
@BESW The more I read it the more I find this to be a better wording for it.
 
Lots of practice writing Fate stunts.
 
Ben
Second Personality trait:
> Whenever he moves around, he often uses wild movements (flipping, jumping off or over things); puncuates it with noises of exertion like "Huu!" and "Ha!", and often commentates on his actions with phrases like "It's Morphin' Time!"
 
2:24 AM
\o
 
 
1 hour later…
3:51 AM
0
Q: When editing, how drastic is too drastic?

MinimanThis question looks like a duplicate based on its title, but it's content is about editing things out of answers rather than the reverse. Recently I've been seeing some fairly large edits made to answers. I'm concerned that some of them might be a little too much of an edit to make without any i...

 
Ben
Question - is ther a bond that is effectively "my bond in only to myself"?
 
I'm assuming you're asking about 5e?
 
4:06 AM
There are certainly self-centred bonds; for example, "My honor is my life."
But a bond is generally something a bit more specific.
"I only care about myself" would be a trait, or a flaw.
 
0
Q: Are the game-rec guidelines strictly equivalent to GS/BS?

the dark wandererGS/BS applies to everything subjective all the time across all stack exchanges and is one of our most frequently linked posts, to the point that we have a highly supported proposal to get a shortcut bracket link to it. It was my impression that the game-rec guidelines (specifically "You may only...

 
Ben
4:23 AM
@Miniman that's true.
Would a bond be a vendetta for example?
 
Yep, that would make a good bond.
"I will someday get revenge on the corrupt temple
hierarchy who branded me a heretic."
"Something important was taken from me, and I aim to
steal it back."
There's a lot of ones that are definitely vendetta-ish.
 
"I will someday get revenge on the corrupt temple
hierarchy who branded me a heretic." -Ramza Beoulve
 
@Sandwich Who?
 
That's the background of Ramza Beoulve from Final Fantasy Tactics
 
Ben
@Miniman Awesome. "I will someday find and destroy Zordon!"
 
4:30 AM
@Ben Zordon is a great villain name.
 
Zordon in Power rangers was secretly the Phylactery of an evil lich bent on subjutating the human race with colorful human crime fighters
Alpha was a robot controlled by an imp familiar
 
Ben
@Sandwich and incredibly racist
 
Well he is an imp
 
Ben
Zordon, not Alpha haha
Well, actually now that I think about it, maybe
 
Hey.
 
4:34 AM
Howdy Althis
 
Any of you know of any good guides on how to make realistic looking RPG maps?
 
Ben
[High 5]
 
I draw my own maps
 
Thank you sir.
 
Ben
4:35 AM
@doppelgreener high 5!
I remember what happened last time... I've prepared myself
 
Ben
High 5!
Ok, so I need to come up with an ideal...
What is an "Ideal" (general explanation?)
 
> Your ideals
are the things that you believe in most strongly, the
fundamental moral and ethical principles that compel you
to act as you do. Ideals encompass everything from your
life goals to your core belief system.
 
Ideal is usually something you strive for and try to live? I'm just guessing, completely out of my depth with everything after 2.5/pf :(
Yeah, what he said ^
 
> Ideals might answer any of these questions: What are
the principles that you will never betray? What would
prompt you to make sacrifices? What drives you to act
and guides your goals and ambitions? What is the single
most important thing you strive for?
 
Ben
4:47 AM
That's tricky then
What's the Green Power Ranger's ideal?
(Prior to joining the Power Rangers)
 
@Ben Well, you've said that your driving goal is to find and destroy Zordon.
Why do you want to do that?
 
Ben
@Miniman That's my bond
 
@Ben I know, work with me, I'm going somewhere with this.
 
You might want a reason for your bond.
 
Ben
Ahh right
 
4:49 AM
Then your ideal could be related to the reason.
 
Ben
Well the reason is effectively because he was enchanted...
That might throw a stick in the spokes
 
@Ben Ok, so your ideal could be something like:
> Freedom.
Chains are meant to be broken, as are those
who would forge them. (Chaotic)
 
So, if he has a geas or a compulsion as a bond, that's a whole other story. Does he know that he's being affected?
 
Ben
@Miniman Boom
 
@Miniman I like that.
 
Ben
4:50 AM
Nailed it
 
Another one I stole directly from the rules, but it seemed to fit :)
 
Looks like they've done some things right.
 
Ben
I think I've pretty much got it...
I just need to pick a bonus feat and he's done :)
 
@Ben i cannot do ultra-impressive high fives at the moment unfortunately, i need my hands injury-free to work on something
 
Ben
@doppelgreener Dang it
- Mobile, Savage Attacker, Skilled or Tough?
 
4:54 AM
@Ben Bonus feat? I thought you were normal human, not variant human?
 
Ben
(5e feats)
@Miniman Hm... It might be from his background actually. I originally chose "Hermit"
So since I went with a custom background, that's irrelevant
 
@Ben No background gets a feat, not even hermit.
 
Ben
@Miniman Oh right, yes I did go with a variant human
Hence the +1 stat mods
 
@Ben To 2 stats, right? Not all stats?
 
Ben
....no.
I did not apply the additional +1 two the extra two
 
4:59 AM
Ok, so: Default humans get +1 to all stats. Variant humans get +1 to only 2 stats, as well as a skill proficiency and a feat.
This is an either/or proposition.
 
Ben
Yes, sorry, just re-read that
 
You generally want to go with the variant, since the most stats you really need is 3.
As for feats, Savage Attacker is an average 0.75 damage increase on a d6. Personally, I don't think it's worth a feat.
Mobile is really minor or really major, and it's difficult to predict which. Some players would never really get any benefit from it, others might use it all the time.
 
Ben
Question: the additional feat isn't a class feat is it? I'd be surprised if it was
 
Skilled is pretty good, but you have to consider how much you want it. You should already have 5 skills, so adding 3 more you might not be able to find 3 that matter enough to spend a feat on.
@Ben No such thing as a "class feat".
They're called "class features".
 
Ben
Yes... mixed that up again
 
5:08 AM
[PF] I can't seem to find an answer to this, but it's a quick question, so are there any Pathfinder aficionados in here?
 
Yo
Whats up @EmrysTernal?
 
Ben
@Miniman so Tough is sounding like the best bet?
 
@Ben I think it has to do with background. Most D&D players are coming from a long history of the word "feat" having a very specific meaning.
 
I just want to know whether PF has any "fixed list" casters / psionicists akin to D&D 3.5's warmage, nightstalker, etc
 
@Ben That's the one that makes short rests slightly better, right?
 
5:09 AM
You mean like a fusion of melee and magic?
That isn't a gish build?
 
No, I mean "you get all of the spells on your spell list and you can cast them all spontaneously, but you still use spell slots as ammo"
The 3.5 warmage was an example of this
 
Ben
@Miniman Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Not so great after all
 
fixed list spellcasters are the easiest spellcasters to play in 3.5
 
@Ben OHH! Right. Better than the one I was thinking of.
 
So since I'm used to playing casters in 3.5 I want to see if I could play a fixed-list caster in PF
 
5:11 AM
I don't think I understand what you're referring to Emrys. You mean like bards?
 
I don't understand what you mean by Fixed-list, every caster is stuck to their spell lists
 
A part has a specific set of "spells known" that he picks permanently from his spell list
 
Wizards cant just take Cleric spells, can you elaborate
 
@Sandwich He means classes that get access to every spell on their list, like a cleric
But cast them spontaneously, like a sorcerer
 
5:12 AM
A fixed-list caster is a spontaneous caster that knows EVERY spell on their spell list, it's just a very small spell list
 
Oh alright that makes more sense
 
Ben
@Miniman which would you suggest?
 
Hmm
 
So is there anything like that in PF?
 
Fixed list casters..
 
5:13 AM
@Ben The popular ones for melees tend to be things like Mage Slayer and Sentinel.
Especially Sentinel.
How are you planning to fight?
 
Ben
@Miniman True. My Fighter has that
@Miniman Like a monk? lol
 
@Ben As in unarmed, quarterstaff, shortsword, throwing daggers...?
 
I plan to fight like a traditional caster, just with a fixed list so there's less in the way of rules to know
I would be very surprised if there are literally no fixed-list casters in PF
 
@EmrysTernal Ah, sorry. That was talking to Ben about his character.
 
ah
Sry
Anyway
 
5:15 AM
I can't think of any @EmrysTernal, Those kinds of classes were kind of a 3.5 staple
 
Phooey
 
You could just convert one of the classes you were referring to over to Pathfinder
 
Ben
@Miniman Unarmed/dagger
 
@Ben Ok, so you're going to be in melee, and none of the weapon-specific feats are going to be good for you.
So I'd definitely recommend something like Mage Slayer, Sentinel, or even Grappler to make that a viable option.
 
Ben
@Miniman Purdy murch
 
5:18 AM
What kinds of considerations would I need to take into account for converting a class to PF?
 
Ben
@Miniman I have 11 str
So Grappler's out
 
Just compare the spells to other class abilities available at that level, standardize skills based on pathfinder by converting the class skill list
Like if you're converting level 1 warmage, you would normally have the following spells:
 
@Ben Off the top of my head, I'd probably go with Sentinel, but I'm away from my PHB right now, so I might be forgetting something.
 
Accuracy, Burning hands, Chill Touch, Fists of stone, Hail of stone, Magic Missile, Orb of xxxx; Lesser, Shocking grasp, and True strike
For the most part most of those spells exist in Pathfinder, aside from the orb spells
Which aren't all that broken in the first place
Just standardize their damage and run them by your GM as a 3.5 to PF conversion to make sure he's cool with it
 
Ben
@Miniman That's proabably the best one
 
5:25 AM
Except for True strike
No wait
Pathfinder kept True strike
 
@EmrysTernal Most 3.5 classes are compatible straight into PF just run it through with your GM. Make sure you run through any feats that you would want to take as well though, as there have been a few changes which can catch you off guard.
 
5:42 AM
Thanks
 
We do actually have a question for this:
5
A: Are there rules creating/rewriting/converting classes for Pathfinder?

Brian Ballsun-StantonYes, but they require quite a lot of experience with the games in question. But there are a depressing number of conversations here. Unfortunately there's a whole book that attempts this discussion -- your mileage may vary. Needing to do this level of homebrew is likely a sign of insufficient sys...

But Brian's answer is somewhat coloured by issues not obvious in the question.
(Essentially, the user who asked it had asked a bunch of questions around the same time that made it very clear that they didn't really know what they were doing.)
 
Ben
On what page can I find the "Monk Table" that has the Martial Arts column?
 
@Ben Should be on the first or second page of the Monk class
 
Ben
6:09 AM
Ok well I'm away from my book now. I was just trying to find the dice used to determine unarmed damage? (It starts on a d4)
 
6:25 AM
The last dialogue bubble of this comic strip would be a great opening line for a scifi novel or rock ballad.
 
Hey people familiar with PF: Outside of a DC20 UMD check on an appropriate wand/staff/etc, is there any way for my fighter to be able to cast/be affected by a spell with a target of you?
 
...or the opening narration for a Deathlok film.
@Nyoze Potions.
 
Potions only go up to level 3, I need a level 5 spell :(
@BESW Thanks though.
 
@Besw Only if the Software was named Scrambles the Death dealer
Oh man that would be a great name for a firewall
Scrambles the Death Dealer
SQL Injection? Scrambles please.
 
6:41 AM
@Nyoze Ring of Spell Storing is the shizz.
 
@Miniman That's a point actually, thanks.
Next question - Is there any way for a human fighter get get a third hand without multiclassing Alchemist?
 
@Nyoze I know of some 3.5 tricks, but none that seem likely to have made it into PF
 
I'll lose a feat, and 1 BAB, but I'll get a nice +3 bonus to my Fort and Reflex saves, and be able to threaten reach and adjacent at the same time... That's almost tempting.
And probably better off for me then 50k GP...
 
@Nyoze You don't need extra limbs to threaten reach and adjacent at the same time, though
 
You can wield a spear with two hands and a sword with the other :P
 
6:50 AM
I guess I could use a spiked gauntlet, but my GM is very strict, so I'm worried he won't let me attack with my gauntlet while wielding a two-handed weapon.
 
@Nyoze Spiked armour is the usual go-to, unless PF nerfed that too
 
Wait...
I have one...
Two...
Three hands?
 
Yeah... Runs into the same issue again though.
If I'm wielding a polearm in 2 hands, and a creature moves from my threatened area to adjacent to me, I won't be able to let go of the polearm to attack them...
I may be imaging a problem which really won't affect me too much, but wait and see I guess.
 
@Nyoze The whole point of armor spikes is that they don't require your hands to use
 
Oh, well, that changes things...
 
6:53 AM
Without that, they'd be exactly the same as spiked gauntlets
 
Can't you just grow a tail?
Characters in Mice & Mystics can do that.
 
@Althis There's a bunch of ways in 3.5, but I don't know about PF
 
@Althis I thought about growing a tail, but... The only way I can find is a 5th level spell that would cost 50k :\
 
@Nyoze No more draconic feats, aberrant feats, or vile feats?
 
Nope :\
 
6:59 AM
:(
 
I need too many feats as it is :(
 
Said every mundane ever :P
 
Do you think it's worth taking greater sunder when I'm using a weapon which after I get improved crit will have 15-20 crit range?
 
@Nyoze What does greater sunder do?
 
Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item's wielder.
 
7:04 AM
@Nyoze [shrug] Doesn't seem like a big deal to me. Any prereqs?
 
Imp Sunder and Power Attack, both of which I'm planning on getting anyway
I realised that in an area setting, sunder is a lot more useful then I ever thought it was.
So the idea of if I hit a crit while sundering and the extra damage still going through is tempting, but... I just don't know if it's worth a slot I could be using for something else that will let me hit more...
 
@Nyoze It's pretty nice.
@Nyoze Most optimizers (I'm not one of that group, I'm bad at optimizing) strongly advise against building around crit
 
@Miniman Yeah... I'm sure I could of gone for a great sword and had better overall damage, but... I like hitting big lol. I'm not as bad as the Antipaladin we have that relies on getting the x4 from his Scythe and dies without it lol
 
Scythes are the bomb
 
I thought about a scythe but...
a 1/4 chance of hitting x2 is better then a 1/20 chance of hitting x4.
 
7:20 AM
Depends on whether or not you have Improved critical
And the 1/4 crit chance is better if you have "xxxx burst" enchantments
 
True, it's actually a 3/20 vs 1/20, or 3/10 vs 1/10.
And I was thinking of getting an acid burst, though it's going to cost a bit.
 
Two +1 Acid burst Scimitars will run you somewhere around 40,000gp if my memory serves
If I recall its 2,000, 8,000, 20,000, 48,000, and so on
 
@Sandwich Using a Fauchard, so only need one. could dual-wield but... I went for 2handed instead so I can trip with reach.
 
7:38 AM
Kukri with improve critical crit on 14-20
No wait I'm wrong
Belay that
15-20
 
Hah
I was about to say... If anything critted on 17-20 naturally, I'd be all over that, and it would improve to 13/20 anyway
@Sandwich Do you think I should grab greater sunder on my fighter?
 
If you're going to be shattering a lot of weapons
 
Hopefully.
 
Given that wizards can normally take out enemy goons in a round
You might get to sunder a weapon before combat ends
 
Lol
Arena game, so the only wizards will be trying to kill me usually, unless we're doing a boss fight.
But sunder really helps vs Melee classes
 
7:42 AM
@Nyoze Don't forget component pouches, holy symbols, and so on.
 
That's always true :D
I wonder if I can sunder a familiar being carried :P
 
You can really inconvenience a wizard by sundering their bound item
 
Wow... Dilbert goes back ages and ages and ages....
 
@Nyoze It's still a creature. That's a really mean tactic, though.
 
"If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly."
Probably arguably the worst class feature
 
7:44 AM
Easiest to exploit, anyway.
Unfortunately, it doesn't work vs Sorcerers.
But, thats why I can trip on a charge!
Charge -> trip, AoO from Greater Trip. Next turn, AoO on Stand, then I can trip and repeat.
And, I figured out what to do vs flyers. Tanglefoot Bags
For people with wings anyway... Still need to find some way to cancel out the fly spell.
 
@Nyoze A net might work
 
@Miniman Then I'd need a one handed weapon while holding the net... Or a 2 level dip in alchemist for a third arm. That's actually not a bad idea though.
 
Does your arena have a roof?
 
I need greater trip, but if I go alch on level 6 and 7, then I've got the 6BAB I need to qualify, and I can grab vestigial arm to hold a net as well. I won't be able to get an adamantime weapon yet, but...
@Miniman 25-50 ft, depending on size.
 
@Nyoze Hmmm, that's awkward.
 
7:55 AM
Yeah. Even enlarged with reach, I still can't reach them in a small arena lol
All right, thanks for the help guys
See ya tomorrow :)
 
8:56 AM
@BESW, did I remember to thank you for showing me the map site?
I kept thinking back to it as I worked and the more I thought the more nebulous my memory got.
Regardless, I will thank you again!
 
You're welcome!
It's a great site.
 
Thank you for the link @BESW, it was extremely helpful.
Now. If only I could figure out whether I am mad or not...
I wonder what other memories I could have blacked out...
 
If you thanked me earlier, I didn't notice either.
 
9:35 AM
Hello
 
[wave] What snoo?
 
9:52 AM
Anyone else get the urge to want to reply to this rpg.stackexchange.com/questions/67278/when-can-i-draw-my-weapon with something about grabbing pens/pencils and paper and drawing it at any time you like?
 
Well, it'd be rude to draw your weapon during combat. Really, you should be paying attention to what's going on, not doodling.
 
 
2 hours later…
Ben
11:27 AM
Acrobatics is a Dex skill yeah?
Yes.
 
11:50 AM
Anybody here have experience with DRYH?
 
DRYH?
 
Don't Rest Your Head.
 
@BESW I suppose I do.
 
Two big questions that I'm not sure if I should main-site:
First, how tied is it to the Mad City setting? How much effort would it take to use the idea of the Awake and its mechanics with a different "alternate reality" than the Mad City?
Second, does it handle one-shots well?
 
@BESW It's not really tied to the Mad City. Mad City is very... pun-oriented. Tacks-Men and all that. I've run the game in Russian and had to strip out specifics entirely. I've kept the overall sense of it, though.
So no, Mad City itself is not at all necessary.
Most of my games with it were one-shots. It's kinda hard to make them go longer, honestly. You run out of creepy dreams.
 
11:55 AM
My ARRPG campaign has an upcoming session where we'll be subjected to the mind-bending horrors of travelling through space beyond the Earth and Moon. I was planning to use Cthulhu Dark for that session, but I think DRYH might be better if it can do a one-shot well.
 
There is in-built pacing in DRYH, where exhaustion and madness grow to a climax, making PCs so much more powerful but so much more in trouble. It's very reachable in a session.
 
I'm thinking about something sorta Event-Horizon-y.
 
...it's also interesting that the easiest way for me to find a post on my own site is to google it.
 
I'm thinking about something sorta Event-Horizon-y.
 
Haven't watched it.
 
12:06 PM
It's a film about a spaceship that, because of The Reason, is also a portal to hell--or some roughly equivalent dimension. The ship seethes with madness, changing shape like a lethal labyrinth, causing hallucinations, and warping characters' minds.
 
Sounds like a good fit.
 
I want the ship to become a terrifying technojungle populated by the PCs' fears.
Whether that's literally true, or all in their minds--I'm content to leave ambiguous.
I've been thinking about this concept for the last few days, and I think Horror In Space with DRYH will be a good test run for it.
 
It's interesting how he mentions many Forge-related games need formalized scene setting to function. Even Fate mentions something like this (though GM does scene framing there), and it did make me curious to play that way.
We normally just have action flow without solid scene breaks, which does mean that sometimes things drag on.
 
My group's been very good about scene breaks most of the time.
Earlier this summer I ran a session for a couple friends from my college RPG days, and their scenes just kept going and going and going.
They explicitly said, "No, we'll just keep on with this scene, we don't want to move forward."
 
Which is sometimes great, we got fantastic roleplaying out of this approach.
 
12:22 PM
Yeah. They were having fun with the RP, but it wasn't.... going anywhere? Like, not just the plot, but the characters were re-affirming the same traits repeatedly without us learning anything new about them or them changing at all.
 
Ahh. Yeah, can happen.
A friend ran a horror game recently from a printed module, Bryson Springs. He said he'd finished it before in a single evening, maybe 5 hours. It took us two games, with the second one going way overtime.
 
My group's getting really into "skip to the next good bit," including negotiation about what the next good bit is.
I think part of it is that our sessions often only last two or three hours.
And we like us some story advancement with our characterisation.
 
I'd be interested to try that. Maybe when I run my next game, which should be next week.
Speaking of which, it's hard and terrifying to run games, why did I ever do that.
 
heheh.
Example: when I ran Great Ork Gods, an Ork was swept downriver on a raft crowded with gnomes, and went over a small waterfall.
I suggested that, given his success on the rolls, the gnomes perished and the Ork would wade soggily back up to join his fellows in the carnage at the camp.
The Ork's player said, rather, that he wanted to rise, Jaws-like, from the water and strike down the straggling gnomes attempting to flee the wreckage.
And so we did that, and it was glorious.
 
I think a part of this is scene resolution vs task resolution mechanics.
 
12:30 PM
Then he considered grinding their bones in the nearby mill, but we agreed that was a little more gruesome than our session wanted to be, so we cut to someone else's glorious Orkyness and the wet Ork joined the frey at camp on his next turn.
 
(his Ork was named Bone Grinder or something after all)
 
@Grubermensch @JoshuaAslanSmith @Shalvenay No game this week, my IRL D&D game has become a 2 night affair this week as a friend from out of town is driving in on a whim.
 
oooer.
 
00:00 - 13:0013:00 - 00:00

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