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12:27 AM
@BESW Okay, thanks for letting me know.
 
I might be able to sometimes join you and Dan from the States if your Internet's up then, but it's unlikely that the other Guamanians will be able to join also.
(Your 8pm will be my 6am, so it's... possible.)
 
This is my experience with people from the UK or USA.
Our time overlap is just barely feasible.
(... usually that means not feasible enough)
reasons I am looking forward to living in the UK +1
 
@BESW 13th Age is based on d20/OGL? PCGen won't include the rules, but you can enter them yourself as "homebrew". Or find someone else on the net who has done so already... Fate, probably not. PCGen is rather d20-centric at the moment, though they're working on expanding it to other mechanics.
 
12:43 AM
@Adeptus Yeah, 13th Age is kind of a hybrid of 3.5, 4e, and [handwave] "indie stuff," but its core is mostly d20.
Something like PCGen for Fate would be awesome though.
The Phrase of the Day is genocidal self-improvement treadmill.
 
1:00 AM
@BESW what does PCGen do?
 
17 hours ago, by Adeptus
Interesting. Someone has made an output sheet for PCGen that is in the right format for kindlegen to read it. So in a couple of steps, you can have your PCGen character sheet on your Kindle.
 
1:14 AM
> [PCGen](http://pcgen.org/) is a FREE multi-platform Open Source character generator and maintenance program for role-playing games. It supports the d20 RPG system and includes data sets based on material from Wizards of the Coast (D&D), Paizo Publishing, and many other publishers.
See the Features page for more information.
 
I get that PC Gen gens PCs, but did not get what specifics of that were necessary for Fate.
It says lot that I can write a Fate PC with a blank piece of paper and the skill or mode list, for instance.
 
If PCGen can do it in a less clunky way than Drive documents that I can still use on my computer and my tablet, that'd be nice.
 
1:43 AM
@BESW I'd say, it can't yet, and maybe never will. They're just starting to expand to non-d20 systems, but are very much built around data lists. Race: choose one from the list. Class: choose one from the list. Feats: choose (as many as you are allowed by your race/class/level) from the list (filtered by prerequisites). etc...
I don't think it would support Fate's "write a descriptive phrase" style
 
Bah.
I shall wait patiently for Fate Looms to support this sort of thing, then.
 
project here is gearing down
will have a restorative holiday... somehow... in late june / early july
(basically, ASAP)
and I have learned some self-management techniques that'll help me work on that
so i should be returning to work on it soon ~_~
thank goodness
 
I think that use of soon is trademarked by Blizzard.
 
at this rate yes
i have just been spending the last... four months busy being variously exhausted to the point of wanting to do nothing by different things
everything getting swept away in search of house and some abject panic, then work getting intense + certain housemates making home pretty stressful
things are finally becoming ok again
but jeez do i need a holiday T_T
 
Yes.
Yes, you do.
(This is one reason I'm going to the States--I need a holiday too.)
And nobody's expecting Fate Looms to follow any particular timetable; you never made that promise.
 
2:06 AM
s'true
and i've had to go back to the drawing board several times as I realise "WHY AM I DOING IT THIS WAY THIS IS TERRIBLE"
this time it's going to be not much different to google docs... but with columns and a concept of distinct cards
and from there i'll see what we need
 
@doppelgreener The fate (no pun intended) of all my personal programming projects
 
@Adeptus it is the curse of the artist
 
 
1 hour later…
3:26 AM
This Fate Looms thing, what is it?
Is it publicly available?
 
@Grubermensch It's a project I've had variously on and off stand-by for a while whilst life has been life to me.
I want to make something that is to Fate what Roll 20 is to D&D
i.e. a pretty great set of tools for playing it online
it has become variously more or less simple over the course of the project and me throwing things out
next iteration will just be: make something super simple, start using it in our games, figure out where to go from there instead of trying to solve EVERY PROBLEM all at once right at the beginning
incremental building in other words
 
Downvoting because I use 3.5e rules to estimate a realistic potion weight in 4e? When both say that potions are weightless by RAW? Ugh...
 
@Adeptus Your answer first read like you thought you were answering a 3.5e question.
And to an onlooker, you might've been doing exactly that. The whole "I get you're playing 4e and there's nothing in there, let me suggest an alternative" preface was important.
 
Yeah, I suppose. Thanks for the perspective (& suggestions/edits)
 
no worries
there we go! downvote got retracted. :)
 
3:41 AM
\o/ yay for clarification
 
@doppelgreener I've been interested in campaign management tools myself.
And I think Fate has the opportunity to go much faster into the high-level structures since there isn't as much fiddly mechanics to work out
So I'd be very interested in this project, and even in contributing, if you'd be open to collaborators
 
What do you mean by high-level structures?
@Grubermensch I probably would be!
 
@doppelgreener Plot design and worldbuilding
 
Ah! Yes.
 
Whereas R20 focuses on session-scope elements, and then it's only "bigger" thing is character sheets.
 
3:50 AM
Much faster into and through. One of my games my players worked out what we wanted in the space of a couple of hours and then did character creation and then watched a movie then played the next week.
I haven't much used campaign management tools though, preferring not to like... have anything large enough I need that kind of thing.
 
One of the things I often struggle with is building up session and plot elements and recurring characters, and trying to keep it all together in a way that I can figure out which pieces to pick up and use as the game is going along. And then once I get a good place for that myself, I want to be able to share much but not all of it with my players and it's just hopeless.
 
At the moment we just record some history about what happened and if there's holes in our records, that's an opportunity to make something up.
@Grubermensch one of the solutions that's tentatively on the roadmap for Fate Looms (tentatively insofaras there might be a better way) is a concept of having multiple drawers that you can put cards into or take cards out of
like, for a certain town or faction, you might have a drawer that keeps all the cards for characters there
(this may be better solved by, say, a concept of tags, so that something can be in multiple tags as opposed to just one drawer)
the idea being some could also be hidden so just you see them
so you can just have your drawers full of GM bits you dump down on the table when you want to reveal them.
 
Interesting
I definitely think it's interesting to think about what the best use is for the "tabletop"
Roll20 kind of has this very obvious decision to throw down a battle grid, because the games that it was designed for like that kind of tactical layouting
But in Fate, this isn't really so true, and then what should happen on the "tabletop" is murkier
I'd almost say Fate is a lot about information, and so this cards metaphor is very intriguing.
 
4:09 AM
yeah. we've been working with google docs to share information. that's worked splendidly, and i only need to build on the concept of a text editor slightly before we have something powerful going on.
 
Oooh now i'm imagining something like a script rolling continuously forward
 
in an early iteration i was going to have the same thing as Power2ools (if you've used that) - cards laid out spatially, each of them full of information. This makes no sense for Fate, where (a) it's inconvenient for people with small monitors, and (b) the spatial aspect is only an unimportant artefact of the physical medium those rituals are done in.
 
with various gutter comments supplying out-of-band detail
must... sketch...
 
@Grubermensch The cards metaphor comes from how many Fate systems describe the literal gametable experience: each fractal gets an index card that sits on the table where everyone can see it.
 
This is awful pixellated, but sketch
 
4:20 AM
In the "smaller" iterations of Fate, we even use index cards for PC sheets: the entire game's bookkeeping can be done with fractals on cards, and some cheap plastic poker chips.
 
@BESW How does this work for limited information?
Is there supposed to be a GM card and a public card?
 
If there's info I don't want the players to have, it's on a sheet/card that only I can see.
Most often, though, the only kind of "you can't see it" info is entire fractals that haven't entered the scene yet.
Once the Hungry Pteranodon shows up, the players can see that it Really likes fish.
This lets them know that their characters can roll Science or Empathy to discover that aspect.
 
Ah I see. I've been having trouble understanding how to run limited information in my Fate game. I take it then that your method is to let the players know all the aspects from the get-go, but require the characters to work for it before that knowledge is actionable.
 
That's my default, yes.
I also sometimes have fun by showing them aspects which have an obvious meaning... and a non-obvious meaning which will become apparent later.
But overall I find that outright hiding mechanics from players reduces fun.
Games are most exciting when the players are like the movie audience who knows the bomb is under the table, despite no one in the scene (the characters) being aware of it.
 
Mmm. I think I will try to up the transparency level in my next session then, and see how it goes.
 
4:29 AM
My players, at least, are eager to conspire for drama and humour. They can do it better when they know what's actually going on and orchestrate their characters into situations which the characters don't know are dramatic or humorous.
In Fate, genuine surprise and shock are found easily enough through compels and the unexpected combination of story elements, rather than through scripted reveals by the GM.
Fate's brand of surprise can, therefore, also surprise the GM.
 
Ah yes.
I'm still feeling my way into the system, and I feel I probably erred in railroading my setup in the group's first session, which didn't go as well as I had hoped.
 
I'm still struggling with it.
Thing is--Fate's flexible and hard to break.
 
I do have a specific situation which ruffled some feathers.
 
You CAN quite easily use Fate with a pre-scripted plot and heavy application of hidden information. Some iterations of Fate expect it, even.
But Fate won't be quite as happy in that situation.
 
I have less hidden information going forward, so I don't think that will be so bad.
In this particular scene, the aim was to use a small combat as a diversion for a theft from one of the PCs.
 
4:36 AM
Ahah.
 
I was not sure how to handle the stealth of the thief.
 
I'd probably be inclined to talk to the player and lay it out, get buy-in, perhaps even offer a Fate point for accepting the loss.
I will often tell a player "You obviously have enough Fate points to get out of this, but I think you'll have more fun if you let it happen. And I'll give you another Fate point for it."
....this once caused a PC to become mind-controlled and turn on the rest of the party.
 
Well that's always a good time.
Yeah an explicit fate point trade probably would have been a better way to handle it
 
Oh, yes. The Nestene Consciousness forced Leela to kill the Doctor.
 
We instead ran into this awkward problem where the thief was trying to escape, which was turning into a contest, but the initial area still had adversaries in it, so the conflict wasn't ended.
 
4:43 AM
@BESW In this particular mind-control scenario: The Nestene Consciousness attempted to assert mind control over Leela. The player gathered up a hefty handful of fate points, ready to dump them down on resisting the attempt. BESW said offered them a single fate point, saying they're going to have much more fun under mind control. Player put back all the fate points, and took the extra, and Leela was mind controlled.
Later she speared the doctor and killed him under its influence, forcing him to regenerate.
 
This led to my attempt to split the party, and left some of the players frustrated. Also, an unclear understanding of consequences as far as how much they should impede the thief's escape (one of the PCs got a wicked shot off that forced him to take his -6 consequence). She then was frustrated that mechanically this didn't prevent him from successfully fleeing the one PC that was in the contest.
 
Which edition is this?
And does it treat aspects as always-on?
 
General advice for any RPG: never use the dice if there's a specific outcome you need to have happen. They will foil you.
In Fate, that's exactly what compels are for.
 
@doppelgreener Fate Core, and I don't really know
 
Ok. Yes, they're always-on.
If the thief has a broken leg, narratively they shouldn't be running away, and they'll probably have a really hard time leaving.
 
4:46 AM
@BESW [sigh] Yeah
 
Lesson learnt!
 
Unless they have a steel resolve and pain tolerance through the roof as they go swing through the rafters or whatever.
And yes, compels, in addition to "well, let's consider this, this is probably epic difficulty for the thief".
 
Talk to your players about what happened and what you learned, and they'll be more forgiving.
 
Yeah will do that. Hopefully soon, if we can get the schedules to cooperate.
 
This is all very ordinary growing pains.
 
4:49 AM
So, also, my thoughts on the scenario supposing the thief actually escapes:
there is a conflict going on with some... who knows who.
thief is getting away, players need to break free of the conflict to chase the thief.
usually conflicts only end when people are conceding or getting taken out.
 
I should add
This conflict is occurring in front of one PC's residence/place of business.
 
but continue
 
I'll pretend you're the player who wants to chase the thief.
If the other NPCs don't care/know about the thief, it may be a reasonable choice to concede that conflict, let them have something they want whilst avoiding the worst parts of failing that conflict, then running after the thief. This should have bite, and you should get fate points.
If it's someone screaming at you for a refund on a perfectly good toaster, this might involve losing it and shouting: "FINE! TAKE THIS MONEY! Now GET OUT OF MY SHOP." Lose money, lose a customer, possibly has repercussions, but thief is more important and worth the loss in the short term.
 
Alternate take, from the top: Instead of making it a conflict in the first place, make the whole thing a contest, with the thief's combatant friends using combat skills to create advantages and passing the free invokes to the thief's Overcome roll in the contest.
 
4:55 AM
haha, that too
If they are trying to stop you - maybe they're guards working with the thief, or the thief is escaping into a private property and the guards don't care about the thief but do want to keep you out of those very same property - then it could be sensible to turn the escape into a contest, just like that.
 
Ah so treating the diversionary conflict more like an environmental obstacle, which is kind of what it is anyway
 
Like, you're not conceding the conflict because then they'd get to stop you (maybe). You're not winning the conflict, probably, because you don't have time to properly subdue them. You're just trying to escape the conflict altogether.
Yes! Not every fight has to be modelled as a conflict, after all.
some like a boxing match might even be more suitable as something else
have a five-round challenge between two boxers, players and NPCs can spend fate points and do other stuff to help the two fighters.
 
[sigh] Now my bank won't let me give Steam money.
 
That's sad.
I wouldn't think of that as a particularly suspicious transaction.
 
First Kickstarter, now Steam.
 
5:05 AM
Maybe because it's charging to places in California? Which looks mighty far away from you?
The whole e-commerce thing seems to really confuse banks' fraud systems.
Which is silly, because it's 2015 people, come on.
 
They had no trouble with my giving money to a Hasidic computer company in New York.
Ever since they sold out to Hawaii and moved the parrot out of the lobby, they just haven't been the same.
 
Why doesn't the Prone condition also make you considered Flat-Footed?
 
5:25 AM
@Dorian Because flat footed is about your ability to react?
 
Hrm... true I guess. Currently compiling as many ways to get people flat-footed as I can think of.
Iaijutsu
 
@Dorian Grease spell
 
For now, marbles should work pretty well and I don't need spellcasting
Problem with Grease though is that idk if anyone in the party can cast it and it will also affect me.
Hrm though I suppose getting an infinite use magic item that lets me cast grease wouldn't be that pricey...
only problem is muh action economy lol
Do you actually need a UMD check to use like command word activated items that you already know what the command is though? I've always been confused on that part.
(not a scroll or a wand though)
 
5:40 AM
@Dorian Pretty sure UMD is only for items your race/class usually couldn't use, eg wands & scrolls for non-casters. If it's something designed to be used by anyone, eg ring of invisibility, then it just works
 
Well continuous it works if it's put on, use activated it works if it's "used" in the normal fashion (for example, a magic whistle that has a use activated Silence effect for some reason, you blow it, Silence spell activates). Those I wouldn't believe need a UMD check. But say a Command activated and you don't know the command, you'd need to figure out the Command to activate it
You get a bonus if you've activated it at least once before too (presumably via UMD check and guesswork), but it doesn't say what happens if you know the Command already.
I imagine UMD being pretty much picking up a magic item and going on a list of random actions, words, and etc to guess it.
"Abracadabra! Open Sesame!" -does a stupid dance, waves hands weirdly, does a backflip, sings some lines from a children's rhyme, more nonsense words hoping to find command word-
That's kinda what I picture whenever someone makes a UMD check lmao
 
> Activate Blindly
> Some magic items are activated by special words, thoughts, or actions. You can activate such an item as if you were using the activation word, thought, or action, even when you’re not and even if you don’t know it. You do have to perform some equivalent activity in order to make the check. That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You get a special +2 bonus on your Use Magic Device check if you’ve activated the item in question at least once before. If you fail by 9 or less, you can’t activate the device. If you fail by 1
 
Yeah I'm looking at my PHB now.
And I mentioned the activate blindly stuff.
 
That's the usage you're talking about
yep
 
I'm guessing the +2 though comes from "accidentally" guessing it and not remembering what it was.
What happens if you know the exact command needed though?
 
5:48 AM
Then you're not activating it blindly, so don't need UMD skill
 
Makes sense, I'm just not finding anything about activating it not needing the skill lol
 
The listed uses of UMD are: Activate blindly, Decipher a written spell, Use a scroll, Use a wand, Emulate a class feature, Emulate an ability score, Emulate a race, Emulate an alignment. So presumably, if it doesn't fall into one of those, you don't need to roll
 
Hmm.............
Soo tempted to make a Quickrazor with an "on hit, target is Greased" effect...
Would it allow me to use Iaijutsu on that first hit though?
 
6:42 AM
hhhh
5
Q: How can I run a game with some players online and others at the table

DanA member of our group moved cross-country, and we'd like to include him in some of our games. Is it feasible to play a game with some players at the table and another online? If so, how do I, as the GM, ensure everyone feels fully included and can see everything they need to see? Or is it just ...

this question isn't getting much attention in terms of close votes
and is getting a lot of answers making various assumptions about the nature of the play area
all of which are totally invalid for various games
i am half tempted to post an answer from my perspective that's... more comprehensive and not making those assumptions
but half tempted to just urge for it to get closed?
i am not sure what to go with at this point ~_~
 
Why not both?
 
@doppelgreener go with ice cream.
BABY-BASED ICE CREAM. With boysenberry swirl.
 
@BESW guess so. If it's still open in about an hour I'll write my person-on-skype-perspective reply.
@Magician i will do this as well!
 
6:59 AM
Just once I want a film about an android gaining sapience where it listens to the Beatles or Metallica or Ray Charles, instead of a classical orchestral or piano piece.
"Doctor, your experiments have gone too far! That monster is listening to Nickelback now!"
 
"Nickelback? Wipe the hard drives and start again, we've failed to develop true intelligence after all."
(I only know one Nickelback song, and it's ok. But everyone hates them, and I want to be one of the cool kids.)
 
It's memetically bad, more than actually.
Which is why I chose it.
 
 
1 hour later…
8:16 AM
1
Q: Should question titles be formatted as a question?

Marc DingenaIt kind of rubs me the wrong way when I see a question posted with a title that's not actually a (properly formatted) question. Mild example: Pack Flanking on non Hunter Character? Worse: Reversing AC rolls? *cringe*: Magic Jar without a receptacle

 
8:30 AM
 
looks like it was already taken down
 
8:45 AM
looks like it got... bammed
[puts on sunglasses]
 
YEEEEEEEEAAAAHHHH
 
 
1 hour later…
10:11 AM
@DavidReeve I'm pretty sure using Google isn't a Knowledge check; you use Haggle or Craft (search phrase).
 
10:22 AM
2
Q: How to deal with a disruptive player?

DakkaronI DM for a group of a group of rather intellectual players. They like to discuss the situations at hand and really try to do the right things. I use that a lot by posing them with moral questions and missions where the "good" solution is not always obvious or even contradicts the mission target. ...

There HAS to be an existing question for this
 
You'd think so wouldn't you
 
12
Q: How do I get someone to stop being a butt for the benefit of my other players?

Sunspear25I have a group of friends that on occasion play RPGs, but one of the players grates on the nerves of the other players in the group when gaming. He is kind of a know it all, but without real proof. He in general ruins the experience with complaints about things that other players agree to be tri...

the quality of a duplicate question is not the details of the question, but if the answer to one question also answers the other. I know i should be able to find that
29
Q: "Punishing" characters for stupid actions

English PetalI'm currently running a 6 person World of Darkness campaign, which is heavily social based. 5 of the players I am happy with, but one of them keeps doing stupid things, such as pushing himself to the point of unconsciousness (via a curse the party are under) to prove a point, and then falling unc...

 
13
Q: How do you encourage group decisions over individual actions?

ToboldIn my campaign (4th edition Dungeons & Dragons, but I've encountered the same problem in other systems) we sometimes arrive at a point where the group should make a decision, for example "should we attack or negotiate?". While some of my players would prefer to handle those decisions at a group l...

and more likely
8
Q: How do I, a novice GM, deal with a PC who is constantly difficult?

gryffindor44I have a good friend playing in my game, but he's done things like: Killing NPCs which direct the story, effectively ruining the rest of the group's chances. Spending all of his money on inane items like "appletinis" or "croissants". Killing civilians and guards without regard for consequences....

Thing is, I'm not certain whether any of those are exact duplicates
 
11:06 AM
There are a nigh infinite number of permutations on the theme "One player is making it all about themselves."
 
indeed
and you could probably patch an answer to the new question together from those near-dups
 
good morning
 
hey
 
Yawp.
 
@BESW not using google as knowledge, but rather knowledge of google syntax and appropriate search practices
in 3.0 the skill was called "google fu"
but they changed it to knowledge to make it more consistent with other skills
 
12:04 PM
@doppelgreener, @trogdor I'm watching The Machine, and it's sparking all sorts of ideas about flashback scenes to the early days of Dr. Light working with the newly-made Stellata.
 
good [culturally appropriate term given the time of day in your region] everyone.
 
Hafa adai.
 
a very merry eight o'clock to you too, @sillyputty
 
@DavidReeve =)
 
12:23 PM
Morning
I thought it was a rare instance of @BESW not being on the starred comments list but he is still on the star sidebar because of Sillyputty's comment.
 
12:57 PM
@BESW \o/
 
1:56 PM
After reading the question on the dollar value of gold, I think I'll force my players into economies that exclusively rely on goat based currency.
 
@MadMAxJr Why not chicken?
 
That would be the next region over. You'll have to visit a farmer and see what the exchange rate of goat to chicken is.
 
value of chickens fluctuates too much
goats are more stable
 
@MadMAxJr What system is this?
 
Barter!
 
1:59 PM
@Aaron The question that sparked it was D&D 5e.
 
Clearly a $10 to $300 whip is too much fluctuation, so gold clearly isn't that stable (oh my god gigantic hole logic). So invest in completely safe, stable, goats.
 
Cause if it's 3.5 beware the chicken infested flaaw
 
But really it applies equally to every D&D edition. (Or any game that pays no attention whatsoever to economics or realism.)
 
God this music sucks
Modern rap needs to die so it can be reborn better.
 
Magical goats may cause the currency to inflate.
 
2:01 PM
I wonder if I tried to make a song with terrible lyrics but I rapped it if it would sell?
Seems to work for most rappers.
 
Oh man.. I just looked at that Fantasy Coins and Bars kickstarter in the sidebar... Feudal Japan coins.... want!
 
I think you're painting with a pretty broad brush there, @Aaron. "Modern rap" is sort of a giant category.
 
Specifically the idiots who think half the English language is nothing but curse words and the N word specifically.
 
2:19 PM
I feel like you're judging subculture-specific creative output for a subculture that you're not a part of.
Which is often a recipe for not liking something.
 
It just pisses me off that these rappers have so much popularity and can influence the people who listen to them and they sing about stupid stuff like how much money they have or how much booty they get.
 
They sing about that in the same way that country singers sing about driving their truck down back roads while drinking heavily. It's a wish fulfillment thing.
 
I guess.
I tend to avoid rap but the playlist I am listening to has some and I listened to some out of curiosity. Made me feel disgusted.
 
If you analyze it thoroughly, most music that's aimed at people who are below the upper middle class is pretty similar, just tuned for the specific wishes and social norms of that group.
Do you have any experience with nerdcore rap? You might like that better.
I'd suggest MC Frontalot.
 
@DuckTapeAl Yeesh. What an uncomfortable truth...
 
2:30 PM
Sex and money
The only rapper who I actually have found I enjoy is eminem
 
@Aaron That makes me chuckle, actually.
I like Eminem too, but he basically has two songs: "I am an awful person with a terrible family life" and "I'm going to commit physical violence".
 
 
3 hours later…
5:52 PM
@Aaron Not sure if he qualifies as a rapper, but Shaggy has some good stuff.
 
@JohnP Good voice. Sings more than raps.
Initial thought though. This song is more rap than the last.
ANGEL
Dude I didn't know this dude sung this song. I love this song
@JohnP I knew his voice was familiar.
 
6:08 PM
Also Mr. Boombastic.
And It Wasn't Me.
 
In the summertime
 
 
3 hours later…
8:40 PM
I found myself appreciating rap and hiphop more after I found some intelligent critical analysis that helped me understand the context. Also, Lupe Fiasco.
Lyrical content aside, I needed to be handheld through the technical qualities and priorities of good rap because it has a different set of variables than I'm used to listening for.
 
@Aaron He sings a version of it. The original (Where the chorus comes from) was a country song "Angel of the morning"
It's been recorded by a bunch of different people.
Juice newton sang the first version of it I ever heard.
 
8:57 PM
0
Q: Any way to award a bounty to an editor?

PurpleVermontI edited this question: Does casting a spell from an item allow you to apply class abilities that are used when casting a spell? and placed a bounty. No new answers have been offered. The only person who has really made any contribution is Dyndrilliac who edited prior answers. The OP, although...

 
9:15 PM
Creating a user account on any halfway official British website is truly its own reward http://t.co/zjIWik72wK
Here's a Twitter account I didn't know I needed:
William Goldstone, slain in 1397 by William of Herford who did strike him on the head with a staff of no value.
 
10:00 PM
@BESW My wife is classically trained in music and a very smart person, and she's developed a taste for rap over the past decade, with a similar experience. If it's not immediately familiar to someone, it seems to often take being educated to begin to appreciate it. (I have yet to absorb this appreciation of rap from her, but it's beginning.)
 
It was sorta like running into an RPG system that challenges my assumptions about what RPGs can be.
 
@BESW I think that's a good analogy, both at the technical and the creative levels.
 
anyone else think that 'meta-physics' question uses 20 words when 1 would do and is deliberately worded to sound more highbrow than it needs to be for people to understand it?
 
@Wibbs I think it could use some work to cut more clearly to the heart of the problem and the desired outcome.
 
diplomatically put :)
 
10:13 PM
:)
I also want to note that PvP doesn't depend on a rules-centric playstyle since there are other ways of ensuring a level and comprehensible playing field, but that's not a can of worms I want to open in the comments.
 
It's the last bit that really throws me: he wants players to look to rules as the framework for action, but he also wants the players to expect GM rulings to be realism-based?
That strikes me as kind of a "Do as I say, not as I do" attitude.
 
@BESW I had to read that twice to get it. It's saying the players are fiction-first and he wants them to go rules-first.
 
why doesn't he just say that?
 
> but still default to a mimesis first rather than rules first approach to game world authority.
 
@BESW Yeah, these players still default... ; not that he wants the game to do so.
 
10:16 PM
(people who make questions unnecessarily complex/wordy/formal is one of my pet hates)
 
Oooh, okay. I see the sentence structure now.
 
What does "mimesis" mean?
 
Imitation, particularly art's imitation of reality.
 
@DuckTapeAl Fancy word for fiction-first. A good fancy word, but not an RPG jargon word.
@BESW I added a "who" in there to disambiguate the referents. (Wait... yes, not a "whom", a "who.")
 
@BESW nice comment - couldn't have put it better myself
 
10:23 PM
That question makes me think of nothing more than Harry Potter and the Natural 20.
 
Voting to close as unclear because OMG.
 
lol
 
Any time the word "metaphysics" gets used in an RPG context, Things Need Clarifying.
 
@BESW I don't know what you mean. Haven't most people here taken at least three years of metaphysics study?
(Irony marks all 'round.)
 
I think you're confusing "most people" with "Wax and Brian."
 
10:26 PM
That reminds me; mxy posted an answer to a question recently where he explained what idiographic and nomothetic meant in words that I could clearly understand.
It made me super happy.
 
@BESW Darn. And I was just polishing the wording on my question about how to apply transcendental consciousness identities to homebrewing scalable kingdom management rules.
 
...I think Roger Zelazny wrote about that.
 
@BESW I need to read that again, a decade on and a partial-philosophy degree later. I remember it being quite enjoyable and I'd probably get even more out of it now.
 
This one, where he used the words "legalistic" and "practical":rpg.stackexchange.com/a/60191/3195
 
I'm not against complex compound sentences; I grew up reading religious texts by someone about whom it is joked "He writes three-paragraph sentences instead of three-sentence paragraphs." But it takes a solid grasp of the language's foibles in order to even begin to cultivate an eye for potential misunderstanding and know how to edit for maximum clarity.
 
10:32 PM
@DuckTapeAl Yeah, that was helpful. Having multiple translations at that meta is excellent.
@BESW It certainly creates an additional hurdle for getting it answered.
 
Simply put, it's easier to make sure that short, simple sentences will be understood similarly by most readers.
 
I actually think there might be a very short question in there, but I'm not certain my envisioned rewrite would actually mean the same thing since it's hard to tell if I'm missing important nuances from what's currently written.
 
Ditto.
I'm kinda tempted to put in a full stop at every conjunction and most commas.
I knew a guy in college whose writing style was a victim of reading a lot of Tolkien and having teachers who said, "Put a comma where you'd take a breath." It was a poor combination--especially for essay writing.
 
I'm thinking of **How do I teach players to play in a rules-first way?**
I often like to play in a rules-centric way, where the rules are the "physics" of reality and dictate what can and cannot be true within the fiction. I especially like this for PvP games, which also need all the players to be engaging with the rules to the same degree.
Sometimes though, players who seem like they might be receptive to this style of play fail to engage and maintain a fiction-first relationship to the game reality, leading to frustration for them and me.
 
That sounds a lot like what I think dark is trying to say.
Probably.
 
10:43 PM
Meanwhile, I'm suggesting that he ask about a specific challenge rather than try to generalise it.
 
@BESW I think he's wanting to focus on how-to-teach, which is hard to make more specific. I proposed my edit in any case; maybe that will do the trick.
Mission accomplished on the asker's side! Now to see if voters are also pleased.
 
Yey!
 
10:59 PM
The whole idea seems weird to me.
 
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