var effectElements = {
triggers: {
onEndTurn: {},
onStartTurn: {},
onStartGame: {},
onSelfPlayerDamage: {},
onOpponentPlayerDamage: {},
onAnyPlayerDamage: {},
onSelfCardDamage: {},
onSelfCardDeath: {},
onOpponentCardDamage: {},
onOpponentCardDeath: {},
onSelfSpecificCardDeath: {},
onOpponentSpecificCardDeath: {}
},
actions: {
damage: {},
heal: {},
drawCard: {},
burnCard: {},
addAttack: {},
addHealth: {},
giveRush: {},
giveRanged: {},
giveTaunt: {},