OK, so I now have code in the vote object interface to show success, failure, and vote call failure, as well as set the team and vote type. I feel like I'm still missing stuff, though.
I was originally going to have one type of vote object and 3 types of vote handlers, but I've swapped that now for compatibility reasons with the SourceMod vote system's code.
The problem as I see it is going to be that the vote objects themselves will now have to bind the actual vote command, rather than the handler doing it.
And yet, under the SourceMod internal vote system's design, that's how it has to work, because the handlers as their interface is written is to respond to events that the vote system is causing.
Essentially, I'm rewriting my vote stuff from scratch, but I need to program the interface first. The last version I wrote didn't use an interface (and was thus not usable from other extensions) and I'd like not to do that this time
The basic one is a Gauge (a graduated value) and a Characteristic (something which defines a character), and most others are derived from it.
Skills are then a Gauge and a Selected Characteristic (which is a Characteristic selected from a pre-defined list of choices), which are generally beneficial to the character possessing them.
@CyberSkull It does - it's one of those PDFs I have open on the side whenever I'm working on any RPG-like game mechanic - but it might be too obscure for gaming.SE.
@CyberSkull They are actually all characteristics, so if anything, they could be all merged there. Talents and skills are just both gauges and characteristics; Spells might be or might not be, depending.
I closed the poll. We have two 'peak' times, both in the US afternoon/EU evening, same time, one Saturday and one Sunday. To make things easier I highlighted them by 'accepting' them, so you can see which is which in your timezone.
I see no problem in aiming for both, to be completely honest. T...
I'd like to request that tags referring to a character's in-game capabilities (skills, abilities, perk) rolled into character-abilities. I'd like a broader tag because it is very game specific whether something a character is capable of is a feat, ability, skill, talent, spell or perk; so I feel ...
I'd like to request that tags referring to a character's in-game capabilities (skills, abilities, perks, spells) rolled into character-abilities. I'd like a broader tag because it is very game specific whether something a character is capable of is a feat, ability, skill, talent, spell or perk; s...
We should just have both times. That way if people can make it to one but not the other, they can still Game on! with their SE buddies. If someone can make it to both, all the better.
Please register for Team Fortress 2 for this Saturday, at 1500 UTC if you plan to attend.
Please see badps meta topic so we can set-up a time that works for everyone
Now that we have our own Team Fortress 2 server, I think it's the perfect time to revive Game on!. I suggest starting thi...
From what I can tell, score seems to have no effect on the game. The manual makes no mention of it, and according the manual it does not affect your rating at the end of a level.
Does score have any impact on the game, or has Nintendo just kept it in for the sake of keeping it old-school?
I forgot to mention in my Meta post that Prop Hunt is a server-side mod, and the only thing clients need are the maps and sounds, which good servers will let you download. :P
@Powerlord Sure, that's not a problem. I can just mirror the files back on to the server. I thought you could configure bandwidth limits in the server cfg?
@MarcoCeppi: But yeah, a lot of the maps on that map mirror I linked are on my server. There are a few I'd avoid (or are only fun the first few times, then you realize how badly designed they are). Example: koth_aperture_science_iiia sounds like it should be fun, but it isn't. Same with koth_disneyworld_b1.
It's not random. The process of adding balls to the table is triggered when the number balls remaining falls below a certain threshold (25% I think) and continues for several shots until the the table contains the original number of balls.
If you clear the table quite quickly it's entirely pos...
Is it just me, or is the site search really hard to use.
New users aren't going to know that they have to search '[magnetic-billiards]' rather than simply 'magnetic billiards'.
I just acquired a codex page in a guarded house in Venice. I went to Leonardo to have it decoded, and he said "Ah, this one is easy!". Next second I'm back on the street where a pickpocket is running away right in front of me. Funny thing was, once I killed the pickpocket I didn't get any money. ...
@Wipqozn I'm uh, not out of the campsite yet because I need to obsessively read/listen to everything and he says stuff both when you examine it and when you choose the dialogue option
It's official, EDGE extended free DLC will hit Steam and Mac App Store on September 28th! Check out the first screens: http://twotribes.com/message/edge-extended-hits-september-28th/
He also managed to get Left 4 Dead 2 to work, which was impressive, given that only half the textures loaded, leaving zombies a weird blue/yellow appearence.