@BESW According to 4e, Abeir and Toril have been separate planes for a lot of time. Then the Spellplague happened and mixed the two worlds. Faerun and Matzica are continents of 3.5e Toril (called Abeir-Toril in that edition's manuals), when the Spellplague triggered Matzica got swapped with Returned Abeir (which is the new continent on Toril)
(of course Eberron is not)
I just wanted to tell you that Matzica isn't in the FR either. Or, well, it is (because Abeir is technically FR) but it's even more far away from Faerun, now.
I know. I'm trying to avoid having too much material to wade through, especially for players who need a lot of time to parse through english sentences - and cutting interesting options out of my game
@BESW Ah, for example no Muls (setting specific) but Three-kreens are ok.
Ah the conversation has just begun. It's which 4e material to allow, parsing from everything official that's ever been written for 4e, element by element. Which looks like a huge thing to do.
I'd like to ban the mechanically bad comboes, some material that's good but not that essential to the game (like, do I really need the magic items from dragon magazines? Or the rituals from there?)
One of my players. And I'm not familiar with all the material. I'm parsin' through namelists of backgrounds that have appeared on Dragon Magazines, there's really too much of them
He'd also like to take this opportunity to remove content which is problematic (perhaps the Seeker class) and setting-specific (like the Dark Sun warlock option).
He's hoping that he can kill two birds with one stone, by significantly reducing the amount of material the group needs to sift through by excising setting-specific content.
That's what I tought in the beginning, but then I found myself in a 4e play by hangout game and I had to build a sorcerer and... some of the dragon powers scream "You want me"
Most of the magazine content doesn't hurt, but isn't necessary except for specific builds (like a Conlock) and could be included on a "by-approval" basis.
Like, reasons you can measure up against other things. "This is ok, it does not seem horribly OP in the big picture, and you went to all the trouble of looking for it" may be a decent approval reason.
There is no slippery slope unless you allow there to be one
and unless you have nothing you can measure against.
@JonathanHobbs That's part of the problem. Being pretty new to the system, I don't know which are the reasons for a no. The trouble looking for it could be a guide (and it could also tell me to ban al golden and sky blue options from dragons but... wotc's forums' colors have ...gone*)
@C.Ross Most people who don't like essentials does for this reason: "the game had a really different mechanical feeling than 3.5, with the class chassis being the same for everyone. Psionics are borderline, essentials just steps three years back, betraying the concept of 4e and that I don't like".
@Aaron 4e content discussion. @Zachiel is new to 4e and starting up a 4e game and would like to restrict content for various reasons, but isn't sure in what way to filter the content.
Because most of the resistance to Essentials I've seen is pretty much the same as the resistance to 4e in the first place: "they made it too simple and took away our interesting choices."
@BESW I tried to edit in a "most people I know" but it was too late.
@C.Ross That was the chassis for my previous game. Then a player asked if he could build a necromancer-oh-pretty-please. It later turned out he wanted a 3.5-like army of minions necromancer (which is not doable in 4e) and he can't even join the game because it's set on the wrong weekday, but the idea of using moar manuals spread to the group.
@BESW I guess I'll know when something goes wrong because, like, the monsters never hit or never get to act. And then I'll ask around to realize what's causing it.
@waxeagle First of all. Awesome... Second of all - use the metric system, its the 21st century man, stop measuring based on a hundreds of years old dead kings body.
Yes, well. I think that goes back to whether role-playing and combat are mutually exclusive.
I think "too wargame-y" is code for "not enough space to role-play."
And that is, first and foremost, the accusation leveled against 4e: it stifles RP.
"Too much like a wargame," "too much like an MMO," "the skill lists are too simplified," "the powers limit what choices I can make," "I can't multiclass properly anymore." It's all "I can't RP the way I used to, so nobody can RP at all."
It's like the fortune cookie joke where you add "...with this fully armed and operational battle station!" to the end of whatever the fortune is.
@Zachiel Except that all the distances in 3.5 are multiples of 5, which just happens to be the length of a square. You're still counting in squares, they just slapped a unit on them
(and really, they should have used hexes if they're going to do a grid based tactical combat thing, because squares suck for actual distances.)
@Tridus I know people who mad all sort of mistakes with squares, like "If I push you 10cm, have you entered in the next square?" or "And I, a medium sized human, put myself at the intersection of these 4 squares". Well, map designers who had corridors run half in a square and half in the next are a great part of the confusion.
@Discipol Depends. Do I need to buy time for other units to escape? Am I accomplishing something? Or am I throwing guys at it hoping that they eat enough attacks to hoefully do something?
Why not send them as cannon fodder... but not to attack with unarmed, when left with no modes of attack they can instead devote themselves to maneuvering tactics to buy themselves time and etc.
@Tridus I am a vampire cleric with Leadership and Undead Leadership and at-will dominate and rebuke undead. I turn all my followers into vampires who also take the Leadership and Undead Leadership feats and have at-will dominate. If possible, I initiate them into my religion as priests too.
In a lot of games with "paper doll" inventories, when you take an item out of a slot, there's a 'shadow' item in that slot. Like a character's clothes. You could just as easily do that with an appropriate "sidearm" item.
or, better yet, they all come equipped with slingshots and they pick up rocks. And they can use their pocket knives to make javelins and bows and arrows!
An infinite army of fungus-men budded from a vat of gamma-irradiated mold and horrifically imprinted with the mind of a single brainwashed soldier who died screaming years ago, sent forth to fight unarmed and unequipped with only the hand-to-hand training of that one poor man to aid them, and then to die, tragically, deep in enemy territory... their fungal spores released upon death and seeded into the enemy soil where they will grow and rise again!
anyway, A. If you're talking in an RPG, a commander who so carelessly throws his soldiers lives away that they don't even get equipment is going to be one who faces a massive desertion and morale problem. It's a bad idea all arond
I am making a game where you build an army and send it to combat. the combat is in Heroes 3 or Disciples 2 style, on a grid and my question revolves around the player equipping gear on a character.
Lacking armor is natural if, say, caster or perhaps rogue, but what if he would send an unarmed ch...
@discipol I was going to suggest either a completely armored juggernaut type character or basing it on combatives, i.e. real deal military martial arts used to disarm, disable, and kill armored opponents with your hands.