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1:32 AM
Hey folks
 
 
3 hours later…
user61230
4:40 AM
I finally got my hexaminx! :D
 
user61230
Also, hello!
 
5:18 AM
Hey.
 
user61230
'ello
 
10:19 AM
Tweets to Campaign By reflects on the role of the faceless, nameless NPC.
Guns don't kill people, at least not when Stormtroopers are holding them. :(
And @BESW suddenly remembers that he loves stories with snake-people in them.
 
Rob
1 1337 rep! ha! :)
 
lol
 
@trogdor Hey, can The City a snake-people plot?
@Rob Grats.
 
yes, you can haz bad engrish
and snake people is fine
 
I accidentally a verb.
 
10:25 AM
I did tell you before that animal people can be in this setting
I have no problems with a specific race you want
 
Yes, but I am specifically requesting snake people. Shulassakar style, maybe.
 
yeah I know
I like the idea of you requesting a specific race and type better than just "animal people plox" even
 
Think yuan-ti, but with a "feather serpent" Quetzalcoatl type aesthetic.
Sadly, it's nearly impossible to find Shulassakar art...
 
Close-ish.
They seem to be an Eberron-only thing.
Which is weird, because they totally belong in Maztica.
 
10:38 AM
ugh
what is with the reptile people with breasts?
 
Depending on the origin story you go with, yuan-ti totally should have boobs.
 
sorry,... but that is a thing-that-annoys-me
 
...or totally shouldn't.
 
well yaun ti make some sense in that one origin
coming from humans makes it more or less excuseable
 
If they're the result of the fleshcrafting ur-serpents of old, then they probably shouldn't.
 
10:40 AM
yeah
 
But if they're the result of a human cult that got "blessed" by a serpent god..
 
@BESW Matzica is in Abeir now.
 
@Zachiel Maztica's always been FR, right?
And Eberron... not?
 
@BESW Except for those who are specifically fleshcrafted to be infiltrators, maybe. Surrrrgery ;)
 
11:03 AM
@BESW According to 4e, Abeir and Toril have been separate planes for a lot of time. Then the Spellplague happened and mixed the two worlds. Faerun and Matzica are continents of 3.5e Toril (called Abeir-Toril in that edition's manuals), when the Spellplague triggered Matzica got swapped with Returned Abeir (which is the new continent on Toril)
(of course Eberron is not)
I just wanted to tell you that Matzica isn't in the FR either. Or, well, it is (because Abeir is technically FR) but it's even more far away from Faerun, now.
 
Yeah, my Maztica references are mostly AD&D, with "Forgotten Realms" emblazoned on the covers.
 
11:22 AM
(I put these sci-fi/fantasy links in SF&F's chat, but I re-link them here because it seems like there's actually more interest here than there.)
 
11:45 AM
@trogdor The snake-people don't have to be bad guys, just important.
 
mk
they don't have to be bad as a whole anyway
I can't imagine not making at least some of them bad-guys
 
Fair enough.
 
but it wouldn't even be a majority of them or anything for sure
 
12:10 PM
Ah, @Trogdor @BESW, I'd like your opinion too.
17 hours ago, by Zachiel
I'm in the middle of the terrible process known as "deciding which sources we're going to use for my D&D 4e campaign".
Sorry wrong permalink
 
@Zachiel There's a lot of useful stuff that's not setting-specific but comes from those settings.
So I'd probably just make it a "run things past me before you get excited about them" ruling.
 
I know. I'm trying to avoid having too much material to wade through, especially for players who need a lot of time to parse through english sentences - and cutting interesting options out of my game
@BESW Ah, for example no Muls (setting specific) but Three-kreens are ok.
 
I am sort of jumping in the middle here but what is the trouble in picking sources?
Is this story sources, or which 4e books to allow, or etc?
 
Ah the conversation has just begun. It's which 4e material to allow, parsing from everything official that's ever been written for 4e, element by element. Which looks like a huge thing to do.
 
Oh, story-wise?
Or mechanically
 
12:15 PM
Let me see if I can explain it (and thus see if I know what's going on).
 
I'd like to ban the mechanically bad comboes, some material that's good but not that essential to the game (like, do I really need the magic items from dragon magazines? Or the rituals from there?)
 
Zachiel is starting a 4e campaign. His players are not comfortable in English, but his 4e material is all in English. They are also new to 4e.
Because of this he wants to restrict the amount of mechanic content they need to sift through in order to make their character-building choices.
 
One of my players. And I'm not familiar with all the material. I'm parsin' through namelists of backgrounds that have appeared on Dragon Magazines, there's really too much of them
 
He'd also like to take this opportunity to remove content which is problematic (perhaps the Seeker class) and setting-specific (like the Dark Sun warlock option).
 
you mean the sorcerer-king powered one?
 
12:17 PM
You could easily broadly avoid the dragon magazines and stick to the actual printed tomes, except where it's not obviously broken.
It's up to your players if they want to do a ton of reading and research.
 
He's hoping that he can kill two birds with one stone, by significantly reducing the amount of material the group needs to sift through by excising setting-specific content.
@Zachiel Aye.
 
Ok, then... tomes and default setting content.
i.e. nothing from Dark Sun or etc
 
That's what I tought in the beginning, but then I found myself in a 4e play by hangout game and I had to build a sorcerer and... some of the dragon powers scream "You want me"
 
I'd suggest you stick to PHB1/2/3, and the "[source] Power" books, and maybe the "Heroes of the [adjective verb]" books.
 
I racognize that isn't probably going to be a problem for my players as it is for me but it makes me feel unease
 
12:19 PM
@Zachiel Well, yeah, otherwise they wouldn't be publishing them.
 
and the FR books
 
S'full of nice stuff. But it's also full of experimental stuff and everything good and bad.
Like the books.
 
@JonathanHobbs XD rrrright
 
Most of the magazine content doesn't hurt, but isn't necessary except for specific builds (like a Conlock) and could be included on a "by-approval" basis.
 
@BESW Such an heavy stone it is! (I guess I'll accept your filter)
 
12:21 PM
If a player wants to do something that the PHB and Power books don't support, you can start looking elsewhere to support their specific build idea.
 
@BESW <-- this is how I would handle Magazine content
 
@BESW I'm really bad at by-approval. Once you tell something is ok it's all "why not mine?" and "oh, please -puppy face- can I?"
 
@BESW that seems like a pretty good process
@Zachiel Nope, case by case
And have reasons for approving something
Like, reasons you can measure up against other things. "This is ok, it does not seem horribly OP in the big picture, and you went to all the trouble of looking for it" may be a decent approval reason.
There is no slippery slope unless you allow there to be one
and unless you have nothing you can measure against.
 
Also, all "by-case" approvals come with the "and it goes back in the banned bin if it gets out of hand" caveat.
3
 
@BESW I thought that the newer (4e++) stuff was generally regarded as better, I can't recall the name of the new "Core book" though ...
 
12:23 PM
The slippery slope happens when you can only measure against the previous thing.
 
@C.Ross Essentials?
 
@JonathanHobbs we have stars for that boss
 
@JonathanHobbs That's part of the problem. Being pretty new to the system, I don't know which are the reasons for a no. The trouble looking for it could be a guide (and it could also tell me to ban al golden and sky blue options from dragons but... wotc's forums' colors have ...gone*)
 
@C.Ross heroes of Adjective noun
 
@C.Ross Stars aren't equivalent
 
12:24 PM
@BESW yes, never played with them myself
 
*-to be read in Joker's voice
 
Essentials are... a mixed bag.
Some of it's really tight and solid and awesome.
 
@Zachiel Then stick with a set of basic books and stick strictly to them, I guess.
 
Some of it's boring and mechanically sound.
 
If it's not in those it doesn't exist.
 
12:25 PM
@JonathanHobbs I thought that was star worthy, but you want to throw out agreement text that has no mechanical benefit go for it ;-)
 
And as you and your players get more comfortable, then you can start looking at case-by-case stuff.
 
And an unfortunate amount is really cool in concept and really underpowered in execution.
 
GoodMorning.
 
@C.Ross Mechanical? This is a conversation :P Stars aren't words
 
Yawp.
 
12:25 PM
@BESW ah, no personal experience, thanks for the insight
@JonathanHobbs '<------ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!' isn't words either
 
Actually sorry I am busy being slightly irritable tonight so I'll quit it
@C.Ross Yeah I deleted it
 
@C.Ross And then there's the defender barbarian. I just don't get that class.
 
@JonathanHobbs sorry, tone may not be coming through, meant in good fun
 
@BESW speaking of execution....
executioner is just...disappointing (like all 4e assasssins)
 
It's a martial defender that can turn into a primal striker at any point in an encounter, but can't turn back until the encounter's over.
 
12:27 PM
@BESW that does sound odd, though I've seen things approach that in 3.x
 
@waxeagle Including the vampire, which has an assassin-like mode.
 
@BESW well, not that
 
@C.Ross Most people who don't like essentials does for this reason: "the game had a really different mechanical feeling than 3.5, with the class chassis being the same for everyone. Psionics are borderline, essentials just steps three years back, betraying the concept of 4e and that I don't like".
 
What did I walk into the middle of?
 
@C.Ross Compelling idea, but... ah... what do you do with that?
@Zachiel Really?
 
12:28 PM
@Aaron a rational discussion of the flaws of essentials?
 
@Aaron 4e content discussion. @Zachiel is new to 4e and starting up a 4e game and would like to restrict content for various reasons, but isn't sure in what way to filter the content.
 
@Zachiel fair
 
Because most of the resistance to Essentials I've seen is pretty much the same as the resistance to 4e in the first place: "they made it too simple and took away our interesting choices."
 
@Zachiel for what it's worth we did pretty well with just PHB1,2,3, back when that was all we had
 
@JonathanHobbs Ah. Thank you.
 
12:29 PM
tbh we've had good luck with E-class only games
 
@JonathanHobbs and @Aaron knows how bad I'm a taking this kind of decisions.
 
I think I still have my PHB 1 and 2 ...
 
@BESW I tried to edit in a "most people I know" but it was too late.
@C.Ross That was the chassis for my previous game. Then a player asked if he could build a necromancer-oh-pretty-please. It later turned out he wanted a 3.5-like army of minions necromancer (which is not doable in 4e) and he can't even join the game because it's set on the wrong weekday, but the idea of using moar manuals spread to the group.
 
I did pretty well with a "everything is legit until I have reason to ban it--do not give me reason" policy.
 
@BESW that's in great part because it's you. I have problems forewarning the consequences of my actions.
(And no, that's not restriceted to D&D and yes, that's ruining my life)
 
12:34 PM
@Zachiel "I don't know what I'm doing. If it turns out something's going wrong I reserve the right to fix it."
But yes, I do recognize that my training in facilitating group efforts of various kinds is useful in my GMing work.
 
@BESW I guess I'll know when something goes wrong because, like, the monsters never hit or never get to act. And then I'll ask around to realize what's causing it.
 
That sounds about right.
 
@Zachiel What kind of self-respecting D&D won't let me build armies of undead minions?
 
If I can't find it myself
 
I've mentioned action/reflection/study/planning before, right?
 
12:36 PM
@InbarRose one with an incredibly tight action economy
 
@InbarRose One that lets you build them for free, provided you don't bring them in your tactical battles to take care of enemies in your stead
 
Someone said FREE undead hordes? :)
 
I'm not sure 3.5's problem wasn't that it had too much self respect.
 
@BESW That's not what I meant.
 
@BESW too many negations, parse failed.
 
12:38 PM
Don't use no double negatives?
 
[snickers]
 
@InbarRose I always don't use no negatives.
 
I never don't use none.
 
stop it my brain isn't prepared for this
well, continue the other conversation
just don't make my brain crumble under the negatives
 
@JonathanHobbs my brain is throwing a lack of coffee exception, will be caught as soon as my giant darth vader mug cools.
 
12:41 PM
@waxeagle whoa
How giant?
 
@InbarRose yes it was almost there
 
I was debating posting a more gruesome and bloody explosion but decided against it.
 
@JonathanHobbs 16ish oz? not sure
actually probably in the 20s
 
Who uses ounces. Jeez. Get with the metric system.
 
12:42 PM
My work used to have a lovely Batman mug, but it vanished when the secretary quit suddenly.
 
@InbarRose that's an asplosion.
 
came in a Christmas gift set with some candy or hot chocolate or something.
 
Wow that is pretty giant
Here's the critical giant-mug test:
 
@waxeagle First of all. Awesome... Second of all - use the metric system, its the 21st century man, stop measuring based on a hundreds of years old dead kings body.
 
Is the drink still warm toward the bottom?
 
12:45 PM
@JonathanHobbs definitely not which is perfect :)
 
@InbarRose Even coffee shops in Australia use oz sometimes! It seems to be A Thing for coffee
Not that I can remember what the 'oz' is for. Those weird suffixes. :(
 
ounces.
 
@waxeagle Okay. x)
 
@InbarRose I'm OK on kg and km but mL I'm still iffy on :)
 
@waxeagle Very well. :D
 
12:46 PM
Vader unfortunately does not seem to actually have been meant for use though :( he started to spider from about day 1
he's still water tight though so he'll stay in service until he cracks through
 
Basically, 1 litre (or liter) of h20 (pure water) is 1kg in mass.
the traditional "cup" measurement is 200 mL. so 5 cups is 1 liter.
 
@InbarRose doesn't help me relate it to a liquid measurement I understand. I know that.
@InbarRose so a 12oz beer is 300mL? got it.
 
@InbarRose Metric cups are 4 to the litre
 
and a pint is 400mL
 
@JonathanHobbs I said the "traditional" cup.
 
12:48 PM
@InbarRose Which one?
 
ah US cup is 236 mL which is why it's flipping hard to convert :)
 
Well... its easier with ounces
 
It is
I haven't seen a place that uses the mL measurement for coffee cup size
 
1 L is about 34 ounces.
 
And at least if people all use ounces for measurement, a 12oz is always a 12oz - contrast to the many various sizes "regular" and "large" can be
 
12:51 PM
12oz is like 350 ml
One thing that is very funny about D&D. When translated to the metric system it gets very funny
Because the ratios of feet/pounds/ounces is ingrained into the mechanics.
 
4e is phrased almost completely in "squares" the units ultimately don't matter :)
 
@InbarRose convert into pure centimetres?
 
4e gives exactly 0 figs about our "normal" physics.
("Figs" are the SI unit of caring. "F***s" are the Imperial unit.)
(There are 3.79 figs in one f***.)
 
You mean "Fox" is the Imperial unit [tries a pronounciation pun and runs for his life]
 
Well played.
 
1:05 PM
@waxeagle Back on track, I've heard 3.5e players not turning to 4e becaue counting distance in squares is too wargamey
 
I wonder if anyone has ever complained that some D&D edition was "not wargame-like enough."
 
@Zachiel that's fair. However, it makes really good sense with 4e's ultimate purpose: creating a tight, mechanically balanced tactical combat system
(whether that was the original design goal or not is a moot point)
 
Yes, well. I think that goes back to whether role-playing and combat are mutually exclusive.
I think "too wargame-y" is code for "not enough space to role-play."
And that is, first and foremost, the accusation leveled against 4e: it stifles RP.
"Too much like a wargame," "too much like an MMO," "the skill lists are too simplified," "the powers limit what choices I can make," "I can't multiclass properly anymore." It's all "I can't RP the way I used to, so nobody can RP at all."
It's like the fortune cookie joke where you add "...with this fully armed and operational battle station!" to the end of whatever the fortune is.
 
@BESW That happened. Me, for instance. 3.x is not.
 
Add "...and that stops role-playing" to the end of any complaint about a D&D edition.
 
1:19 PM
@BESW or sometimes it's just "I can't RP the way I used to do", full stop. It usually comes with a "to me" suffix to the aforementioned criticisms.
 
@Zachiel Except that all the distances in 3.5 are multiples of 5, which just happens to be the length of a square. You're still counting in squares, they just slapped a unit on them
(and really, they should have used hexes if they're going to do a grid based tactical combat thing, because squares suck for actual distances.)
 
@Tridus And that's the reason 3.5 isn't wargamey, didn't you know?
Because diagonal squares are measured differently, so it's not really grid-based.
 
@BESW Yay, worst of both worlds
 
@Tridus I know people who mad all sort of mistakes with squares, like "If I push you 10cm, have you entered in the next square?" or "And I, a medium sized human, put myself at the intersection of these 4 squares". Well, map designers who had corridors run half in a square and half in the next are a great part of the confusion.
 
1:34 PM
@Tridus hello, I am here
so i am making a war-like game and my issue is regarding sending soldiers barehanded
do I:
A) have them "magically" spawn some low level default weapon
 
Hi
 
B) have them punch their enemies, in which case: 2 fists or just one
C) not be able to join the army without a weapon of some kind
 
Well, I'd suggest:
D) Don't let them remove their weapon, just swap it for another one, unless they are trained in fighting barehanded.
 
lets say a gun user
 
Grant all humanoid units a basic unarmed strike?
 
1:37 PM
If you're talking in an RPG, how many soldiers are going to willingly fight berehanded against guys with weapons? That's pretty suicidal
 
when in need, you will pick up a stick and fight the dragon
 
Unless they are Bruce Lee.
 
hey, smite evil works with a stick!
 
Not in my game they wouldn't. ;)
 
I always saw "smite evil" as somewhat reminisce of a Pimp B*** slapping a prostitute.
 
1:38 PM
improvised weapon that's going to break on a dragons scales, doing nonlethal damage
at that point, the smart person retreats
 
Fight Dragon < Live
 
so a gun user without a gun would only use his low low strength for punching
but he could
he could stay in the front and eat death
to protect glass cannons in the back
 
yes, he could. But it's such a badly suboptimal choice that it's likely an error
 
"no gun" or "no ammo" a gun is a just a very short-strange-stick.
2
 
^ wisdom
yes!
he could run out of ammo
and guns cant be melee weapons in my scenario
 
1:40 PM
well thats lame.
What about bayonets?
 
Okay, well if you're in a scenario where you're out of weapons and you also can't run away, then yes, I guess punching would be the last resort
 
from the player's perspective
 
What about gnawing off your own arm to use it as a weapon? (Hey, tough times)
 
but as a player, the only time I"d send one of my people into combat without an equipped weapon is user error
 
would you send low level, cheap units, as cannon fodder in your army?
 
1:41 PM
which is why I wouldn't allow it as a game designer
 
Or better yet, every 5 unarmed soldiers can become 4 soldiers armed with limbs and 1 dead soldier.
 
I like Inbar
 
@Discipol :)
Or a very immobile scout.
 
@Discipol Depends. Do I need to buy time for other units to escape? Am I accomplishing something? Or am I throwing guys at it hoping that they eat enough attacks to hoefully do something?
 
So, would you want to be able to send gear-less low level, cheap units as cannon fodder?
There be glass canons in the back
I want the cannon fodder to buy me 2 rounds till I can shoot
example: load siege engine
 
1:43 PM
Why not send them as cannon fodder... but not to attack with unarmed, when left with no modes of attack they can instead devote themselves to maneuvering tactics to buy themselves time and etc.
 
 
gain bonus to defense and just run around the enemy
 
I'd still say no. Where are you getting all these people that are willing to fight for you with no gear?
 
@BESW At work, no volume.
@Tridus peasants?
slaves?
 
@Tridus: in starcraft you send scouts in suicide
 
1:44 PM
children?
peasant slave children?
 
@Discipol Starcraft isn't an RPG.
 
@Tridus I am a vampire cleric with Leadership and Undead Leadership and at-will dominate and rebuke undead. I turn all my followers into vampires who also take the Leadership and Undead Leadership feats and have at-will dominate. If possible, I initiate them into my religion as priests too.
 
you have the role of a cold computer ordering people to their deaths all the time xD
 
I think we are way off track of the initial question.
 
@Discipol Well, do they "magically" spawn wearing clothes?
 
1:46 PM
What exactly is the question?
 
There was a question?
 
I think so?
I was enjoying thinking of ways to use cannon fodder too much to notice.
My limb-bearing blood-soaked peasant slave children army will prevail!
 
When you create an unit, you provide materials and a gun and armor, which when it gets created
he has them equipped
 
The original question wsa trying to clarify this question: rpg.stackexchange.com/questions/29220/…
 
you can de-equip them
 
1:48 PM
Why?
 
because you can
 
Well, soldiers throughout all of time tend to have tool knives that are at least kinda okay as a fallback. If not actually straight-up useful.
 
@Discipol Why? "Because you can" isn't a logical answer. Why would they stay soldiers if you take away their guns?
 
They have skills ,feats and equivalents
 
@Discipol No, I mean why would you want to?
 
1:49 PM
@Tridus Perhaps they're vatclones brainwashed to be suicidally loyal to you?
 
Don't that have basic training? Like.. how to make a makeshift weapon?
 
nay
@besw hi
 
@BESW That's the only explanation I have for this, yeah.
 
but the poket knife is a good solution:
 
It really seems like the answer is just "No, don't let the player do that."
 
1:50 PM
if no weapons equipped, spawn basic low level gun
 
maybe they have handguns?
secondary weapons, you know.. side arms... which you can no unequip
 
In a lot of games with "paper doll" inventories, when you take an item out of a slot, there's a 'shadow' item in that slot. Like a character's clothes. You could just as easily do that with an appropriate "sidearm" item.
 
exactly
how do you paperdoll ammo
 
or, better yet, they all come equipped with slingshots and they pick up rocks. And they can use their pocket knives to make javelins and bows and arrows!
 
In other games where the primary weapon is important, they don't let you put nothing there
You can change weapons to another weapon, but you can't change it to nothing.
 
1:52 PM
what if I have no weapons to change and I want what he has in his hands, to sell
 
But the question still remains, why?
 
why what
 
@Discipol Depends on how many troops you want to manage in game, and how much micro you desire.
 
@Discipol Then it's unfortunate to be you. If you want to sell his stuff, disband the unit.
 
Like, original X-Com had actually clips.
 
1:53 PM
Why would you take the gun from the soldier.
 
Because you were controlling 6-12 guys.
 
But soldiers with no weapons make no sense.
 
An infinite army of fungus-men budded from a vat of gamma-irradiated mold and horrifically imprinted with the mind of a single brainwashed soldier who died screaming years ago, sent forth to fight unarmed and unequipped with only the hand-to-hand training of that one poor man to aid them, and then to die, tragically, deep in enemy territory... their fungal spores released upon death and seeded into the enemy soil where they will grow and rise again!
 
^this
3 by 3 grid, one of the units is a "leader" which represents the team
like in Disciples 2
 
@BESW Maybe you should modify the genetic code to give them claw arms or something?
Or acid spew.
And a carapace.
 
1:54 PM
Maybe they have the ability of telekinetic attacks?
 
Fungus is too squishy for claws or a carapace.
 
Really we are just making Hydralisks now.
 
Maybe they can detach their fingers and throw them at the enemy?
 
hello all
 
I did consider having their mold spores infiltrate the enemy's sinuses and grow into their brains, creating fungus zombies.
 
1:55 PM
I still like the idea that 5 unarmed soldiers = 4 armed limbed soldiers and 1 immobile scout.
 
@JoshuaAslanSmith hi
 
So lets take a vote
 
That unarmed, non-monk question got closed as I was writing an answer to it
sadness
 
A) not let the unit enter the army
B) have him punch enemies
C) have his spawn extremely cheap low level gear depending on the unit class.
 
@Discipol Clarify this.
 
1:56 PM
D) Fungus clone army.
 
E) cannibalistic savage limb-bearing peasant slave child army.
 
@InbarRose I think the Swamp Thing fought those.
 
I see we're in full on serious mode this morning. ;)
 
@InbarRose done
 
@Discipol What's the problem you're trying to address?
 
1:58 PM
anyway, A. If you're talking in an RPG, a commander who so carelessly throws his soldiers lives away that they don't even get equipment is going to be one who faces a massive desertion and morale problem. It's a bad idea all arond
 
Is it a wealth-management issue?
 
1
Q: Would an unarmed ranged or melee character, but not a monk-like character go to battle barehanded?

DiscipolI am making a game where you build an army and send it to combat. the combat is in Heroes 3 or Disciples 2 style, on a grid and my question revolves around the player equipping gear on a character. Lacking armor is natural if, say, caster or perhaps rogue, but what if he would send an unarmed ch...

 
If you're talking about an RTS instead, then maybe that doesn't matter, but in thta case it's not an RPG question. :)
 
@discipol I was going to suggest either a completely armored juggernaut type character or basing it on combatives, i.e. real deal military martial arts used to disarm, disable, and kill armored opponents with your hands.
 
he would wear gauntlets in the weapon slots
like diablo 3 monks
 
1:59 PM
Is this game more combat or more RPG oriented?
If its combat orients, I say the soldiers should fight even if unarmed. they would just suck.
 
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