// This uses glLoadGen
std::array<float, 12> vertices = {{
0.75f, 0.75f, 0.0f, 1.0f,
0.75f, -0.75f, 0.0f, 1.0f,
-0.75f, -0.75f, 0.0f, 1.0f,
}};
gl::BindBuffer(gl::ARRAY_BUFFER, vertBuffer);
gl::BufferData(gl::ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), gl::STATIC_DRAW);
gl::BindBuffer(gl::ARRAY_BUFFER, 0);