@Utas try to break down your problem into words as best as you can and post on the site, we are here to help you. Just try to not make it sound like a tutorial request.
Damn, when I was 14 I had school, oboe lessons (1 per week), guitar lessons (3 per week), judo lessons (3 per week), 5 ensemble and orchestra trainings, weekends filled with judo tournaments, music competitions, concerts, and the week also with regular concerts.
@iKlsR, I just wanted to give you this link about marking up UI input (should use <kbd> ;) http://www.w3.org/TR/html5/text-level-semantics.html#the-kbd-element
room topic changed to The Renderfarm: General discussion for blender.stackexchange.com. If you need help with something, use the site. [cycles] [modeling] [rendering]
I have modeled a simple pocket watch in Blender. Every time I import it into Unity3D, regardless of whether I export it to an FBX or 3ds file, it always comes out missing faces! Why is this happening? I have never had problems importing models into Unity3D like this before.
Blender Screenshot
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I'm considering having a system build solely for rendering for cycles (as kind of a single pc renderfarm). Since the videocards would be most important here, I plan on having it build around those. I was wondering what the best videocards to go for are? As far as I can find, 2 gtx 580's seem to b...
I would like to know if is possible to create a simple python script to rotate these dials. What I want is something like this:
The first ring from the left is rotated around the Y axis by 40 degrees and when it reaches 40 degrees, the second ring is also rotated by 40 degrees and so on.
It cou...
btw, probably instead of chaining, you might want to just use always the first empty as driving force, and adjust the speed variable for each driven empty
@jesterKing that's how plane to do that I tried clock work ones with bones and rotation constrains from main bone but this give me more precision in movement thx again