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vzn
vzn
01:51
@dave btw what is "the famous sketch programming with holes"?
vzn
vzn
02:05
fyi this is a famous book on automata by one of the worlds leading experts eilenberg... ran across his name rereading krohn-rhodes pg. some of the deepest/most thorough theory. but in some ways not as active an area of research it seems.
 
11 hours later…
12:48
@sketch: you may want to check the following references
http://www.cs.berkeley.edu/~bodik/Files/2012/CAV-2012.pdf
http://people.csail.mit.edu/asolar/papers/thesis.pdf
http://sketch1.csail.mit.edu/demo/pages/sketchexp
@vzn thanks for the reference
Hello
I need little bit favor
 
3 hours later…
vzn
vzn
15:56
@Manish hi
vzn
vzn
16:19
@dave interesting stuff. reminds me of genetic algorithms. have always been fascinated with that area & have dabbled in it some. esp impressed with some of koza's directions.
1
A: What are some real world applications for genetic algorithms?

vzna remarkable, even extraordinary or paradigm shifting use of GAs, highly cited in later surveys, was pioneered by Koza to solve a video game "problem"— namely Pac Man for a proof of principle, but the concept can likely be applied to possibly almost any video game, and the results are definitely ...

or as the commenter pointed out, also genetic programming...
also, recently saw an interesting paper that synthesized small boolean sorting networks using SAT, solving open question(s) of Knuth.
ah here it is
Oct 24 '13 at 17:23, by vzn
a cool use of SAT and empirical research resolving 4decade old questions of knuth
yeah the whole "(semi-)automated synthesis" approach to coding/"growing" algorithms looks promising...

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