last day (18 days later) » 

17:19
The prices need adjustment. I'd suggest using Fibonacci numbers for the basic dice- so 1, 2, 3, 5, 8, 13, 21
The weak multiplier dice are also a bit overpriced IMO
Fibonacci numbers will probably still be good here.
Just start a bit higher, so 8, 13, 21, 34, 55
I'm also not a fan of the attack dice. They're too polarized.
I'd suggest toning them down to stealing flat amounts
Global attack dice would also be pretty cool
"Subtract the die value from each other player's roll"
You should add exploding dice

  last day (18 days later) »