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1:13 AM
"Hello, you have reached the donut and anvil tech support hotline. Press one for donuts, two for Anvil" ...
5
 
2:02 AM
haha ...and another one
0
Q: color glitches and weird texture in render

Gurchain MalhiWhen I look in my preview render everything looks fine (for not having finished lighting) but when i actually render it the color of my doughnut icing glitches and the texture of the table doesn't appear.

At some point we should probably just clone-transcribe the whole tutorial step by step into text, and paste it here as an answer. We can then safely just duplicate close all future questions about it
 
2:57 AM
@DuarteFarrajotaRamos But you can only close if the question is a duplicate, regardless of whether the answer applies.
:P
 
 
2 hours later…
4:54 AM
@cegaton I remember when the spaceship was the latest hotness (that was my first Price tutorial)
 
 
8 hours later…
12:34 PM
I purpose we ping Andrew with every anvil question we get.
2
Should it be comments on one of his Qs, or super pings in chat?
 
VRM
We all send him a tweet or something I vote
hehe
 
lol
I mean this has become an epidemic.
there was a old tut that brought in a bunch of questions, but nothing like this one.
I almost want to watch it, see what it going on with all these noobs.
anyway:
wow that's number 21 for this year :)
he's really got that term locked down.
(and the next three results after the images are all about it too)
So you have to get 2/3 down the second page of google before you find something not about his tutorial. amazon.com/Anvil-USA-175-46-Stainless-Blender/dp/B07468L1QG
 
 
3 hours later…
3:17 PM
It has started! :D

As some of you speculated before, I figure this will become an increasingly frequent question, especially as we go closer to official 2.8 release, so I took the liberty to compose a hopefully well written answer and referenced answer I hope will become the base for closing any duplicates in the future.
0
A: What will happen with Blender 2.8 game engine?

Duarte Farrajota RamosAs far as us end user can speculate Blender Game engine has been removed from official Blender releases for good as of commit 159806140fd3 Removing Blender Game Engine from Blender 2.8, along with other "aging" components like the Blender Internal Render Engine and viewport drawing code. Ton Roo...

Feel free to edit or add anything I might have missed
 
yep... I liked the BGE. I never could figure out the rigid body physics simulations - they just didn't seem the same as the flexibility the BGE gave you.
Not to mention, the realitime rendering.
And layers. 2.8 no longer has layers????
 
@DuarteFarrajotaRamos I skimmed over it, looks good. UVed both.
@X-27 1. the physics engine was the same. Using the physics not in the BGE was actually more flexible, and had more features.
 
thanks. Added info about UPBGE too
 
Yes the BGE will be missed, but it is kind of like we miss corded phones, or CRTs. They are just fond memories from a by gone era.
The BGE has been out dated for a long time. I mean compare the graphics quality for the BGE to any other engine.
 
The difference is, when cordless phones or flastscreens were introduced, they didn't come out saying, "We've got this new technology, that you HAVE TO USE now. No one on earth is going to sell new corded phones or CRTs anymore, from this moment forward."
Couldn't they just do the same thing they did with Cycles?
It was obviously an improvement over BI
But they didn't delete the BI then and there
 
See? People still want corded telephones. People will still want to use realtime GLSL shading. But nooooooooooo.
 
hehe in my defense I still have a cord phone and home, though I rarely use it these days. 90% of the calls we get there are sales and promotion spam anyway
 
@DuarteFarrajotaRamos "Windows technical support"
@X-27 you can still use real time GLSL shading, and even write your own custom GLSL shaders, just go use unity, godot, unreal upbge etc.
 
@David helow thivs ivs windovs techinkal supporut
@David I don't want a different game engine. Now I'm going to sit here and pout because they took away my precious BGE.
:(
 
@X-27 your compputr hav virus. it send messages to us. Must send money.
@X-27 I'll send you a zip of 2.79
 
3:42 PM
@David clivk on the wiodovs button and open C M D
then we show you long scary numbers which have nothing to do with an actual virus
then u dowload teamviwer
and let us fix your viruseses
 
@X-27 the "help" on the phone changes admin password. OK now you must send us your money.
TTFN
 
@David wolulv you like a one time virus removalv for 300 dollar or a lifetime viirus removovoall for 400 dollar?
XD
 
@X-27 Eevee is litterally real time GLSL shaders. But editable with beatiful cycles style nodes, and put on steroids.
I mean now you get real-time volumetrics and SSS.
@DuarteFarrajotaRamos You are really living up to your title of 'old fart' :P
 
2.8 is like a parallel universe... strange familiar but everything is different...
 
3:52 PM
I'm going to have to re-learn blender at the rate they are changing things.
Just noticed they aren't updating the 2.8 builds consistently. The "new compiler" one is two days older than the standard one.
 
@GiantCowFilms hehe doing my best
 
Wait, did they add rounded corners to panels in 2.8? WHYYYY? Last I heard, 2006 was over a decade ago.......
If they update the look for 2.8, I want something modern and flat looking, not a regression :(
 
@GiantCowFilms Thanks to the code quest deeper changes are really starting to take hold now. Downloaded a new build the other day, just to kill curiosity and was pleasantly surprised that my old screen layouts had been automatically converted to workspaces tabs
 
I can't even figure out how to switch to cycles.
 
@GiantCowFilms hahah
-3
Q: blender 2.8 switch between cycles and eevee

user3800527i know 2.8 is not yet released. However i am at the limits of what blender 2.79 can do. So i wonder how to set the recent 2.8 builds into cycles mode ?.

 
4:04 PM
Wow, this is a quality build I got
crashes when I click on File > Open
 
I read a commit a few days ago about button rounding becoming part of the themes options, I believe. So you can rest easy :)
 
I'm new to 2.8 please help
 
@GiantCowFilms See, what you don't get is they renamed the "exit" function to "open" and it is accessible via the file menu.
@cegaton They got rid of layers :(
 
@X-27
 
I don't mean render layers...
 
4:09 PM
Still no way to get rid of outlines
 
@X-27 I see
 
also I can un-round the buttons, but not the panels.
-_-
 
 
for panels were a design decision, i think, they say it was unclear before what panel a header belonged to
 
Back when we were still on 2.6, I knew 2.7 would be the best version just because of the numbers involved.
 
4:11 PM
Rounding the corners was not the right move.
 
But I'll be in no rush to move to 2.8 at this rate...
 
@X-27 Did you actually use Blenders layer system?
 
@X-27 Wait t'ill you see Eevee
that is awesomeness
 
@DuarteFarrajotaRamos Absolutely. About to make a destructive change? Duplicate the object, put it on a new layer
 
I could never get the hang of it, I always preferred using groups and the outliner in Groups Mode
 
4:12 PM
So the real solution is to never have a senario where a destructive change is required.
@DuarteFarrajotaRamos Yes, I acutally used it to seperate stuff in renders.
I'm going to be so mixed up without it
RIP
I tried to use nodes for the world texture and 2.8 died
 
fret not, we will soon have collections system which will be far more powerful
 
I don't mind change, as long as there is some form of documentation to understand the new options.
 
But it was better back in the good old days!!!!!!
.....wait..... that is your job.
 
@cegaton Eevee had better be really good.
 
@cegaton And there is a good reason for the change.
@X-27 It is really good
 
4:32 PM
@GiantCowFilms hahaha. I'm actually really excited about 2.8. can't help there. It solves practically most of my gripes with Blender :)
 
4:43 PM
@GiantCowFilms I might be able to get used to it if they hadn't changed so much at once.
But I guess this is the same issue as when 2.5 came out
and all the 2.49 people were NOT happy.
 
I first started playing around with blender for the first time back in the 2.48 days, very briefly before 2.49 came out
But I only really started using it seriously after 2.5, and professionally far later than that
 
@X-27 I think some people so didn't get over it they are still on 2.49
You don't want to become one of those people.
@DuarteFarrajotaRamos My one big gripe with the blender is the amount of destructive workflows there are.
 
I used to use 2.49 a lot because it worked with Yo Fanki
XD
 
Also, cycles nodes really could do with some more procedural textures.
If you look at something like substance designer, you realize cycles node's are more of a starter pack than a complete set.
 
Yes, more non destrucive workflows is definitely one of my last remaining gripes, especially relating to curve objects.

Coming from 3DSmax and MentalRay materials, Cycles nodes have been enough of a blessing for me, but now that you mention those it made me very curious. Maybe i've been missing out
 
 
1 hour later…
5:56 PM
@DuarteFarrajotaRamos Just came here to say what's already been said: great comprehensive address of the issue!
 
 
1 hour later…
6:56 PM
Thanks, lets hope it doesn't have to be used too often
 
 
2 hours later…
9:08 PM
ok, denoising is really, really not working in this application.
the issue seems to just be the material being used for the ground...
heck, maybe it is worth a question.
 
9:59 PM
Ah, it needed a clamp on the direct lighting. ok.
 
VRM
10:59 PM
huh. I'll have to remember that in case I run into this
 

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