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12:19 AM
I could imagine to gather a collection of choice sounds for any action that might border on sadism...
 
 
5 hours later…
5:22 AM
You've taken over!!!
 
beep bedededede beep beeboop beeboop d'dededede beep
 
5:43 AM
@X-27 Getting all those monitors synced up is quite impressive actually.
 
 
10 hours later…
4:01 PM
@gandalf3 I have no idea how I keep finding these, but this one is even more insane XD
 
VRM
4:30 PM
hahaha
 
VRM
4:51 PM
lmao went on a meme streak, thanks for ruining my productivity
2
 
You're welcome XD
 
@VRM That is what we are here for. Productivity killing.
 
 
1 hour later…
6:16 PM
Hi everyone
I have a quick question
I am using Cycles to get depth maps
I wonder, how should I interpret the distance for each pixel in a depth map?
Are the depths distances from a single point or distances from the relevant coordinate on a plane? Essentially, are all of the 'distance rays' parallel to each other, or do they originate from a single point?
 
VRM
Z-Depth is measured in Blender Units from the Camera
 
@gandalf3 @cegaton @batFINGER @Haunt_House @David
Ah okay great!
So, the depth rays represent the distance to center of the camera. Is that right? @VRM
 
VRM
Yeah, the camera location
 
@VRM
Thank you so much
 
VRM
No problem
 
 
2 hours later…
8:14 PM
@GiantCowFilms The Renderfarm A place to waste time so we don't render things...
 
@David Yah.... that is about right :)
 
 
3 hours later…
VRM
10:51 PM
If you use unreal engine that's huge
 
whoa. That almost makes me want to use unreal
XD
 
VRM
Btw, speaking of memes. This not what you expect: youtu.be/dRR_pXJT0zU
 

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