Hi I've been working with Blender for some time and I can't figure out how to export 3DS with pivot point. I tried exporting 3DS by putting 3D cursor and the object origin, but it doesn't seem to export the pivot point either. Need help on this.
How to apply color gradient change on a fluid such as in the following figure? The method should be capable to apply to all frames in the animation automatically. Consider it as simulation of being heated gradually in some specified locations.
Hello friends i'm starting to use blender for a proyect to university and i'm creating an action in animation editor, the animation already at moment of create the animation i call for example run, i moved the bones in mode pose for create animation and gave click in insert auto keyframes for eac...
This is follow up question based on {this post}, indeed.
The question is how to attach color attribute to fluid particles?
For example when a part of colored fluid (as explained {here}) separates, how to keep the assigned color moving with the particle?
For demonstration check the followi...
The dialog above is created with the code below. When I click on the file icon (see red arrow), nothing happens. Is there a proper way to get these to just work or at least point to a custom operator which invokes context.window_manager.fileselect_add(self) or something similar?
It really seem...
I would like to get the camera to slowly rotate around a object and keep facing it. I would to this with key frames but then the camera would travel in strait paths. How could I do this?
Making snow tutorial(2011) and find some difficulties with node editor in blender v2.68. In tutorial we need to add attribute "paintmap" and mix it with main view that we could see snowflakes drop effect on the ground. The problem is that in newer blender version I can't find similar nodes:
He...
I'm using driver with scripted expression to create chaotically swinging pendulum.
One empty used as pivot point, second as pendulum controller, and some mesh linked to second empty as a child.
Second empty have constraint to keep constant distance with first empty, then I done some movements...
When I do
import bpy
I get the following message in my console
Color management: using fallback mode for management
Is this normal? Is there a way to get rid of it?