I'm making a simple tetris clone and would like to know how's my code for the map and pieces. I'm using x, y, x_before, y_before, t0, t1 to allow smooth movement. colors.h #ifndef TETRIS_COLORS_H #define TETRIS_COLORS_H typedef enum { DARK_CYAN, DARK_RED, DARK_BROWN, DARK_MAGENTA, DAR...
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