Put it this way: There's a witches' gardening club that gets upset if their members grow un-poisoned apples, because then people will think witches aren't mean and nasty, and they'll get plagued by requests for love spells and teeth-whitening charms, and the witches will have to go live in remote out-of-the-way dead-ends like the sorceresses do; you never see a sorceress around anymore, do you? And why? They got good press.
So it's silly. really silly. But it's not silly to the people who have to live with it.
Or, fairytale character thrust out of the Enchanted Forest and into modern day, only they finished their story and are back, but they see things through the filter of "I had my Character Growth Moment in New York City"
So, member of a monkish order of assassins, hasn't actually killed anyone yet. Is on a Mission! Her first real kill! She must kill... the witch known as Grandmother.
I'm liking the concept. It's a lot more violent than any other PC so far, though; as you develop her, maybe keep that in mind and be sure there's a good amount of non-physical options.
@BrianBallsun-Stanton Is there some way we can scale back the Wolf? The way it's going now you're designing two PCs instead of a PC and a supporting NPC.