> Define the question the scene will answer.
Each player, in turn, names the skill/approach their PC will use to investigate the situation.
They roll to take a Create Advantage action with that skill/approach against a difficulty of [highest default rank for that iteration of Fate].
Whether the roll is successful or not, the player defines a fact (see Brainstorming for limits on what a fact is) that their character has discovered, placing it as an aspect on the scene. If the roll was successful, add invokes to the fact according to the Create Advantage rules. (Ties create full aspects, not …