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01:16
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Q: How to distinguish and quantify aspects in FATE

RobertLet's say for example that there's a scene on the rooftops. Zone 1 has the aspect Slippery Second Story Rooftop, and after a bit of running and sci-fi shenanigans, Zone 2 has Top of a Scyscraper. Let's assume further that as a result of succeeding at cost or being taken out, a character falls fro...

01:31
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Q: Do advantages in FATE just "wear off?"

RobertI have a character in my game with the aspect My Father's Sword. So the guy who plays the character is in his first combat and he's using the sword, tagging its +2 for all it's worth, because, hey, a sword should be 2 points stronger than a fist in a system like this, right? But then 3 turns lat...

 
6 hours later…
07:57
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Q: Fate based minigames in a historic/fantasy realm?

ErikI was reading through the demo chapter of Diaspora's Fate based sci-fi game and it featured a list of ships and some rules in order to play ship-to-ship combat as a mini-game, without any roleplaying/story involved. That sounds ideal for trying out the Fate rules and seeing how good they are. Pr...

 
15 hours later…
22:55
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Q: Can you concede when compelled to fight in FATE Core?

RobertThe character in question has the Curse of the Lycanthrope aspect, which causes him to become rabid and ferocious when something triggers him to transform. The characters are all traveling together in the middle of the night, they Haven't Eaten All Day, and the Full Moon is Out. So the GM compel...


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