« first day (573 days earlier)      last day (1877 days later) » 

4:45 AM
@BESW (and anyone else), wanna help me make a supervillain? In particular, I'm looking for an interesting stunt or two, and ways to translate his abilities into mechanics in general.
 
Sure! I'm meeting someone in about ten minutes, but it sounds fun.
 
Cool! I have a game in a couple of hours, so any help until then would be appreciated :)
The villain in question is Celestial Geometer. He's not so much a villain as a force of nature with an agenda at this point. His high concept is Spooky Golden Age Legend, with Inhuman Perspective for trouble.
 
Nice.
 
He's generally thought of as a universal teleporter, but that's not quite true. He has mathematically proven that there's no such thing as distance, and therefore can calculate his position to be anywhere in the world.
More generally speaking, he locally distorts distance. So if you take a swing at him, both of you will stay in place but the punch will not reach him.
 
You stay in the same place but the distance between you is greater? Cute.
 
4:51 AM
Ayup. We have a character that distorts time (and is connected to him, shh), and an NPC with kinetic acceleration powers. So I anticipate them eventually combining forces to try and reach the bad guy.
I don't actually expect him to be defeated tonight, and he's meant to be scary and require a lot of effort to overcome, lots of created aspects invoked, etc. So I'm thinking his peak skill should be +8 (the party is at the usual +4, with situational stunts pushing it into +6 for some).
 
Sounds good.
So... hrm.
ARRPG megastunts, maybe?
 
Still haven't read it, but do tell!
 
Absolutely faster than a human, for example.
Pick a skill: when using that skill to Overcome, he always succeeds, no roll needed, unless there's a really good reason to require a roll.
(Like if he's going up against someone who distorts time. Hint hint.)
 
Sounds good. What about combat applications of the power? I see him mostly using it to not get hit, but how to phrase that?
 
Meeting time!
 
5:01 AM
Hah, cya!
 
Time stuff... that's one thing I hope my players don't ask for in this game. xD I will work with it if they do, and I doubt it'll even be that hard (beyond setting some boundaries). I just have preconceptions with time magic and its power level (and association with tragedy) in the magical girl genre. My current geeking over Sailor Pluto is related... youtube.com/watch?v=t8mHSsCMPh8
 
 
1 hour later…
6:33 AM
@Magician Do you want him immune, or just resistant?
Resistant: armor.
Immune: "Bulletproof" from ARRPG.
It would get implemented as "Immune to physical stress from ____, but weak against _______ (meaning not only not immune to stress from, but compellable against)."
Say... Immune to physical stress he can see coming, but weak against superfast attacks.
(You still roll attacks against him, because you can get boosts and so forth.)
 
Huh. So you roll, say, Fight against his Lore (used to distort space), and if you succeed you get a boost at best?
Unless you have narrative justification and/or aspects that let you attack quickly enough.
 
Yup.
The classic example is a robot that's bulletproof but can be compelled to succumb to electromagnetic effects.
 
How would that work?
 
"He rolls to attack you.... with an EMP gun. I'll give you a Fate point to have to reboot and lose your next two actions."
 
Interesting. Not "I'll give you a fp to actually take stress from it if it hits"?
 
6:42 AM
No, he'll do that anyway: you're weak against EM, so stress dealt by it is not subject to your immunity.
 
Ahh, I see.
Welp, time to go meet the players. Thanks for suggestions!
 
(Absolute skills also have an "at cost" rider which basically means the GM can compel you to have an absolute skill use complicate things even though you succeeded.)
ttfn! Let me know how it goes.
@Magician Kinda maybe important if you're still able to see this:
With stuff like immunity and absolute skills, it's a lot less important that the guy have higher ranks.
 
 
2 hours later…
8:47 AM
Poorly-formed thought to be teased out later: chase as conflict, not contest, with stress representing the ability to stay in the chase.
 
9:21 AM
Hello
 
 
3 hours later…
11:52 AM
@BESW Didn't quite get to fighting him this week anyway :)
 
Aight.
 

« first day (573 days earlier)      last day (1877 days later) »