but I figure he looks real weird and or scary, and might also have some kind of pollen that he could use to slightly effect emotion in a provoke sort of way
They're basing it off the Action Geologist whose interview with Tesladyne coincided with the second accidental opening of a Vampire Dimension.
He's not field duty material, at least not at first.
(See the guy strutting in the background on page 31? That's Rex Cannon, the other applicant. He got ripped down through the floor and eaten mid-interview.)
And, relatedly, most plant people used their super-smarts to make themselves plant people, albeit not usually so deliberately and enthusiastically as Doctor Light.
for the reasons that he is not strictly human,... has already done something practically alien to himself (on purpose!!) and is obsessed with doing something just about everyone considers suicidal
Concept: Tesladynes Botanist. Mutant: Plant Monstrosity. Science: Energy And You. Action: Keep Away From My Work. Omega: Obsessed With The Sun.
I don't think it's exactly what I will have by the time we actually start, but considering how much time we have I am more than happy with how it has turned out so far
> Concept: Tesladyne's best photobotanist Plant Mutant: It's not as bad as it looks Science: Energy and you! Action: Don't get between me and my work Omega: Obsessed with the Sun
It's not as bad as it looks is his attitude toward being a plant person, and his way of dismissing the gawkers, and it's also good for invoking to justify bonuses to, say, defence: "Yes, I'm missing half my torso, but there wasn't anything vital in there. I'm a plant; it's not as bad as it looks."
but my idea is that I can use this to invoke when he is trying extra hard at something that falls into his field, or someone is getting directly in the way of his work
@trogdor If you have seen Invader Zim, I can picture him in the middle of a fight shouting in Professor Membrane's voice: "THIS is what SCIENCE is all ABOUT!!"
Concept: Tesladynes best Photobotanist Mutant: It looks worse than it is Science: Energy And You! Action: I AM science! Omega: My Work is Too Important!
The term energy is used by writers and practitioners of various esoteric forms of spirituality and alternative medicine to refer to a variety of phenomena.
== History ==
Various distinct cultural and religious traditions postulate the existence of esoteric energies. Some spiritual practices, such as Qigong or traditional yoga, are said to open or increase this innate energy, and the philosophy behind certain martial arts state that these energies can be developed and focused.
A number of New Age spiritual practices and alternative medicine modalities rely upon such ideas, without the mor...
Bioenergetics is a field in biochemistry that concerns energy flow through living systems. This is an active area of biological research that includes the study of thousands of different cellular processes such as cellular respiration and the many other metabolic processes that can lead to production and utilization of energy in forms such as ATP molecules.
== Overview ==
Bioenergetics is the part of biochemistry concerned with the energy involved in making and breaking of chemical bonds in the molecules found in biological organisms. It can also be defined as the study of energy relationships...
so does , for example, a stunt that makes him better at photobotany count for restriction, or does it have to be like,.. photobotany when experimenting with hybridization?
either works for me, but restricting it more than it needs to be doesn't make sense
Portable Chemistry Set precisely fits the alternate "split the bonus across two actions" option described on page 73, which tells me that it considers a Science skill to be a narrow enough field that it doesn't require the usual "one application of a skill" restriction.
The template is "+2 to [action] with [skill] when [situation]," as described on page 73 in the Add A Bonus column. A few paragraphs down on that page, it says you could instead use "+1 to [action] and [action] with [skill] when [situation]."
But then the Portable Chemistry Set stunt on page 85 uses that second template without describing a [situation].
This tells me that they're treating each scientific skill as a special kind of situational application of the Science skill, for the purpose of stunt balancing.
@ProfessorCaprion He's a guy who turned himself into a plant monster.
And not in the Alec Holland "Oh, I've accidentally become a Swamp Thing" way, either. No, he did semi-rigorous tests and conducted prototype experiments on the way to deliberately plantifying himself.
There's a kind of plant-zombie monster hybrid called a "Gospog", and some crazy gets the notion that he can fuse himself into one to become as sort of... plant lich.
Immortality through self-necrobotinization, I guess?
For example, Trogdor's "super-intelligent scientist who turned himself into a plant monster" is cool and unique partly because he doesn't ever see himself as tragic.
And also partly because he has an obsession with building a spaceship that will take him into the Sun.
While Alan Moore's super-intelligent scientist who turned himself into a plant monster is cool and unique because he's actually an ancient guardian of plant life who just happens to have the emotions and memories of a dead scientist.
Mine is just a twisted druid that learns about the existing plant-zombies and modifies the process to retain his intelligence so that he can bond with nature and destroy all artificial creations (not seeing the irony that he, himself, would be an artificial creation by then).
And then there's the super-intelligent scientist who turned herself into a plant monster and uses her connection with plants to commit eco-themed supercrimes when she's not hanging out with the girlfriend of another supervillain.
And the super-intelligent scientist who turned himself into a plant monster who came from an alternate dimension and used his knowledge of dryads from that dimension to try taking over the world with plants.
It made me think of a kind "philosophical" question when I looked at the "Mega-Stunts as Hardware" bit, though.
It gave examples of negative aspects like "Limited Battery Pack" or "Still Working Out the Bugs". How often would be too often to compel those sorts of things? An annoying GM could try to compel those aspects every single time a player tried to use the hardware. A timid GM would be worried about ever compelling them at all!
I've seen quite a few Fate-powered games where there are Extras that use negative aspects as permissions (such as having "Limited Battery Pack" on a lightning gun, or "Unstable Mutation" for a superpower).
How often would be too often to compel those sorts of things?
An annoying GM could try ...
I've got a player whose current PC's trouble Too trusting. Every time she meets anyone who is obviously shady or crooked, the player starts collecting Fate points like she hit the jackpot in Vegas.
She delights in throwing her character into these situations, so I have no need to compel her at all. She'll go out of her way to do it.
@BESW I only had a chance to glance over it last night; I'm still working on codifying my Torg conversion for distribution (free, of course). That and SWTOR is giving 12 TIMES the XP through December so I'm finally getting to see all of the class stories without the tedium of doing the side-quests...
@BESW I have a Victorian soldier in my group who has some good aspects that appeal to his sense of duty and his "if I don't do it, nobody will" attitude. He only has a refresh of 2, but always finishes with a surplus of Fate points!
I compel him to rush headlong into traps, he takes the point and goes with it!
I love having players who milk their PCs for Fate points.
In our Doctor Who game, a player was ready to turn over great fistfuls of Fate points to avoid turning into a radio-controlled zombie, but when I waved one Fate point at him and said I thought it'd be fun, he grabbed it.
And that's how Leela wound up fatally skewering the Doctor and forcing his regeneration in the middle of a battle with the Nestene Consciousness.
At the end of the battle it was the Brig who reversed the polarity on the Nestene Consciousness's radio mind-control transmitter, sending it into a feedback loop that made the monster explode.
As much as I love Fate, I'm increasingly aware of the limits of its potential, and I appreciate systems which do other things that my players like to do.
Games like cthulhu-dark do things which Fate just flat-out can't.
I've had the most success using Doctor Who stories like "The Abominable Snowmen" and "The Horror of Fang Rock," but taking out the Doctor and his companions and putting the Investigators in their place.