23:36
thoughts: if we're limited to 3 pieces of armor, then...
the magic user might have a staff + two pieces of armor.
the rogue might have a piece of armor + two daggers. (or, two pieces of armor, plus two daggers modelled as one weapon.)
the ranger, however, may want a sword and a bow. or the barbarian may want a big axe and also a big hammer.
the ranger and barbarian will probably only have one weapon out at once, and a weapon's stunts only apply to things you're doing with that weapon.
thus, the ranger and barbarian may have greater versatility than their companions, but they pay for it by having fewer items active at once.
(alternately, consider the Knight who can either wield his Shield and Sword, or his Greataxe, but not both.)
I wonder if I should do something about this. Should people have, say, 3 active item slots and 2 reserve item slots? Reserve slot items do nothing, they're just there and available. That way the people who want multiple weapons can do that, whilst still perpetually being able to have three items active.
So equipment moves from a "3 items total, all of them always active" model from "5 items total, pick 3"
... reserve could also be used for fantastic equipment, like Richor's Superascending Grappling Rope Gun.