And apparently Atomic Robo (must order that) implements something like the Toolkit's "modes."
You choose three modes from Action, Banter, Intrigue, and Science, each of which has a number of skills associated with it. You assign each mode a +1, +2, or +3, and all skills in that mode are at that level--but for every skill in more than one mode you have, you bump it up by 1 for every additional mode it's in.
But Science is special, and implies its own subset of skills for any scientific discipline you can think of.
And also: Atomic Robo has your three "ordinary" character aspects actually tied to each of your three modes, describing how you use or relate to that mode's action set.
So... with all that in mind, and because I'm seriously lazy...
Why not--maybe just for NPCs, at first?--have skills like Banter, and Robot, and Dinosaur?
I'd roll Claws and Teeth to make an attack, or to climb a wall, or to rip apart a door.
I couldn't really use it to defend, though.
Example: the Nestene Intelligence.
It could've had the skills Telepathy, Tentacles, and Minions.
Basically making a "what you are/have" level of roll modifiers, alongside the "what you do" and "how you do" options.