About running games, right now with 26 bots (updated last night) I can run 10K in about 1 to 1.5 second inside Google Chrome (no graphics). But the funny thing is, if I set a loop to do 50K, it will get stuck for a long time. I'm not sure what causes that, but doing 5 separate 10K runs is faster than a single 50K run!
And my PC isn't powerful at all, I have a "Intel® Core™ i7-4700HQ" CPU which still is good, but since only 1 core is used while running controller loops, at best an old 3.40 GHz core is running all those operations!
But anyways I think we should stop with non-serious bots, they all die fast and just leave the game open with a very large arena and a few bots in it at the end. Usually when I run 1K rounds, I see that just usual top bots and some survival bots (with very few coins) are around in a very large arena which reduces the chance of confrontation between top bots.
X Marks The Spot | JavaScript
function(me, others, coins){
if (me.locationY != 0) {
// If not on X axis
if (others.every(other => other[1]==me.locationY-1)) {
// If any in my way
if (!others.every(other => other[0]==me.locationX-1)) {
...
No, luck is affecting it, but it is obvious to me that bots like "Polite Near-Sighted Drunk Bot" and "Big King Little Hill" are playing the end game better
The bots which have a chance to not move while hunting enemies have a chance to kill safety coin. If I remove the ability for that to happen it makes it easier for it to get cornered
I am thinking to try a risky approach if we are close to end of the game and I'm not in lead to try and corner a weaker bot somehow. Not sure if I can do it or not, must think on it, but for that I need to know finalized amount of rounds per game
I just want to say that I had exactly the same thoughts before and I now think that you should rather hope for the gold coin spawning right next to you 100 times in a row.
In this question, every "game" takes about 5 seconds. Ten thousand runs, maybe eight thousand, are planned. Running these on a single computer would take forever, so I suggested letting competitors and volunteers run some of the games. However, this result in cheating. My question is: should this...