> A popular variety of Fake Difficulty, Trial-and-Error Gameplay is what happens when an incorrect action kills the character, ends the mission in failure, or otherwise forces the player to replay that part from the beginning again. And, in the most egregious manner possible, this happens even if it was not possible to know in advance that it was a bad move at all. In the end, the only thing the player can do about it is reload the area and/or savepoint, play through that section again, and remember not to take that action next time.