In this film, the old witch's name is Grubwort and her descendent is Trowburg. Is that too silly/cliché for a Cthulhu Dark game and I should change it?
Generally Mythos stories are more serious than Scooby-Doo, but I'm trying to test the theory that removing the human element from a Scooby mystery will make it more Lovecraftian: instead of someone in a monster costume, it's a real monster!
So, my fundamental strategy for adventure-making in Cthulhu Dark has been to take the competent protagonist(s) out of a story and replace him/them with the Investigators.
Thus far it's worked pretty well with Doctor Who stories; just never have the Doctor show up.
Now I'm trying it by taking the Mystery Incorporated gang out of Scooby mysteries, with the added change of making the monster real.
(That's one reason I'm starting with this film: it really is about a ghost witch. The Scooby films have this... tic... about being actually supernatural.)
Very good for con games, the Blood Brothers "not-Lovecraft-but-horror" adventures are helpful for it. Players really get into the Scooby gang getting into real trouble.
I've definitely appreciated the way it started as a kind of light-hearted episodic parody of its own franchise and then relentlessly added characterisation and continuity.
Though I'm not sure how many Cthulhu Dark adventures it'll give me; I don't think it's quite the right.... shape.
So far I've been running adventures that are old Doctor Who stories where the Investigators show up instead of the Doctor, and that's been working well... but my players know too much Doctor Who for me to sustain that.
Especially with the skills they have. We had Scooby failing his Speak English rolls, resulting in Scooby-esque stammering, we had Scooby and Shaggy doing opposed Eat Voraciously rolls to see who got the sandwich...