Idea I'm just throwing out: to emphasise the Serpents' use of fleshcrafting, one of their primary defences against invaders was a family of sea serpents they created.
The serpents starved after Serpentis fell and before the island was settled by elves; their bones are probably sold as tourist items when they wash up on the beaches.
I expect that Chief Hunter will raise a monster or two, or Zagreus will, or something.
> To evaluate this tale, the CDU turned to Dr. Claud Bramblett, an anthropology professor at the University of Texas in Austin, who's worked with hundreds of monkeys over the last 30 years. He puts it simply: "If you have bananas on a pole, you'll lose your bananas."
So.. Anything else swirling around that needs some work? Or you think is a bit weak?
For instance - Knave Port - what kind of environment is there? A trading port, vibrant and colorful? Or more dark with thieves and smugglers? Are people feeling safe on the streets? Are there a lot of guards? Is it clean?
Knave Port is loud, crowded, and colourful: its unique relationship with the law means that there's no need for its thieves and smugglers to hide in dark alleys.
Basically, you can get away with almost anything but murder if you grease the right palms. Murder, however, is the jurisdiction of the Ruby Tower, and death is Serious Business for them.