last day (18 days later) » 

03:17
Ah.
Okies, compelling a hunger stress track.
Thanks BESW
Umm. I'm making this up as I go along, mind.
So, you've got an Addiction stress track and it works basically the same way Hunger does.
But whereas you have to roll Hunger at the end of every scene in which you used a supernatural power...
Addiction stress is rolled in similar circumstances EXCEPT: only if someone (usually the GM) compels the roll.
So instead of being triggered by using supernatural powers, let's say Addiction is triggered by... oh, taking stress of any kind.
At the end of a scene, you have to roll against Addiction based on the amount of stress you took in that scene... IF a point is spent to compel your High Concept. Otherwise, you're fine.
Actually, I think Feeding Dependency works well as is to model burning through a drug as a power supply.
The hunger stress track then represents the remaining doses available.
I like your idea BESW.
Wow Simon
That is a cool idea.
03:22
@SimonGill Yes, the problem is what triggers the stress roll?
Because he doesn't want it to be power use.
@BESW Same as the standard Feeding Dependency power.
Oh yeah... I don't want power use to be the trigger.
Which is....
> At the end of a scene whenever you have heavily exerted your affected powers, you must check to see if you experience feeding failure.
I want it to be like they are always using it since it is int heir system.
int heir meaning in their
@IsaiahThorne hmmm, I read the "going nova vs letting something get away" as representing standard a power use trigger.
03:25
I apologize Simon.
Heh. Trying to parse this conversation through that one was rough.
@IsaiahThorne It's alright, that's why we talk in chat, to make sure that we can understand each other fully.
I mean, my boring way was like any other drug, it runs its course, but I didn't know how to make that work or come up with something more itneresting.
@IsaiahThorne One of the ways I like to find interesting things is to ask "Yes. So what next?"
I think the important thing to make sure happens is that in some way Fate points come into the picture.
That gives the player narrative control over his character's meltdown.
03:27
What do you mean Simon?
They use the drug regularly and need more of it to face down supernatural threats, so what next?
The regular drug use is mostly irrelevant... it really matters when they come up against supernatural threats.
@SimonGill I think @IsaiahThorne wants the drug to also come into play if they're dropped in a cell without their doses for a week.
Exactly.
Like it can become significant.
(In a drama story about addicts trying to get through life, their drug use matters at moments of conflict - when they have to find money for rent, handle stressful situations and so on)
How familiar are either of you with Buffy season four?
03:30
Well the conflict would be if they run out of the stuff and can't get to it, or if they are in the middle of a fight and it has run out and they can't get to more.
@BESW That's just an attack against their Hunger/Addiction.
It's like, with feeding dependency, the problems only arise technically at the end of a scene, but with them, the addiction can prove problematic in the middle of one.
@BESW Been a while since I've watched it.
It might technically be season five, but whatever.
03:31
@IsaiahThorne Ahhh, that makes a difference.
@BESW Willow's magic addiction?
There's a government paramilitary organization that's pumping its soldiers full of superhuman drugs.
That's the kind of vibe I'm getting off this concept.
@BESW Ah, yeah, that's 4.
Oh okay. Unfortunately, I've never seen Buffy the show, just the movie once.
It never comes up (and indeed is unknown) until Riley leaves the farm and goes off the drugs he never knew he was on.
Ah.
What happened?
03:35
Quitting leads to irritability, shakes, weakness, fever, and eventually death.
Yeah... that is quite similar to this concept.
Once he came out the other side thanks to Plot, he was a Regular Boy instead of having the upper tier of human strength, speed, and durability.
Before I understood the stress track thing, I actually initially had planned for it to start subtracting skills/stats.
@IsaiahThorne The Initiative version is an example of modelling super-powered drugs using Aspects.
Like suddenly they go from +5 might to +2 or even poor.
03:37
oooooh.
Okay, another really silly idea.
None of your ideas have been silly, but if you're refering to mine, that is understandable, lol.
Feeding Dependency attaches to powers.
What if addiction attaches to stunts?
I like it!
@BESW They're the same thing (mostly) :P
It's not the "time" thing, but what if addiction kept them not actually supernatural but gave them more refresh to spend on stunts?
03:39
Simon, would that be feasible in your opinion or do anything game breaking?
So they'd be closer to peak human physical form.
@BESW Ahhhh, borrowing Fate points from future-character?
Yup!
Now it's a combination of Feeding Dependency and Sponsored Magic.
So, through the drug, as you play in stressful situations, you build up a debt of Fate points that you have to pay off in future somehow.
03:42
Wow.
That could break the game (by providing infinite FP) - so I'd have to say that compels against the Powered Up With Science! can't be refused and go to pay down that debt.
ummmmm, hold that thought. I need to make coffee and arrange something in my head. Back in a minute.
Okie doke.
I can't thank you guys enough for helping me develop this concept, btw.
It's a great concept!
What about taking inspiration from potion compels?
When you make a potion at the start of a session, you can give it a +2 without spending a Fate point, and doing that means the GM can give you a compel you cannot buy off at some point in that session.
That's basically what Simon said above.
So.... hm.
Ooh.
Okay, your addiction track is actually a measure of your debt in Fate points.
Wait, no. Brains. One moment.
Let's make this evil and awful and cruel and tempting. Addiction track = Refresh.
Wait a sec... wouldn't this hinder their ability to advance?
If you've got 3 boxes in your Addiction track, you have three bonus Refresh that you can spend to learn new stunts or powers, or that you can keep unspent as what I'm going to call Addiction points.
Addiction points function like Fate points, but are different because you have to pay them back.
Spending this Refresh on stunts/powers makes your Addiction track get smaller, so your track is basically a measure of your ability to stave off the drug's compulsion.
You can spend Addiction points like Fate points for compels, +2, rerolls, etc, and each time you do, you cross out a box on the track.
03:51
## Running Hot! [-1] Power, requires "Addicted to Science!" High Concept.

At the start of each conflict, you create an additional pool of 4 fate points. These Fate Points can be used normally but for each point you spend from this pool, the GM gets one free compel against your Addicted to Science! aspect.

This power may be purchased more than once. Each additional purchase increases the Fate point pool size by 2.
When your track 0s out, you're "taken out" by your addiction.
The GM can compel you without giving you a Fate point or letting you buy out, and when he does so you free up an Addiction box and regain an Addiction point.
Heh, I think we're kinda zero-ing in on the same idea there.
I think so.
Fate expenditure is definitely a graph of time and intensity.
Yours is simpler than mine.
I would like to incorporate somehow the idea that the drug is giving actual powers, but I don't think I can do it reasonably.
I was jotting this down on a word file guys. This stuff will definitely help me create this playable character.
Then let's go for unreasonable and maybe we can whittle it down to reasonable somehow.
@SimonGill Why did you choose to make it "at the start of each conflict" instead of "at the start of each session"?
03:57
@BESW I think just letting people buy powers does that. The Running Hot! power then helps cover the Refresh costs.
Fair enough. They spend their regular refresh on powers and the drugs let them still have points.
@BESW To encourage people to spend a lot - and thus get compelled a lot. I forgot to add "You lose all points in this pool at the end of each conflict" though.
I think giving an effective +8 to each conflict is a bit much though, even with the auto-compel downside.
@BESW Perhaps.... the extra 2 on the first purchase are to offset the loss of the Pure Mortal bonus.
Does the debt ever 0 out?
04:00
Hey, do yo guys mind switching topics for a bit? I'd like to pick your brains on another Dresden File Related thing I am working on.
If you don't mind.
@BESW Nope.
Or can a GM stack up 50 debt over three sessions and then spend one session saying "No."?
Aight, sure.
@BESW They could. But that's probably going to be a bad game for other reasons.
Sure, carry on.
@SimonGill Well, yes. And I know FATE operates on the "trusting people not to be stupid and petty" principle so alien to many other systems.
The Jade Court Vampires... I am actually going to try and incorporate them. I was going to make them elemental vampires, BUT while the surrounding elements are decent, they gain far more sustenance when that element is derived from complex life such as pure mortals. So stealing heat from a person or air from their lungs is better than fire or wind.
Jade being similar to green (I think) seemed to make sense to try and make them elemental vampires.
04:03
That's really cool conceptually, but I think it'd look a lot like White Court in practice.
You're probably right though - changing it to start of session and dropping the emptying of pool might be better to start. It can always be tuned up to that version if it's not interesting enough.
@IsaiahThorne Do you know anything about the Kuei-Jin from World of Darkness?
I also imagined them taking penalties when indoors and away from the environment, but I don't know how to take them from Asia where they are based and put them in say America.
No... but I'll look him up. :)
Them :P The kuei-jin are the Eastern Vampires from the old world of darkness.
You might like this too - forum.rpg.net/…
Chinese American history is the history of Chinese Americans or the history of ethnic Chinese in the United States. Chinese immigration to the U.S. consisted of three major waves, with the first beginning in the 19th century. Chinese immigrants in the 19th century worked as laborers, particularly on the transcontinental railroad, such as the Central Pacific Railroad. They also worked as laborers in the mining industry, and suffered racial discrimination. While industrial employers were eager to get this new and cheap labor, the ordinary white public was stirred to anger by the presence of t...
I like their Jade Court, but the description to me feels appropriate for what I planned for a Blue Court just at a glance. This is very useful though. I need to bookmark this, lol.
04:09
If you want them Japanese, consider the WWII concentration camps of Japanese-Americans.
AH
That definitely gives me some ideas. I like that a lot.
Just about any culture or ethnicity you care to mention has a decent-sized presence in America, and a history there.
ooooh, Amber Court, very nice and creative on that one.
That is true.
It isn't called the "Mixing Pot" for nothin'
You guys have been a great help.
I always thought of it as more of a salad bowl, myself.
04:12
ooh.
What if each House has a specialty, like the White Court houses specialize in love, or fear, or hate?
Yeah... that is what I was thinking.
Avatar came to mind.
So the vampires of one house would be focused practitioners in Breath, another house might be focused on Warmth, etc.
Exactly like that.
Loverly.
But yeah, something similar to avatar came to mind. I even considered the idea of instead of giving them the typical physical stuff vampires get, maybe reducing it and instead boosting magic abilities related to their particular element, but honest, I have a VERY hard time grasping the magic in Dresden.
So I tend to avoid it altogether right now, but I intend to really delve into that part at some point.
Like maybe instead of having all the Inhuman traits, a Jade Court from the family Long, might have only [-2] Inhuman Speed, but then would have excellent fire magic.
04:19
It's certainly possible.
Guys, i really appreciate this, but it is time for me to head out.
yeah, Dresden magic is crunchier than FATE's usually approach.
@IsaiahThorne ttfn
My responsibilities are a calling me.
You're welcome :) See you later.
I hope to hear about what you wind up with!
04:19
Take care.
@SimonGill Did you seriously read my post that fast?
@BESW About half of it (I was the second upvote) - but it was good enough to do so from there.
Anyway - back to the main room.

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