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12:37 AM
@EricTressler Are you planning on updating it soon :P
 
yo
it's basically done, I'm changing the tutorial text to reflect the new keybindings
changing the keybindings was terrible, it ruined my weekend
 
Yay :D Also :| I'm stuck on like every level I have unlocked haha
@EricTressler :/ sorry
 
that's ok, it should have been done already. Let's see.... changes
the puzzle title is blue now unless you screw up, then it turns white
the highlight is the same if you hover, but if you click it adds a highlighter line
if you close during the undo banner it's an undo, and not a reset
i added the 2 resolutions
 
Highlighter line?
 
Mine counts fade out after you win
like this:
 
12:48 AM
So like hexcells :P
 
I'm hovering over the 4 in that picture
yes, well... yeah
 
I guess there's not many ways to do it though
 
no, it's hard to do it without obliterating the numbers
and I did a major graphics optimization overhaul that now makes it impossible for me to draw it behind the numbers on tiles
and I'm not touching that
 
I had an idea but it's probably terrible
 
what's that?
 
12:50 AM
Make the lines different colors and then... wait hang on I'll draw a terrible mockup
 
I use yellow pretty sparingly throughout the game. the yellow on top of yellow is annoying, but rare
 
oh, you mentioned that earlier
 
Yeah
Not sure how well it would work though
 
I got it before, from that description about the triangles and the 0-width line
I don't really like it, i think it would be visually confusing
 
12:54 AM
Fair enough
 
and I didn't make grey tiles like other colors, but I did do a lot of what you suggested
and I made the launcher use the native style instead of java style
 
Yay :D
 
i think I've listed everything now
did you get much farther?
 
I'm stuck on basically every level lol
 
that's not too bad. do you want a hint for anything? there are only so many things to learn about coping with the puzzles
i don't know exactly how many tactics you need, but it's probably like 3 total things to get from there to the end of the game
 
12:58 AM
only 3? O_o
 
it's just carrying the same strategies into harder situations, IMO
25 is a good example, if you want a small hint. I also have a PDF I made to help people that's too rough to share with the world, if you want that
43 is pretty hard
 
Wait wat
 
to which thing
 
43 is pretty hard
 
i thought level 43 was pretty hard (definitely harder than 25)
 
1:01 AM
Hmm not sure if the PDF is like this already but something like this would probably be nice to have
 
Also yay figured out how to start 25
 
wikipedia has some things like that for minesweeper; I can't deal with guides like that, because I don't think in terms of memorizing exact situations
 
Right
 
most of what I think about is like the 2 examples in that pdf. when I draw, it's usually like the second one, but more scribbly
 
1:07 AM
Me neither :P but I think people might want a guide like that, I guess it's not very important though
 
it's a huge amount of work to write. maybe one day.
 
:| Do you actually need to use the second example sometimes
rip
 
I guess not, the solver never does that
but it's easier for me sometimes
another thing you can do is "suppose this tile is a mine, then what happens" and "suppose this tile is not a mine, then what happens", and you have two pictures of consequences
if the consequences overlap ("tile Y has to be flagged regardless of whether tile X is flagged or mined"), then that's progress
 
Oh yeah I think I do that sometimes
But I don't draw because too much work :P
 
you don't always have to actually draw anything, but it can be helpful if you lose track. my drawings look like the things football commentors draw over plays
hey, would you like to try the new version? it's in a Jar now
 
1:11 AM
Okay
 
you can drop it in your folder and everything should work as before (run the executable jar instead of the .exe)
but close the .exe first, otherwise they'll be fighting over the config/profile files
i'm emailing this link; don't share it please
 
I won't :P I was wondering how you would reveal it without sharing
 
it only needs to be wrapped in an .exe and uploaded to steam, but i want to test it for 3-4 more hours. since you suggested a lot of the changes, you're the best other person to take a look
 
Fullscreen appears to work nicely unlike Hexcells :P
Also I've mapped key bindings to Hexcells ones, feels so much better now
 
cool. was that process smooth enough? I fought for AGES with the %&^% UI library
 
1:16 AM
Smooth?
Oh yeah changing the key bindings worked nicely
Hmm in the PDF you may want to mention that the mine count is important useful
 
cool. you can bind to anything except pairs of keys, delete, and alt
the PDF is kind of a rough draft, it's not really a "cover all bases" document. I thought instead of a visual guide, I might put up a FAQ
I don't really have the energy to write a full manual right now
I also decided not to allow rebinding of the "do a thing" button, which is still Mouse1, or add any new hotkeys. I want to wait past launch and see if everyone is cool with the UI and keys I have before I add more
I got contacted for a press copy yesterday, so I might get reviewed. Unfortunately, I didn't see the email until like 28 hours after I received it :(
@ASCII-only any major issues with this version (that aren't from the previous version)?
 
1:32 AM
Don't think so (well, I haven't seen any issues yet)
 
1:50 AM
I uploaded it, and then found a typo in the launcher. :|
 
Wait there is?
 
Double click to change inputs; Press \"delete\" to clear an input.
the P should be lowercase
I'm going to just check the highlighted lines on every level, and if they all look okay, I'll make this build live
 
Okay
Battery's dying now so I don't think I'll be able to chat anymore today
 
On some of the hex levels they don't quite line up with the center of the column hint number, but that's life. Fighting with pixel-level java text placement is not fun
that's alright, thanks for your help
ttyl
 
Oh btw in the video is the insane speed just for show
 
1:57 AM
yes
 
i mean, i did it at that speed, but i had to practice those levels
 
Hmm are you planning for the website to have a homepage
 
griptopgames.com
btw, i can't make that site look right on mobile because I don't know what I'm doing
 
But the homepage is Tametsi >_>
 
1:57 AM
tametsi.com is some italian thing
 
@EricTressler Oh, I can (probably) do that when I get home
 
when I put in the viewport line and fool around with it, i consistently get the banner at the top no longer extending across the screen
 
Like I mean an about the studio (?) page as home page instead of Tametsi
 
right now it looks mostly fine, except the text that's supposed to be larger is instead smaller
probably not. I don't know?
If I ever make a second game, then yeah
 

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